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H-60 Interactive Blackhawk pack - Public beta 0.41 released - Major overhauls! - Join our discord

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We've just released version 0.3 of the dev build, bringing an overhauled flir system, vehicle in vehicle loading, and many other improvements.

 

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The changelog can be found here https://github.com/Project-Hatchet/public_h-60/releases/tag/v0.3.0

 

If you'd like to join the discussion and follow the mod development, you can join our discord here https://discord.gg/P6eaYq7q2n

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On 2/22/2021 at 12:46 AM, DMaco said:

I was flying with a Co-pilot last night but they are unable to interact with the buttons and the screens do not light up or show any info

Was this an isolated incident? 

 

If it occurred again can you please post a bug report on our git (linked above in Yax’s post) 

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began testing this mod yesterday, interior cockpit lights work and dimming of the instrument panels top and bottom. light switches found on co pilot side top panel. 

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On 4/1/2021 at 6:55 AM, 160thSixgun said:

I'll be going over the splendid navigation system.  

 

Hope you don't mind, shared on our discord 🙂

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c7eb181762c8a544e8520f748b750715.jpg



Currently working on more in-depth comms interaction. 

Primarily focusing on ACRE at the moment.

You can join the discussion on our discord 🙂 

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We're on the hunt for more developers to jump on board to assist with this project and future plans. 

 

Please join our discord and express interest. 

 

Looking for all things from scripters/programmers to 2D and 3D artists. 

09F67A85A224293F76C05A26F7870EDDE2D9ED80
Credit: Joao Costa

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Fancy, looks intuitive which is also nice.

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Any chance you can comment on what flight model you're using in-game for the last two videos you posted, @ampersand38?  I ask because in the first of the videos, in forward flight, it seems the turn rate is REALLY fast for a -60, but I wasn't sure if you had sped up the video/in-game play.  The last video above I understand you're only doing 28 knots, but even then, the turn rate seems more like an H-6 in-game.

 

I'm not saying you can't yank around a H-60 in real life, but there are some tail pylon load limits, as well as general inertia "limits," especially in the heavier aircraft like the DAP/mission-kitted aircraft (and in the "fat kid" models that I flew).  I get it's still in a development stage, so just asking (and curious).

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23 minutes ago, gatordev said:

Any chance you can comment on what flight model you're using in-game for the last two videos you posted, @ampersand38?  I ask because in the first of the videos, in forward flight, it seems the turn rate is REALLY fast for a -60, but I wasn't sure if you had sped up the video/in-game play.  The last video above I understand you're only doing 28 knots, but even then, the turn rate seems more like an H-6 in-game.

 

I'm not saying you can't yank around a H-60 in real life, but there are some tail pylon load limits, as well as general inertia "limits," especially in the heavier aircraft like the DAP/mission-kitted aircraft (and in the "fat kid" models that I flew).  I get it's still in a development stage, so just asking (and curious).

It's all SFM with keyboard and mouse. I'm pretty sure the flight model hasn't been tweaked from the vanilla ghosthawk. If you're knowledgeable about that and want to help, please let us know!

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On 11/29/2021 at 7:13 PM, ampersand38 said:

It's all SFM with keyboard and mouse. I'm pretty sure the flight model hasn't been tweaked from the vanilla ghosthawk. If you're knowledgeable about that and want to help, please let us know!

 

Gotcha.  Thanks.  I'm knowledgeable about real -60 flight modeling, but not about the programming side.  I'm not sure how helpful I can be without the technical/coding knowledge, but happy to offer any assistance if desired.

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A little bit of clipping but that cannot be avoided in this engine!!!!

 

Are you planning to add a seahawk with radar/sonar/sonobuoys???

 

Awesome work!!!

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Merry Christmas! Release 0.4.0!

 

Added:
+ FLIR for Copilot and PiP MFDs https://github.com/Project-Hatchet/H-60/pull/230
    - Improved slewing
    - Stabilize Camera to position or object, default Ctrl + T
    - Scripted camera vision mode, default N
    - PIP effect mode (since N is player nvg) on Transport Night Vision, default Right Ctrl + N
    - Toggle laser from copilot seat (with ai or player in pilot seat) on Command Fire, default Ctrl + Left Mouse
    - CBA keybinds for pip slewing and entering scripted camera
    - sling load camera in MFD
+ Garage customization of textures and parts https://github.com/Project-Hatchet/H-60/pull/236
+ Turn In and Out for doorgunners https://www.youtube.com/watch?v=4OXTd-KxXqk
+ TAC map functions https://github.com/Project-Hatchet/H-60/pull/198
+ JVMF features
+ MEDEVAC version with Turn-out-FFV, ViV space, and seats https://youtu.be/4H-7rK-_Uqg
+ Eden attribute to set door numbers https://github.com/Project-Hatchet/H-60/pull/190
+ Interaction to move between cockpit and cabin https://github.com/Project-Hatchet/H-60/pull/204

+ CBA setting to suppress debug messages

Fixed:
^ Hoist hook teleporting to [0,0,0]
 (again)

 

^ GAU-21 now blocks cabin doors from closing https://github.com/Project-Hatchet/H-60/pull/231
^ FFV seats on MH-60S Knighthawk with GAU-21L now exit to right side https://github.com/Project-Hatchet/H-60/pull/231
^ Doorgun sights ADS is now centered https://github.com/Project-Hatchet/H-60/pull/216#issuecomment-995445683
^ UH-60M cabin seat get in/out mempoints are now split between both sides https://github.com/Project-Hatchet/H-60/pull/224
^ Flight Director keybinds only activate in AFM https://github.com/Project-Hatchet/H-60/pull/202

Tweaked:
* On HMD, moved VSI and rescaled radar alt for better low-level https://github.com/Project-Hatchet/H-60/pull/219
* Removed empty vehicle ui box https://github.com/Project-Hatchet/H-60/pull/235
* Kimi HMD actions are now hidden https://github.com/Project-Hatchet/H-60/pull/228
 

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Release 0.4.0.1 Hotfix

 

Added:
+ Adjust pylon position action https://github.com/Project-Hatchet/H-60/pull/251 

Fixed:
^ SFM handling too sensitive
^ Pilots cannot go into full screen camera
^ Rotor collision too low
^ AFM pedals animation reversed xD
^ Cabin doors PhysX, can now shoot/throw through open cabin doors
^ Left gun no muzzle flash
^ ViV was not working

Tweaked:
* Main gear now droop further
* Decreased interaction radius for Master Caution
* Prevent LOD switch on ADS when FFV
* Cabin doors are flush with hull when opened
* Turrets are no longer customizable in Garage
 

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Stupid question, with the stretcher is there a way to load it onto the helicopter or is that not implemented yet/impossible? 

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30 minutes ago, MrWolfire1 said:

Stupid question, with the stretcher is there a way to load it onto the helicopter or is that not implemented yet/impossible? 

ACE interact on the heli > Load Cargo, then select the stretcher 

 

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Hey, I've been running this excellent Mod for few days on a dedicated server and it's a really good job you made!
However, I'm using white list(s) for remoteExec, and it's usually fine. Usually 😄
Does anybody have the full list of all the remoteExec fonctions which need to be white listed? I guess it's not ALL the fonctions, well I hope 😄
Thanks

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11 hours ago, WAKeupneo said:

Hey, I've been running this excellent Mod for few days on a dedicated server and it's a really good job you made!
However, I'm using white list(s) for remoteExec, and it's usually fine. Usually 😄
Does anybody have the full list of all the remoteExec fonctions which need to be white listed? I guess it's not ALL the fonctions, well I hope 😄
Thanks

Interesting. does this help?
https://github.com/Project-Hatchet/H-60
EAC4DHN.jpg

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