fawlty 27 Posted August 19, 2019 I'm adding this to a hunter this addbackpackcargo ["B_Mortar_01_support_F",6]; this addbackpackcargo ["B_Mortar_01_weapon_F",6]; this addbackpackcargo ["B_UAV_01_backpack_F",3];this forceFlagTexture "\A3\Data_F\Flags\Flag_nato_CO.paa" But for some reason when I host a coop, I'm the only player who can see it in the inventory. The rest of the players see only the default inventory, but they do see the flag. You guys know why that is? Share this post Link to post Share on other sites
Maff 246 Posted August 19, 2019 Try using addBackpackCargoGlobal instead. 1 Share this post Link to post Share on other sites
genesis92x 810 Posted August 19, 2019 Keep in mind (unless this has been fixed?) that if you add that command to a units init, it will execute everytime a player joins. So if you have a JIP mission, take that into consideration. It might help to name the units and add those commands into the init.sqf inside a if (isserver) then {}; Share this post Link to post Share on other sites
Dedmen 2588 Posted August 20, 2019 8 hours ago, genesis92x said: unless this has been fixed? Not a bug so no. That's still a thing. Share this post Link to post Share on other sites
genesis92x 810 Posted August 21, 2019 16 hours ago, Dedmen said: Not a bug so no. That's still a thing. Should almost be treated like one. When I began scripting long ago - I found it rather silly and the 'helpful' applications of it seemed to be outweighed by the helpful applications of it. Much easier to just create a little script to handle unit init's instead of editor based init's Share this post Link to post Share on other sites