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Spotting enemy at night

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Is there a way, or, a workaround to make ai spot enemies at night at far distances ?

Basically I want base defences shoot at an object, but once I get just a few hundred meters out they can no longer spot the enemy no matter what I try.

It's for a mission for my unit..

Here is what I tried so far through a trigger.


baseG knowsAbout inv1;
baseG reveal [inv1, 10000];
baseG doTarget inv1;
baseG doFire inv1;
baseG setskill ["spotDistance", 1];


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