Raptoid21 1 Posted August 11, 2019 So, everything works except that my players cannot trigger a data terminal which completes a task and gives a new task. The odd thing is, if I'm playing I can trigger it if I teleport in as Zeus and activate it. All the triggers fire off correctly other than this. In the data terminal's init I have: this addaction ["<t color='#FF0000'>Open Terminal</t>", {[myTerminal, 3] call BIS_fnc_DataTerminalAnimate, openterminal=true, hint 'High tech for rebels.'},[],6,true,true,"","_this distance _target < 2"]; MyTerminal being the variable name of the terminal. My trigger simply has openterminal; I tried using hasInterface and isDedicated but those didn't seem to work, but I'm not sure I'm doing them right. Thanks. Edit: I have also tried in the server init publicVariable "openterminal"; I thought that would work but it did not. Share this post Link to post Share on other sites
Raptoid21 1 Posted August 11, 2019 I finally got the right syntax, I'll leave the thread for future reference if it's not obvious yet I have no clue what I'm doing but this finally worked 😜 this addaction ["<t color='#FF0000'>Open Terminal</t>", {[myTerminal, 3] call BIS_fnc_DataTerminalAnimate; openterminal = true; publicVariable "openterminal"; hint 'High tech for rebels.'},[],6,true,true,"","_this distance _target < 2"]; Share this post Link to post Share on other sites