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mr burns

MRB Sea Vessel Visibility

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Another follow up to my Air Visibility & Vehicle Visibility addons :wave:

 

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MRB A3 Sea Vessel Visibility
======================

A follow up to my Visibility Addons
http://steamcommunity.com/sharedfiles/filedetails/?id=929396506

Description:
This addon makes all sea vessels in ArmA 3 visible across your set view-distance.
Originally these assets would only adhere to object view-distance, which for obvious reasons is no optimal solution.

In technical terms this addon puts all sea vessels into "landmark" state.
(which is kinda underused anyway with only 4 or 5 objects taking advantage of it - the carrier being one of those for instance).

The engine hard limit on "landmarks" for statics lies at 500 objects, according to the biki:
https://community.bistudio.com/wiki/setFeatureType

Disclaimer: I have´nt tested what happens when you put 501 entities 😄

Why:
- Very high object viewdistance might not be feasible for the lesser PC´s out there.
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Known Issues:
- Whilst this enables you to see ships/boats perfectly fine, you still cannot see any objects between
you and your target (depending on your object view distance), this might lead to wonky situations.

Decide for yourself if the benefits outweigh the downsides.
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Installation:
- Put the addon .pbo included with this archive into any of your modfolders and load it as usual.
- For use on online servers with active signature file checking the .bisign file needs to be in the same location as the .pbo,
- Also the mrb.bikey must be allowed by the server owner (Note: the key file is not required by clients).
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Content:
- readme.txt (you're reading it)
- mrb_a3_seavesselvisibility.pbo (the addon)
- mrb_a3_seavesselvisibility.pbo.mrb.bisign (signature file for online use)
- mrb.bikey (key file for server owners to allow usage of this addon)
- mod.cpp (needed for fancy main menu icons)
=====================================================================


Version History:
- 1.0 initial release
=====================================================================


Stay Alpha!

PS: megathx to .kju for allinone.cpp´s!

 

 

 

Get it on the Steam Workshop

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