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.kju

How to detect terrain objects overlapping?

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Using BB, or intersects, point cloud with array subtraction and such. Mainly looking for ideas how to optimize this as much as possible if you want to run this across all terrain objects

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The new (v1.92) alternative syntax of BB is fine. Now, what is your project for BB or else to be applied to all terrain objects?

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@.kju: I don't have any suggestion right now, but one observation : I assume it is for debug purposes?

If that's case, I was thinking we need to determine if the overlapping happens below ground level : I reckon a lot of underground overlaps would be intentional or necessary to achieve some terrain features or structure positionning on the surface.

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good point indeed haleks 👍

 

the goal is to automate the scanning new terrains for "misplaced objects" - in this case two objects into each other (say a bush inside a wall or house to any extent)

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I shoulda sticked to maths in college. 😕

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