black_hawk_mw2_87   74 Posted September 17, 2019 1 minute ago, zagor64bz said: Never, EVER give up bro! Get around it if necessary, but never give up.  I use to have a test mission somewhere set up for strategic map>tasks thing...let me see what I can do. Thank you, dude! I appreciate it! 🙂 1 Share this post Link to post Share on other sites
zagor64bz   1225 Posted September 17, 2019 OK..I found this Strategic map set up example  but I'm still digging in... 2 1 Share this post Link to post Share on other sites
black_hawk_mw2_87   74 Posted September 17, 2019 2 minutes ago, zagor64bz said: OK..I found this Strategic map set up example  but I'm still digging in... Thank you, friend, time for testing! 🙂  1 Share this post Link to post Share on other sites
zagor64bz   1225 Posted September 17, 2019 On 9/17/2019 at 8:21 PM, black_hawk_mw2_87 said: Thank you, friend, time for testing! 🙂  You can also use the Strategic map for other uses..not just for tasks...  2 Share this post Link to post Share on other sites
black_hawk_mw2_87   74 Posted September 17, 2019 2 minutes ago, zagor64bz said: You can also use the Strategic map for other uses..not just for tasks...  I tested your scenario! It works great! 🙂 Now it's time to watch the video! 😉 2 Share this post Link to post Share on other sites
black_hawk_mw2_87   74 Posted September 17, 2019 I was wondering about this option to go back to your first location, where you start the scenario. Like in the video above - an option to return on the ship... 🙂 Share this post Link to post Share on other sites
zagor64bz   1225 Posted September 17, 2019 3 minutes ago, black_hawk_mw2_87 said: Like in the video above - an option to return on the ship... That's a "simple" add-action with a little script to move the men on deck. Put this on an object (in my case was an SDV)  this addAction ["<t size='1.5' shadow='2' color='#ff9900'>BACK TO SHIP</t>", "Scripts\back_to_ship.sqf"];  back_to_ship.sqf: [0, 0] spawn BIS_fnc_cinemaBorder; sleep 1; TitleText ["","BLACK FADED"]; sleep 2; {_x setposASL [26357.365 + random [-10,0,10],17786.236 + random [-10,0,10],22.5]} forEach units group player; group player setBehaviour "CARELESS"; TitleText ["","BLACK IN",3]; [1, 1] spawn BIS_fnc_cinemaBorder; Note the random pos needed to avoid units spawning on each other.. 2 Share this post Link to post Share on other sites
beno_83au   1362 Posted September 17, 2019 Good stuff @zagor64bz, the end of the day got the better of me. 2 2 Share this post Link to post Share on other sites
zagor64bz   1225 Posted September 17, 2019 23 hours ago, beno_83au said: Good stuff @zagor64bz Thanks mate! I'm just a noob learning things... 2 1 Share this post Link to post Share on other sites