Jump to content
Sign in to follow this  
MrSplendid

Cant get island & clutter to work

Recommended Posts

Ive allready lost my mind getting my island with some clutter to work.

In Bulldozer, everything works fine. I can see the island ingame in the menue, when it it loads, then the game just crashes.

Tried different configs, now this is my latest. Packing the island with mikeros tools, strange warning since the last tries:

"Warning, a quadtree is uncompressed";

https://ibb.co/CHv1Y7K
 

config.cpp & cfgSurfaces

 

Spoiler

 


#define _ARMA_

//Class config.bin{
class CfgPatches
{
class kots_tutorial
{
 units[] = {"kots_tutorial"};
 weapons[] = {};
 requiredVersion = 1.0;
 version = "30/07/2011";
 fileName = "kots_tutorial.pbo";
 author = "Jakerod";
		requiredAddons[] =
		{
			"A3_Map_Stratis"
		};
};
};
class CfgWorlds
{
class CAWorld;
class Stratis: CAWorld
{
 class Grid;
 class DefaultClutter;
};
class kots_tutorial: Stratis
{
 cutscenes[] = {};
 description = "Your Sample Map";
 worldName = "kots_tutorial\kots_tutorial.wrp";
 startTime = "11:00";
 startDate = "05/03/2001";
 startWeather = 0.2;
 startFog = 0.0;
 forecastWeather = 0.6;
 forecastFog = 0.0;
 centerPosition[] = {2560,2560,500};
 seagullPos[] = {2560,2560,500};
 longitude = 65;
 latitude = -34;
 elevationOffset = 2000;
  envTexture = "A3\Data_f\env_land_ca.tga";
 minTreesInForestSquare = 2;
 minRocksInRockSquare = 2;
 //newRoadsShape = "\abc\abc_sample\data\roads\roads.shp";
 ilsPosition[] = {1024,1024};
 ilsDirection[] = {0.5075,0.08,-0.8616};
 ilsTaxiIn[] = {};
 ilsTaxiOff[] = {};
 drawTaxiway = 0;
class SecondaryAirports {};

class Sea
 {
  seaTexture = "a3\data_f\seatexture_co.paa";
  seaMaterial = "#water";
  shoreMaterial = "#shore";
  shoreFoamMaterial = "#shorefoam";
  shoreWetMaterial = "#shorewet";
  WaterMapScale = 20;
  WaterGrid = 50;
  MaxTide = 0;
  MaxWave = 0;
  SeaWaveXScale = "2.0/50";
  SeaWaveZScale = "1.0/50";
  SeaWaveHScale = 2.0;
  SeaWaveXDuration = 5000;
  SeaWaveZDuration = 10000;
 };

/*
class OutsideTerrain
     {
       satellite = "";
       enableTerrainSynth = 1;
       class Layers
       {
         class Layer0
         {
           nopx = "";
           texture = "";
         };
       };
     };
*/

 class Grid: Grid
 {
  offsetX = 0;
  offsetY = 5120;
  class Zoom1
  {
   zoomMax = 0.15;
   format = "XY";
   formatX = "000";
   formatY = "000";
   stepX = 100;
   stepY = -100;
  };
  class Zoom2
  {
   zoomMax = 0.85;
   format = "XY";
   formatX = "00";
   formatY = "00";
   stepX = 1000;
   stepY = -1000;
  };
  class Zoom3
  {
   zoomMax = 1e+030.0;
   format = "XY";
   formatX = "0";
   formatY = "0";
   stepX = 10000;
   stepY = -10000;
  };
 };

	class Names
	{

	};
};
};
class CfgWorldList
{
class kots_tutorial{};
};
class CfgMissions
{
class Cutscenes
{

};
};

 

 

 

Spoiler

 


class CfgSurfaces
{
	class Default{};
	class gdt_desert_surface: Default
	{
		files = "gdt_desert_*";
		character = "";
		soundEnviron = "grass";
		soundHit = "soft_ground";
		rough = 0.08;
		maxSpeedCoef = 0.9;
		dust = 0.15;
		lucidity = 4;
		grassCover = 0.05;
		impact = "hitGroundSoft";
		surfaceFriction = 1.7;
		maxClutterColoringCoef = 1.35;
	};
};

 

 

 

 

Share this post


Link to post
Share on other sites

gdt_desert is used by Altis, that's why clutter won't work. You need to give it a unique name, normally YourTag_TerrainName_desert for both the rvmat and paa's and the class name should follow the same rule

 

for config, try the pmc one https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial#configcpp

 

Looking at  your picture, you have your TB project saved in your map folder, it should be in your Source folder! The way you have it, it's getting packed into your pbo and will cause issues. You also have roads commented out, so it's loading the roads from Stratis, if your map is smaller than Stratis that will make it crash.

 

I suggest you restart and follow a proper guide like the above PMC one (always up to date with terrain making changes) or Altis guide. Also stay well clear of youtube guides, people like JAF just talk nonsense

Share this post


Link to post
Share on other sites

Thanks! I found that out on the hard way. Island is working now. Only thing is, when i get on the right corner of the map ingame, it lags, freezes and crashes. Maybe this has to do something with the roads?

Il try config the roads proberbly and see if it will help. Yes, i was using PMC, but had problems with the lines that were not allready in the config, so i had to puzzle the config together.

Share this post


Link to post
Share on other sites

Fixed the crash with the new roads, they were the problem!

Now im getting an lzo compression error, whenever i place a building on the map and try to pack the island.

in the binlog from mikeros tools, there are just the classnames. and pboproject cant pack.

screenshot: https://ibb.co/0YJgCqc

plants are working fine.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×