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Victim_913

Gunner, turret question

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I have a mod that reskinned taru helicopters and with new pilots.

I have pacific camo versions of pilots and taru. I am having a problem changing the loadmaster. I tried a few things I found from the taru config. It has turrets and that is where the code calls for  the loadmaster. I've  tried copying some of the texts but I always get a undefined class for one thing or another.

On a side note, I wanted to find out how to give vehicles like the armed offroad, or lsv to have separate driver and gunners. Rather than have driver and gunner clones, I would like to make the gunners a little more protected without having the driver squeeze into driver spot with all kinds of gear.

 

Here is my config code for one taru. Can someone show me what I need to add to change to my helicrew member. Hopefully I can figure out from that how to change offroads.

But taru is done already so I appreciate any help. Thanks

 

 

	class CSAT_Army_P_Heli_Taru: O_Heli_Transport_04_F
	{
		author="Victim913";
		_generalMacro="CSAT_Army_P_Heli_Taru";
		displayName="Taru";
		scope=2;
		side=0;
		faction="CSAT_Infantry";
		vehicleClass="CSAT_Pacific_Vehicles";
		editorSubcategory = "EdSubcat_Pacific_Vehicles";
		crew="CSAT_Army_P_helipilot";
		hiddenSelections[]=
		{
			"Camo_1",
			"Camo_2"
		};
		hiddenSelectionsTextures[]=
		{
					"\CSAT_Infantry\data\Pacific\TARUBODY_pacHEX.paa",
					"\CSAT_Infantry\data\Pacific\TARUtail_pacHEX.paa"
		};
		class TextureSources
		{
			class Pacific_hex
			{
				displayName="PACIFIC";
				author="Victim913";
				textures[]=
				{
					"\CSAT_Infantry\data\Pacific\TARUBODY_pacHEX.paa",
					"\CSAT_Infantry\data\Pacific\TARUtail_pacHEX.paa"
				};
				factions[]=
				{
					"CSAT_Infantry"
				};
			};
			class Pacific_Gray_HEX
			{
				displayName="Gray Hex";
				author="Victim913";
				textures[]=
				{
					"\CSAT_Infantry\data\Pacific\TARUBODY_grayHEX.paa",
					"\CSAT_Infantry\data\Pacific\TARUtail_grayHEX.paa"
				};
				factions[]=
				{
					"CSAT_Infantry"
				};
			};
			class Pacific_Gray
			{
				displayName="Gray";
				author="Victim913";
				textures[]=
				{
					"\CSAT_Infantry\data\Pacific\TARUBODY_gray.paa",
					"\CSAT_Infantry\data\Pacific\TARUtail_gray.paa"
				};
				factions[]=
				{
					"CSAT_Infantry"
				};
			};
			class Pacific_Black
			{
				displayName="Black";
				author="Victim913";
				textures[]=
				{
					"\CSAT_Infantry\data\Pacific\TARUBODY_Black.paa",
					"\CSAT_Infantry\data\Pacific\TARUtail_Black.paa"
				};
				factions[]=
				{
					"CSAT_Infantry"
				};
			};
			class Pacific_Snow_HEX
			{
				displayName="Snow Hex";
				author="Victim913";
				textures[]=
				{
					"\CSAT_Infantry\data\Pacific\TARUBODY_SnowHEX.paa",
					"\CSAT_Infantry\data\Pacific\TARUtail_SnowHEX.paa"
				};
				factions[]=
				{
					"CSAT_Infantry"
				};
			};
		};
		textureList[] = {"Pacific_HEX",1,"Pacific_Gray_HEX",1,"Pacific_Gray",1,"Pacific_Black",1,"Pacific_PACIFIC",1,"Pacific_snow_HEX",1};

	};

 

 

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