Homesick 290 Posted June 6, 2019 Vertexmacht will use this thread to provide information about the future updates to the Creator DLC RC Branch of Global Mobilization - Cold War Germany. Discussions about recent updates to the Creator DLC RC Branch should happen in the relevant discussion thread: 4 2 Share this post Link to post Share on other sites
mondkalb 1087 Posted June 6, 2019 06-06-2019 Global Mobilization v1.3151 Content Fixes Added: 100m grid to 2D map of Weferlingen. Added: Adding animation for doors on 2t medical truck Added: Door step animation for door on 2t medical truck Added: East German Medic unit. Added: Empty License Plate preset Added: Zeus Game Mode East and West, summer and winter. Added: Civilian variants of 2t truck Added: Version number now visible in main menu (GM icon tooltip) Changed: Adding tracer ammunition to PKT on all east german vehicles Changed: Penetration values of all hand weapon ammunition adjusted Changed: Removing top 2 stretchers on the Medical Ural 375D Changed: 30 round magazines for 105mm L7 tobe used in campaign Changed: 762 ammo update part 1 Changed: Added gloves to danish winter uniform. Changed: Adding Vehicle in Vehicle capabilities for 10t mil gl truck Changed: Adjusting civilian 2t truck tires Changed: Adjusting FFV limits for cargo positions on M113 Changed: Adjusting Pzf84 Illum trigger time Changed: Adjusting viewlimits of BMP1 commander's turret Changed: AI-Assist in tank missions Changed: Attribute option to select License Plate type Changed: Border Fence Gate's resistance to vehicles Changed: Border Gates are now unlocked by default. (setVariable ["locked",True] to lock gate again) Changed: Concussion Grenade and Fragmentation Grenade to behave different Changed: DF7X40 and FeroD16 sizes. Changed: Doubled Air Raid Siren audible distance. Changed: Enemy distribution in "All Cats Are Grey by Night" Changed: Increased structural integrity of border fences. Changed: Increasing accuracy of P1 and PM (just a bit) Changed: Increasing MP2 rate of fire (just a bit) Changed: Lowered M35/53 Helmet's position on head. Changed: Missile Safari Coop mission - Some enemy AI paths redesigned. Changed: Moved eye memorypoint of P1 and PM further back Changed: Reducing Armor of TPz1 Changed: Reducing IndirectHit and indirectHitRange of the PKM API round Changed: Reducing IndirectHit damage and IndirectHitRange of HEAT rounds Changed: Reducing Supply range of support vehicles Changed: Reducing T55 rotation and elevation speed Changed: Removing Digital GPS and Crew Manifest (right and left display) from driver and all turrets Changed: Removing UN from T55 UN turret texture Changed: Rifle ammunition adjusted to better represent reality Changed: Setting KPz1 XSW Spotlight doors to open by default instead of closed Changed: Storing Turreted weapons now also works when player is under AI command Changed: Structural integrity of structures and small objects increased by 160%. Changed: TvT missions's respawn at MHQ Changed: Uniform-Updates are now fully local, no longer needlessly global. Fixed: Floating branch on Summer picea 03 Fixed: Explosives and mines no longer have a muzzle to be switched into Fixed: Mirrored mirror on type 1200 Fixed: Adding exhaust effect to second exhaust pipe of Type 1200 Fixed: Adding medical capabilities to ACEI and ACEII containers Fixed: Adding missing placeable objects for Binoculars Fixed: Adding missing Repair ability to BPz2 Fixed: Adding showWindow = 0; to all Take and Store weapon useractions Fixed: Advanced Turret Eden editor turret double occupation issue Fixed: Ai Driving component Fixed: Bad PhysX Geometry Lod on railroad objects. Fixed: BMP1 commanders hands not following the optics when rotating Fixed: BMP1 gunner and commander get in animation issue Fixed: BMP1 Maljutka disappearing when gunner is turned out Fixed: BMP1 rear left foor opening the wrong way Fixed: Boardwall animations not working in lower lods on 2t truck Fixed: Boardwall animations not working in lower lods on 5t trucks and 10t truck Fixed: Borderfence when destroyed removes SM70 along with it. Fixed: BPz2 Commander Hands not following MG3 movements Fixed: BPz2 commander proxy position is too low Fixed: Branches and Tree Stump clutter objects now render correctly in foggy weather Fixed: Bridges had wrong Z-Bias. Fixed: Broken Nation Insignia in lower lods of BRDM2UM Fixed: BT11 and BT6 rooftop collision issues. Fixed: Bumpy bicycle ride (Thanks Lexx!) Fixed: Cargo animation issue for 3rd passenger on Post p601 Fixed: Church Door Opening wrong way Fixed: Commander RTT view not following the rotation on BMP1 Fixed: Damper compression on type 1200 Fixed: DDR Crew was unable to throw grenades or place mines. Fixed: DK infantry groups factionclass Fixed: Dozer blade named selections in lower lods and shadowlod Fixed: Driving behaviour of zsu234 to avoid locking up of tracks Fixed: Engine getting turned on when loader turret is moving Fixed: FlakPz1 Groups faction class fixed Fixed: Floating wooden boards in lower lods on Ural Transport and Ural Ammo Truck Fixed: Friendly AI "All Cats Are Grey by Night" not reacting to commands. Fixed: Grenades bounced off an invisible window glass on gm_euro_office_01 and _win Fixed: Hatch closing logic ignoring if the cargo seats Fixed: Indirect hit calculation Fixed: InitSpeed for MP2A1 magazines is configured too high Fixed: Issues with some weapons having laser range finders enabled Fixed: K125 Speedometer needle animation Fixed: Launcher + Binocular in IWP had wrong IK mode enabled. Fixed: M113 cargo would not seat back down correctly. Fixed: M113 Command Antenna Mast not animating Fixed: M35 Helmet Netting always visible on last lod. Fixed: Mass of PKM Fixed: MG3 belt not being present in 1st person view on KPz 1a1a1 Fixed: Minor terrain object placement adjustments. Fixed: Misaligned Geo Lod for big steel frame mining tower. Fixed: Missing author for GC insignia. Fixed: Missing Author for GE voices. Fixed: Missing shadow lod for optics holder on Pzf44 Fixed: Missing smokeshell effect classname Fixed: Misplaced exhaust smoke effect on the p601 Fixed: Misplaced particle effects on BPZ2 front machine gun Fixed: Badly positioned P1 pistol Fixed: Mixed up animation names in the customization dialog on the KPz1a1a1 and 1a1a2 Fixed: P1 and PM having cartridge ejection on the wrong side Fixed: Practice grenade no longer behaves like a normal grenade Fixed: Propellers on TPz not rotating to the back when in swimming Fixed: Rifle animation for when magazine is shot empty Fixed: Script error when undo button is used after replacing a gm vehicle with another gm vehicle Fixed: Second fuel pump indicator on the 5t fuel truck not having its indicator Fixed: Skeleton mismatch for winter DEST building. Thanks Dahlgren. Fixed: Smoother reload anims for MP2 and G3 when running. Fixed: Some bridges no longer slow down bikes. Fixed: T55 commander clipping through hull when turret is at 10 Fixed: Terrain issues with bridges Fixed: Terrain issues with rails Fixed: Terrain issues with rivers Fixed: Texture of 5t refuel truck fuel tank Fixed: Texture underside of FlkPz1 turret hatch Fixed: Towing hooks not being in ramp named selection on m113 versions Fixed: Turret Switching system no longer working after respawn Fixed: Unit remains prone when exiting LATGM and Fagot launchers Fixed: Weapon mass macro producing proper results Fixed: West German Field Cap had minor head-clipping. Fixed: Weird glass issues with East German grocery shop. Fixed: Winter church using wrong replace-damage model. Fixed: Winter Highway Bridges used non-winter textures. Fixed: Wrong flag for German voice in virtual arsenal. Fixed: Wrong getin/getOut position for TPz1 Fixed: Wrong isEmpty animation on PM pistol Fixed: Wrong number of doors displayed in 3Den for office_01. Fixed: Wrong proxy indexes for cargo position in fireGeometry and wreck lod for 2t truck Fixed: Wrong smoke effect direction on all mounted MG3 Fixed: Wrong speed indicator indication of URAL 375D Fixed: Wrong speed indicator indication of URAL 4320 Fixed: Wrong user action in stables building Campaign Fixes Fixed: Campaign "Never Say Never" : Return-To-Group Warning disabled for cutscene Fixed: Campaign "Republikflucht" - Added more equipment to military bases Fixed: Campaign "Republikflucht" - Carrying over persistent bridge damage Fixed: Campaign - No more Frozen AI units in Papenrode Fixed: Campaign - Player no longer has duplicate compass and watch Fixed: Campaign mission "All Cats" - Enemy Movement patterns Fixed: Campaign mission "All Cats" - Second Infantry Platoon no longer required to end mission Fixed: Campaign mission "First Impressions" - Black Screen bug after loading autosave. Fixed: Campaign mission "First Impressions" - Reworked M113 behaviour entirely. May that driver someday pass his driving test... Fixed: Campaign mission "No Smoke" - Extra Autosave at beginning. 16 6 Share this post Link to post Share on other sites
GalComT 509 Posted August 8, 2019 08-08-2019 Global Mobilization v1.0.3192 Content Fixes: Added: DLC information to all Campaign missions Added: aiBurstTerminable = true to all Machine Gun type weapons firing modes Added: burstRangeMax to all Machine Gun type weapons firing modes Added: ZSU23 and FlakPz1 FCS setup Added: Additional 500 Rounds AP for ZSU 23-4 Changed: T140639 License plate numbers set through the GM functions can now also be obtained by using the getPlateNumber scripting command Changed: ZSU23 and FlakPz1 Main weapon split into AP and HE muzzle Changed: Animation display names adjustment for BMP-1 SP2 Changed: Cleanup of weapon modes Fixed: Adding missing gm_coutermeasure_expl sound file Fixed: Duplicate weapon for East german tank crew Fixed: Maljutka AI max range reduced from 5000m to 3000m Fixed: Mass of Grenades Fixed: Popup when switching to passenger seat in some vehicles Fixed: T140351 Unable to enter the rear compartment of the East german medical truck 4 3 Share this post Link to post Share on other sites
mondkalb 1087 Posted November 29, 2019 29-11-2019 Global Mobilization v1.1.3738 New Content: Added: KPz1A1 (Only Olive, Winter, Mud variants) Added: KPz1A5 Added: M113A1DK APC Added: M113A1DK Command Added: M113A1DK Engineering Added: M113A1DK Medic Added: M113A2DK PNMK Added: PT76B Light Tank Added: SKOT-2A/OT-64A APC Added: T55 Added: T55A with Dshk Heavy Machinegun Added: T55AM2 Added: T55AM2B Added: DK Army Infantry '90 Added: DK M/00 fragmentation vest and variants Added: DK M/96 helmet and variants Added: Poland as new faction Added: PL Army Infantry '80 Added: PL Army Backpack "Kostka" Added: PL Army Field Cap wz. 0433 Added: PL Army Field Suit wz. 4652 Added: PL Army Field Suit wz. 4652 (Rolled) Added: PL Army Field Suit wz. 4652 (Autumn) Added: PL Army Field Suit wz. 4652 (Winter) Added: PL Army Helmet wz. 67 and variants Added: PL Army Vests and variants Added: C7A1 Assault Rifle Added: GV M/95 Assault Rifle Added: M16A1 Assault Rifle Added: M16A2 Assault Rifle Added: SVD Designated Marksman Rifle Added: C79A1 scope Added: PSO-1 scope Added: ZFK 4x25 scope New Variants: Added: Wooden furniture texture for RPG7 Added: Wooden furniture texture for RPK Added: AKM Assault Rifle Added: AKMN Assault Rifle Added: PL P2A1 flare gun clone (wz. 78) Added: 6x3 Bayonet (Cosmetic Muzzle Attachment) Added: DK Army display-name variants for G3A3, G3A4, MG3 ("GV M/75", "GV M/75 Carbine", "LMG M/62") Added: 21 unique camo faces Added: New music track "GM: Instigators" Added: Beacon system for vehicles Added: DK Army tactical signs Added: DK Army textures for 2t truck (They had exactly one: 98.130) Added: DK Army textures for all DK Vehicles (Desert, Tan) Added: DK Army textures for recon KPz1 camo pattern (Black) Added: DK Army textures for Type 1200 (Only Olive, Winter) Added: GE Army textures for Type 1200 (Only Olive, Winter, Mud) Added: PL Army license plate template Added: PL Army specific display-names for T55A, T55AK (T55L, T55LK) Added: PL Army textures for BRDM2 (Olive, Winter, Mud, Invasion) Added: PL Army textures for BWP-1 (BMP-1SP2) (Olive, Winter, Mud, Invasion) Added: PL Army textures for T55, T55A, T55AK (Olive, Winter, Mud, Invasion) Added: PL Army textures for Ural 375d variants (Olive, Winter, Mud) Added: PL Army textures for Ural 4320 variants (Olive, Winter, Mud) Added: PL Army textures for ZSU-23-4V1 (Olive, Winter, Mud, Invasion)Content Changes: Changed: Adjusted fence type #10 to allow vaulting over when partially destroyed Changed: Default fog base and decay values for Weferlingen Changed: Antenna Mast animation is now toggleable in the customization screen for the BTR-60PU12 Changed: Antenna Mast animation is now toggleable in the customization screen for the M113A1G Command Changed: Antenna Mast animation is now toggleable in the customization screen for the TPz1A0 Command Changed: BMP-1 texture update Changed: BPz2 texture update Changed: BRDM2 texture update Changed: BTR-60 texture update Changed: FlakPz1 texture update Changed: Lkw 0.5t texture update Changed: KAT1 texture update Changed: KPz1 texture update Changed: M113 texture update Changed: TPz1 texture update Changed: Typ1200 texture update Changed: U1300L texture update Changed: Ural357d texture update Changed: Ural4320 texture update Changed: ZSU-23-4 texture update Changed: Darkening bullet casing textures Changed: MPiKM-72 texture update Changed: Removed shininess of LATGM launcher and tube Changed: Data optimization to reduce build size Changed: Weapon direction memorypoint to follow Arma3 naming, for compatibility with community made weapon attachments Changed: MBT Damage system balancing Changed: Reworked group classifications to distinguish between '80 and '90 Changed: Former T55A adjusted to resemble early Czechoslovak T55, New T-55A model to resemble late Czechoslovak T-55A added, see Added section Changed: Reduced general range and force of explosive damage for all HE and HEI ammunitionContent Fixes: Fixed: 23mm 2A7 sounds Fixed: 35mm L90 sounds Fixed: AI firing modes for scoped G3 Fixed: AI View from BT-11 tower Fixed: Church tower ladder opening no longer blocks grenades Fixed: Clock on West German GL trucks being mirrored Fixed: Default ammo in LP1 changed to eastern ammo Fixed: Duplicate cap in inventory for DDR Borderguards Fixed: Flipped fuel indicator on Typ1200 car Fixed: Inverted right antenna mount on FlkPz1 Fixed: Loadout in backpack for East German PKM assistant Fixed: Locality issue with West German vehicle smoke screen Fixed: Missing bounding box memorypoints for ACEI and ACEII containers, now supports Vehicle in Vehicle (as cargo) Fixed: Missing insignias in second lod of Type 1200 Fixed: Odometer counting the wrong way on TPz1 Fixed: Odometer not working on M113 Fixed: Outro "Tagesblick" Audio is now in German for German users Fixed: Removed extra Gasmask from East German Borderguard, Police and Dress Uniform Officer Fixed: Shadow artifact on BT-6 Fixed: Spelling error on M113A1G Dashboard Fixed: Spelling error on MG3 Ammobox "Leutsput" to Leuchtspur Fixed: Wrong rotation of squad.xml symbol on GE Tank Crew uniform. Fixed: Wrong winter destruct variant in config for Office 1 Fixed: rpt error regarding gm_sound_spatial_Rain_vehicle_02, *_03 and *_04. Fixed: Various loadorder issues Campaign Fixes Fixed: Campaign "First Impressions Matter" : Adjusted Enemy AI placement Fixed: Campaign "Republikflucht" : End trigger logic changed to sustain through long playtimes Fixed: Campaign "Tit for Tat" : Gate changed to let AI deal with it 6 6 Share this post Link to post Share on other sites
GalComT 509 Posted December 10, 2019 10-12-2019 Global Mobilization v1.1.3819 Added: "Group Friendship" anims Added: 3d Cuthrough Periscope view for commander M113A2Dk PNMK Added: 3d Cuthrough Periscope view for commander PT76 Added: 3d Cuthrough Periscope view for commander of BPz1 Added: 3d Cuthrough Periscope view for commander of FlakPz1 Added: 3d Cuthrough Periscope view for commander of all KPz1 variants Added: 3d Cuthrough Periscope view for commander of all T55 variants Added: 3d Cuthrough Periscope view for driver M113A2Dk PNMK Added: 3d Cuthrough Periscope view for driver PT76 Added: 3d Cuthrough Periscope view for driver of BPz1 Added: 3d Cuthrough Periscope view for driver of FlakPz1 Added: 3d Cuthrough Periscope view for driver of all KPz1 variants Added: 3d Cuthrough Periscope view for driver of all T55 variants Added: 3d Cuthrough Periscope view for gunner of FlakPz1 Added: 3d Cuthrough Periscope view for loader of KPz1a1, KPz1a1a1, KPz1a1a2 and KPz1a5 Added: 3d Cuthrough Periscope view for driver of all M113 variants Added: AFOR, LFOR, CFOR Mission insignias Added: missing Arsenal Pictures for ACEI and ACEII containers Content Changes: Changed: Added PIP to SKOT commanders periscope Changed: Danish M/00 Vest can now hide the shoulder caps through config. (3rd Hidden Selection index) Changed: Polish T55 designations changed to T55A and T55AD1 Content Fixes: Fixed: Missing displaynames for PT76 ammo Fixed: East german ZSU234 woodland being a winter texture Fixed: FFV Binoc anims' finger positions. Fixed: M113A1DK M2 gunner anims to have less broken hands when aiming down. Fixed: Mirrored formation insignia on T55AM2 Fixed: Missing selection in shadowlod of M113A1DK causing shadow artifacts Fixed: Offcenter optics proxy on C7 and M95 rifle Fixed: PT76 PK had a laser range finder Fixed: RPK, MPi KM72 and variants not being able to mount scopes despite having the mounting bracket Fixed: T-55 Crew Turnout Binocular Anims. Fixed: T55, T55A and T55AK Wrong turret number order under turret stowing box Fixed: Recon and mission large insignia selections in lower lods of all KAT1 Trucks Fixed: Wrong useractions names for store and take weapon on some M113A1DK variants Fixed: Runtime created Ammoboxes being transparent after JIP Fixed: M16A1 being too large Fixed: PZf84 ammoboxes were not available in Zeus Fixed: M113A1Dk Medical variant was not available in Zeus Fixed: Ural Trucks now have 1.5 meter fording depth 11 Share this post Link to post Share on other sites
GalComT 509 Posted June 12, 2020 12-06-2020 Global Mobilization v1.2.4680 New Content: Added: GE Army PAH-1 Added: GE Army PAH-1A1 Added: GE Army VBH-1 Added: GE Army VBH-1A1 Added: GE Army VBH-1A1 Swooper Added: GE Army CH53G Added: GE Army CH53GS Added: GE Border Guards VBH-1 Added: GE Air Force Do 28 D2 Added: GE Air Force Do 28 D2 Medevac Added: GE Police VBH-1 Added: GE Army SpPz 2A1 (Only olive, winter, mud variants) Added: GE Army SpPz 2A2 Added: GE Army 0.5t truck with MG3 Added: GE Army static MG3 anti-air tripod Added: GC Air Force Mi-2P Added: GC Air Force Mi-2T Added: GC Air Force Mi-2US Added: GC Air Force Mi-2URN Added: GC Air Force Mi-2SR Added: GC Air Force L-410T Added: GC Air Force L-410S Salon Added: GC Border Guards Mi-2P Added: GC Border Guards Mi-2US Added: GC Civilian Mi-2P Added: GC Civilian Mi-2R Added: GC Civilian L-410S Added: GC Civilian L-410S Salon Added: PL Air Force Mi-2P Added: PL Air Force Mi-2T Added: PL Air Force Mi-2US Added: PL Air Force Mi-2URS Added: PL Air Force Mi-2URN Added: PL Air Force Mi-2URP Added: PL Air Force Mi-2URP-G Added: PL Air Force Mi-2Ch Added: PL Air Force Mi-2SR Added: PL Air Force Mi-2 Platan Added: SG5A2, SG5A3, SG5SD2, SG5SD3 Added: PM-63 Added: PM-63 Silencer “Safloryt” Added: FIM-43 Redeye Added: 9K32M Strela-2 Added: ZVN-64 and ZVN-69 night iron sights (plus front post item) Added: MN-111 Air-Droppable mine (Platan) Added: T-10 Parachute Added: RS9/2A Parachute Added: Boonie hat (M/84, olive, woodland) Added: Dust goggles Added: GC Berets (Black, orange, strichtarn; Enlisted/Officer) Added: FJH Model 4 helmet (Olive, white) Added: Polish berets (Red, blue, black) Added: Polish wz.63 parachutist helmets Added: SPH-4 Helmet Added: Wool Hat (Black) Added: ZSh-3 Helmet (White, orange, blue) Added: M62 Helmet Woodland camo variant Added: M95 Helmet Woodland camo variant Added: 12 different helmet foliage camo objects (Using NVG slot, not in Arsenal) Added: Gloves for East German winter and crew uniform Added: Gloves for West German summer field uniform Added: Woodland BDU (Plus rolled sleeves variant) Added: GE Army pilot uniform (Plus rolled sleeve variant; olive, green, orange) Added: GC Air Force pilot uniform Added: PL Air Force pilot uniform Added: GE Pilot Vest (And variant with shoulder pads) Added: M/00 Vest Woodland camo variant Added: 2 new Polish vests for PM-63 Added: East German Combat Vest M3 Added: GE Army modular tent (Einheitszelt Typ 1) and templates in 3DEN Added: Sandbag bunkers and walls Added: NATO and East German camo nets Added: Stretcher object is now available in the editor Added: NATO and Warsaw Treaty flags and banners Added: 14 fortification templates to 3DEN Added: AA group templates to all factions Added: SF group templates to all factions Added: AI Airport Helper object Added: Zeus Vehicle Styler module Added: 21 black-stripe camo faces Added: 6 cargo places on top of the PT-76 deck Added: GE Army Paratrooper Added: GC Army Paratrooper Added: PL Army Paratrooper Added: GE Army Special Forces, '80 Added: GC Army Special Forces, '80 Added: PL Army Special Forces, '80 Added: DK Army Special Forces, '80 Added: DE Voice 09 Added: GE Army aviation stencil font Added: GE Air Force stencil font Added: GC green, blue and yellow stencil font Added: FI Army insignia Added: CS Air Force insignia Added: GE Navy Aviation unit insignia Added: PL Air Force insignia Added: GC Air Force insignia Added: NL Air Force insignia Added: GE Army old iron cross insignia Added: New Arm Patch Insignia Added: Air Force tactical sign Added: Anti tank helicopter tactical sign Added: Army Aviation tactical sign Added: New entries for CfgDustEffectsXXX (T131130) Added: Option to select the position of nation insignia (BMP1, KPz1, M113, BPz2, OT-64) Content Changes: Changed: Adjusted cargo on deck animations for BTR-60PB Changed: Adjusted color of blue, yellow and white formation markings Changed: Adjusted driver default camera position in first person for all vehicles Changed: Adjusted garage Fire Geometry bounds Changed: Adjusted mipmapping of East German winter uniform Changed: Adjusted position of the pistol in the holster of West German military police vest Changed: Adjusted proportions of modern Bundeswehr iron cross vehicle insignia Changed: AI no longer spawned in KPz1 loader turrets (Tank platoon AI behavior fix) Changed: AI no longer spawned in T55 loader turrets(Tank platoon AI behavior fix) Changed: AI vehicles will come to a stop when firing SACLOS missiles Changed: Decreased weight of PKM, increased weight of PKM magazine Changed: East German border guard to carry correct cap (Grey instead of green) Changed: East German stencil font Changed: Equipped Polish crewmen with PM-63 Changed: Fashion Police MP Deathmatch to make use of the new weapons and clothing Changed: Front direction indicator of Ural4320 trucks moved to the bottom Changed: Given correct binocular type to Danish crewman Changed: Hammer animation of PM and P1 Changed: Increased Flare brightness Changed: Increased rotation speed of pintle-mounted machine guns Changed: Increased size of MP2A1 sight hole for 100m and 200m Changed: Increased spawn delay of empty LATGM tube to 0.04s Changed: Increased weight of MG3 magazine Changed: Decreased weight of PzF44 ammo Changed: Increased weight of PzF84 and PzF84 ammo Changed: Increasing wheel size of West German 5t, 10T trucks, and TPz1 slightly Changed: LATGM 0.5t Truck can now toggle the storage bag on the hood Changed: LATGM 0.5t Truck is now capable of adding a blue or orange beacon light Changed: Lowered damage resistance of building chunks Changed: Moved LATGM Fired-Eventhandlers from vehicle to weapon Changed: New HE effect to all HE and HEI ammo types Changed: PM and P1 shot sound Changed: PT76B now has a full stabilized main weapon Changed: Reduced AI confusion of friendly tanks in campaign missions Changed: Reduced armor of TPz 1 Changed: Reduced weight of G3A4 Changed: Removed bolt catch from AK74 and AK47 rifles Changed: Removed crew proxies from wreck LODs (Driver would not play death anim) Changed: Removed gun stabilization from BMP1 main turret Changed: Resized objects of dropped uniforms Changed: Reworked building shadows, increased performance in dense urban areas Changed: Reworked G3 rifle grenade AT power to be very useful now Changed: Reworked West German infantry thermal signatures Changed: Switched attenuationEffectType for 0.5t truck to OpenCarAttenuation Changed: West German border guards now carry SMG5A2 (Old classnames preserved) Changed: Improved amphibious behavior of BTR60 and BRDM2 Changed: Improved amphibious behavior of TPZ1 Content Fixes: Fixed: 25mm KBA was using 35mm cartridge effect Fixed: 73mm PG15V will no longer over-penetrate Fixed: Added missing lods to MG3 vehicle magazine model Fixed: C79A1 scope can be zeroed from 100 to 800m Fixed: Centered West German compass on screen Fixed: Clipping issue with West German rank insignia on summer uniform Fixed: Cover animation issue on 5t mil gl Fixed: Damage material selection on T55 turret is now present in lower lods Fixed: East German belt no longer provides magic storage space Fixed: FeroZ24 can now set range up to 600m Fixed: Fixed wrong penetration material on BMP1 armor block Fixed: FlakPz1 Company Insignia selection was missing parts Fixed: Improved thermal imaging on Weferlingen Winter Fixed: Increased visibility of barbed wire in the distance Fixed: KPz1 commander optics position was too low Fixed: Ladder/Roadway combo in the winter church building Fixed: M113 driving behavior in the first campaign mission Fixed: M113 steering stick being reversed Fixed: M2 and DSHKM reload sounds Fixed: Malyutka 9M14 and 9M14M had their penetrator classes switched Fixed: Misaligned windows in rear command and engineering TPz 1 Fixed: Missing light flares on OT64 vehicles Fixed: Moving view inside mirrors when doors open on 5t trucks Fixed: Polish Ural cargo trucks flatbed texture Fixed: Possibility to switch to illuminated reticle on PSO-1 Fixed: Rank insignia on East German border guards can now be set Fixed: Rear cover customization animations of 5t trucks Fixed: Removed nonfunctioning nation insignia option on Typ 1200 car Fixed: Shading issue on PM slide Fixed: Shadowlod of MG3 magazine and vehicle weapon mount Fixed: Skinning issue on DK Vest 54 magazine pouches Fixed: Skinning issue on West German backpack Fixed: Randomly kicked out of vehicles when switching to/from turreted weapons Fixed: Swap selection issue with West German winter uniform Fixed: Switched zoom levels on FlakPz1 Fixed: Missing texture swap selection in first lod next to driver hatch on BPz2 Fixed: TPN-1 night optic for T55 (all variants) Fixed: Useable cargo seat to BRDM2UM Fixed: Improved ZSU-23-4V1 vulnerability against AT weapons 5 5 Share this post Link to post Share on other sites
GalComT 509 Posted June 17, 2020 17-06-2020 Global Mobilization v1.2.4827 Added: GC Army LAK shelters as placeable objects Changed: Default camo versions of all vehicles added to Zeus Changed: Inertia, Dexterity, and recoil of MG3/PK Machine Guns adjusted Changed: Inertia, Dexterity, and recoil of G3/AK adjusted Changed: Inertia, Dexterity, and recoil of MP2 adjusted Changed: Helmet Grass/Forest Camo to Facewear slot made it accessible in Arsenal. Removed deprecated Autumn variant. Fixed: PL OT-64 can now steer while in water Fixed: Nation insignia on nation position 02 was inverted on KPz1 variants Fixed: Extended bolt on AK47 and AK74 rifles removed (visual change only) Fixed: Weight of GE 2t trucks was too heavy for sling loading (was 7t should be 4t) Fixed: Geometry lod of 0.5t truck adjusted to better match visual shape (was clipping while vehicle in vehicle in CH-53G/GS) Fixed: [T151848] Mi-2US/URP not attacking all types of Targets Fixed: [T151824] Mi-2URP NS23 muzzle flash not showing and using wrong memory points Fixed: [T151824] Mi-2URP/URS should only have a single magazine for the NS23 Fixed: [T151832] MG3 Tripod Missing collision for Gunner Fixed: [T151875] SpPz2 Added black interiors for transitional animation from turned in to turned out the state Fixed: [T151850] 0.5t truck MG3 Front right seat position can no longer fire through the windshield Fixed: [T151717] Mi-2 Copilot first-person exit clips camera Fixed: [T151722] Mi-2 helicopters fall through the ground a bit or explode upon respawning in the editor if the helicopter flight model is set to "Advanced" Fixed: [T151727] Lights on planes now produce light flares Fixed: [T151727] Lights on helicopters now produce light flares Fixed: [T151729] Mi-2URS Static crosshair while using Strela Fixed: [T151734] Mi-2 Broken fire geometry for windows and other parts Fixed: [T151855] Driver get in animation adjusted to better match the action Fixed: [T151685] NATO and East German camo nets are impenetrable Fixed: [T151686] Denmark AA group templates missing Fixed: [T151689] Mi-2SR Camouflage Poland missing texture Fixed: [T151690] T-10 Parachute transparency issue Fixed: [T151692] Mi-2 helicopter family has the wrong interaction point Fixed: [T151694] Mi-2 helicopters seem to be indestructible Fixed: [T151720] CH53G / CH53GS - a reflection on the upper part of the cockpit does not correspond with the background environment Fixed: [T151721] CH53G / CH53GS - Gear react to landing too soon Fixed: [T151723] CH53G / CH53GS - part of the rear stand has no collision Fixed: [T151724] CH53G / CH53GS - Soldiers in the back are protected by invisible walls Fixed: [T151726] CH53G / CH53GS - Wreck have no collisions on cockpit and tail parts Fixed: [T151728] CH53GS - Fuel pods on sides have a sand effect on hit Fixed: [T151730] CH53GS - Missing string in the virtual arsenal on Fuel Tanks component Fixed: [T151843] 0.5t Truck MG3 missing light flares Fixed: [T151852] SpPz2A2 had searchlight configured Fixed: [T151731] Mi-2URN Adjusted pilot First Person View to better center on the crosshairs. Fixed: [T151847] SpPz2 Commander and Gunner get catapulted into the air when ejecting from moving vehicle Fixed: [T151832] MG3 Tripod missing fire geometry Fixed: [T151837] MG3 Tripod was reported as static AT Fixed: [T151720] CH53G / CH53GS Hardcoded environment map on exterior green glass Fixed: [T151833] Do 28 D2 Engines too vulnerable Fixed: [T151831] Do 28 D2 standing in the air with both engines/wheels ripped off Fixed: "Tracer" added to all SACLOS missile types for better trackability by gunner at longer distances (HATGM and 9M14 “Malyutka”) Fixed: Missing GC/GE Police vehicle insignia Fixed: Crews of K125 and Bicycle were still using old G3 variants of BGS soldiers Fixed: 9M14 “Maljutka” missiles on Mi2 rails now has folded out wings (Visual change) Fixed: Default mask for GC CIV airplane registration is now DDR-$$$ Fixed: Extremely high Fuel Capacity and fuel consumption of helicopters Fixed: Disabled cargo place in Mi-2 Platan that would clip with the launcher Fixed: GC AA Group template side (Was incorrectly Blufor) Fixed: GC Combat Vest stretching artifact (Leaning forwards over would stretch the butt) Fixed: Missing Head Shadow in First Person View for Woodland BD-Uniform (non rolled) Fixed: Shadow artifact on Polish wz 63 helmets in 3rd person Fixed: Enabled deactivated GC border guards helicopter insignia Fixed: Missing GC police texture for civilian MI2 enabled Fixed: VBH-105 center compass rotating the wrong way Fixed: Cockpit labels in Mi2 (Polish spellcheck) Fixed: Display Names of rear doors on VBS1A1 Swooper were using front door names Fixed: Doors of L-410 can now be opened using animateDoor, not animateSource (Consistency with other vehicle behavior) Fixed: East German Squad was not available in ZEUS Fixed: HATGM missile was not able to reach 4km distance (exploded midair at 3km) Fixed: GC Air Force L410 was missing all insignias Fixed: GC Army Mi-2URN/URS did not have texture variants selectable Fixed: PL Airforce Mi-2URN/URS did not have texture variants selectable Fixed: Green/Red navigation lights were on the wrong sides of the CH-53G/GS Fixed: HeadAimDown reset to 0 for CH-53G/GS to see straight out of the front window Fixed: MN111 no longer triggered by people Fixed: Planes Pilots had optics view (RMB button view) Fixed: Rear number selection corner being cut off on L-410S Fixed: Removed Counter Measures from CH53G, Only CH-53GS has them now Fixed: GC/PL Mi-2URN/URS had advanced custom info panels available Fixed: All Helicopters rotor collision detection larger than the visible rotor Fixed: Static rotor visible in first-person view on VBH1A1, PAH1, PAH1A1 Fixed: ZVN64 sight picture lowered to align with a regular rifle Fixed: VBH1, VBH1A1, PAH1, PAH1A1, Removed hidden cargo positions Fixed: SpPz2 Removed last clipping round in MG3 belt (shared proxy as a consequence also on KPZ1 and BPz1) Fixed: Removed parachute cargo from helicopters and airplanes Fixed: Mi-2SR Wrong editor preview for East German Civilian version Fixed: CH53G / CH53GS Rotor rotating the wrong way Fixed: VBH1A1, PAH1, PAH1A1, Mi2, CH53 AFM takeoff explosions, when stress damage is enabled 3 2 Share this post Link to post Share on other sites
GalComT 509 Posted June 17, 2020 It appears not all updated files from this patch have been placed in the CDLC-RC update branch! This means this update does not contain all changes reported in the change notes. It will however function correctly. Expect an update to the Branch by tomorrow. 1 Share this post Link to post Share on other sites
GalComT 509 Posted June 19, 2020 The CDLC-RC client and server have been fixed and updated to version 1.2.4843 2 Share this post Link to post Share on other sites
GalComT 509 Posted March 5, 2021 05-03-2021 Global Mobilization v1.3.5448 New Content: Added: GE Army SPz1A1+ Added: GE Army SPz1A1A Added: GE Army SPz1A2 Added: GC Army UAS 469 Cargo Added: GC Army UAS 469 SPG-9 Added: GC Army UAS 469 DShKM Added: PL Army UAS 469 Cargo Added: PL Army UAS 469 DShKM Added: GE Army FlKfz 1000 Added: GE Civilian FlKfz 1000 Added: GC Army DShKM Tripod Added: PL Army DShKM Tripod Added: GC Army SPG-9 Tripod Added: PL Army SPG-9 Tripod Added: G36A1 Rifle Added: G36E Rifle Added: G3A3 DMR variant (Handguard RIS) Added: G3A4 EBR variant (Handguard + Receiver RIS) Added: M72A3 LAW Added: PzF3 Added: GraPi 40mm Added: wz. 83 Pallad-D Added: AKM Pallad Added: Civilian Worker clothes (Blue and Grey) Added: Civilian T-Shirt clothes (Blue, Grey and Green) Added: Backpack R-105M radio Added: Backpack SEM 35 radio Added: M92 Helmet (3-Color camo, 5-Color camo) Added: M92 Helmet (Winter) Added: M92 Helmet (Goggles, 3-Color camo, 5-Color camo) Added: M92 Helmet (Goggles, Winter) Added: Dust Goggles Added: Field Cap (3-Color, 5-Color camo) Added: Combat Suit (3-Color, 5-Color camo) Added: Combat Suit (T-Shirt) (3-Color, 5-Color camo) Added: Combat Suit (Rolled) (3-Color, 5-Color camo) Added: Belt Rig (Rifleman) Added: Belt Rig (Crew) Added: Belt Rig (Demolition) Added: Belt Rig (Leader) Added: Belt Rig (Machinegunner) Added: Belt Rig (Medic) Added: Belt Rig (Officer) Added: Flak Vest Added: Flak Vest (Rifleman) Added: Flak Vest (Crew) Added: Flak Vest (Demolition) Added: Flak Vest (Leader) Added: Flak Vest (Machinegunner) Added: Flak Vest (Medic) Added: Flak Vest (Officer) Added: Combat Backpack Added: Combat Backpack (Winter) Added: General Medikit for Medics used by East Germany and Poland Added: Enabled GM Civilians for Weferlingen Terrains in Civilian Presence Module Added: Extra West German Army rank insignia (Brigadier General, Lieutenant General, Major General) Added: Siren sounds for West/East German emergency service vehicles. Added: DK 80’s and 90’s Anti Tank units equipped with M72A3 LAW Added: Two New Civilians in Worker clothing Added: Three New Civilians in T-Shirt clothing Added: GE group templates for new 1990's units Added: GE Heavy Grenadier units Added: PL Heavy Grenadier units Added: MP2 30rnd Magazine with 9x19mm AP DM91 Added: SG5 30rnd Magazines with 9x19mm AP DM91 Added: Optional yellow license plate variant Added: P601 engine starting animation Added: RTO units to all factions Added: Wooden roof object for compositions (Variant of the Wooden Shed) Added: DK and PL nation vehicle nation stickers Added: Additional hidden Config Variants of the KPz1 for modding support (KPz 1A5A1) (No visual and simulation difference compared to the visible 1A5) Content Changes: Changed: Adjusted maxZeroing Range of all hand weapons to match their maximum effective range Changed: Adjusted Uniform Insignia color for West German Medical, Maintenance and Supply branches Changed: AK47, AK74 and SVD attachment icons Changed: All missile exhaust flames changed to use muzzle_flash_rocket_fade.rvmat Changed: All vehicles enabled shadows on decal surfaces Changed: BMP-1SP2 Added possibility to set tactical signs and license plates Changed: BMP-1SP2 armor slightly reduced Changed: BRDM-2, BTR-60, OT-64 gunner elev and trav anims adjusted. Changed: BRDM-2 Added possibility to set tactical signs and license plates Changed: BRDM-2 armor slightly reduced Changed: BRDM-2UM Added possibility to set tactical signs and license plates Changed: BTR-60PA/PB/PU-12 armor slightly reduced Changed: BTR-60PA Added possibility to set tactical signs and license plates Changed: BTR-60PB Added possibility to set tactical signs and license plates Changed: BTR-60PU12 Added possibility to set tactical signs and license plates Changed: Default selected category in 3DEN set to West Germany for Blufor, and East Germany for Opfor Changed: Added reticle to DF7x40 Changed: Added reticle to FeroD16 Changed: DK MG3 Assistant no longer over encumbered with too much MG ammo Changed: Equipped GC and PL medic with a dedicated medikit for healing others Changed: Explosive shielding value for DK frag vest Changed: Illum and Flare intensity adjusted (they are actually useful now) Changed: Truck 0.5t namesound now correct Changed: Increased visual bagginess of trousers around lower legs for GE combat uniforms Changed: Increased sensibility of 100mm HE rounds Changed: Increased transparency on periscope glass to not darken the outside as much anymore Changed: KPz1 versions received 1x magnification periscope view for Gunners Changed: T-55 versions received 1x magnification periscope view for Gunners Changed: LP-1 fits better into hand now Changed: M16A1 Barrel diameter reduced Changed: Mi-2 sling load limit increased to enable airlifting the 469. Changed: GM Mines are now spawnable in Zeus Changed: PAH/VBH more vulnerable to missiles Changed: Penetration ability of 100mm BM25 increased from 325mm RHA to 430mm RHA Changed: Penetration ability of 20mm DM63 reduced from 100mm RHA to 60mm RHA Changed: PL Vehicle's infantry ammo/weapon cargo to match Polish AK ammo. Changed: PL Winter Uniform to prevent clipping with webbing. Changed: KPz1’s Pzb200 switched from TI to NV mode Changed: Removed CH-53 wheel damper animation to prevent jumping on "non-ground" surfaces Changed: Removed Mi-2 skid damper animation to prevent jumping on "non-ground" surfaces Changed: Removed Mi-2 wheel damper animation to prevent jumping on "non-ground" surfaces Changed: Renamed Civilian Vehicle variants of Military vehicles to ensure distinction Changed: Dedicated reload anim for AK 75rnd drum mag Changed: Reworked AK reload animations Changed: Reworked G3 reload anim Changed: Reworked M16 reload animation Changed: Reworked MP2 reload anim and reload sound Changed: Reworked SG5 reload anim Changed: Reworked SVD shot sounds Changed: Reworked P1 tritium illumination at night Changed: Smoothed out transitions of all weapon reload animations Changed: SpPz2 armor slightly reduced Changed: TPz1 armor slightly reduced Changed: VBH-1, PAH-1, and variants improved flight behavior in AFM Changed: West German Machine Gunners now carry P1 as sidearm Changed: ZSU-23-4 Added possibility to set tactical signs and license plates Content Fixes: Fixed: 2t container Cargo position offset on the flatbed Fixed: FIM-43 and 2K32 Strela Missile have longer smoke effect trail simulating marching engine Fixed: Added Missing gm_vc_prototype vehicle category which was causing popups in 2d map Fixed: BMP-1 Maljutka does not appear after reload Fixed: VBH-1/PAH-1 Waypoint indicator animation was not animating properly Fixed: BTR-60PA and PB see-through periscopes Fixed: BTR-60PA Commander PIP fixed to face forward Fixed: BTR-60PA metallic artifacts removed from front window shutters Fixed: CH-53 Bottom part of main rotor rotating the wrong way Fixed: CH-53 folding up seats in the customization menu will lock all cargo positions in the helicopter Fixed: CH-53 door animation now functions properly Fixed: CH-53 problematic AFM behavior Fixed: CH-53 sound config containing 0.0.5 instead of 0.5 Fixed: CH-53G transportable mass changed from 9000 to 5500 Fixed: CH-53GS transportable mass changed from 9000 to 4600 Fixed: Default vehicle loadout of the polish vehicles changed from 5.45mm ammo to 7.62mm ammo Fixed: Do28D2 Medevac cargo positions on stretchers Fixed: Do28D2 Copilot door now opens outwards Fixed: DK BPz2 loadout 9mm Mp2 ammo removed Fixed: DK Vest magazine pouch skinning fixed Fixed: DK winter suit clipping with gloves fixed. Fixed: Enabled Minimap if the player carries GPs in inventory Fixed: FIM-43 was not triggering AI counter-measures Fixed: Gasmask shadow artifacts fixed Fixed: GC BGS "Olive" trucks not available in zeus Fixed: GC Medic not placeable in Zeus Fixed: GE Crew uniform had wrong TI texture assigned Fixed: GE G3 magazine pouches added to hiddenSelection for retexturing in LOD 0. Fixed: Illumination rounds now produce the proper amount of light at night Fixed: 0.5t Truck LATGM and MG3 rear-view mirrors were mirrored itself Fixed: KPz1 wheels Ambient Shadow bug in lower lods Fixed: KPz1 wreck see-through ammo hatch closed Fixed: Launched Smoke Canisters no longer deal burn damage around them. Fixed: Mission 03 in Campaign Stringtable issue in "Our Situation" segment of the briefing. Fixed: M113 Enabled shadows on decal surfaces Fixed: M113 M2 gunner view recentered Fixed: M113 when opening the ramp the wire connector is not attached to the ramp Fixed: M113A1DK side view mirrors missing in pilot lod Fixed: M113DK tactical sign on the ramp not in ramp selection Fixed: M92 bolts on turret animating with the gun Fixed: M92 PNMK loadout Pzf44 removed Fixed: M92 PNMK was missing nation insignia position Fixed: Mi-2 Advanced flight model tail rotor position adjusted (no longer gets damaged/destroyed under abnormal conditions) Fixed: Mi-2 rotor head smoothing groups adjusted. Fixed: Mi-2 had duplicate animationSources for doors defined Fixed: Missing fences on GZ1 and GSSZ water barriers Fixed: Missing sleeve button on the right arm of the BDU Fixed: P601 interior glass damage now visible Fixed: P601 Speedometer was not showing correct speed Fixed: PG-7VL now has the correct ballistic curve for Medium-sized RPG-7 rounds Fixed: PL LMG assistant was not placeable in Zeus. Fixed: Plastic Chair and Table were glitching through the ground Fixed: PM-63 action now does cycle on last round Fixed: PM-63 zeroing adjusted Fixed: PT-76B turret movement no longer starts vehicle engine Fixed: PT-76B commander internal view animating up and down when gunner leaves the vehicle Fixed: Removed duplicate vehicles from the Virtual Garage Fixed: Removed obsolete HitFuel,HitEngine and HitAvionics from plane_base_f that were wrongfully added Fixed: SACLOS Missiles had the possibility to lock on targets Fixed: SG5 collapsing stock distance reduced to prevent clipping Fixed: SG5 had lower dispersion in full auto then in single fire mode Fixed: SpPz2 Side view mirrors in an upright position in shadow lod Fixed: SpPz2 Enabled shadows on decal surfaces Fixed: SpPz2a1 removed floating geometry near the rear hatch Fixed: SpPz2 radio operator weapon visible outside of the vehicle when turned out Fixed: Strela no longer switching weapon when pressing change firing mode key Fixed: Strela was not triggering AI countermeasures Fixed: T-55 and T-55A fuel drum fire geometry would not hide correctly. Fixed: T-55 variants floating screw on the back of the turret Fixed: TPz1 Engineering: Rear Machine Gun turned out death animation fixed. Fixed: TPz1 lower lods oversize signs not visible Fixed: TPz1 wheel hitpoints naming fixed Fixed: TPz1 cargo hatches added to last lod Fixed: Truck gel. 5 Interior rear window fixed. Fixed: Typ 1200 Glass can now be damaged a lot easier Fixed: GE VBH1A1 Swooper not visible in Virtual garage Fixed: Weferlingen Terrain - Minor object position tweaks Fixed: Wheeled Vehicle tire squeal sounds on non-asphalt surfaces. Fixed: GE Truck 0.5t Windscreen folding anim no longer instant 10 5 Share this post Link to post Share on other sites
GalComT 509 Posted March 11, 2021 11-03-2021 Global Mobilization v1.3.5647 Added: 5.56x45 M193 Ammunition as “low” tech alternative Added: M92 with Field Cap variant Added: Variant of the BDU without gloves Changed: Adjusted "Never Say Never" Ai pathfinding and objective completion to be more accessible. Changed: Adjusted Trigger-Finger placement for MG3, SG5, G36, G3, M16 and SVD. Changed: Adjusted UAZ 469 SPG9 gunner get out position to prevent issues where the gunner exited into the vehicle Changed: Adjusted skeleton of Leopard 1 turret structure Changed: Adding capability to laser range on KPz1a5 when Coax MG3 is selected Changed: Adding multi round magazines to BMP1 Changed: Adding multi round magazines to PT76 Changed: Adding multi round magazines to T55 variants Changed: Adjusting FlkPz1 internal component size to make them damageable more easily Changed: Reducing strength of engine brake of wheeled vehicles Changed: Ammo base hit point adjusted to be more vulnerable Changed: Ammo hit component part material adjusted Changed: BRDM2 added Useraction to close armor shields Changed: BTR60 added Useraction to close armor shields Changed: Milan missile launcher, adding check to delete the empty tube if it is not further away than 2 meters 2 seconds after firing Changed: SPz Lower armor slightly increased Changed: Shadow effect on decal surfaces reduced Changed: TPz1 added Useraction to close armor shields Changed: Weight of Grapi adjusted Changed: Adjusted Field Dress Olive with Gloves to have baggier legs Changed: GE Armored Branch Color to be less pink and more salmon-colored Changed: GraPi and Pallad-D now fit into vests and uniforms if space permits Changed: Heavy Grenadiers now carry pistols Changed: Increased cargo capacity of Radio Backpacks to allow storage of items Changed: Increased volume of PzF3 ammo so that you can no longer carry more than one in your vest. Changed: M72A3 position and hand anim Changed: New Dust Goggles do not clip with Field Cap anymore in the front Changed: Pallad received additional ranging distances. Changed: Weight of GraPi and Pallad-D Changed: Enabling Camonet and Foilage animation in virtual garage on Combat vehicles Fixed: Adding dummy sources to unarmed 2t versions to avoid rpt spam Fixed: 0 Range bug of Pallad fixed Fixed: 2t civilian fire truck not zeusable Fixed: 2t motorized infantry groups had 1 additional soldier Fixed: AKM Pallad no longer able to mount bayonets Fixed: AKM with Pallad preview icon was missing magazine Fixed: Adding missing penetration material to some launchers Fixed: Adding missing penetration material to some rifles Fixed: Ammo Hit components are more vulnerable against direct hits Fixed: CH53 using wrong components and DriveOnComponents Fixed: Damage behavior of Ammorack hits on tanks are now more reliable causing a catastrophic kill Fixed: G36 bolt handle stuck in forward position when magazine is empty Fixed: G36 deployed causes unit to sink into ground Fixed: G36 now zeroed at 200m Fixed: G36 selector switch axis/animation broken Fixed: G36E backup sights not configured Fixed: G3A4 EBR optic attachment proxy too low in 1st person view Fixed: Leo1a1 now uses DM13 round instead of DM33 round Fixed: Muzzle effect not following gun movement on UAZ Fixed: P1 Glow in the dark marks not part of slide selection Fixed: Pallad AK launcher renamed to wz. 1974 Fixed: S5 HE rocket reduced in strength Fixed: SPz turret wreck not burned Fixed: SPz1 Milan optic and missile direction not properly aligned Fixed: SPz1 Rh202 smoke effect not at muzzle of barrel Fixed: SPz1 cargo getin positions Fixed: SPz1 fording depth adjusted to be 1.5 meters Fixed: SPz1 squad leader MG3 turret inverted recoil animations Fixed: Sound Attenuation on BMP1 ffv positions Fixed: Sound Attenuation on M113 ffv positions Fixed: Sound Attenuation on SPz1 ffv positions Fixed: Sound Attenuation on TPz1 ffv positions Fixed: asserts related to tex1 vs texWateranim on river tiles. Results in better performance but changed aesthetics. Fixed- Cursor not following elevation in 3rd person view Fixed: BPz2 Enabled shadows on decal surfaces Fixed: BRMD2 Enabled shadows on decal surfaces Fixed: BTR60 Enabled shadows on decal surfaces Fixed: Belt Rig, Medic shadow artifact Fixed: Beret with Headset clipping with head Fixed: Dark color artifact on GE 90s uniform in the pelvis area Fixed: Field Parka shadow artefact with legs Fixed: FlkPz1 Enabled shadows on decal surfaces Fixed: Floating screws on SPz1 Turret Fixed: G3 DMR and EBR placeable variants Fixed: G36 bolt anim during reload magazine Fixed: GE 90s Crew now placeable in editor and Zeus Fixed: GE 90s unit now available in Zeus Fixed: Insignia were not showing for GE 90s uniforms Fixed: KPz1 Enabled shadows on decal surfaces Fixed: Minor Belt Rig clipping with new 90s combat suit in the back Fixed: Minor clipping between GE Tank Suit and Belt Rig Fixed: Minor clipping with the demo belt rig and combat suit collar Fixed: Occluder in House 06 (all variants) was too exposed and would cull objects that should be visible. Fixed: Ot64 Enabled shadows on decal surfaces Fixed: PNMK Enabled shadows on decal surfaces Fixed: PT76 Enabled shadows on decal surfaces Fixed: Removed unnecessary GE 90s Heavy AT assistant Fixed: SpPz2 Enabled shadows on decal surfaces Fixed: SpPz2 groups were assigned to Opfor. Fixed: T55 Enabled shadows on decal surfaces Fixed: TPz1 Enabled shadows on decal surfaces Fixed: ZSU234 Enabled shadows on decal surfaces Fixed: Vehicle sirens now stop once the vehicle is destroyed 6 3 Share this post Link to post Share on other sites
GalComT 509 Posted August 12, 2021 12-08-2021 Global Mobilization v1.4.6287 New Content: Added: GE Army M109G Added: GE Army BrPz1 (Bridgelayer) Added: GE Army 110mm SF LARS 2 Added: GE Army Lkw 7t mil gl - Container Added: GE Army Lkw 10t mil gl Ammo Truck (Artillery) Added: DK Army M109 Added: DK Army BrPz1 (Bridgelayer) Added: GC Army 2S1 Added: GC Army BM-21 Added: GC Army 2P16 Added: PL Army 2S1 Added: PL Army BM-21 Added: PL Army 2P16 Added: BrPz1 Bridge Added: 155mm M107, M795, DM21, DM111 HE-Frag Howitzer Ammunition (also available via Zeus FS) Added: 155mm DM602 ICM Howitzer Ammunition (also available via Zeus FS) Added: 155mm M116, M110, DM105 Smoke Howitzer Ammunition (also available via Zeus FS) Added: 155mm M485, DM106 Illumination Howitzer Ammunition (also available via Zeus FS) Added: 110mm DM21 HE-Frag MLRS Ammunition (also available via Zeus FS) Added: 110mm DM602 ICM MLRS Ammunition (also available via Zeus FS) Added: 110mm DM711 AT-2 Mine MLRS Ammunition (also available via Zeus FS) Added: 110mm DM15 Smoke MLRS Ammunition (also available via Zeus FS) Added: 122mm OF-462, 3OF56 HE-Frag Howitzer Ammunition (also available via Zeus FS) Added: 122mm D462 Smoke Howitzer Ammunition (also available via Zeus FS) Added: 122mm S463 Illumination Howitzer Ammunition (also available via Zeus FS) Added: 122mm BK6M, BK13 HEAT Howitzer Ammunition Added: 122mm 9M22U HE-Frag MLRS Ammunition (also available via Zeus FS) Added: 122mm 9M43 Smoke MLRS Ammunition (also available via Zeus FS) Added: 122mm 9M218 ICM MLRS Ammunition (also available via Zeus FS) Added: 122mm 9M28K, 9M22K Mine MLRS Ammunition (also available via Zeus FS) Added: 3R9 SRBM with HE Frag (also available via Zeus FS) Added: Laiktika PLC3A camera (Functions as Binocular) Added: Sunglasses (West German Army issue) Added: 5.56x45 M196 Ball-T ammunition Added: DM1233 AT-2 AT mine Added: PFM1 AP mine Added: PTM3 AT Mine Added: Ammo supply variant of the ACE II shelter Added: Ammo supply variant of the LAK shelter Added: Luftwaffe Rank Insignia to West German Units Added: New ZEUS module to Change Vehicle Loadout (Ammo) Added: Coop 04 Ninjas Added: SC 16 Warlords (Klinze) (Summer & Winter versions) Added: SC 16 Warlords (Rennau) (Summer & Winter versions) Added: SC 16 Warlords (Velpke) (Summer & Winter versions) Added: SC 16 Warlords (Groß Twülpstedt) (Summer & Winter versions) Added: SC 16 Warlords (Eastern Half) (Summer & Winter versions) Added: SC 16 Warlords (Western Half) (Summer & Winter versions) Added: Small Shell Heap 122mm Added: Large Shell Heap 122mm Added: 155mm Shells on pallets Added: Various small, medium, and large ammo box constellations as new objects Added: Basic Weapons, Basic Ammo, Supply Box, and Weapon Cache objects for all GM Factions Content Changes: Changed: East and West German tents can now enable a medical symbol Changed: Introduced 2.06 steam tag context for Workshop Scenario and DLC tagging. Changed: Introduced Advanced Hint in Tank Missions to inform about Column formation that helps with navigating bridges. Changed: AI path points to Tent 5x5m Changed naming of East German ZSU-23-4-V1 to follow the correct naming scheme for East German vehicles: "Fla-SFL 23-4V1" Changed: 100mm D10T Reload sound Changed: 105mm L7 Reload sound Changed: 73mm 2A28 Autoloader reload sound Changed: 76mm D56T Reload sound Changed: GSSZ 70 fence elements placeable in the editor Changed: colorOutside parameters to Weferlingen outsideTerrain config classes Changed: affectedByWind config entry to flare base class (2.04 compatibility) Changed: Adjusted Ballistic and Flak Vest protection classifications Changed: All "Flatbed" truck variants have platform cover hidden by default now Changed: BTR60 transport capacity increased to 8 (not including FFV positions) Changed: Campaign AI squadmates are now knocked out for some time when hit by the enemy instead of absorbing the bullet and continuing. Changed: Campaign Missions "All Cats Are Grey by Night", "No Smoke Without Fire" and "The More the Merrier" now have the option to play at reduced difficulty without AI tank support. (Does not affect the tank mission "Murphy's Law") Changed: Color of SPG-9 propellant charge from grey to green Changed: Enabled scenario parameters in GM ZEUS missions Changed: Coop 06 Magnetized (Summer/Winter): Players are now West German Special Forces. Reworked Enemy Compound garrison with new assets. Changed: Coop 06 Radio Bahrdorf (Summer/Winter): Introduced 30 seconds respawn, reworked mission end logic, converted players to East German Special forces and equipment Changed: Coop 08 Cleanup (Summer/Winter): Introduced 30 seconds respawn Changed: Coop 08 Rainy/Snowy Day: Introduced 30 seconds respawn Changed: Coop 08 Scrap Drive: Introduced 30 seconds respawn Changed: Coop 10 Danish Lies(Summer/Winter): Introduced 60 second respawn, changed players over to Denmark '90s assets Changed: Coop 12 Downhill (Summer/Winter): Introduced 30 second respawn, changed composition of enemy waves to also use new assets Changed: COOP 22 Pressing Matters (Summer/Winter): Introduced 60 seconds respawn, changed composition of the enemy garrison to use SPz 1A2 Changed: Coop 12 The Pit: Introduced 60 second respawnChanged: Disposable weapons are dropped from inventory when the user switches to another weapon within 10 seconds after firing it. Otherwise, it remains equipped. Changed: G3 now ranged to 100 by default, so that it starts with the open sight selected Changed: GE 80s Vests "Gear, Leader, SMG" and "Gear, SMG" now selectable in Arsenal Changed: GE SF Squad Leader Handgun (P1 -> P2A1) Changed: GM M16/C7 rifles now accept the large capacity base-game magazines Changed: Refactored GM recoil into base class gm_recoil_base Changed: Firearm recoil overhaul (standalone classes) Changed: KPz1 Loader default position changed to turned out on the AA MG Changed: T-55 Loader default position changed to turned out on the AA MG Changed: M16A1 default magazine changed to 20rnd M193 Ball Changed: M2 AI dispersion increased Changed: M2 Cursor Type Changed: Removed ability to set "Service Branch" for East German Field Service Uniform soldiers. (Dress Uniform still allows it) Changed: Adjusted M62 shape slightly to be wider Changed: SEM35 Backpack can now be retextured Changed: SG5 and SG5SD Mass reduced to 2.6 and 3.1 Changed: Service Branch color for West German Armored Recon is now more golden/orange Changed: Shell config refactor Changed: Truck 5t, 10t crew proxy optimization Changed: TypicalSpeed of rifle ammo increased to match Vanilla values (damage balancing) Changed: General side mirror animations unified/simplified (folding and unfolding mirrors is now controlled through the “mirror_source” animationsource) Content Fixes: Fixed: "None" service branch can now be selected for GE and GC units. Fixed: 23x115mm NS-23 ammo had the wrong initspeed configured in their magazine Fixed: 25x152mm ammo magazines had initspeed to high Fixed: BMP1 Maljutka reload animationsource Fixed: BPz2 gunner view No mirror surface visible in the mirror Fixed: BTR60 front row cargo seats are now useable Fixed: Beacon lights no longer remain turned on when the vehicle gets destroyed Fixed: Displayname of civilian Ural truck Fixed: East German white smokeshell now has white smokeshell model and preview image Fixed: F (Yellow) formation insignia now listed with the other F formation insignias Fixed: G3 reload mag + isempty bolt pokes out of weapon Fixed: G3 rifles no longer have dirt hit effect when shot at Fixed: G36 can no longer be penetrated by small caliber arms Fixed: G36 reload mag + isempty bolt pokes out of weapon Fixed: GE Military Police vest no longer clips with GE 90s uniform Fixed: GSSZ and GZ1 gates (Border Fences) occlusion bugs when gates were open Fixed: Typ 1200 Interior sounds Fixed: K125 was not able to adjust the license plates Fixed: KPz1A3 coaxial MG3 muzzle flash offset Fixed: KPz1A3 wreck shadowlod artifacts on the barrel Fixed: KPz1a5 turret camo net not able to change textures Fixed: M113A1DK had crosshair not the following aim in 3rd person view Fixed: MG3 vehicle variant missing polygon Fixed: MG3 vehicle weapons removed lockability Fixed: MN111 popup when disarming the mine Fixed: Odometer now has random starting value again Fixed: P601 broken wheel hub mesh Fixed: P601 mirrored nation insignia on the left Fixed: PNMK useraction for Trimvane not functional Fixed: PT76 shadowlod bug on gunner hatch Fixed: RPT message created by water barrier fence objects Fixed: SG5 smg no longer have dirt hit effect when shot at the gun Fixed: SG5SD full auto was missing interior shot tail sounds Fixed: SPz1 wreck and camo net are not able to change textures Fixed: Skot inverted door_2_1 animation Fixed: T55 camo net not able to change textures Fixed: T55 variants all shared the same arsenal/garage image Fixed: Texture artifact on East German Field Service Uniform Fixed: Truck 0.5t mil gl MG LATGM beacon light position in the center of the vehicle Fixed: Truck 0.5t mil gl MG was missing option to turn on beacon light (if beacon light is present) Fixed: Ural 375D cargo wreck shadowlod Fixed: Ural 4320 Cargo last lod UV Fixed: Winter GE SF Grenadier had the wrong editor preview picture Fixed: Wrong radio reporting name ("namesound") assigned to SPz1 Fixed: ZSU23-4 gun memorypoints not correctly aligned Fixed: Ural 4320 civilian variant, removed winch, and camo net customization option Fixed: ACE I, ACE II, LAK shelters, enabling customization (color selection) in the virtual garage Fixed: C79 geometry holes in the lens Fixed: Truck 0.5t mil gl LATGM - Beacon is not visible in 1st person Fixed: GSSZ70 fence and pole missing preview images added Fixed: Truck gel. 5 MP cargo, removed rogue geometry in wreck lod Fixed: Truck gel. 5 MP canister removed from wreck shadow lod 10 2 Share this post Link to post Share on other sites
GalComT 509 Posted August 31, 2021 Changes that were done between 1.4 RC and 1.4 Release Global Mobilization RC v1.4.6287 to Release v1.4.6347 New Content: Added: 110mm rockets as placeable objects Added: 122mm rockets as placeable objects Added: Luna rockets as placeable objects Content Changes: Changed: Adjusted width of DK M52 Helmet Changed: Deployed BrPz1 Bridge can not be destroyed Changed: Limiting BrPz1 deployment arm animation to 50° Changed: Luna 3R10 (Nuclear) is available via Zeus Fire Support and the Vehicle Ammo Loadout module in Zeus. Changed: BrPz1 bridge falls apart when destroyed (indestructible by default) Changed: BrPz1 can now be placed without a bridge Content Fixes: Fixed: 155mm baseammobox string missing Fixed: 2P16 shows missile even if ammo set to 0 via the editor Fixed: 2P16 was able to drive underwater Fixed: 2S1 re-enabled shell ejection (Attributes already allowed to toggle between effect and a real ThingX being created) Fixed: 2S1 gun not aligned with shell trajectory and optics Fixed: 2p16 Adding "Artillery" to availableforsupporttypes Fixed: 2p16 added missing camo foliage Fixed: 2s1 Adding "Artillery" to availableforsupporttypes Fixed: 2s1 added missing camo foliage Fixed: 2s1 foliage clipping Fixed: 7t truck and Lars 2 ammo belt not animating in first-person view Fixed: Added missing camonet to M109 and 2s1 Fixed: BM21 Adding "Artillery" to availableforsupporttypes Fixed: BRDM2 camonet only partialy retexturable Fixed: BrPz1 bridge was not slingloadable Fixed: BrPz1 Connecting rod on bridge clipping with smoke launcher Fixed: BrPz1 added missing camo foliage Fixed: BrPz1 bridge did not have fire geo material assigned Fixed: BrPz1 missing animationSource rpt entry Fixed: BrPz1 working light on all the time Fixed: DK M109 was missing camonet Fixed: F73 compass was very difficult to move on the map Fixed: GE SF soldiers with G3 and GraPi were using the wrong vests Fixed: KPz 1A5 - Loaders hands on mg are in unnatural positions Fixed: LARS 2 - Back of the rocket pod is clipping to the vehicle's rear Fixed: LARS 2 cannot set nation insignia Fixed: LKW 7t black texture for the cover frame Fixed: Lars 2 Adding "Artillery" to availableforsupporttypes Fixed: Lars 2 Rocket launch position Fixed: M109 Adding "Artillery" to availableforsupporttypes Fixed: M109 added missing camo foliage Fixed: M109G ammo belt not animating in first person view Fixed: Picture Mine AP DM1233 Armed missing Fixed: Picture Mine AP PFM1 Armed missing Fixed: Picture Mine AP PTM3 Armed missing Fixed: Pt76 using 2p16 support rollers Fixed: RPK 75rnd magazine offset by 0.002 Fixed: RPT message from GC 5x5 Tent Fixed: Recentered Mi-2R's spray position Fixed: SpPz2 rear driver hatch animates through the periscope Fixed: TPz1 Trim Vane mission insignia in wrong named selection Fixed: m109 Adding missing orange reflectors to danish wdl and win textures Fixed: m109 visual gun not aligned with shell trajectory 4 Share this post Link to post Share on other sites
GalComT 509 Posted April 4, 2023 04-04-2023 Global Mobilization v1.5.7694 New Content: Vehicles Added: Typ 247 Added: Typ 251 Added: Typ 253 Added: W123 Added: Civilian Typ 247 (Firefighter, Post, Communal Services, Various colors) Added: Civilian FlKfz ELW (Firefighters) (Typ 247) Added: Civilian Typ 251 (Firefighter, Post, Various GM companies, Various colors) Added: Civilian Typ 253 (Firefighter, Police, Post, Taxi, Various colors) Added: Civilian W123 (Firefighter, Police, Post, Taxi, Communal Services, Various colors) Added: Civilian 2t Truck Medical (Firefighter and Red Crystal) Texture Variants Added: Civilian 2t Truck Firefighter (Firefighter and Red Crystal) Texture Variants Added: GC Army SPW60PA with DShKM Added: GC Army SPW40P2 (Ch) Added: DK Army M247 (Typ 247) Added: DK Army M253 (Typ 253) Added: DK Army M253 Military Police (Typ 253) Added: GE Army PKW 8 Seats (Typ 253) Added: GE Army PKW 8 Seat Military Police (Typ 253) Added: GE Army PKW 5 Seats (Transport) (Typ 247) Added: GE Army Pkw Heavy (W123) Added: GE BGS W123 Weapons Added: P1SD Silenced Pistol Added: PiMB and PiM variant (East German variant of PM pistol) Added: G3A3A0, G3A4A0 (wide handguard G3) and color variants Added: G3KA4, G3KA4A1 RIS and color variants Added: G3SG1 and color variants Added: Golden G3 Added: G33A2, G33A3, G33KA1, G33KA2, G33SG1 and color variants Added: G53A2, G53A3, MP M/85 Added: G8A1, G8A2 Precision Machine Gun Added: MG8A1, MG8A2 Light Machine Gun Added: PSG1 Added: MSG90, MSG90A1 Added: G11K2, G11K2 RIS and color variants Added: SG542, SG542 RIS and color variants Added: SG550, SG550 RIS and color variants Added: SG551, SG551 RIS and color variants Added: SG551 SWAT Added: MZF512, MZF512 RIS Shotgun Added: P2, P m/49 Added: RPG-18 Added: SG5SD6, SG5A3 Flashlight, SG5A4, SG5A5, SG5N, SG5N Flashlight, SG5NSD1, SG5NSD2, SG5SD5 Added: LMG K 500, LMG K 500S, MPi KMS72K, MPi KMS, AKML, AKMSL, AKMS, AKMSN, MPiKMS72KSD and color variants Added: Black Furniture texture variants for all East German AK variants (export models) Attachments Added: AR15 4x20 scope Added: FeroZ24 BLITS Added: FeroZ51 Night vision scope Added: PK-A Red Dot Sight (Black and Grey variant) Added: PSO-1 (Black variant) Added: PSO-6x63-1 (Black and Grey variant) Added: RV Reflex Red Dot Sight Added: ZF Fero Z 6x42 PSG1 Scope Added: APP Aiming Point Projector Added: ZF 10x42 Scope for MSG90 Added: NSPU Night Vision Scope (Black and Grey variant) Added: Fero Z 1.5x-6x scope Added: Fero Z11 (1x scope) for G11 Added: Fero Z11A1 (3x scope) for G11 Added: Flashlight P2 for AK weapons Added: Beamlight LS20 (For Optics Slot) Added: Beamlight L60 Added: Beamlight L6011 Added: Mclight 3D (For Optics Slot) Added: McLight 2D Added: LS Mini V Red Laser Aiming Device (For Optics Slot) Added: LS Mini V IR Laser Aiming Device (For Optics Slot) Added: LS1500 Red Laser Aiming Device (For Optics Slot) Added: LS1500 IR Laser Aiming Device (For Optics Slot) Added: LS45 Red Laser Aiming Device (For Optics Slot) Added: LS45 IR Laser Aiming Device (For Optics Slot) Added: L72 Red Laser Aiming Device Added: L75 IR Laser Aiming Device Added: L7211 Red Laser Aiming Device Added: L7511 IR Laser Aiming Device Added: ZLN-1K Green Laser Aiming Device (Black and Grey variant)(For Optics Slot) Added: ZLN-1K IR Laser Aiming Device (Black and Grey variant)(For Optics Slot) Added: PBS1 suppressor for AKM series weapons Added: PBS4 Suppressor for AK74 series weapons Added: KH Navy, NAC Navy, NAC Navy K, NAC Navy SD suppressors for SG5 Added: TGP-P Suppressor for PiMB Added: TGP-V Suppressor for SVD Added: A150 Suppressor for 7.62mm Weapons (For short and long barrels) Added: A150 Suppressor for 5.56mm Weapons (For short and long barrels) Added: M10 Suppressor for MP2 Submachinegun Added: G3 and G11 Bayonets (decorative weapon attachment) Added: G3 Bipod for wide grip handguard variants of G3 and G33 Added: MSG90 Bipod for PSG1 and MSG90 Added: G8 Bipod for G8 and MG8 Items Added: Fero 51 handheld night vision binocular Added: FeroD-51 Night Vision Goggles Added: NSG-66 Night Vision Goggles Added: DM41 and DM41A1 Fragmentation Hand Grenade Added: M26 and M16A1 Fragmentation Hand Grenade Added: LP7 Laser Range Finder Added: LPR-1 Laser Range Finder (A soviet copy of the LP-7, we didn't just copy paste! The soviets did!) Added: PM-63 (now also available as pistol) Added: PN-3 Handheld Night Vision Device (as pistol) Added: G3 20 rounds double stacked magazines (40 rounds) Added: SG5 30 rounds double stacked magazines (60 rounds) Added: BR-412D APHE-T 100mm ammo for D-10T (can be added to vehicle via sqf commands) Added: 57N231U 7.62 mm Subsonic Ammunition for AKM variants Added: Boltcutter inventory item (See features section) Units Added: GSG9 80s Added: GSG9 90s Added: East German Special Police Force Added: GE BGS Group templates for "Squad" and "Post" Added: GE BGS Group template Special Police Force (W123) Added: GC Group template East German Special Police Force Added: Revolutionary Infantry Units (INDFOR) Added: Group templates for Revolutionary Fighters Added: GC Army Light Anti Tank Soldier (RPG-18) Added: PL Army Light Anti Tank Soldier (RPG-18) Added: Light Machine Gunner (G8A2) to West German SF Added: Light Machine Gunner (G8) to West German BGS Added: Danish 80's Special Forces Machine Gunner (Group Template also adjusted to include this unit) Added: Danish 90's Special Forces + Group Templates Character Gear Added: Beanie with Headset Model Variant Added: Berets for GE Border Guards and GSG9 Added: PSH-77 Helmet and variants with face shield Added: PSH-77 variants in Strichtarn Added: M38/72 Helmet with and without Acid Goggles Added: Type 18 vest Added: Type 3 vests Added: Type 3A1 vests Added: Special Operations Vest Added: Special Operations Vest with Armor Added: Combat Vest M3 (Police) Texture Variant Added: Operator Suit BGS Added: Operator Suit GSG9 Added: 9 new uniforms consisting of mixed civilian and military fatigues Added: Headwrap in various colors and camos Added: Headwrap with Headset in various colors and camos Added: Glacier Glasses Added: Storm hood Black Added: Storm hood Black-Red Added: Storm Hood Black with Dust Goggles Added: Scarf in various colors and camos Added: MP-Brassard without belt Model Variant Added: M92 with Black Cover Texture Variant Added: M92 with Black Cover w\ Goggles Texture Variant Added: Standalone version of West German medic bag, usable in backpack slot Added: Combat Suit (T-Shirt) Olive Texture Variant Added: Battle Dress Uniform Olive Texture Variant Added: Combat Backpack Black and Olive Texture Variant Added: Field Cap wz.0443 (Frogscale) Texture Variant Added: Field Uniform wz.4652 (Frogscale) Texture Variant Added: Field Uniform wz.4652 (Rolled, Frogscale) Texture Variant Added: Commando Flight Suit (Black, Gray, Olive) and rolled variant Added: M92 with Cover Olive Texture Variant Added: M92 with Cover w\ Goggles Olive Texture Variant Features / Modules Added: Automatic Furniture Module Added: Automatic Furniture Module Support for Apex (Tanoa) style structures Added: Automatic Furniture Module Support for Arma 3 vanilla (Altis) style structures Added: Automatic Furniture Module Support for Enoch (Livonia) style structures Added: Automatic Furniture Module Support for Malden style structures Added: Module to place clutter (defaults to our new crates) around a given urban area. Will try to match nearby building's orientation. Added: Module to allow the Photocamera to save screenshots to your user folder. Added: Laiktica PLC3A photo camera has now shutter visual and sound effect when left-clicking while in view finder Added: missionNameSpace variable "gm_photocamera_feature_disabled". Set this to true to disable photocamera sound/shutter feature. Added: missionNameSpace variable "gm_photocamera_feature_type" which specifies the type of camera that allows taking pictures. (Default: "gm_photocamera_base") Added: Scripted Eventhandler "gm_photocamera_takePicture"; Use via ' [missionNamespace, "gm_photocamera_takePicture", {screenshot "cameraPicture.png"; }] call BIS_fnc_addScriptedEventHandler; ' to enable camera to take pictures that are saved to user profile\screenshots Added: Ability for bolt cutter to cut power to street lights (find a power box by the road to do this) Added: Ability to prevent bolt cutter usage per object: _obj setVariable ["gm_noBoltCutting", true]; Added: GM Barbed wire fortifications can be deconstructed with bolt cutters Added: Scripted Eventhandler "gm_boltCutterUsed", passes [_object, _actionType]. Added: gm_core_characters_fnc_genericTalkInit and gm_core_characters_fnc_genericTalk functions (Units in SAFE or CARELESS will randomly chat) Added: 15 mission helper "logic" objects to help with location identification Objects Added: Couch Added: 15 new desk stationary objects (mugs, pencils, papers) (supports custom textures) Added: 19 new pre-made Fortification compositions for 3Den (Empty -> Groups) Added: Two new SFX for ambience (gm_sound_club_music_01 and gm_sound_club_music_02) Added: Two new Radio Tent Compositions Added: Five new crates for scenery Added: Five new piles of crates for scenery Added: Five new piles of crates with tarp over them for scenery Added: Seven types of aluminum multi purpose container in different sizes (with optional medical texture) (Can be used as ammo/weapon containers) Added: Five Placeholder objects for use with compositions to reserve vehicle spaces Added: Ammoboxes (GM, Virtual) [Editor placeable arsenal object that opens GM-content-only Virtual Arsenal] Added: Berm Objects (and automatic clutter variation) Added: Command Bunker Added: Radio Antenna Object (With destruction model) Added: Randomized Variant of Work desk Added: GZ1 and GSSZ70 fence variants with holes Added: Mud Pit object Added: New Furniture (Coffee Jug, Coffee Mug) Added: New Furniture (Coffee Machine (yes it works!)) Added: New Furniture (Map Board 2, (supports custom textures)) Added: New Furniture (6 new shelves) Added: New Furniture (Table 6 and variant with random clutter) Added: Camo Tarps (same shape as camo nets) in various colors (selectable from the editor) Added: Placeable Radio scenery object (AN/PRC 371) Added: Placeable Radio scenery object (R123M) Added: Placeable Radio scenery object (SEM 25) Added: Sandbag barrier made with barrels Added: Soviet style wooden small caliber ammo box Added: Telephone 2 (Split from Table 3) Added: Telephone 3 (Split from Table 3) Added: Winter Variants of Camo Net Objects Missions Added: Coop 12 Red Steel and Winter Variant. A conversion of Fat Cats playable as East German T-55AM2 platoon. Misc Added: Civilian vehicle first aid kits for east and west german civilian vehicles Added: Editor place able version of the PETN and PLNP charge Added: "gm_gc_bgs_searchlight_01_slow" variant of searchlight with very slow light traverse speed Added: Additional vehicle insignias (Sofa, Dino Tape) Added: 10 high resolution original classified east german maps of Weferlingen for use with map boards. Added: GM's rain-on-tarp sound to camo tarps and net objects. Added: Unit Insignias for RakArtBtl 12 and PzArtBtl 25 Added: Generic Soviet Union color Texture sources for all vehicles (ZIS 508, GKHS 5146, Oil Ochre, PKHV 4XB 518) Added: Generic US color Texture sources for all vehicles (CARC Tan, Drab Olive, MERCS Green) Added: “Woodland, Experimental” texturesources to all east german vehicles Added: New Music Track "GM: Force Recon" Added: New Music Track "GM: Lasers" Added: New Music Track "GM: Redacted" Content Changes: Overhaul Overhaul: Gigantic Texture overhaul of all ground vehicles Overhaul: Gigantic Texture overhaul of all handheld weapons Overhaul: PL Army Ground vehicles have the option to toggle domestic Road Priority Sign Overhaul: AK74 variants model, animation and texture overhaul (AK74 with black paint finish) Overhaul: AKM variants model, animation and texture overhaul (AKM with blued finish, MPiKM with powder coated finish) Overhaul: BRDM2 Added additional customization options Overhaul: BTR60 Added additional customization options Overhaul: BMP1 Added additional customization options Overhaul: PT76 Added additional customization options Overhaul: ZSU23-4 additional customization options Overhaul: Ural 375d additional customization options Overhaul: Ural 4320 additional customization options Overhaul: 2s1 Added additional customization options Overhaul: KPz1 Added additional customization options Changes Changed: Desert and Winter variants of G3, MG3, PzF44, Pzf84 no longer accessible in arsenal (Still in configs for compatibility) Changed: "searchlight" weapon to searchlight turret object for improved AI behavior. Changed: 2t Truck Camo Net roll and camo net roll rack animation separated Changed: 2t Truck damper animation adjusted to better match suspension travel distance Changed: AK Bayonet no longer clipping when attached to AK74 variants Changed: All scopes without a rubber eyepiece extension now feature a semi transparent 2d scope mask, all with a rubber eyepiece extension received an updated black border 2d scope mask Changed: Ammo Piles can now have their color changed Changed: Danish Army Typ 1200 Patrol renamed to M111 Changed: Explosives and Mines added to "All Magazines" ammo boxes Changed: FeroZ24 additional optic mode with illuminated reticle Changed: ZFK4x25 additional optic mode with illuminated reticle Changed: PGO-7 additional optic mode with illuminated reticle Changed: GM weapons attachments are now compatible with Standard A3 weapons Changed: MG3 can now use its AA sight (last range mode) Changed: New GC Army Camo paint variant “Woodland - Mud” (wds) Changed: Switching texture related init eventhandlers to postInit eventhandler Changed: West German Army Typ 1200 Patrol renamed to PKW 2 Changed: ZVN sight merged into single attachment component Changed: 2S1 Added elevation capability to commander periscope Changed: "COOP 04 Ninjas" is now "COOP 08 Ninjas", added two extra helicopters and 4 more playable slots. Changed: COOP 08 Ninjas has a more aggressive helicopter respawn in regards to abandoned vehicle distance Changed: COOP 08 Ninjas Enabled Weather and View Distance parameters. Changed: Activation/Deactivation sounds of AT and AP mines. Changed: Adjusted BT-11 tower geometry to make placement of searchlights easier and more stable Changed: GZ 1 and GSSZ 70 can now toggle a hole via 3den attributes Changed: Adjusted weight of all AK47, AK74 and SVD weapons Changed: AK47 and AK74 related ammo boxes changed to soviet style wooden ammo box Changed: AK47 Silenced Sounds Changed: AK74 Silenced Sounds Changed: G3 Silenced Sounds Changed: G36 Silenced Sounds Changed: M16 Silenced Sounds Changed: SG5 (External suppressor) Silenced Sounds Changed: SVD Silenced Sounds Changed: MP2 Silenced Sounds Changed: All cars and trucks have door sounds now Changed: All Furniture received an empty last lod to ease performance in furnished cities (May cause sooner than wanted disappearing of furniture that is in the open) Changed: All Scopes switched to semi transparent scope mask for better situational awareness Changed: Applied a more consistent naming scheme for Uniform/Vest/Helmet objects (<name> (<variation>, then <color>)) Changed: Bicycle now has a bell to ring Changed: Camouflaged variants removed from Arsenal to not clutter things up too much Changed: Dedicated Horn sound for U1300L Changed: Dexterity and Inertia rebalanced on all handheld weapons Changed: Dexterity and Inertia rebalanced on all launchers Changed: East German Compass F73 moved further up in the screen Changed: East German Special Forces Group Template now contains Light Anti Tank (RPG-18) Changed: Weapon Attachment switched to weapon mount specific config classes/Slot types/Display Names ( Claw, Stanag, SG Mount, RIS) Changed: G3A3 DMR name changed to G3A3A1 RIS Changed: G3A4 EBR name changed to G3A4A1 RIS Changed: GM Camo net objects support retexturing Changed: GM Furniture setup for SimpleObject creation (Vertical Offset configured) Changed: GM's explosives (charges, mines) are now possible to be carried in uniform and vest slots (previously restricted to backpacks) Changed: GM's Furniture is now available in ZEUS. Changed: gm_fence_border_concrete_01_300 and gm_fence_border_concrete_02_300 now placeable in editor Changed: KPz1 (and variants) reverse speed increased to 32km/h Changed: Laiktica PLC3A Viewfinder looks Changed: Luna no longer able to be reloaded on regular ammo truck Changed: Mi-2 Audible distance drastically increased Changed: PAH-1(A1)/VBH-1(A1/A1 Swooper)/LH 105M Audible distance drastically increased Changed: PETN/PLNP charge now take just a quarter of inventory space than before Changed: PhysX Geometry of Static weapons to increase stability when used Changed: Polish Special Forces now use Frogscale Camo Uniforms Changed: Polish vests with PM-63 holster now show the handgun Changed: Reduced Mass of DM31 AP mine Changed: Reload anim for AK47 family of rifles/lmgs Changed: Reload anim for AK74 family of rifles/lmgs Changed: Reload anim for SVD Changed: Rivers and ponds are now visible on the 2D map Changed: Shelf 1 and Shelf 2 TextureSources Changed: smokeshell inventory icons appear no longer flat Changed: SPz1 Additional Ammo for Main weapon added to the vehicle (stored ammunition) Changed: Switched Laiktica PLC3A photocamera to "gm_photocamera_base" base class Changed: Truck 0.5t tmil LATGM has spare ammo visualized in the LATGM rack Changed: Typ1200 vehicle sounds (and horn) Changed: West German black beret (no insignia) now available in arsenal Changed: West German Flak Vests now fit better onto 80s Olive Drab uniforms (reduced clipping) Changed: ZSU-23-4's radar can be hidden via virtual garage. Changed: ZSU-23-4 Commander now has main weapon sight and commander periscope Changed: BT 11 tower canopy can now be destroyed Changed: Enabled reloading while in Prone Adjust stances (Prone, then CTRL + A or Ctrl + D) for all primary weapons in GM Changed: "DM 24 Fashion Police" updated with new weapons, uniforms, vests and helmets for the random pool. Changed: PM-63 slide now stays back on last round. Changed: Adjusted the weapon rest point for C7A1/GVM95/M16A1/M16A2 Changed: Adjusted the weapon rest point for MP2A1 Changed: Thermal texture of all Vehicles adjusted for configured half cooling time (red channel at 100% white) Changed: Thermal texture of all weapons and weapon attachments adjusted for configured half cooling time (red channel at 100% white) Changed: Shot sounds for RPG-7, M72, PZF44, PZF3 Changed: Configured all the "outside cargo" position of the PT-76 to allow for rocket launcher use. Changed: GM Campaign "State Scarlet" scenery changes to use some new objects Changed: Switched from primary weapon slot PM-63 to have sidearm slot PM-63 for all units that had a PM-63 in the rifle slot (PL Crew, PL & GC SF units) Content Fixes: Fixed: 2S1 shadow issue on the right side of the turret Fixed: 35mm FAPDS had huge explosion effect Fixed: 9mm ammo had to high penetration values Fixed: Added missing gm_magazineWell_23x152mm_2a7 magazine well Fixed: All uniform models to use new FireGeometry setup Fixed: Bicycle had wrong faction classed defined Fixed: BMP-1 slow speed (ctrl+w) was causing the vehicle to jump between 11km/h and 19km/h (reworked gearbox and torque curve) Fixed: BRDM2 damper animation now matches px damper simulation Fixed: BrPz1 - Missing some shadow connection Fixed: BrPz1 half bridge now has correct preview icon Fixed: BrPz1 no longer has the chance of getting stuck with the arm lowered during pickup process Fixed: BTR60 damper animation now matches px damper simulation Fixed: BTR60 instruments illumination is now working Fixed: COOP 08 Ninjas could sometimes have leftover infantry trigger an mission-fail Fixed: Disposable launchers (M72, Stela, Fim43, RPG-18) no longer add excess magazines when equipped through Arsenal Fixed: Do28d2 copilot can now take over controls Fixed: Double user action on bargates, now only one is shown as appropriate Fixed: DShKM tripod SensorPosition adjusted to match Optic Position Fixed: Facewear items were not editor placeable Fixed: Fagot tripod SensorPosition adjusted to match Optic Position Fixed: G3 DM22A1 rifle grenade missing author Fixed: Garage 3 and 4 Winter variants now placeable in editor Fixed: GE GL trucks had co driver mirror rotated outwards Fixed: GM Explosives (charges, mines) received dlc = "gm" tag Fixed: GM snow is now tagged as "snow" so custom sound controller "snow" is true on GM Weferlingen Winter. Fixed: GM Vehicle Customizer module will now correctly handle linked animations (forceAnimate, forceAnimate2 and onPhaseChanged context), this means toggling a beacon through this menu now works. Fixed: gm_euro_mud_sound had incorrect "soundHit" configured Fixed: gm_placeableweapon_g3a3_dmr and gm_placeableweapon_g3a4_ebr have wrong class names in TransportMagazines, lacks _blk or _des suffix on their magazine classes Fixed: HE Rockets were inheriting from HEAT rockets Fixed: K125 broken UVs in lower lods Fixed: L410 copilot can now take over controls Fixed: Lars 110mm artillery had a theoretic max range of 100.000km configured Fixed: LATGM tripod SensorPosition adjusted to match Optic Position Fixed: M109 had double "mission" insignia in the back Fixed: M109 M2 barrel was not recoiling Fixed: M109G, Texture issue on turret shovels Fixed: M113DK M2 barrel was not recoiling fixed: Medic vehicles have TransportMagazines with smokeshell that all have count = "smokeshells"; Fixed: MG3 tripod SensorPosition adjusted to match Optic Position Fixed: Mi-2 URP and Mi2 URP-G Pilot now able to order gunner to fire Fixed: Mi2 Platan is unable to deploy the MN111 Mine Fixed: Minor loadout mismatches (DK SF had no watches, PL SF had wrong dust glasses, Civ Pilot's medical kit) Fixed: Missing shadow from gm_ammobox_pallet_01 Fixed: MN111 could be picked up but not be deployed Fixed: MP2 Reload anim had left arm badly twisted, also adjusted the transition to be smoother Fixed: P601 East german police had police symbol flipped on the hood Fixed: Placeable magnet tape item correct TransportMagazines class Fixed: Placeable money items use correct TransportMagazines class Fixed: PM-63 magazine switch phase Fixed: Polish Tactical Suspenders (Rifleman) no longer weights 0 mass. fixed: RH202 20mm was using 35mm cartridge effect Fixed: S5K penetration power decreased to 130mm Fixed: Scattermines no longer selectable in arsenal Fixed: Guard Tower searchlight can now be shot out Fixed: Skinning issue with hand clipping through leather jacket in gm_ge_uniform_blouse_80.p3d model Fixed: OT-64 nation insignia on turret had strange shading Fixed: SPG9 tripod SensorPosition adjusted to match Optic Position Fixed: SPz1 Squad Leader MG optic view blocked by Camo Net fixed: T55 loader can only be switched to from the outside Fixed: TPz1 Shadow issue on front window armor Fixed: Truck 0.5t tmil Armed variants no longer have darker insignias compared to the unarmed version Fixed: UAZ Dashboard illumination Fixed: Village sign north of Barmke said "Klein Sisbeck" at a distance. Fixed: ZSU234 slowSpeedForwardCoef reduced to not be at a gear shift point 8 8 Share this post Link to post Share on other sites
GalComT 509 Posted April 25, 2023 Changes that were done between 1.5 RC and 1.5 Release Global Mobilization RC v1.5.7694 to Release v1.5.7901 New Content: Added: RPKN Added: BFOR Mission insignia Content Changes: Changed: AKM and its varints have battelsight adjusted to 330m Changed: Adding missing Burst mode to G8A2/MG8A2 Changed: Adjusted shadow of Beanie and Beanie with Headset Changed: Bolt Cut scriptable function "code" added. See wiki for documentation. Changed: Bolt Cut scriptable interactions now controllable with setVariable on the object itself Changed: Couch bullet penetration materials, shadow issues Changed: Frogscale camo uniforms and hat now editor placeable and in zeus Changed: Furniture module now handles things 100% client side. Changed: GC and PL units now use correct AKM magazines Changed: Glacier Glasses lenses cast shadow now Changed: Introduced "B_Parachute" into the inheritance chain of GM parachutes. Changed: Laser intensity increased Changed: MG8 Reload Animation and Sound Changed: Operator Suit skinning issues Changed: Operator Suit supports "insignia" on left arm Changed: Penetration materials of desk furniture Changed: Placeable radio penetration materials Changed: Subsonic ammo for 9x19mm and ai params tweaked on subsonic ammo for 7.62x39 Changed: Swamp Camo texture on PSH-77 Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 06 Magnetized Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 08 Cleanup Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 08 Rainy Day Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 08 Scrap Drive Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 10 Danish Lies Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 12 Downhill Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 12 The Pit Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 22 Pressing Matters Changed: Type 18 vest more bullet resistant Changed: Type 18 vest texture and preview icons Changed: Updating Arma3 AK and RPG magazinewells to include all new compatible GM magazines Changed: VIV added to Typ247 and Typ251 Changed: Winter bushes have smaller view and fire geometry extents. Changed: photocamera module can now support multiple camera types concurrently. Added support for Western Sahara Digital Camera. Content Fixes: Fixed: LMG RPK, LMG RPK-74 (black) not available in 3den/Zeus Fixed: 3den weapons misclassified Fixed: AKM weight discrepancies Fixed: Adding hiddenselectionTextures to civilian 2t truck as backup for randomized system Fixed: Adding missing wds and des textures for LAK and ACE shelters Fixed: Adjusted Fire Geometry of new shelves where it was too simply Fixed: Attachment broken ground models Fixed: BGS Light Machinegunner unavailable in Zeus Fixed: BGS Squad unavailable in Zeus Fixed: BR-412D can now destroy lightly armored vehicles Fixed: BTR60PU12 had autocenter set to 0 (makes stuff drive on the bottom of the sea) Fixed: Battle Dress Uniform (Olive) white seams Fixed: Battle Dress Uniform unavailable in Zeus, 3den Fixed: Biber Arm Mirror holder not part of animation Fixed: Bicycle texturesource inheritence fixed Fixed: Brassard clipping Fixed: Bundespost vehicles had wrong license plate type Fixed: CBRN marker Adding support for multiple launch positions on vehicle Fixed: COOP 08 Ninjas Missing one player slot Fixed: Changed: G3K versions and SG551 now have a lower muzzle velocity compared to their long barrelled versions Fixed: Commando Flightsuit editor/zeus availabilty as placeable object Fixed: Compositions: Radio Tent 1 Tent partially collapses upon spawn Fixed: Compositions: Radio Tent 2 Tent collapses upon spawn Fixed: Crate Piles with tarp have dedicated view geometry Fixed: DK M111 was missing its OLS textures Fixed: DK ammocrate was missing Explosives and Mines Fixed: DSS and LIB missing for Ak flashlights Fixed: DSS and LIB missing for KAC silencers, PBS 1 + 4 silencers, TGP silencers Fixed: DSS and LIB missing for bipods Fixed: Danish group templates used misspelled rank. Fixed: Dedicated DLC purchjase message for each type of asset as per Arma standard Fixed: Duplicate land_ prefix on coffeemaker, jug, toy dino and radio cfgPatches entry Fixed: Equipment Hats Some assets are spawnable even they shouldn't be in the 3DEN Editor Fixed: Fero Z 1.5x-6x inconsistent reticle Fixed: FeroD-51 ZUB, NSG-66 unavailable in 3den and Zeus Fixed: Firefighter P601 was missing boltcutter Fixed: Fixes to the PBS-1 supressor model, adding the missing "spoon" Fixed: Folder 1 has wrong fire geo material Fixed: Furniture module would sometimes create floating objects. Fixed: G36 Des was still cofnigrued and only set to protected, instead of being a full compatibility only class Fixed: G8A1/MG8A1 had duplicated underbarrel proxies in pilot view Fixed: GC and DK vehicles were referencing the wrong vehicle firstaiskit class Fixed: GE SF Machinegunner classname spelling Fixed: GE SF machinegunner classname spelling error Fixed: GM Clutter module no longer creates objects that clip into houses Fixed: Generic white texture added Fixed: Ground clipping on deployment for various weapons Fixed: Headwrap crew variant had wrong named selection in shadowlod (Head and head) Fixed: Headwrap crew variant inside not modeled in first lod Fixed: Headwrap lod issues Fixed: Helicopters had rain sound on Winter Weferlingen. Fixed: Iltis Milan has turret weapon dismount feature active (not hidden) Fixed: Introduced variable for powerbox streetlight radius. "gm_boltcutter_lampradius", default is 300. Fixed: Invisible lod on T55A Fixed: Leopard 1 assets clipping, mismatch Fixed: MPiKM dovetail rail removed Fixed: MZF512 12 ga penetration adjusted Fixed: Marder1a1muinus were listed in cfg patches, but arent actually configrued (removed from cfgPatches) Fixed: McLight 2D ground model clips into ground Fixed: Mixed Fatigues texture mismatch Fixed: Mixed Fatigues unavailable in Zeus, 3den Fixed: Mp M85 ground clipping on deployment Fixed: Non existing gm_1Rnd_100x695mm_apfsds_t_bm8_none was referenced in the d10t gun config Fixed: Operator Clan insignia skinning issue Fixed: Operator suit's Turtleneck is no longer shiny Fixed: PL 80s Autumn SF were exposed in ZEUS, they shouldn't be Fixed: Pallad had faulty hiddenselectionstextures Fixed: Parachute baseclass set to private Fixed: Pkw Heavy / W123 Mirrors are flickering for backseat passengers Fixed: Pkw Heavy / W123 Wreck Model issues Fixed: Platan mine no longer available in the arsenal inventory loadout screen Fixed: Polish Light Anti Tank with RPG-18 hidden Fixed: RIs mounted scopes were floating above the rail on all SG55x and SG542 rifles Fixed: RPG-18 (Spent) had bad iron sights Fixed: RPK (all variants) the bipod model goes into the barrel hole and is pretty easy to spot. Fixed: RPK (non N version) can mount scopes Fixed: RPK weight discrepancies Fixed: Removed ability for T55 commander to switch to Loader MG directly Fixed: Removed empty lods from desk clutter and phones Fixed: Revolutionaries Group Template had wrong side Fixed: Revolutionaries Medic now has medkit Fixed: SF Light Machinegunner unavailable in Zeus Fixed: SFL 2S1 misaligned invasion stripes Fixed: SG542 incorrect thermal signature Fixed: SG542, SG551 (SWAT) ground clipping on deployment Fixed: SG5A2 was missing all attachments proxies in lods 2 and lower Fixed: SMDI textures for all glass textures adjusted to reflect less "white" Fixed: SOV on Operator Suit would disappear completely. Fixed: SPW-40P2UM leftover shadow Fixed: SPW60(All APCs) Character's are clipping with objects applied on top Fixed: Shadow issues with Commando Flight Suit (Rolled Sleeves) Fixed: Shadow issues with Mixed Fatigues Fixed: Shadow was missing for scarf Fixed: Shelter ACE and LAK had their medic versions wrongly configured and were not accessible in Zeus Fixed: Skinning issues with cable of Headseat with Beret, Headset with Beanie, Headset with Headwrap Fixed: Spent Rpg-18 optics messed up Fixed: Storm Hood Shadow Issues Fixed: Storm Hood TI texture Fixed: T55 (nothing) is missing Driver Machinegun hole Fixed: T55 adding a glass in front of the loader periscope Fixed: T55 engine flickering fixed Fixed: TPz1 wrekc model were not using shared damage texture for tex_02 Fixed: Trainwagons now have wrecks Fixed: TransportItems/weapons/magazines inheritance no longer being cleared out for trucks Fixed: Typ 247 Wreck issues Fixed: Typ 247/Typ 251/Typ 253 Issues with window destruction Fixed: Typ 251 Certain Shadow issues Fixed: Typ 251/253 Wreck issues Fixed: Typ247/253 grn ge army variants were not zeusable Fixed: Type 3 vest had weird white border texture issue Fixed: Various fixes to the units and weapons array in CfgPatches Fixed: W123 transparent center mirror fixed Fixed: West german phone booth weird texture error in distance Fixed: When placing a "revolutionary squad" from INDEP in Zeus, they spawn as OPFOR Fixed: Wrong woodland on SOV Fixed: ZSU searchlight radar hide anim was missing displayname string Fixed: civi 2t were missing boltcutter amd medkit Fixed: fixed: Flkfz ELW Incorrect get out position Fixed: gm_mg3_base,had invalid soundset gm_mg3_internalShot_SoundSet defined (doesnt exist) Fixed: illuminated scopes now are illuminated to the edge of the scope mask Fixed: old macro was overwritting new macro with displayname for most shells Fixed: shadow bug w123 Fixed: typ247 Sirenlights Large shadow did not contain the large frame Fixed: typo in magnettape cfgPatches entries (palceableItem to placeableItem) Fixed: typo in placeable gear cfgPatches entries (palceableItem to placeableItem) Fixed: w123 had tyre treats the wrong way around fixed: Empty doubled mags still showing bullets fixed: Mp M85, G53, SG5 inconsistent ironsights texture fixed: ZFK 4x25 backup sights clipping with the eye in backup iron sight mode and full auto fixed: msg90 baseclass was referencing model that doesnt exists (why on earth would that casuea popup in Warlords) fixed: msg90 bipod and g8 bipod baseclass had scope = 2 2 Share this post Link to post Share on other sites