Jump to content
Sign in to follow this  
ZN Anhor

Extended Base Mod

Recommended Posts

I might be wrong, its been awhile I dealt with exile code, but if I was you I will do the following:
First you need to activate the hacking feature in class CfgHacking by     enableHacking = 1;

Then if you want to add new containers to be hackable the same way safes are:
You will need to add a new class to class CfgInteractionMenus in your mission config.cpp
Check how Class Safe is structured. Copy paste rename the classname and in target = "Exile_Container_Abstract_Safe"; specify your crate classname.

Share this post

Link to post
Share on other sites
Sign in to follow this