Sgt Smash 34 Posted August 5, 2019 Hi was wondering if anyone knew how to make the server let you join with a higher file sized custom face? I know i could make the face 512x512 and would probably work but wanted to keep them at 1024x1024! VA lets you pick it once in but won't let you join with it loaded Share this post Link to post Share on other sites
Sgt Smash 34 Posted August 5, 2019 After some extra digging There is this in the basic.cfg Spoiler MaxCustomFileSize = 0; I will try and set it higher and post back later when i get a chance to test it🤞 Share this post Link to post Share on other sites
Sgt Smash 34 Posted August 6, 2019 So changing the above does let you join, but the custom face is showing a plan, soon as i load up VA ingame the skin show properly after that. i get this error in rpt Spoiler 4:27:29 SetFace error: custom face texture not found in instance\players\sgt%2e%20smash\ Any ideas? Share this post Link to post Share on other sites
chernaruski 338 Posted August 6, 2019 could it be infistar blocking this option ? Share this post Link to post Share on other sites
Sgt Smash 34 Posted August 6, 2019 1 hour ago, chernaruski said: could it be infistar blocking this option ? Not running it Share this post Link to post Share on other sites
chernaruski 338 Posted August 7, 2019 try solutions that can be found on here at the forums, some people recommend : - try reducing image a bit lower then your filesize limit , if you set it to 100k lower it to 90k or something. Could be bite and byte size differences there. basic.cfg . make sure you edit and load the correct one, sometimes there are multiple folders that contain cfg file , if you use GSP Quote MaxCustomFileSize = 2000000; // file custom in byte - editing config.cfg and removing the kick from these lines , serious security issues with this , I wouldn't recommend onUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; onDifferentData = ""; Share this post Link to post Share on other sites
Sgt Smash 34 Posted August 7, 2019 3 hours ago, chernaruski said: try solutions that can be found on here at the forums, some people recommend : - try reducing image a bit lower then your filesize limit , if you set it to 100k lower it to 90k or something. Could be bite and byte size differences there. basic.cfg . make sure you edit and load the correct one, sometimes there are multiple folders that contain cfg file , if you use GSP - editing config.cfg and removing the kick from these lines , serious security issues with this , I wouldn't recommend onUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; onDifferentData = ""; Thanks for the reply I've solved the kick part by using the MaxCustomFileSize = 0; setting i posted above, but the server don't write it to the clients in the instance\players\sgt%2e%20smash\, i even tried adding it to C:\Users\Sgt. Smash\AppData\Local\Arma 3\players\Sgt%2e%20Smash but soon as the game boots it wipes the folder lol It's not a big deal just thought it would be funny Share this post Link to post Share on other sites