mharis001 13 Posted June 23, 2019 Requires the latest version of CBA A3. Zeus Enhanced, also known as ZEN, is an Arma 3 mod aimed at improving and expanding the functionality of the Zeus real-time editor. Zeus Enhanced is built with communities who use Zeus as their primary mission making tool in mind by enabling curators with powerful tools to create dynamic scenarios in an efficient manner. For an in-depth breakdown of the features and frameworks please visit the website. This mod is built using the same foundation and design standards as the ACE3 Project. Special thanks to the ACE3 Team for their open source nature and permission to use their systems, without their work this would not be possible. You can download Zeus Enhanced from: GitHub Steam Workshop Features A lot of powerful new modules, as well as improved vanilla modules. Completely rewritten attributes system available for all objects. Context menu that provides quick access to common Zeus actions. Settings to customize the Zeus display (move display to edge, remove watermark, etc.). Ability to disable live search to reduce lag when searching through a lot of items. Overhauled markers tree with markers sorted into categories. Ability to create and edit area markers through Zeus. Rewritten, faster remote controlling of units. 3DEN editor object preview images in Zeus. Player visibility indicator to help ensure mission adjustments are not made in view of players. Placement preview that enables precise object placement on surfaces. Vehicle customization garage made specifically for Zeus. Various bug fixes and quality of life improvements to the Zeus interface. Settings to control Zeus camera properties such as speed and available vision modes. New waypoint types such as paradrop available through Zeus. Spoiler Contributing You can help out with the ongoing development by looking for potential bugs in our code base, or by contributing new features. We are always welcoming new pull requests containing bug fixes, refactors and new features. We have a list of tasks and bugs on our issue tracker on GitHub. Please comment on issues you want to contribute with, to avoid duplicating effort. To contribute something to ZEN, simply fork this repository and submit your pull requests for review by other collaborators. Remember to add yourself to the author array of any PBO you will be editing and the AUTHORS.txt file; including a valid email address. Submitting Issues and Feature Requests Please use our Issue Tracker to report a bug, propose a feature, or suggest changes to the existing ones. License Zeus Enhanced is licensed under the GNU General Public License (GPLv3). 9 4 Share this post Link to post Share on other sites
avibird 1 155 Posted June 30, 2019 Hello thank you for sharing you work with the community on a in completed Zeus module from Bohemia. How is this different than Achilles and 3D enhanced mod's? Can you use this mod with Achilles and 3D enhanced without issues? Does every player on the server need to have this install door only the host like Achilles or 3D enhanced? Did you guys add the guard waypoint as an option in Zeus. The most functional and useful waypoint behavior that for some reason bohemian never added within Zeus! Are there any incompatibility issues while using MCC 4 ? Thank you avibird Share this post Link to post Share on other sites
Dedmen 2713 Posted June 30, 2019 2 hours ago, avibird 1 said: How is this different than Achilles and 3D enhanced mod's? This is essentially a new and better Achilles. 3DEN Enhanced is, as the name says, 3DEN. Zeus Enhanced is, as the name says, Zeus. Different things. 2 hours ago, avibird 1 said: Can you use this mod with Achilles [...] without issues? There are some UI conflicts currently, so I wouldn't recommend it. But in a couple weeks ZEN will basically do everything that Achilles can also do, so no reason the also load Achilles then. 2 hours ago, avibird 1 said: Did you guys add the guard waypoint as an option in Zeus. I haven't seen that yet. But anyone can always create feature requests here: https://github.com/zen-mod/ZEN/issues 2 hours ago, avibird 1 said: Are there any incompatibility issues while using MCC 4 ? MCC in itself is a huge incompatibility issue. The world should just get rid of MCC. 2 Share this post Link to post Share on other sites
avibird 1 155 Posted June 30, 2019 Thank you for your response. Does everyone need to have this installed or just a host server. Is Zen dependent and all players need it for the mission. I love MCC lol I have never really seen major conflicts with it and I have been it for a few years. Share this post Link to post Share on other sites
General Kong 148 Posted July 8, 2019 I was wondering, on top of all the features of Achillies, what are the other planned features that this is bringing to the table? it would be cool to get more weather effects and super weapons like what ALIAScartoons scripts do 1 Share this post Link to post Share on other sites
avibird 1 155 Posted July 8, 2019 Please could you add the the ability to add the guard waypoint. I don't understand why it was never added to the vanilla Zeus interface. It's perhaps the most powerful and useful waypoint in the Bohemia arsenal for way points. Share this post Link to post Share on other sites
Nichols 243 Posted July 15, 2019 On 6/30/2019 at 1:56 PM, Dedmen said: MCC in itself is a huge incompatibility issue. The world should just get rid of MCC. HAHAHA! I laughed like hell reading this right here. I have had nothing but problems with MCC every time someone in our community in the past has said we should try it again. Each time we continue to stay away from using it. 5 Share this post Link to post Share on other sites
callofmarty 13 Posted September 25, 2019 (edited) Hi, can i use the Ambient Flyby module via trigger. Can you give me an example if its possible? thx nvm Edited September 27, 2019 by callofmarty [getPosATL mark1, getPosATL mark2, 400, "LIMITED", "sab_b24_raf", INDEPENDENT] call BIS_fnc_ambientFlyby; https://community.bistudio.com/wiki/BIS_fnc_ambientFlyby Share this post Link to post Share on other sites
Rockapes 103 Posted October 27, 2019 I'm not sure if anyone else is having any issues with this but I cannot change other Player traits only my own in zeus? Soon has I choose apply / ok the other players traits change back to original Share this post Link to post Share on other sites
delta99 34 Posted February 3, 2020 On 7/14/2019 at 11:49 PM, Nichols said: HAHAHA! I laughed like hell reading this right here. I have had nothing but problems with MCC every time someone in our community in the past has said we should try it again. Each time we continue to stay away from using it. Well I can say I've been using MCC for many years and it seems to work well with just about anything. Does it have conflicts? Yes, but mostly its with mods that MCC SHOULDN'T be used with anyway. Share this post Link to post Share on other sites
Rockapes 103 Posted April 7, 2020 Further little bug I seem to be encountering is when I use the "teleport player" function and choose group it doesn't move anyone but the player Share this post Link to post Share on other sites
Devastator_cm 434 Posted April 7, 2020 one issue from my side, in SP the mod is not kicking in after mission started over EDEN. It needs a restart then modules shows up Share this post Link to post Share on other sites
Armagedonas 4 Posted June 16, 2020 Hi! I've installed ZEN but I cannot get the related modules to appear in the "modules list". I have ACE last version. In fact I cannot even get ACE related modules to appear. I have tried the option "allow all addons including unofficial ones" with no luck. I'd appreciate any suggestions. 1 Share this post Link to post Share on other sites
avibird 1 155 Posted August 9, 2020 Can you add the guard waypoint!!! Share this post Link to post Share on other sites
spitey 10 Posted December 15, 2020 Does anyone have a list of mods to use with ZEN/Zeus etc. I seem to be overdoing it with too many mods and want to have a list that gives me a good set of units, objects but full AI and in game stuff for the players. Also, QQ, when I set up a scenario and add units before "playing" the scenario and using Zeus, it seems that the units I've placed in the scenario are not able to be controlled the way zeus units are. What's the thinking here. How do I set up a complex zeus scenairo before play and then tweak it during live gameplay? Share this post Link to post Share on other sites
redarmy 422 Posted December 16, 2020 I found an issue with this mod. It messes with waypoints in a few ways. An example: If i spawn in a vehicle,and tell a group who are under high command to enter and use the vehicle,they simply cannot.They drive as if they will complete the waypoint bu then just stop. Another example: If you use a vehicle spawned in via zeus,and the player has a transport unload waypoint,and uses said vehicle,and you let AI follow a vanilla placed waypoint to enter the vehicle(or moveinCargo etc),when the player or AI complete the transport unload waypoint,the group who entered the vehicle wont disembark(tested with helo)... I see this as an understandable issue but thought id mention it. Share this post Link to post Share on other sites
ampersand38 344 Posted December 28, 2020 On 12/15/2020 at 1:40 PM, spitey said: Does anyone have a list of mods to use with ZEN/Zeus etc. I seem to be overdoing it with too many mods and want to have a list that gives me a good set of units, objects but full AI and in game stuff for the players. Also, QQ, when I set up a scenario and add units before "playing" the scenario and using Zeus, it seems that the units I've placed in the scenario are not able to be controlled the way zeus units are. What's the thinking here. How do I set up a complex zeus scenairo before play and then tweak it during live gameplay? Use the Context Menu to add things to your Zeus interface. Share this post Link to post Share on other sites
jakeplissken 81 Posted December 28, 2020 How do I place an empty vehicle with this mod? I have to place a veh with enemies in it, and press g to get them out and delete them. Thanks. Share this post Link to post Share on other sites
ampersand38 344 Posted December 30, 2020 On 12/28/2020 at 6:32 PM, jakeplissken said: How do I place an empty vehicle with this mod? I have to place a veh with enemies in it, and press g to get them out and delete them. Thanks. Toggle checkbox on the bottom right, or press B. Share this post Link to post Share on other sites
jakeplissken 81 Posted December 30, 2020 2 hours ago, ampersand38 said: Toggle checkbox on the bottom right, or press B. Thank you. Share this post Link to post Share on other sites
GamerOnkel 100 Posted April 21, 2022 hello can you steal the smoke column and the fire module also available for the eden editor like in zeus ? Share this post Link to post Share on other sites
Urielx00 0 Posted July 15, 2022 Hi,. Please I am fairly new to Arma 3 mods ,I downloaded the file from GitHub but how to I install it to use in game, cause I am super confused Share this post Link to post Share on other sites
Harzach 2517 Posted July 15, 2022 3 hours ago, Urielx00 said: I am super confused It might be better to subscribe to it on the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1779063631 Share this post Link to post Share on other sites
Janez 530 Posted July 15, 2022 7 hours ago, Urielx00 said: how to I install it to use in game This should get you started. Share this post Link to post Share on other sites
ampersand38 344 Posted March 13, 2023 To help test, join the Discord https://discord.com/invite/kN7Jnhr 1 1 Share this post Link to post Share on other sites