Taylor1984 14 Posted June 10, 2019 Hi Is there a way to add more smoke when bullets hit the ground? Thanks Share this post Link to post Share on other sites
sarogahtyp 1105 Posted June 10, 2019 i guess a good start would be this: https://community.bistudio.com/wiki/Arma_3_Particle_Effects 1 Share this post Link to post Share on other sites
Taylor1984 14 Posted June 10, 2019 45 minutes ago, sarogahtyp said: i guess a good start would be this: https://community.bistudio.com/wiki/Arma_3_Particle_Effects Yes, thank you. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted June 10, 2019 1 hour ago, sarogahtyp said: i guess I will guess also ! Maybe this can be done easier from the weapon or world configs ? Share this post Link to post Share on other sites
pierremgi 4739 Posted June 11, 2019 something like this should work (for player) player addEventHandler ["fired", { _this spawn { private _pos = [0,0,0]; private _result = []; _project = _this select 6; if ((_this select 1) == primaryWeapon player) then { _cursor = if (isnull cursorObject) then [{(positionCameraToWorld [0,0,player distance screenToWorld [0.5,0.5]])},{cursorobject}]; waitUntil { if ((_project distanceSqr _cursor) <0.01 or isNull _project) exitWith {true}; _pos = getPosATL _project; if (isnil "_pos") exitWith {}; false }; if (!(_pos isEqualTo [0,0,0])) then { _project = "#particlesource" createVehicle _pos; _project setParticleClass "ImpactSmoke"}; _project setPosATL _pos; _project attachTo [cursorObject]; uiSleep 1; _emitterArray = if (!isnull _project) then [{[]},{_project getVariable "effects"}]; {deleteVehicle _x} forEach _emitterArray; deleteVehicle _project; }; }; }]; For MP, you probably need to remoteExec the effect. (not tested). 4 Share this post Link to post Share on other sites
Taylor1984 14 Posted July 3, 2019 Thanks, that looks really great. 1 Share this post Link to post Share on other sites