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Hello friends how are you? I come to ask if it is possible to make an attachTo an enemy without a variable name, either a unit or a vehicle, I have this in mind but it really does not work

 

_list = fijado nearEntities [["Car", "Motorcycle", "Tank", "Man"], 100];
{

fijado attachTo [_list, [0, 0, 0] ];

};

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Hello. What do you want to obtain? attachTo  needs an object, not a list...

What do you want to attach on what?

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22 minutes ago, pierremgi said:

Hello. What do you want to obtain? attachTo  needs an object, not a list...

What do you want to attach on what?

If I know it's complicated, I want to create like a magnet, an object that joins or a vehicle when the vehicle passes by, but my intention is to do it with any vehicle without having to give it a variable name

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7 hours ago, Barba-negra said:

If I know it's complicated, I want to create like a magnet, an object that joins or a vehicle when the vehicle passes by, but my intention is to do it with any vehicle without having to give it a variable name

 

Have a look at the forEach command. It lets you execute a command on items in an array (which your list of objects is)

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If I understand, you want to attach an object named fijado when some enemy close its position.

 

If yes, you can place a trigger on fijado position, with a little area, OPFOR or BLUFOR or .... PRESENT, server only

then in on activation field:

fijado attachTo [thislist select 0, [0,0,2]]

 

The result is not beautiful because you can't guess the "offset" or the "memory point" on the enemy, if you want to match all kind of enemies.

 

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It's a good idea I'll try to see what the result is and I'll tell you guys

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