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Well @lato190...

These tests have already been done, with CUP and JBAD.  The problem is much deeper, since CUP models use self-centering and those of ToH do not.  For that reason the models do not fit and the buildings appear moving.  Even canceling the self-centering value, the doors appear badly throughout the map.  It has a bad solution, you should edit the buildings from the Terrain Builder, and that is very intense work.

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On 10/30/2019 at 10:04 AM, Jove Chiere said:

Well @lato190...

These tests have already been done, with CUP and JBAD.  The problem is much deeper, since CUP models use self-centering and those of ToH do not.  For that reason the models do not fit and the buildings appear moving.  Even canceling the self-centering value, the doors appear badly throughout the map.  It has a bad solution, you should edit the buildings from the Terrain Builder, and that is very intense work.

wait, have you also tried re-exporting the map from terrain builder after you replaced the building models?

 

maybe the map needs to be re exported

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On 11/2/2019 at 4:12 PM, lato190 said:

wait, have you also tried re-exporting the map from terrain builder after you replaced the building models?

 

maybe the map needs to be re exported

The problem is more in the model than in the field, I explain.
The center of a model is usually allowed to self-center according to size, this is currently used a lot in Arma 3. But formerly in ToH the variable "Autocenter = 0" was used to avoid that the model of a building could focus on one position erroneous to the desired modeling. And for that reason the buildings do not fit.
You can deactivate this Autocenter option by replacing the model within the map's own config.cpp.
Example:

	class Land_House_C_1_EP1;
	class Land_House_C_1_H : Land_House_C_1_EP1 {
		autocenter = 0;
	};

But the problem is that the doors and other elements are not placed in the desired position.

 

The fact of replacing the buildings in the Terrain Builder, for now I do not contemplate the option of touching the .WRP.

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A new small update but that also changes small interesting details.

 

Quote

Version 1.105

@ToH Core

 -Fixed walls and fences, now they are destructible by vehicle collision.

aLJJncS.jpg
 -Added more intensity to the night lights of signaling of airports and buildings.

8rR0gss.jpg

@Seattle

 -Added 3 new airstrips, all airports.

qHHA66f.jpg

 

I hope you like it, Happy weekend.
See you in the clouds.

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