Fr3eMan 16 Posted August 8, 2019 During some test I find this problem, apparently on spawning of virtual arsenal, the mines doesn't are loaded inside the arsenal. Mines are not considered as ammo in arsenal maybe? Below the code i used for generate the virtual arsenal. _a = createVehicle ["Land_Pallet_MilBoxes_F", position player, [], 0, "CAN_COLLIDE"]; _a allowdamage false; ["AmmoboxInit",[_a,false]] call BIS_fnc_arsenal; [_a,[],true] call BIS_fnc_addVirtualWeaponCargo; [_a,["APERSMine","APERSBoundingMine","APERSTripMine","SLAMDirectionalMine","ATMine"],true] call BIS_fnc_addVirtualMagazineCargo; [_a,[],true] call BIS_fnc_addVirtualItemCargo; [_a,[],true] call BIS_fnc_addVirtualBackpackCargo; Share this post Link to post Share on other sites
mrcurry 470 Posted August 8, 2019 Magazine =/= Ammo BIS_fnc_addVirtualMagazineCargo requires magazine classes. Check that the classes you provide are from Cfgmagazines 1 Share this post Link to post Share on other sites
Fr3eMan 16 Posted August 8, 2019 51 minutes ago, mrcurry said: Magazine =/= Ammo BIS_fnc_addVirtualMagazineCargo requires magazine classes. Check that the classes you provide are from Cfgmagazines You right, "ATMine_Range_Mag" as magazines "ATMine" as object. Share this post Link to post Share on other sites