ZN Anhor 40 Posted August 23, 2019 Hi Folks, I know, this is not the infiSTAR forum, but their support is absolutely bad at the moment. And maybe someone of you already experimented with it .... infiSTAR has some built-in animations for the players ....... for example, the "Fuckfinger" animation or the "Surrender" animation. Now I came up with the glorious idea to expand the whole thing to give the players more interaction possibilities! Below is the code I inserted ..... EXILE_AHAT_CONFIG Spoiler chatAnimationCommands[] = { {{"!finger","!fuck"}, "acts_briefing_sb_in", 0}, //origin infiSTAR {{"!001"}, "Acts_A_M01_briefing", 0}, //myself {{"!002"}, "Acts_Kore_PointingForward", 0}, //myself {{"!003"}, "Acts_NavigatingChopper_Loop", 0}, //myself {{"!004"}, "Acts_PercMstpSlowWrflDnon_handup2", 0}, //myself {{"!005"}, "Acts_ShowingTheRightWay_loop", 0}, //myself {{"!006"}, "Acts_CrouchGetLowGesture", 0}, //myself {{"!surrender","!giveup","!hands"}, "AmovPercMstpSsurWnonDnon", 0} //origin infiSTAR }; There were 2 problems ...... 1. Most animations will not run, though infiSTAR says they can be canceled with "Space" 2. Canceling with "Space" does not work What did I miss, what did I do wrong? Has any experience with the matter? THX Anhor Share this post Link to post Share on other sites
El' Rabito 164 Posted August 23, 2019 Idk what's the problem i tried it myself various different animations, but most of them just don't work. Even when you play the cammand in the debug console. So i guess #Arma To cancel the animations you can press two times autorun or start a default animation !dab for example. 1 Share this post Link to post Share on other sites
ZN Anhor 40 Posted August 25, 2019 On 8/24/2019 at 12:24 AM, El' Rabito said: Idk what's the problem i tried it myself various different animations, but most of them just don't work. Even when you play the cammand in the debug console. So i guess #Arma To cancel the animations you can press two times autorun or start a default animation !dab for example. Thank you for your answer. However, I am not sure if the problem is caused by Arma, or because of infiSTAR and its (missing) update. Even if Arma introduces changes, third-party software should be changed accordingly. In my opinion a faulty call in the infiSTAR software is responsible for the fact that it does not work. I have already dealt with it and found out that this call can be found in the EXILE_AH.sqf. However, my knowledge is currently not enough to solve the problem. Unfortunately, infiSTAR Support is not good at the moment. On my ticket that I opened on infistar.de I got the answer I should go to the infiSTAR Discord. So I have done this and tried to get help ...... 2 hours waiting for nothing. Then I started a ticket through the Discord system. After more than 24 hours no answer till now. Share this post Link to post Share on other sites
chernaruski 338 Posted August 26, 2019 I had the same thing when I added custom animations via Infistar. Animations just wouldn't start, play incorrect animation time I've set or just stop and get the player stuck in some state. Was not sure what I did wrong, its a simple line in their config... Decided not to count on their "support", so I've just dropped the idea after quite a few tests. Share this post Link to post Share on other sites
ZN Anhor 40 Posted August 26, 2019 1 hour ago, chernaruski said: I had the same thing when I added custom animations via Infistar. Animations just wouldn't start, play incorrect animation time I've set or just stop and get the player stuck in some state. Was not sure what I did wrong, its a simple line in their config... Decided not to count on their "support", so I've just dropped the idea after quite a few tests. Nope. I will continue to pursue the matter. At least I found out ..... the infiSTAR Discord Support has even less experience with scripts than me. Apparently Chris is currently in the hospital, so that no one is able to help. I send him my best wishes and now wait until he is available again. I am relatively sure that the error lies in this line of code: Spoiler fn_infiSTAR_chatAnimationCommand = compileFinal '_out = false;{ _x params [''_chatInputArray'',''_animation'',''_time''];if(_ltxt in _chatInputArray)exitWith{ _out = [_animation,_time] call fn_start_global_anim; }; } forEach "+str _chatAnimationCommands+";_out'; _chatKeyUp = ' params[''_kc_ctrl'',''_kc_key'',''_kc_shift'',''_kc_ctrl'',''_kc_alt'']; disableSerialization; Share this post Link to post Share on other sites