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johnnyboy

get building text name displayed in eden object selector

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I would like to get the name for buildings shown in object selection tool in editor.  Example:  This building object type:  "Land_i_House_Big_01_V1_F" has a clean name shown in editor as "House (Large,White)".  How do I get the clean text name for any building?

 

This will allow creation of situation specific chat messages for my AI CQB Move script:  "Clear building "House (Large,White)" 100m to the south."

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getText (configfile >> "CfgVehicles" >> _building >> "DisplayName")

So, getText (configfile >> "CfgVehicles" >> "Land_i_House_Big_02_V1_F" >> "DisplayName")  is returning "House (Big, White)".

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_building = cursortarget;

_name = getText (configFile >> "CfgVehicles" >> (typeof _building) >> "displayName");

copytoclipboard str _name;

Returns: "House (Large, Pink and Fabulous)"

 

Edit:Ninja'ed!

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10 minutes ago, froggyluv said:

 

Edit:Ninja'ed!

 

The quick and the dead around these parts. 

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1 hour ago, pierremgi said:

A little tool?

Are you referring to me, @froggyluv, or @beno_83au?  Whoever said that is a dirty liar!

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