black_hawk_mw2_87   74 Posted August 24, 2019 22 minutes ago, GEORGE FLOROS GR said:  Yes! ( we are in a good way ! scripting makes perfect )  Hide contents   Merry Christmas in advance back to you! 😄 Silence! 😉 So, tommorow is a bombing... sorry... a testing day and I hope I will finally figure it out. Cause, strange or not, I have quite an idea about a new scenario and every single such script could bring in some extra diversity... 😄 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR   4206 Posted August 24, 2019 3 minutes ago, black_hawk_mw2_87 said: So, tommorow is a bombing... sorry... a testing day  I'll be waiting for your news black_hawk_mw2_87 !  Ps : the video was just to stop thinking scripting for a while ! Get some rest , i'm going as well! It's 03:00 am here in Greece ! have a "Silent" night ! 1 Share this post Link to post Share on other sites
black_hawk_mw2_87   74 Posted August 24, 2019 1 minute ago, GEORGE FLOROS GR said:  I'll be waiting for your news black_hawk_mw2_87 !  Ps : the video was just to stop thinking scripting for a while ! Get some rest , i'm going as well! It's 03:00 am here in Greece ! have a "Silent" night ! Time to finally have some rest and go to bed, I guess. And, yes, it's 0300hrs a little to the North as well, in Bulgaria. 🙂 Good night to both of you! 🙂 1 Share this post Link to post Share on other sites
black_hawk_mw2_87   74 Posted August 25, 2019 8 hours ago, GEORGE FLOROS GR said:  waituntil{time>1}; [player,["task1","Mission"],["task1. Decription :","task1",""], getpos player,true,1,true,"kill",true] call BIS_fnc_taskCreate; ["task1","ASSIGNED",true] spawn BIS_fnc_taskSetState; GF_Kills = 0; addMissionEventHandler ["EntityKilled", { params ["_killed", "_killer", "_instigator"]; if(isNull _instigator)then{_instigator = UAVControl vehicle _killer select 0}; // UAV/UGV player operated road kill if(isNull _instigator)then{_instigator = _killer}; // player driven vehicle road kill if((typeOf _killed isequalto "C_man_polo_1_F") && !(GF_Kills isequalto 3))then{ systemchat "C_man_polo_1_F"; GF_Kills = GF_Kills + 1; if(GF_Kills isequalto 3)then{ systemchat "SUCCEEDED"; ["task1","SUCCEEDED",true] spawn BIS_fnc_taskSetState; ["task1"] call BIS_fnc_deleteTask; }; }; }];  I have put this inside init.sqf and it creates the task. I have set a new description and I have changed the class name of the AI. But after killing the VR dude 3 or more times, nothing changed. 😄 1 Share this post Link to post Share on other sites
black_hawk_mw2_87   74 Posted August 25, 2019 Good morning, everyone! I hope you have slept well. You know what they say: the morning is wiser than the evening! I would like to ask for working examples. 🙂 I have tried everything above, but somehow it won't work for me... This is the testing mission I have been using so far: https://steamcommunity.com/sharedfiles/filedetails/?id=1393410079&searchtext=vest+test It would be easier for you as an example in order to create and complete a task using it. It also consists some other interesting scripts. 🙂 Cheers! 1 Share this post Link to post Share on other sites
black_hawk_mw2_87 Â Â 74 Posted August 26, 2019 Hello, guys, did anyone try this simple scenario from my previous post? It's the one I want to use as a test mission and complete a task when I kill the VR dude X times. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR   4206 Posted August 26, 2019 On 8/25/2019 at 10:08 AM, black_hawk_mw2_87 said: I have put this inside init.sqf and it creates the task. I have set a new description and I have changed the class name of the AI. But after killing the VR dude 3 or more times, nothing changed. 😄  did you used in your case : "O_Soldier_VR_F" ?  here is the mission uploaded : #Vest_testing.VR.zip 1 Share this post Link to post Share on other sites
black_hawk_mw2_87   74 Posted August 31, 2019 On 8/27/2019 at 1:06 AM, GEORGE FLOROS GR said:  did you used in your case : "O_Soldier_VR_F" ?  here is the mission uploaded : #Vest_testing.VR.zip I did, my friend. I will test it when I am at home. 🙂 1 Share this post Link to post Share on other sites