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Just need a little start up.

If you edit a vehicle in the Virutal Arsenal (Garage), like doors open, beacon on.
I thought you press Export and than you can place that in the Init field when you place the object in the Editor.

Example, I want to place some cars that block the road. The Offroad Comms (new with the DLC Contact).
I open the back doors and put the becon on. 

But placing the export in the init field doesn't work.  Also pressed import and save it.. but that I cannot find back
Hard to find something about this... virtual arsenal give all the times results in virtual ammo-boxes.

 



Export is like this:

 

_veh = createVehicle ["I_E_Offroad_01_comms_F",position player,[],0,"NONE"];
[
    _veh,
    ["EAF",1], 
    ["hidePolice",1,"HideServices",1,"HideCover",0,"StartBeaconLight",1,"HideRoofRack",0,"HideLoudSpeakers",0,"HideAntennas",0,"HideBeacon",0,"HideSpotlight",0,"HideDoor3",0,"OpenDoor3",1,"HideDoor1",0,"HideDoor2",0,"HideBackpacks",1,"HideBumper1",1,"HideBumper2",0,"HideConstruction",0,"BeaconsStart",0]
] call BIS_fnc_initVehicle;
 

 

So, a little start up on this would be great.  how do I use this?

Thanks in advance!

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@{ubb1}TheBeast

Let's not overcomplicate things. 

 

In editor:

1. Place down a vehicle 

2. Right-click the vehicle and select "Edit vehicle appearance". 

3. When done press OK or w/e it's called. 

4. Play the mission. 

 

No additional steps required. 

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4 hours ago, mrcurry said:

@{ubb1}TheBeast

Let's not overcomplicate things. 

 

In editor:

1. Place down a vehicle 

2. Right-click the vehicle and select "Edit vehicle appearance". 

3. When done press OK or w/e it's called. 

4. Play the mission. 

 

No additional steps required. 

:yeahthat:

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