voidbyte 13 Posted August 8, 2019 Hello, as we had several Respawn problems, and figured out that Respawn is tightly connected to JIP, I tried to rework it. these are the current settings: respawn = 3; respawnTemplate[] = {"ace_spectator", "menu_inventory"}; respawnButton = 0; respawnDelay = 20; respawnDialog = 1; respawnOnStart = 1; saving = 0; I have a mapmarker with "respawn_west" and ACE settings enabled for: - Automatic delete corpses. - Save eqipment. What we want is: - After slotting, mission start and everyone spawns where I placed him in Editor. - If a medic cant rescue an player, he should go to the respawn menu. After this, he respawns at a total different location (where an logisticteam is waiting to organize an "reinforcement transport"); - JIP player always start at the logistics. What we have is: - After slotting, mission starts and everyone just see the respawn screen. - After respawnscreen, everyone respawns at logistics.. even ZEUS. Does anyone know what I did wrong here? Share this post Link to post Share on other sites
Dedmen 2680 Posted August 12, 2019 On 8/8/2019 at 6:09 PM, voidbyte said: After slotting, mission start and everyone spawns where I placed him in Editor. But you specifically disabled that with On 8/8/2019 at 6:09 PM, voidbyte said: respawnOnStart = 1; which causes On 8/8/2019 at 6:09 PM, voidbyte said: After slotting, mission starts and everyone just see the respawn screen. 1 Share this post Link to post Share on other sites
voidbyte 13 Posted August 13, 2019 yay, thank you for this hint! Share this post Link to post Share on other sites