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Hello. Im try to create uniform. But that doesn't work.

Please help.


https://steamcommunity.com/sharedfiles/filedetails/?id=1825658142

 

config.cpp:

    class CfgPatches
{
    class TshirtxAC_v3
    {
        version = "1.1.3";
        units[] = {};
        weapons[] = {};
        requiredVersion = "1.1.3";
        requiredAddons[] = {};
    };
};
class CfgVehicles
{

        class B_Soldier_base_F;
        class TshirtxAC_F: B_Soldier_base_F
    {
        scope = 2;
        author = "Hukahire-noob";
        dlc = "";
        model = "\yowayowa_equipment_Mod\@yowayowa_equipment\addons\TshirtxAC_AOR1.p3d";
        hiddenSelections[] = {"camo","insignia"};
        hiddenSelectionsTextures[] = {"\yowayowa_equipment_Mod\@yowayowa_equipment\addons\data\Tshirt.paa","\yowayowa_equipment_Mod\@yowayowa_equipment\addons\data\AC_pants_AOR1.paa","\yowayowa_equipment_Mod\@yowayowa_equipment\addons\data\hl_white_bald_co.paa"};


};
};

class cfgWeapons
{
  class UniformItem;
    class Uniform_Base;

    class TshirtxAC: Uniform_Base
    {
        scope = 2;
        author = "Hukahire-noob";
        dlc = "";
        displayName = "TshirtxAC_AOR1";
        picture = "-";
        model = "\yowayowa_equipment_Mod\@yowayowa_equipment\addons\TshirtxAC_AOR1.p3d";
        class ItemInfo: UniformItem
        {
            uniformModel = "-";
            uniformClass = "TshirtxAC_F";
            containerClass = "Supply40";
            mass = 1;
            allowedSlots[] = {"701","801","901"};
            armor = 0;
        };
    };
};

 

model.cfg:

class CfgSkeletons
{
	class Default
	{
		isDiscrete = 1;
		skeletonInherit = "";
		skeletonBones[] = {};
	};
	class OFP2_ManSkeleton
	{
		isDiscrete = 0;
		skeletonInherit = "";
		skeletonBones[] =
		{
			"Pelvis","",
			"Spine","Pelvis",
			"Spine1","Spine",
			"Spine2","Spine1",
			"Spine3","Spine2",
			"Camera","Pelvis",
			"weapon","Spine1",
			"launcher","Spine1",
			
			// Head skeleton in hierarchy
			"neck","Spine3",
			"neck1","neck",
			"head","neck1",
			
			// New facial features
			"Face_Hub","head",
			"Face_Jawbone","Face_Hub",
			"Face_Jowl","Face_Jawbone",
			"Face_chopRight","Face_Jawbone",
			"Face_chopLeft","Face_Jawbone",
			"Face_LipLowerMiddle","Face_Jawbone",
			"Face_LipLowerLeft","Face_Jawbone",
			"Face_LipLowerRight","Face_Jawbone",
			"Face_Chin","Face_Jawbone",
			"Face_Tongue","Face_Jawbone",
			"Face_CornerRight","Face_Hub",
			"Face_CheekSideRight","Face_CornerRight",
			"Face_CornerLeft","Face_Hub",
			"Face_CheekSideLeft","Face_CornerLeft",
			"Face_CheekFrontRight","Face_Hub",
			"Face_CheekFrontLeft","Face_Hub",
			"Face_CheekUpperRight","Face_Hub",
			"Face_CheekUpperLeft","Face_Hub",
			"Face_LipUpperMiddle","Face_Hub",
			"Face_LipUpperRight","Face_Hub",
			"Face_LipUpperLeft","Face_Hub",
			"Face_NostrilRight","Face_Hub",
			"Face_NostrilLeft","Face_Hub",
			"Face_Forehead","Face_Hub",
			"Face_BrowFrontRight","Face_Forehead",
			"Face_BrowFrontLeft","Face_Forehead",
			"Face_BrowMiddle","Face_Forehead",
			"Face_BrowSideRight","Face_Forehead",
			"Face_BrowSideLeft","Face_Forehead",
			"Face_Eyelids","Face_Hub",
			"Face_EyelidUpperRight","Face_Hub",
			"Face_EyelidUpperLeft","Face_Hub",
			"Face_EyelidLowerRight","Face_Hub",
			"Face_EyelidLowerLeft","Face_Hub",
			"EyeLeft","Face_Hub",
			"EyeRight","Face_Hub",			
			
			// Left upper side
			"LeftShoulder","Spine3",
			"LeftArm","LeftShoulder",
			"LeftArmRoll","LeftArm",
			"LeftForeArm","LeftArmRoll",
			"LeftForeArmRoll","LeftForeArm",
			"LeftHand","LeftForeArmRoll",
			"LeftHandRing","LeftHand",
			"LeftHandRing1","LeftHandRing",
			"LeftHandRing2","LeftHandRing1",
			"LeftHandRing3","LeftHandRing2",
			"LeftHandPinky1","LeftHandRing",
			"LeftHandPinky2","LeftHandPinky1",
			"LeftHandPinky3","LeftHandPinky2",
			"LeftHandMiddle1","LeftHand",
			"LeftHandMiddle2","LeftHandMiddle1",
			"LeftHandMiddle3","LeftHandMiddle2",
			"LeftHandIndex1","LeftHand",
			"LeftHandIndex2","LeftHandIndex1",
			"LeftHandIndex3","LeftHandIndex2",
			"LeftHandThumb1","LeftHand",
			"LeftHandThumb2","LeftHandThumb1",
			"LeftHandThumb3","LeftHandThumb2",
			
			// Right upper side
			"RightShoulder","Spine3",
			"RightArm","RightShoulder",
			"RightArmRoll","RightArm",
			"RightForeArm","RightArmRoll",
			"RightForeArmRoll","RightForeArm",
			"RightHand","RightForeArmRoll",
			"RightHandRing","RightHand",
			"RightHandRing1","RightHandRing",
			"RightHandRing2","RightHandRing1",
			"RightHandRing3","RightHandRing2",
			"RightHandPinky1","RightHandRing",
			"RightHandPinky2","RightHandPinky1",
			"RightHandPinky3","RightHandPinky2",
			"RightHandMiddle1","RightHand",
			"RightHandMiddle2","RightHandMiddle1",
			"RightHandMiddle3","RightHandMiddle2",
			"RightHandIndex1","RightHand",
			"RightHandIndex2","RightHandIndex1",
			"RightHandIndex3","RightHandIndex2",
			"RightHandThumb1","RightHand",
			"RightHandThumb2","RightHandThumb1",
			"RightHandThumb3","RightHandThumb2",
			
			// Left lower side
			"LeftUpLeg","Pelvis",
			"LeftUpLegRoll","LeftUpLeg",
			"LeftLeg","LeftUpLegRoll",
			"LeftLegRoll","LeftLeg",
			"LeftFoot","LeftLegRoll",
			"LeftToeBase","LeftFoot",
			
			// Right lower side
			"RightUpLeg","Pelvis",
			"RightUpLegRoll","RightUpLeg",
			"RightLeg","RightUpLegRoll",
			"RightLegRoll","RightLeg",
			"RightFoot","RightLegRoll",
			"RightToeBase","RightFoot"
		};
		// location of pivot points (local axes) for hierarchical animation
		pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
	};
};

class CfgModels
{
	class Default
	{
		sectionsInherit="";
		sections[] = {};
		skeletonName = "";
	};

	class ArmaMan: Default
	{
		htMin = 60;          // Minimum half-cooling time (in seconds)
		htMax = 1800;        // Maximum half-cooling time (in seconds)
		afMax = 30;          // Maximum temperature in case the model is alive (in celsius)
		mfMax = 0;           // Maximum temperature when the model is moving (in celsius)
		mFact = 1;           // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
		tBody = 37;  // Metabolism temperature of the model (in celsius)

		sections[] =
		{
			"osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury", "injury_body", "injury_legs", "injury_hands",
			"clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head", "insignia", "ghillie_hide"
		};
		skeletonName = "OFP2_ManSkeleton";
	};

	class TshirtxAC_AOR1_F: ArmaMan{};
};

 

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One thing that I can see is:
 

model = "P:\yowayowa_equipment_Mod\@yowayowa_equipment\addons\TshirtxAC_AOR1.p3d";

You need to get rid of the "P:" to make the path relative.  Those paths look wrong altogether, though.
 

I'd highly suggest using Mikero's PBO Project.  It finds those types of things that break your mod and tells you about them.   I've learned a lot just by the errors it throws.

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