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Thoughts on commissioning a multiplayer game mode.

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For the span of about 3.5 to 4 years I've been working on a combined arms multiplayer game, unfortunately, this project took a serious set back when my computer was stolen and all my progress was lost.


While I have started over with the easy stuff like vehicles, loadouts, bases, AOs and things of that nature, I've been struggling to find the motivation to do the more complicated and tedious stuff which is of course,  making it all work together. 


Being that I work 12-14hrs a day with anywhere from 10-14hrs off, my time to work on this game is limited. My knowledge in coding and scripting is limited as well, forcing me to ask and learn as I go.
With all that being said, I've been contemplating finding and commissioning someone to help me with coding the game to actually make it work....


I know it would be best if I could find someone with a high level of coding and scripting knowledge who also has the same amount of interest in my game mode as myself but what else should I look for and consider?


I'm really just looking for a good starting point as well as anything I should keep in mind when choosing and making an agreement before I post on the Editing forum. It's going to be a pretty big job, something on par with Warlords I'd say, although a lot of the Warlords tools may be able to be used...

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