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voidbyte

Config ACE Respawn properly

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Hello, 

 

as we had several Respawn problems, and figured out that Respawn is tightly connected to JIP, I tried to rework it.

these are the current settings:
 

respawn = 3;
respawnTemplate[] = {"ace_spectator", "menu_inventory"};
respawnButton = 0;
respawnDelay = 20;
respawnDialog = 1;
respawnOnStart = 1;
saving = 0;

I have a mapmarker with "respawn_west" and ACE settings enabled for:

- Automatic delete corpses.
- Save eqipment.

 

What we want is:
- After slotting, mission start and everyone spawns where I placed him in Editor.
- If a medic cant rescue an player, he should go to the respawn menu. After this, he respawns at a total different location (where an logisticteam is waiting to organize an "reinforcement transport");
- JIP player always start at the logistics.


What we have is:
- After slotting, mission starts and everyone just see the respawn screen.
- After respawnscreen, everyone respawns at logistics.. even ZEUS.

 

Does anyone know what I did wrong here?

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On 8/8/2019 at 6:09 PM, voidbyte said:

After slotting, mission start and everyone spawns where I placed him in Editor.

But you specifically disabled that with

On 8/8/2019 at 6:09 PM, voidbyte said:

respawnOnStart = 1;

which causes

On 8/8/2019 at 6:09 PM, voidbyte said:

After slotting, mission starts and everyone just see the respawn screen.

 

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