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Use Map Flags To Teleport To A Position

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1 minute ago, zagor64bz said:

Never, EVER give up bro! Get around it if necessary, but never give up.

 

I use to have a test mission somewhere set up for strategic map>tasks thing...let me see what I can do.

Thank you, dude! I appreciate it! 🙂

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On 9/17/2019 at 8:21 PM, black_hawk_mw2_87 said:

Thank you, friend, time for testing! 🙂

 

You can also use the Strategic map for other uses..not just for tasks...

 

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2 minutes ago, zagor64bz said:

You can also use the Strategic map for other uses..not just for tasks...

 

I tested your scenario! It works great! 🙂 Now it's time to watch the video! 😉

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I was wondering about this option to go back to your first location, where you start the scenario. Like in the video above - an option to return on the ship... 🙂

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3 minutes ago, black_hawk_mw2_87 said:

Like in the video above - an option to return on the ship...

That's a "simple" add-action with a little script to move the men on deck. 

Put this on an object (in my case was an SDV)

 

this addAction ["<t size='1.5' shadow='2' color='#ff9900'>BACK TO SHIP</t>", "Scripts\back_to_ship.sqf"];

 

back_to_ship.sqf:

[0, 0] spawn BIS_fnc_cinemaBorder;
sleep 1;																																				
TitleText ["","BLACK FADED"];
sleep 2;
{_x setposASL [26357.365 + random [-10,0,10],17786.236 + random [-10,0,10],22.5]} forEach units group player;
group player setBehaviour "CARELESS";
TitleText ["","BLACK IN",3];																	
[1, 1] spawn BIS_fnc_cinemaBorder;	

Note the random pos needed to avoid units spawning on each other..

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