JohnKalo 657 Posted June 20, 2019 What I want to do should have been simple but for some reason it is not. I want to have 2 screens ingame play two different videos in an MP mission. So I run a script via a trigger with an execVM. Name of tv screens tv01 and tv02. Script: tv01 setobjecttextureglobal [0,"Videos\Info01.ogv"]; ["Videos\Info01.ogv", [10, 10]] remoteExec ["BIS_fnc_playVideo", [0,-2] select isDedicated, false]; tv02 setobjecttextureglobal [0,"Videos\Info02.ogv"]; ["Videos\Info02.ogv", [10, 10]] remoteExec ["BIS_fnc_playVideo", [0,-2] select isDedicated, false]; What hapens is that both screens play video Info02. After tests I discovered that it plays whatever video is the one called last. So what is going on guys? The only thing I can think of is that the BIS_fnc_playVideo function can only work one at a time. If so how can I fix it? 1 Share this post Link to post Share on other sites
pierremgi 4739 Posted June 20, 2019 Spawn both codes. (not tested) 1 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted June 20, 2019 11 hours ago, JohnKalo said: What hapens is that both screens play video Info02. Hello there John ! Might be something else , because it should work as i see here in these images , here is a script : http://www.armaholic.com/page.php?id=29871 1 1 Share this post Link to post Share on other sites
lex__1 422 Posted June 20, 2019 Or something like this 1 1 Share this post Link to post Share on other sites
killzone_kid 1326 Posted June 20, 2019 14 hours ago, JohnKalo said: So what is going on guys? Nothing, the function is working as intended, when you pass another video, the previous one stops, it is all documented here https://community.bistudio.com/wiki/BIS_fnc_playVideo 1 1 Share this post Link to post Share on other sites
JohnKalo 657 Posted June 21, 2019 Thanks to all for the replies! Update: The BIS_fnc_playVideo function does not only play the same video on screens tv01 and tv02 but also on the nearby screen tv03 without being called! Seems like the function applies on all screens for some reason. Fixed that with BIS_fnc_replaceWithSimpleObject since the 3rd screen is no longer used. It is the one being used first. Now: Quote Spawn both codes. (not tested) Sadly do not know how to do that. My latest scripting achievement due to campaign needs is the use of VARIABLES with many limits .... lol. Quote Hello there John ! Might be something else , because it should work as i see here in these images , here is a script : http://www.armaholic.com/page.php?id=29871 Downloaded the file but it cannot be opened. It is for the 2D editor. And in the .sqf file alone it is really complicating. Quote Or something like this Sadly that one I have used before and it is not MP friendly. Only one player can see the video footage at a time. in order for another to see it he must use the addAction and block the footage from the other guy. Quote Nothing, the function is working as intended, when you pass another video, the previous one stops, it is all documented here https://community.bistudio.com/wiki/BIS_fnc_playVideo Are you talking about this line: Quote Default variable "BIS_fnc_playVideo_skipVideo" is set to true: missionNamespace setVariable ["BIS_fnc_playVideo_skipVideo", true]; Do I have to make it false someway? Because I do not know what missionNamespace is and in the discription it says Returns the global namespace attached to mission. Like studying Advanced Mathematics III. One page can need 1 day 1 Share this post Link to post Share on other sites
killzone_kid 1326 Posted June 21, 2019 1 hour ago, JohnKalo said: Are you talking about this line: No, this line The video can be stopped in variety of ways: ...... The function is called or spawned again with another video, for example "\a3\missions_f_exp\video\exp_m04_v02.ogv" 1 Share this post Link to post Share on other sites
JohnKalo 657 Posted June 21, 2019 Quote No, this line The video can be stopped in variety of ways: ...... The function is called or spawned again with another video, for example "\a3\missions_f_exp\video\exp_m04_v02.ogv" Thought if the screen was different it would not have an impact on the first screen. The BIS_fnc_playVideo function seems to have issues. Share this post Link to post Share on other sites
pierremgi 4739 Posted June 21, 2019 5 hours ago, JohnKalo said: Thought if the screen was different it would not have an impact on the first screen. The BIS_fnc_playVideo function seems to have issues. Not real issue but the fact is this function uses the same global variables in missionNameSpace. Perhaps it's possible to rework it, choosing the screen object as variable space... just an idea. 1 Share this post Link to post Share on other sites