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Blitzen88

How to apply rearm script to certain units?

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Greetings,

 

I’m trying to create a script which will rearm CSAT units with Ak12s.  However, I do not want the script to apply to machinegunners and marksmen.  Can someone show me how to either:

 

1) Ignore/do not run the script for machinegunners/marksmen (would this be done be excluding certain unit classnames??)

 

2) Apply the script to units which are armed with a specific type/array of weapon

 

Thank you!

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Posted (edited)

@Blitzen88,

Don't listen to me because I have no idea but it will probably be something like,

group= _group (east);
{
    getUnitLoadout ["_csat_class", true];//put the unit class name
} forEach units _group this;

Just wait for somebody to tell us how wrong I am and then you'll have the answer.

 EDIT: I guess if that worked at all it would just rearm the units. You want to re-equip them with AK-12's.

Edited by wogz187
I don't really know stuff

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I didnt know about the unitloadout command. I was wondering if it would be possible to do something along the lines of: If unit class is machinegunner or marksman then exit; else removeweapon, etc

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{
  _x addEventHandler ["Reloaded",{
    params ["_unit", "_weapon", "_muzzle", "_newMagazine", "_oldMagazine"];
    systemChat str [_unit,_weapon,_muzzle,_newMagazine,_oldMagazine];
    if (_weapon find "Katiba" >-1) then {
      if (magazines _unit findIf {_x == _oldMagazine #0} < 0) then {
        _unit addMagazines [_oldMagazine #0, 3];
      }
    }
  }]
} forEach (allUnits select {!isplayer _x});

 

You just need to replace "Katiba" by a working string from your class name (whole or not, case SenSiTiVe)

 

  • Like 1

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11 hours ago, pierremgi said:

{
  _x addEventHandler ["Reloaded",{
    params ["_unit", "_weapon", "_muzzle", "_newMagazine", "_oldMagazine"];
    systemChat str [_unit,_weapon,_muzzle,_newMagazine,_oldMagazine];
    if (_weapon find "Katiba" >-1) then {
      if (magazines _unit findIf {_x == _oldMagazine #0} < 0) then {
        _unit addMagazines [_oldMagazine #0, 3];
      }
    }
  }]
} forEach (allUnits select {!isplayer _x});

 

You just need to replace "Katiba" by a working string from your class name (whole or not, case SenSiTiVe)

 

Im a scripting newbie but wouldn't this resupply the unit instead of changing weaponry?

 

 

i think something like this is what Im looking for..?

 

//Add LMG for Autorifleman, otherwise give rifle

if (_unitType in _MGSoldiers) then { 

                [_unit, (_possibleMGs call Bis_fnc_selectRandom), 6] call BIS_fnc_addWeapon;

} else {

                if (_unitType in _GLSoldiers) then {

                                {_unit addMagazine "1Rnd_HE_Grenade_shell"} forEach [1,2,3,4,5,6];

                                [_unit, (_possibleGLWeapons call Bis_fnc_selectRandom), 6] call BIS_fnc_addWeapon;

                } else {

                                if (_unitType in _MarksmanSoldiers) then {

                                                [_unit, (_possibleMarksmanWeapons call Bis_fnc_selectRandom), 6] call BIS_fnc_addWeapon;

                                                _unit addPrimaryWeaponItem "optic_Hamr";

                                } else {

                                                [_unit, (_possiblePrimaryWeapons call Bis_fnc_selectRandom), 6] call BIS_fnc_addWeapon;

                                };

                };

};

 

[_unit, (_possibleHandguns call Bis_fnc_selectRandom), 4] call BIS_fnc_addWeapon;

 

//Give AT weapon where appropriate

if (_unitType in _ATSoldiers) then { 

                [_unit, (_possibleLaunchers call Bis_fnc_selectRandom), 3] call BIS_fnc_addWeapon;

};

 

//Give Medikit to Medics

if (_unitType in _MedicSoldiers) then {

                _unit addItemToBackpack "Medikit";

                {_unit addItemToBackpack "FirstAidKit";} forEach [1,2,3,4,5,6,7,8,9,10];

};

 

//Give Toolkit to Engineers, etc.

if (_unitType in _RepairSoldiers) then {

                _unit addItemToBackpack "ToolKit";

                _unit addItemToBackpack "MineDetector";

                {_unit addItemToBackpack "FirstAidKit";} forEach [1,2];

};

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