Pyrit. 172 Posted June 12, 2019 Added: Team member marker.Added: Player becomes a Threat after killing a teammate.Added: Random duos. Changed: Icon over players head in the lobby made visible. Changed: Layout of the random duos panel in the Shelter Map. Fixed: Fix GroupSystem events when using GroupSimulate console command.Fixed: Try setting only one GroupSessionId for random duos joining together on Xbox.Fixed: Retry multiple times on a client when creating Xbox team for random duos. Don't run multiple Xbox requests at the same time.Fixed: Player is not marked as a threat after killing a non-team player. Fixed: Player isn't marked as a threat multiple times after killing more teammates.Fixed: Create a public group session for random duos to fix joining.Fixed: ActionMachine - game crashes when actions get stuck.Fixed: Bushes playing foley sound when they shouldn't. Fixed: Interaction was not possible in bushes.Fixed: Listener was following camera always.Fixed: Move through foliage attenuation.Fixed: Music stops when player kick the cans.Fixed: AudioVolumes in buildings were not working.Fixed: Headshots work again on Scarecrows.Fixed: Fix generated GroupId for random duos. Tweaked: Optimization for head and foolproofing.Tweaked: Disabled rain/snow effect at all optics materials.Tweaked: Foliage is less penetrable. Updated: Resaved audio files with samples volume adjustments.Updated: Bugfix for an infinite audio range of unlocking sound for the combination lock. Updated: Increased Threat kill threshold from 3 to 4. 2 Share this post Link to post Share on other sites
TheYetiBum 6 Posted June 13, 2019 Some great additions & tweaks here. looking forward to checking it out. Great work by the team as always. Thank god no more jump scares at the sudden & loud global sound of combo locks being fiddled with 😂. Maybe in the future a system that stops a team killing duo partner from leaving with any loot & receiving a matchmaking timeout would be useful for stopping random partners killing team mates for there weapons etc then just extracting, just a suggestion. Share this post Link to post Share on other sites
Bryon K Guenther 4 Posted September 2, 2019 On 6/13/2019 at 12:53 PM, TheYetiBum said: Some great additions & tweaks here. looking forward to checking it out. Great work by the team as always. Thank god no more jump scares at the sudden & loud global sound of combo locks being fiddled with 😂. Maybe in the future a system that stops a team killing duo partner from leaving with any loot & receiving a matchmaking timeout would be useful for stopping random partners killing team mates for there weapons etc then just extracting, just a suggestion. love this idea!!!! me and my friend have taken upon our selfs to hunt out team killers and knife them.... most of the time its for something as dumb as a soumi too, common man, you get those is common crates....... Share this post Link to post Share on other sites
Bryon K Guenther 4 Posted September 2, 2019 i think a DBNO state is slightly needed as well, with how the gun play can be sometimes, you die when you really shouldn't have, so if there was a bleed out period in which your team mate could help you up. ive gotten use to going solo after my friend dies, so not really needed, but would be a cool feature to give people a second chance. Share this post Link to post Share on other sites
bobbysoulz 3 Posted September 5, 2019 On 9/2/2019 at 1:22 AM, Bryon K Guenther said: i think a DBNO state is slightly needed as well, with how the gun play can be sometimes, you die when you really shouldn't have, so if there was a bleed out period in which your team mate could help you up. ive gotten use to going solo after my friend dies, so not really needed, but would be a cool feature to give people a second chance. I could see this working out, but then the game would be a PUBG copy with EXITS. I would have second this if they were not already stating they have fix/update coming in that specifically corrects gunplay. I do like the idea though. Share this post Link to post Share on other sites
Gpaubzzzz 1 Posted September 5, 2019 Or, instead of just being able to heal them, you have to search around the map for a defibrillator or med kit of some sort and go back to revive teammate. It would then reduce revives, especially if you limited the amount that can be spawned on map. 1 Share this post Link to post Share on other sites