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Sorry if this has a thread already, but I couldn't find it. If there is a thread, please merge it.

 

 

 

The game looks great.. But man, am I sick of MP only games.

 

One day devs will realise SP players (and as I get older I tend to be a SP player more nowadays) are large in number...

 

Of course really good ai that would suit this type of game, is very hard to make/develop. So instead, put the effort into the terrain, effects, damage model etc and that is good. Just let humans spoil it (generally).

I would like to see this type of game, especially with the 'damage' model, as an SP game too, with good ai. Imagine an Editor in here....

Seems devs are incapable now and Arma remains the number 1 for that type of gameplay, even though A3 has gone more MP and probably A4 will go even further MP..

 

Not that I'm into WW2 much now, played that to death, back in the day. I prefer modern'ish warfare now.

 

But HLL looks very good. Shame about SP.

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Yeah, AI development is difficult and costly, so many companies go with a focus on MP. It really is a shame. I´m also a SP player, because I do not want to waste my precious time being frustrated by idiots and stupid children. You just can not get immersed in a regular MP game the way you can with a good SP game.

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Yes, true, to me MP-focused games are pure waste of devs work, I simply ignore their existence. If it doesn't contain actual gameplay, only MP aka "here, we're done, make the gameplay yourself with some random crowd, and now give us $$$", it's hardly a proper computer game to me. 

 

...

 

But if I can make actual gameplay myself without any crowd, well, this is Arma

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12 hours ago, Tonci87 said:

Yeah, AI development is difficult and costly, so many companies go with a focus on MP.

 

I kinda get it with indie devs and new studios in general but up to ~2005, everything had at least waypoint based bots. I mean from Counter-Strike (mind you, made by few modders) to Battlefield and everything in between. However, Battlefield has non of that anymore, nor majority of other games.

 

There is a place for all sorts of different games but not everything has to be this or some sort of open world, yet on rails, take over the map, with the assist of tattooed, flip-flop wearing hipsters, possibly always online, ridden with micro-transactions in guise of free future content, yet that content is locked behind a yearly season pass. Yes, there is more then one pass now!

 

I imagine developers of this game are realizing their dream and good for them but I'm afraid I just can't be bothered. It's just a huge bummer, I find myself rather reluctant of pretty much every release for years now.

Even of Arma 3 DLC now and not even because it's not cold war, modern warfare or whatever but this push for desensitizing and normalizing demons, zombies, aliens, paranormal in general, right. It's weird and creepy to say the least.

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Yeah, it is a problem. Many developers have definitely moved away from ai, which is such a shame. When ai is becoming huge, it seems, everywhere else. In gaming, it's going in the opposite direction.

Still, we can only hope that at some stage, it changes.

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When ai is becoming huge, it seems, everywhere else. 

 

I see a glimpse of hope in this fact actually. If AI is a big thing now in general, it is under intense research, better and better solutions are developed, more and more business and other uses found, it seems kinda natural, developing AI of any sort should become in time more and more streamlined, dev-friendly, framework-based, GUI-ized, supported by ready libraries of advanced algorithms/solutions etc. Which means: easier/cheaper/faster to do. And also more efficient CPU cost-wise probably. Of course, this progress is done out of game industry, within which indeed we see rather shameful regress currently, but nevertheless, the progress is done. 

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12 minutes ago, Rydygier said:

I see a glimpse of hope in this fact actually. If AI is a big thing now in general, it is under intense research, better and better solutions are developed, more and more business and other uses found, it seems kinda natural, developing AI of any sort should become in time more and more streamlined, dev-friendly, framework-based, GUI-ized, supported by ready libraries of advanced algorithms/solutions etc. Which means: easier/cheaper/faster to do. And also more efficient CPU cost-wise probably. Of course, this progress is done out of game industry, within which indeed we see rather shameful regress currently, but nevertheless, the progress is done. 

 

Too bad it's probably going to be used to personally monetize trough some sort of dynamic <insert your favorite marketing blab> instead.

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I can see both views. Yes, the money men will want their £ out of it first. However you always have the trickle down affect, so we may have hope in that. Tech that is paid for somewhere, always gets copied somewhere else, or copied to an extent it's still legal.

So ai may make a comeback at some time. I don't think it will be for quite a while in gaming though. Probably not in my gaming lifetime now.

 

Just have to rely on modded and games you know work well.

Arma 2OA + all DLC's.. 😉

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40 minutes ago, chrisb said:

So ai may make a comeback at some time.

 

I think as game worlds get larger and more detailed the task of creating a convincing AI opponent gets exponentially more complex, but there is so much development in AI in general just now (all hail our robot overlords) that  it surely won't be too long before that is being adapted in gaming.

 

One of the biggest changes i've seen in gamers over the years is that many people now play games to socialise! Which seems very strange to me who's been gaming since that mere fact made you some kind of social pariah 😉

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There is currently so much AI development in the industry because companies have finally understood how beneficial to them these systems can be. There is an demand for better AI in the industry.

 

In the gaming sector however the demand simply is not there. Why should publishers and developers bother to invest into that, when todays gamers will lap up every pile of trash that is thrown in front of them....

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Curious in what respects you guys prefer HLL to A3 (aside from visuals) - mainly gameplay wise, but also in general the experience

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On 6/23/2019 at 4:47 AM, .kju said:

Curious in what respects you guys prefer HLL to A3 (aside from visuals) - mainly gameplay wise, but also in general the experience

I'm not sure anyone is playing it, or will play it. Just liked the damage in the game and the map looked nice. No sp though, is a non starter for many players, me inc.

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Guess that's the next generation of gaming... PvP only or Open World with 120+ side missions where every of them feels and works almost the same after you did the first 5.

Really most parts of the gaming industry especially AAA titles has turned into something very boring...

 

Back in the day's we had so many diffrent types of games where each was good on what it was made for.

Today most games try to be good in everything which leads to those types of games we have today...

 

Wasn't really able to enjoy any of the games which was released during the last 3 - 5 years...

 

Damn i would really love to see a new game with a great campaigne and focused on SP only!

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While most of these types of game are all trying to get a portion of the widest demographic, it amounts to battling for a thin slice of a fat pie. It's only a matter of time before some developer sees the opportunity to cater for a smaller demographic, and get a fat slice of a thin pie. This is where ArmA comes in 🙂

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Ive only recently been turned on to The Division which ALMOST has great AI -but not quite due to their game design plan to just make them bullet sponges. But their design is deep and love the way they are actually programmed to decipher cover depth down to the centimeter -imagine that Arma bots!

 

 

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Very interesting this trend of PvP gaming but it's rarely sustainable unless it has, a unique idea, offers ULTRA REALISM and or free to play. Good examples are World of Tanks, World of Warships, War Thunder. These games are free2play and attract people because they like tanks,ships,airplane or just find it a cool idea and keep people in because of the grind,the premium vehicles. Of course from time to time you'll have fun while grinding but lets be real, when you have grinned all the vehicle whats next? Challenges? What kind of intensive will you get after you've completed those? A new decal?

IMO those game are the future Free2Play, Pay2Win, instead of asking for the money up front they'll play the long monetization game. At a quick glance at the steam store shows, "Hey look Post Sciptum, hmmmm 30usd, reviews; Lovely game but server are empty" Guess what that will sum up most PvP ww2/ battle royal/counter strike clone/modern warfare clone /another bland shooter in a couples years if they don't die within the first year.

For me going forward if your going to charge for it in game AI is a must. Cause guess what, if the servers go down for maintenance or there isn't enough people to have  a full match then you can incorporate a PvE match or a single player that can be a mission or mini campaign which can even be a dynamic one which would depend on if the player(s) wins or lose.

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