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Fly Tanoa Air is a flight SIM-u-LITE scenario with dynamic missions and aircraft features.

What's new:
 * Bush landings at three destinations with cargo missions, radio codes  and approach vectors
* To begin delivering cargo for the old man simply steal a shipment from AdT and deliver it to the old man's farm. After that you will initiate cargo shipments exclusively from the old man and deliver to old man destinations; all of which are off airport. These illicit "Bush sites" have names like Mountain Peak, Beach Bar, and Remote Village. Bush landings are super-difficult but totally do-able.
*Check out "Playa Island" radio code ~006 (WIP)

*Helicopter version (see below)

This download is compatible with APEX game version 1.7 and higher

Helicopter Version Info

Spoiler

The helicopter version is available for play-testing, development and feedback.

If you just want to play the Helicopter version all you need is "Helicopter Addon", use the mission .PBO file.

If you want to develop the helicopter version you must download FTA version 0035 and overwrite the mission .SQM with the one from Helicopters.



Flying planes in ArmA III is difficult. It takes a lot of practice. Right when you think you've got it, you realize how much more there is to learn. Just dropping a plane
into an empty scenario is fine to start but that gets boring and, as a pilot in training, you need something more compelling to keep logging hours. Fly Tanoa Air  provides
a fun and re-playable scenario in which to practice your skills.

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Drive Link Download: Fly Tanoa Air Helicopter Addon
Drive Link Download: Fly Tanoa Air [FTA] beta 0035

New Live readMe file

Check out the new [FTA] guidebook
 

This BETA version includes a playable .pbo mission file and the complete ED3N package.

Challenges

Spoiler

Ferry passengers
Industry and tourism dominate Tanoa's economy which means a constant supply of passengers to ferry from place to place. Pick up a passenger at any airport and deliver them to their destination.

Deliver cargo
Supply routes are a challenge to maintain. Sometimes emergency medical supplies and food get lost or mis-routed and must be delivered from the central airport. Pick up a crate at Aeroport de Tanoa and deliver it to people in need.
 
Ring challenges
Follow the rings in 5 separate challenges and checkout some of Tanoa's most beautiful scenery while conducting a white-knuckle acrobatic routine. (course 5 coming soon)

Fly with the Chad
Chad is kind of a prick but he's a great pilot. Fly with the Chad any time but try to keep up.

Assist the Coastguard
The waters surrounding Tanoa are popular for fishing and boating. Inevitably something will go wrong. Scan radio channels for potential rescue missions and help conduct the search.

Locate the car
Local police are in pursuit of a vehicle. Help them find the car before the bad guy gets away.

 

Features

Spoiler

Bad Luck
Watch out for bad luck which can cause unexpected conditions to appear at any time.

Weather
Utilizes Sil's dynamic weather system for 100% randomized weather conditions which update periodically throughout the mission.

Tanoa 2-6
The aging bush plane just got a fresh coat of olive drab paint and an ATC mandated radar warning system. Also, your plane comes installed with several features available on the Flight Control Menu. See: Control Description below.

Landing Procedure
In Fly Tanoa Air you will be assigned an approach vector each time you get a new destination. 

Approach Vector
Located 3 km from the destination airstrip at an altitude of ~250 meters, the approach vector allows pilots to easily align with the runway for landing. In FTA the approach vector works like a gun-sight. Line Tanoa 2-6 up with the approach marker and the destination then, when you pass the approach marker, you'll be inline with the runway and at the correct altitude to begin descent. Completing this process will achieve landing clearance for the destination runway and disable the AWS.

Ground Crew
At each airport terminal a ground crew awaits to repair any damage and refuel Tanoa 2-6 when necessary. They're such an efficient crew you'll never even see them working! A system prompt will display when damage or low fuel is detected and another message will advise when the repair/refuel is completed.


Control Description

Spoiler

Flight Control Menu and AI Auto-pilot
The Flight Control Menu is accessed by the action "Menu". This menu displays the dash cam feed and provides an interface to operate various features.

Tanoa 2-6 will engage a simple auto-pilot when you open the Flight Control Menu. The auto-pilot can be a little flaky but it will keep you in the air. Like a real auto-pilot it is best to engage this feature during level and stable flight within the current flight envelope.

WEAT

Display the current weather conditions.

CAM
Toggle dash cam forward/backward (set while parked).

MODE
Toggle the dash cam NV mode.

WARN
Enables/disables the AWS. Note: The AWS is automatically enabled the when you take off and disabled when you clear the approach vector at your destination. This system is mandated by ATC to be switched on and functional at all times during flight. Manually switching off the AWS is strongly discouraged but ultimately at the discretion of the pilot.
Note: You can test "WARN" as part of your preflight to ensure the system is operational.

TIME
Move time forward by increments of 7 hours.

HELP

Display the radio code help screen.

FARE
If you're at an airport terminal this button will collect a new passenger. Press this button again when you reach your destination terminal to drop off the passenger.

SCAN
Scan the emergency band for potential emergencies.

LITE
Toggle the cabin light ON/OFF.

CHAD
Chad is kind of a prick but he's a great pilot. Fly with the Chad any time by pressing the dedicated "CHAD" button on the flight controller. Pressing the button again will dismiss yourself from the presence of Chad.

ABORT
End the scenario any time.

 

Images:

Spoiler

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Videos (new):

Spoiler

Now with 100% more helicopters!

 

New Cockpit Features

 

 


readMe

Spoiler

Fly Tanoa Air DEMO for ARMA III, ver. BETA 0003 (2019) 


This download is compatible with base game version 1.7 and higher


Welcome to the Fly Tanoa Air ReadMe file!


Flying planes in ArmA III is difficult. It takes a lot of practice. Right when you think you've got it, you realize how much more there is to learn. Just dropping a plane into an empty scenario is fine to start but that gets boring and, as a pilot in training, you need something more compelling to keep logging more hours. Tanoa Air provides a fun and re-playable scenario in which to practice your skills.

 

What's new:
* A mobile phone you can stick to the cockpit window. The phone can display GPS, a selfie camera, lock screen, help and incoming messages.
* Stall redesign. Stalls and bad luck are managed differently. Be careful.
* New cameras: Cabin-view, wing-tip and Chad-cam (to the extreme!)
* Airport Select: Use radio commands to select any airport as your destination.
* The "HELP" button on the Flight Control Menu will display the radio codes for airports on your mobile.
* "WEAT" the weather button displays current weather conditions.
* Tonnes of minor fixes, quality of life improvements and optimization.

* Chad controls. You have extra controls to configure Chad's flight plan.


INSTALLATION
Install the 0_TanoaAir.Tanoa.pbo file to your ArmA III mission directory.

 

Challenges

 

Ferry passengers
Industry and tourism dominate Tanoa's economy which means a constant supply of passengers to ferry from place to place. Pick up a passenger at any airport and deliver them to their destination.

 

Deliver cargo
Supply routes are a challenge to maintain. Sometimes emergency medical supplies and food get lost or mis-routed and must be delivered from the central airport. Pick up a crate at Aeroport de Tanoa and deliver it to people in need.
 
Ring challenges
Follow the rings in 5 separate challenges and checkout some of Tanoa's most beautiful scenery while conducting a white-knuckle acrobatic routine. (course 5 coming soon)

 

Fly with the Chad
Chad is kind of a prick but he's a great pilot. Fly with the Chad any time but try to keep up.

 

Emergencies:


Assist the Coastguard
The waters surrounding Tanoa are popular for fishing and boating. Inevitably something will go wrong. Scan radio channels for potential rescue missions and help conduct the search.

 

Locate the car
Local police are in pursuit of a vehicle. Help them find the car before the bad guy gets away.

 

Features

 

Bad Luck
Watch out for bad luck which can cause unexpected conditions to appear at any time.

 

Weather
Utilizes Sil's dynamic weather system for 100% randomized weather conditions which update periodically throughout the mission.

 

Tanoa 2-6
The aging bush plane just got a fresh coat of olive drab paint and an ATC mandated radar warning system. Also, your plane comes installed with several features available on the Flight Control Menu. See: Control Description below.

 

Mobile
Your Mobile phone has many uses. Mount it on the cockpit window for an impromptu GPS system or switch on the camera for that selfie-style live-stream. Otherwise pay attention because you might receive an important message.

 

Landing Procedure
In Fly Tanoa Air you will be assigned an approach vector each time you get a new destination. 

 

Approach Vector
Located 3 km from the destination airstrip at an altitude of ~250 meters, the approach vector allows pilots to easily align with the runway for landing. In FTA the approach vector works like a gun-sight. Line Tanoa 2-6 up with the approach marker and the destination then, when you pass the approach marker, you'll be inline with the runway and at the correct altitude to begin descent. Completing this process will achieve landing clearance for the destination runway and disable the AWS.

 

Ground Crew
At each airport terminal a ground crew awaits to repair any damage and refuel Tanoa 2-6 when necessary. They're such an efficient crew you'll never even see them working! A system prompt will display when damage or low fuel is detected and another message will advise when the repair/refuel is completed.

 

CONTROL DESCRIPTION

 

Flight Control Menu and AI Auto-pilot
The Flight Control Menu is accessed by the action "Menu". This menu displays the dash cam feed and provides an interface to operate various features.

 

Tanoa 2-6 will engage a simple auto-pilot when you open the Flight Control Menu. The auto-pilot can be a little flaky but it will keep you in the air. Like a real auto-pilot it is best to engage this feature during level and stable flight within the current flight envelope.

 

Radio Codes
Radio Codes replace the old "TUNE" function. Call any control tower for landing clearance using radio codes. Use radio codes with (~) and the appropriate code. For example: Aeroport de Tanoa is radio code: ~001 for airport 1, and there are 5 airports. This function is available any time you are not in a challenge. (NOTE: There is no heads up display so you have to input the code like an actual radio). If you need help with the codes press "HELP" on the Flight Control Menu to display a list on your phone.

 

Mobile
Use the action "Phone" to put the phone away and bring it out again. Use the action "Phone function" to change the current display. To dismiss a message use action "Phone function", however messages will automatically clear the next time the phone display updates. The phone will also display breaking news updates when appropriate.

 

WEAT
The weather button advises current conditions: "Clear skies", "Weather Watch in Effect", "Severe Weather Warning".

 

CAM
Change live-stream camera from wing-tip, cabin view and Chad-cam.

 

MODE
Toggle live-stream camera NV mode.

 

WARN
Enables/disables the AWS. Note: The AWS is automatically enabled the when you take off and disabled when you clear the approach vector at your destination. This system is mandated by ATC to be switched on and functional at all times during flight. Manually switching off the AWS is strongly discouraged but ultimately at the discretion of the pilot.

Note: You can test "WARN" as part of your preflight to ensure the system is operational.

 

TIME
Move time forward by increments of 7 hours.

 

HELP
Displays the radio help screen on your mobile.

 

FARE
If you're at an airport terminal this button will collect a new passenger. Press this button again when you reach your destination terminal to drop off the passenger.

 

SCAN
Scan the emergency band for potential emergencies.

 

LITE
Toggle the cabin light ON/OFF.

 

CHAD
Chad is kind of a prick but he's a great pilot. Fly with the Chad any time by pressing the dedicated "CHAD" button on the flight controller. Pressing the button again will dismiss yourself from the presence of Chad.

 

While in the presence of Chad you have 3 extra controls in the action menu: Chad Speed, Chad Altitude and Chad Path. Chad speed will toggle between "Normal", "Fast", "Extreme". Chad Altitude will toggle "Normal", "Limit", "Low". Chad Path will toggle between flight path 1 and 2. When reassigning a path, Chad will have to reach the current WP before the new flight path will engage.

 

ABORT
End the scenario any time.

 

The DEMO


This is your mission. Do as you please. There are no markers or indicators when the scenario begins so you may choose which activity you want to participate in.

 

To begin a cargo delivery mission just approach the Cargo Area at Aeroport de Tanoa and when the box is loaded into your aircraft you'll be prompted with a destination.

 

To get a passenger just park at any terminal on Tanoa. Then, shut off the engine, open the menu, and click "FARE". A passenger will board 2-6 and you'll be given a destination airport. Clear the approach vector, land and taxi to the terminal marked by your way-point. When you reach the way-point the engine will shut down and you can open the menu again to choose "FARE", which will deliver the passenger to their destination.

 

Ring challenges are spread out around the archipelago for you to find. When you enter the general area a system prompt will advise "There's a ring course near-by" and display the first ring. Clear the first ring to begin the challenge. To end a ring challenge simply fly out of the area. To restart the challenge enter the area again. This allows you to chain together different ring courses for a truly white-knuckle spin around the island.

 

If you want to lend a hand, help the coastguard or ATC and be a hero just press the "SCAN" button on the Flight Control Menu any time you don't already have a passenger or cargo. A dynamically generated mission will begin and you'll be prompted to enter the search area. Find the missing boat or stolen vehicle and then leave the area so the rescue operation may begin. Note: There are not always emergencies happening. Sometimes the "SCAN" button may say "No Emergencies available", in which case you will have to wait 1 minute to try again.

 

Once you locate a stolen car just fly over it to mark the position for law enforcement. If a stolen car escapes to it's destination the challenge will fail.

 

Press the "CHAD" button when you're not already do something and Chad will invite you to join his flight path. To do well you must keep Tanoa 2-6 within a near distance to CHAD's plane, Tanoa 2-2. He'll advise when you're doing well, and when you need to try again.

 

FAQ


Q: What is this?
A: Fly Tanoa Air is a dynamic air mission designed to make learning to fly in ArmA III fun. It uses a GUI Mission Controller to add several new options for in-game pilots.


Q: How do I use it?
A: Just install the PBO file to your ArmA 3 mission folder and go.

 

Q: What task marker? I can never see where I'm going!
A: Enable task markers in the game menu. Or, if you deselected the task "Approach" on the map screen, re-select it.

 

Q: Where's my HUD?
A: On the dash.

 

Q: Is the GPS on my phone functional?
A: Not so much. It shows the part of the map you are at but not your exact position or direction.

 

Q: You said the AI auto-pilot when you open the Flight Control Menu is, "a little flaky"?
A: Yes. It is. Check your throttle percent each time you exit the menu. Employ a "fly first" philosophy with the Flight Control Menu. Only open the menu when you have already achieved stable, level flight within the current flight envelope and assigned heading.


Q: Why can't I trigger ring courses and rescue missions?
A: Complete any current challenge before trying to begin a new challenge.

 

Q: Why are the rings wonky?
A: The important part is the position of the ring not the orientation. It's not necessary to fly through the ring, just clear it's area.


Q: My engine stalls a lot. What's up with that?
A: Tanoa 2-6 has been serving the Tanoa archipelago for more than a decade. The old plane is not what it used to be. Stay within the flight envelope (speed/ALT) and pray for good luck.


Q: In the DEMO you have a female co-pilot and some female passengers but in my game it's just generic NPC number 1. Is this false advertising!?
A: I have not been able to get license to include the female assets  to the scenario. A version with the NPC's configured like my DEMO is available but you must have the FEMALE mod assets installed to use it.

 

Q: How does this help me to be a better pilot in ARMA III?
A: FTA will help you understand several important aspects of ARMA III flight. You will, take-off and land until it becomes second nature, monitor throttle percent and altitude, acquire both fixed and stationary targets, follow wide and tight flight paths, fly in formation, deal with emergencies and most of all you will learn spatial awareness of your aircraft. Tanoa 2-6 is not a hundred million dollar aircraft affixed with the latest in long-range sensors, FLIR and a 20, 000 + horsepower engine. Tanoa 2-6 is an old bush plane and to fly her well you have to become one with the aircraft. You have feel like the control surfaces are an extention of yourself. When you achieve this transcendence all becomes clear and, in the long run, you will be a better fighter pilot because of it.


Q: Are you the worst script writer ever?
A: Undoubtedly.*


Q: I have a thousand ideas how you can make this better. Where do I send them?
A: Message me on BI ARMA III forums, wogz187. https://forums.bohemia.net/profile/1161172-wogz187/

 

* But I'm trying.

 

WIP

GUI interface
This document
Ring course 5
 


 


THANKS to everybody at:
Bohemia Forums
Check out our Patreon page Ascina Illustration & Design
ArmA 3 Nexus mirror


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Arma Public License No Derivatives (APL-ND)

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Thank you very much @wogz for sharing and congratulations for the release !  :thumbs-up:

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During the last round of play-testing I made a mistake with the SCAN function. The new file is uploaded and now includes the female version.

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Congrats. Did a little flying tonight. Great work. Will report any issues or ideas after a few more flights.

 

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@Bukain,

Quote

Isn't it "fly Air Force"? 


From the readMe,

Spoiler

Q: How does this help me to be a better pilot in ARMA III?
A: FTA will help you understand several important aspects of ARMA III flight. You will, take-off and land until it becomes second nature, monitor throttle percent and altitude, acquire both fixed and stationary targets, follow wide and tight flight paths, fly in formation, deal with emergencies and most of all you will learn spatial awareness of your aircraft. Tanoa 2-6 is not a hundred million dollar aircraft affixed with the latest in long-range sensors, FLIR and a 20, 000 + horsepower engine. Tanoa 2-6 is an old bush plane and to fly her well you have to become one with the aircraft. You have feel like the control surfaces are an extention of yourself. When you achieve this transcendence all becomes clear and, in the long run, you will be a better fighter pilot because of it.

Check out: JET TOYS


Have fun!

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@wogz187 I'm trying to play the version that includes the females but I get a missing mods error when I try to start the mission:

Quote

You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.FEMALE_jeanshoodie, FEMALE_jeans, female_jeans_shortsleeve_shortsleeve

I got the uniforms and heads mods from the Steam Workshop first, then tried the Armaholic link but with no luck.

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8 minutes ago, beno_83au said:

@wogz187 I'm trying to play the version that includes the females but I get a missing mods error when I try to start the mission:

I got the uniforms and heads mods from the Steam Workshop first, then tried the Armaholic link but with no luck.


The mod folders look like: @Identizee_V2, and @ARMA 3 females. The first one is the heads/textures and the second one is more heads/outfits. I think that's how it works.

Hope that helps.

Have fun!

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Cheers, I'll have another look a bit later. So far I've done a little bit of flying and have a few points:

 

1. Some form of volume control, aka ear plugs, would be nice. Maybe I'd be in the minority, but I always run some form of fadeSound when I'm in aircraft. I've got hearing damage and bringing the volume down keeps things bearable.

2. I'm note sure if it's my throttle (I tried without and still had this happen), but when I open the MENU while on the ground the plane starts to speed up.

3. After starting a stolen car mission I went into external view for the first time and saw a floodlight attached to my plane and sticking out of the bottom of it.

4. The abort button in MENU could do with a "Confirm abort" button or something similar. I thought it was a button to abort the current mission 😂 

 

Liking the concept so far though. The no HUD/vehicle display touch is nice.

 

Edit: One more. An ILS would be nice for the night landings, but I like a challenge lol.

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@beno_83au

Thanks for play-testing a bit. I really appreciate it.
 

Quote

1. Some form of volume control, aka ear plugs, would be nice. Maybe I'd be in the minority, but I always run some form of fadeSound when I'm in aircraft. I've got hearing damage and bringing the volume down keeps things bearable.

Do the jets do this? I think they do. I feel like after my jet engine fires up about 5 seconds later the sound dims. Like that? I'm sure that is do-able.
 

Quote

2. I'm note sure if it's my throttle (I tried without and still had this happen), but when I open the MENU while on the ground the plane starts to speed up.

I know what you mean. I don't know what to do about it. The "AI auto-pilot" is not my design, it's just what happens when you open a GUI while piloting. I desperately want to be able to control that but cannot find anything about it. I don't know what function is even at play. Ideally this is replaced by an actual auto-pilot and whatever phantom function controls the plane when the GUI is open will get removed completely.

 

Quote

3. After starting a stolen car mission I went into external view for the first time and saw a floodlight attached to my plane and sticking out of the bottom of it.

"It's like duct-taping a construction lamp to the hood of your plane".
I know. I have a topic about this but there's no joy. The problem: Created lights lag and jitter when attached to moving objects-- faster object = worse. The solution: Attach a world-model that has a light source attached. The new problem is the world model attached to the light. I'm all ears for a solution to this one. Also I considered restricting the 3rd person view for the same reason we lost the HUD, immersion.
 

Quote

4. The abort button in MENU could do with a "Confirm abort" button or something similar. I thought it was a button to abort the current mission 😂 

Agreed but every other thing you mentioned is a higher priority.
 

Quote

Liking the concept so far though. The no HUD/vehicle display touch is nice.

Thanks. And thanks again for the feedback.

 

Quote

Edit: One more. An ILS would be nice for the night landings, but I like a challenge lol.

The Fly Tanoa Air Company is barely making enough money to repay the loan on the ATC mandated Radar Warning System and you want a fancy landing system, too!?

 

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Posted (edited)

Tragedy struck the Tanoa Archipelago today as local hero pilot dies in crash,

He'll be remembered in our hearts forever.

SITREP:
While conducting a routine passenger transport from La Rochelle Aerodrome to Saint George Airstrip Tanoa 2-6, a local bush plane, was forced to divert due to terminal fuel leak.

This was survivable. I got anxious. In hindsight we should have kept the near airport about 3 km off the left wing. Once in that position, parallel with the airstrip, we could have rode out the rest of our airspeed and conducted a slow turn back toward the airstrip while descending. Gotta keep cool even when the whole screen goes black.

Have fun!

Edited by wogz187
but seriously be careful!
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Concerning the flood light hanging out of the bottom of the plane, you may be able to use create a lightpoint to achieve the same thing. I've done it to light up and area, but I've never done it to simulate a spot light. Not sure if it would work that way.

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When in a plane: no fuel = no hope

 

When it comes to Arma that is. Unless you are really lucky and have somewhere to land. With a chopper you can autorotate safely to the ground but with a plane not much can be done. That is because you hit the top of a tree? Boom! You hit a rock? Boom! You hit a fence? Oh man that can even result in a nuclear explosion!!! Once I was piloting a chopper and the rear wheel touched a very short stone wall when landing. Well we all blew up naturally.. In the water you can autorotate safely though. If you pay attention to your speed and all. Not possible with a plane however since you cannot bring it to a complete halt. Have not tried it with a plane to be honest but that is most likely the case due to Arma physics.

 

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@beno_83au,

Quote

Concerning the flood light hanging out of the bottom of the plane, you may be able to use create a lightpoint to achieve the same thing. I've done it to light up and area, but I've never done it to simulate a spot light. Not sure if it would work that way.


That was the first thing I did. It's a total mess. It was actually a pretty cool effect, like flying into a wormhole, but obviously not what we're going for. The world-model light was a work-around for the lightpoint lagging.

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@beno_83au, @JohnKalo,

A few changes,

1) Opening the menu while on the ground will shut the engine down to prevent the phantom pilot taking over. It works well.
2) Lamp model issue: I restricted 3rd person. OR we could also turn cabin light off at switch to 3rd person (it's unnecessary).
3) The "TUNE" button functionality has been moved to radio channels. Now you can choose any of the airports as a final destination.
4) Replaced "TUNE" with "WEAT". The weather button advises current conditions: "Clear skies", "Weather Watch in Effect", "Severe Weather Warning".

5) The entire mod is going to be expanded to include Altis. This will lead to a module with the necessary compositions and scripts to Fly (any) Air!

6) A basic GPS tablet display (WIP)
438077-1565122296.png

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What's new:
1) A mobile phone you can stick to the cockpit window. The phone can display GPS, a selfie camera, lock screen, help and incoming messages.
2) Stall redesign. Stalls and bad luck are managed differently. Be careful.
3) New cameras: Cabin-view, wing-tip and Chad-cam (to the extreme!)
4) Airport Select: Use radio commands to select any airport as your destination.
5) The "HELP" button on the Flight Control Menu will display the radio codes for airports on your mobile.
6) "WEAT" the weather button displays current weather conditions.
7) Tonnes of minor fixes, quality of life improvements and optimization.

*Removed FEMALE version*

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The new file was going to be a little patch for the previous version (beta0002) but instead we skipped right ahead to the next, next version.

(FTA beta0003) <-- Latest

1) Tonnes more fixes, quality of life improvements and optimization. Pretty much a complete redesign (albeit mostly invisible to the player).
2) Several contingencies to ensure each challenge and mission will progress as expected.
3) More polish on the Mobile system.
4) The Dev files are better organized (in folders) and all the in game assets are organized in layers for easy composition creation.

5) A major Easter-egg.

6) Chad's flight path is fixed 100%. He now has 2 flight paths and the player has "Chad Controls" in the action menu to change Chad's speed, altitude and flight path while following.

Check out the new cockpit features,

 

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A YouTube user brought it to my attention that "Bush Pilot" is not an appropriate theme because bush pilots land in the bush. He's right. Although some of the airfields around Tanoa are dodgy, they are proper airstrips with a radio tower and all. So, next up, bush landings! This will finally answer how to make cargo delivery different than passenger delivery.

Expect some seriously hairy landings coming soon...

Have fun! 

 

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7 minutes ago, wogz187 said:

Expect some seriously hairy landings coming soon...

 

7 minutes ago, wogz187 said:

coming soon...

 

10 minutes ago, wogz187 said:

soon...

 

My landings are hairy enough as it is!

Keep it up.

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Posted (edited)

Location scouting for potential bush landing spots was fun and interesting. This will be a significant challenge and will require an approach vector just like regular airports. As you'll see in the video some terraforming will be required and some set-piece to make it feel like a place-- some thankful NPCs, perhaps.

Landing at a farm. Landing might be an overstatement but we survived.

 


Beach Landing. It was rough for sure but we even took off again,


Have fun!

Edit: @Maff, pointed out that LoW DLC is required for the current version and I didn't realize (the helicopter on the tarmac at AdT). I'll replace that model and double check for anything else like that. Thanks again Maff!

Edited by wogz187
Does my resume say "detail oriented"? If so I'm beginning to doubt...
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6 hours ago, wogz187 said:

A YouTube user brought it to my attention that "Bush Pilot" is not an appropriate theme because bush pilots land in the bush. He's right. Although some of the airfields around Tanoa are dodgy, they are proper airstrips with a radio tower and all. So, next up, bush landings! This will finally answer how to make cargo delivery different than passenger delivery.

Expect some seriously hairy landings coming soon...

Have fun! 

 

 

I was the one that commented on your video. 

 

Your idea of adding off airport landings is pretty interesting, and could prove quite challenging.

 

I've used these planes as bush planes, they also have float planes, which could add some more options for you mod.

 

http://www.armaholic.com/page.php?id=19746

 

 

I don't know if this will interest you or not, but there was someone (feint) that was developing a proper bush plane. I don't think he ever did anything with it, you may want to check out his work, maybe even see if you could work something out to use his planes.

 

Here's a link to a screenshot of his plane.  

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1312922882

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@stburr91,

Quote

I was the one that commented on your video. 

Yes, sir.
 

Quote

I've used these planes as bush planes, they also have float planes, which could add some more options for you mod.

I appreciate the links, those big tires look useful and the sea-plane would be great. Non-vanilla game assets are outside of the current scope however. We already lost our lovely female co-pilot.

It's great but integrating new assets is scary.
E54BF9C7A630B51C30E164EA912215677E0827A0

 

Thanks,

Have fun!
 

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@stburr91, @JohnKalo, @beno_83au, @Maff, @kremator, @typhoontiger, @zagor64bz, @GEORGE FLOROS GR
After trying a few times it's apparent that off airport landings require a lot of practice. Thankfully the grumpy old man has offered up his farm as an impromptu training grounds for just such practice.

"Old Man's Farm" is airport six. Except it isn't an airport. Take a look around the property there are multiple paths to landing but otherwise the farm works just like all the other airports.

To begin delivering cargo for the old man simply steal a shipment from AdT and deliver it to the old man's farm. After that you will initiate cargo shipments exclusively from the old man and deliver to old man destinations; all of which are off airport. These illicit "Bush sites" have names like Mountain Peak, Beach Bar, and Remote Village. Bush landings are super-difficult but totally do-able.

Old man missions are the "Boss fight" of [FTA] Coming Soon!

 


Have fun!

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