Jump to content

Recommended Posts

06-06-2019

 

Global Mobilization v1.3151

 

Content Fixes

  • Added: 100m grid to 2D map of Weferlingen.
  • Added: Adding animation for doors on 2t medical truck
  • Added: Door step animation for door on 2t medical truck
  • Added: East German Medic unit.
  • Added: Empty License Plate preset
  • Added: Zeus Game Mode East and West, summer and winter.
  • Added: Civilian variants of 2t truck
  • Added: Version number now visible in main menu (GM icon tooltip)
     
  • Changed: Adding tracer ammunition to PKT on all east german vehicles
  • Changed: Penetration values of all hand weapon ammunition adjusted
  • Changed: Removing top 2 stretchers on the Medical Ural 375D
  • Changed: 30 round magazines for 105mm L7 tobe used in campaign
  • Changed: 762 ammo update part 1
  • Changed: Added gloves to danish winter uniform.
  • Changed: Adding Vehicle in Vehicle capabilities for 10t mil gl truck
  • Changed: Adjusting civilian 2t truck tires
  • Changed: Adjusting FFV limits for cargo positions on M113
  • Changed: Adjusting Pzf84 Illum trigger time
  • Changed: Adjusting viewlimits of BMP1 commander's turret
  • Changed: AI-Assist in tank missions
  • Changed: Attribute option to select License Plate type
  • Changed: Border Fence Gate's resistance to vehicles
  • Changed: Border Gates are now unlocked by default. (setVariable ["locked",True] to lock gate again)
  • Changed: Concussion Grenade and Fragmentation Grenade to behave different
  • Changed: DF7X40 and FeroD16 sizes.
  • Changed: Doubled Air Raid Siren audible distance.
  • Changed: Enemy distribution in "All Cats Are Grey by Night"
  • Changed: Increased structural integrity of border fences.
  • Changed: Increasing accuracy of P1 and PM (just a bit)
  • Changed: Increasing MP2 rate of fire (just a bit)
  • Changed: Lowered M35/53 Helmet's position on head.
  • Changed: Missile Safari Coop mission - Some enemy AI paths redesigned.
  • Changed: Moved eye memorypoint of P1 and PM further back
  • Changed: Reducing Armor of TPz1
  • Changed: Reducing IndirectHit and indirectHitRange of the PKM API round
  • Changed: Reducing IndirectHit damage and IndirectHitRange of HEAT rounds
  • Changed: Reducing Supply range of support vehicles
  • Changed: Reducing T55 rotation and elevation speed
  • Changed: Removing Digital GPS and Crew Manifest (right and left display) from driver and all turrets
  • Changed: Removing UN from T55 UN turret texture
  • Changed: Rifle ammunition adjusted to better represent reality
  • Changed: Setting KPz1 XSW Spotlight doors to open by default instead of closed
  • Changed: Storing Turreted weapons now also works when player is under AI command
  • Changed: Structural integrity of structures and small objects increased by 160%.
  • Changed: TvT missions's respawn at MHQ
  • Changed: Uniform-Updates are now fully local, no longer needlessly global.
     
  • Fixed: Floating branch on Summer picea 03
  • Fixed: Explosives and mines no longer have a muzzle to be switched into
  • Fixed: Mirrored mirror on type 1200
  • Fixed: Adding exhaust effect to second exhaust pipe of Type 1200
  • Fixed: Adding medical capabilities to ACEI and ACEII containers
  • Fixed: Adding missing placeable objects for Binoculars
  • Fixed: Adding missing Repair ability to BPz2
  • Fixed: Adding showWindow = 0; to all Take and Store weapon useractions
  • Fixed: Advanced Turret Eden editor turret double occupation issue
  • Fixed: Ai Driving component
  • Fixed: Bad PhysX Geometry Lod on railroad objects.
  • Fixed: BMP1 commanders hands not following the optics when rotating
  • Fixed: BMP1 gunner and commander get in animation issue
  • Fixed: BMP1 Maljutka disappearing when gunner is turned out
  • Fixed: BMP1 rear left foor opening the wrong way
  • Fixed: Boardwall animations not working in lower lods on 2t truck
  • Fixed: Boardwall animations not working in lower lods on 5t trucks and 10t truck
  • Fixed: Borderfence when destroyed removes SM70 along with it.
  • Fixed: BPz2 Commander Hands not following MG3 movements
  • Fixed: BPz2 commander proxy position is too low
  • Fixed: Branches and Tree Stump clutter objects now render correctly in foggy weather
  • Fixed: Bridges had wrong Z-Bias.
  • Fixed: Broken Nation Insignia in lower lods of BRDM2UM
  • Fixed: BT11 and BT6 rooftop collision issues.
  • Fixed: Bumpy bicycle ride (Thanks Lexx!)
  • Fixed: Cargo animation issue for 3rd passenger on Post p601
  • Fixed: Church Door Opening wrong way
  • Fixed: Commander RTT view not following the rotation on BMP1
  • Fixed: Damper compression on type 1200
  • Fixed: DDR Crew was unable to throw grenades or place mines.
  • Fixed: DK infantry groups factionclass
  • Fixed: Dozer blade named selections in lower lods and shadowlod
  • Fixed: Driving behaviour of zsu234 to avoid locking up of tracks
  • Fixed: Engine getting turned on when loader turret is moving
  • Fixed: FlakPz1 Groups faction class fixed
  • Fixed: Floating wooden boards in lower lods on Ural Transport and Ural Ammo Truck
  • Fixed: Friendly AI "All Cats Are Grey by Night" not reacting to commands.
  • Fixed: Grenades bounced off an invisible window glass on gm_euro_office_01 and _win
  • Fixed: Hatch closing logic ignoring if the cargo seats
  • Fixed: Indirect hit calculation
  • Fixed: InitSpeed for MP2A1 magazines is configured too high
  • Fixed: Issues with some weapons having laser range finders enabled
  • Fixed: K125 Speedometer needle animation
  • Fixed: Launcher + Binocular in IWP had wrong IK mode enabled.
  • Fixed: M113 cargo would not seat back down correctly.
  • Fixed: M113 Command Antenna Mast not animating
  • Fixed: M35 Helmet Netting always visible on last lod.
  • Fixed: Mass of PKM
  • Fixed: MG3 belt not being present in 1st person view on KPz 1a1a1
  • Fixed: Minor terrain object placement adjustments.
  • Fixed: Misaligned Geo Lod for big steel frame mining tower.
  • Fixed: Missing author for GC insignia.
  • Fixed: Missing Author for GE voices.
  • Fixed: Missing shadow lod for optics holder on Pzf44
  • Fixed: Missing smokeshell effect classname
  • Fixed: Misplaced exhaust smoke effect on the p601
  • Fixed: Misplaced particle effects on BPZ2 front machine gun
  • Fixed: Badly positioned P1 pistol
  • Fixed: Mixed up animation names in the customization dialog on the KPz1a1a1 and 1a1a2
  • Fixed: P1 and PM having cartridge ejection on the wrong side
  • Fixed: Practice grenade no longer behaves like a normal grenade
  • Fixed: Propellers on TPz not rotating to the back when in swimming
  • Fixed: Rifle animation for when magazine is shot empty
  • Fixed: Script error when undo button is used after replacing a gm vehicle with another gm vehicle
  • Fixed: Second fuel pump indicator on the 5t fuel truck not having its indicator
  • Fixed: Skeleton mismatch for winter DEST building. Thanks Dahlgren.
  • Fixed: Smoother reload anims for MP2 and G3 when running.
  • Fixed: Some bridges no longer slow down bikes.
  • Fixed: T55 commander clipping through hull when turret is at 10
  • Fixed: Terrain issues with bridges
  • Fixed: Terrain issues with rails
  • Fixed: Terrain issues with rivers
  • Fixed: Texture of 5t refuel truck fuel tank
  • Fixed: Texture underside of FlkPz1 turret hatch
  • Fixed: Towing hooks not being in ramp named selection on m113 versions
  • Fixed: Turret Switching system no longer working after respawn
  • Fixed: Unit remains prone when exiting LATGM and Fagot launchers
  • Fixed: Weapon mass macro producing proper results
  • Fixed: West German Field Cap had minor head-clipping.
  • Fixed: Weird glass issues with East German grocery shop.
  • Fixed: Winter church using wrong replace-damage model.
  • Fixed: Winter Highway Bridges used non-winter textures.
  • Fixed: Wrong flag for German voice in virtual arsenal.
  • Fixed: Wrong getin/getOut position for TPz1
  • Fixed: Wrong isEmpty animation on PM pistol
  • Fixed: Wrong number of doors displayed in 3Den for office_01.
  • Fixed: Wrong proxy indexes for cargo position in fireGeometry and wreck lod for 2t truck
  • Fixed: Wrong smoke effect direction on all mounted MG3
  • Fixed: Wrong speed indicator indication of URAL 375D
  • Fixed: Wrong speed indicator indication of URAL 4320
  • Fixed: Wrong user action in stables building

 

Campaign Fixes

  • Fixed: Campaign "Never Say Never" : Return-To-Group Warning disabled for cutscene
  • Fixed: Campaign "Republikflucht" - Added more equipment to military bases
  • Fixed: Campaign "Republikflucht" - Carrying over persistent bridge damage
  • Fixed: Campaign - No more Frozen AI units in Papenrode
  • Fixed: Campaign - Player no longer has duplicate compass and watch
  • Fixed: Campaign mission "All Cats" - Enemy Movement patterns
  • Fixed: Campaign mission "All Cats" - Second Infantry Platoon no longer required to end mission
  • Fixed: Campaign mission "First Impressions" - Black Screen bug after loading autosave.
  • Fixed: Campaign mission "First Impressions" - Reworked M113 behaviour entirely. May that driver someday pass his driving test...
  • Fixed: Campaign mission "No Smoke" - Extra Autosave at beginning.
  • Like 16
  • Thanks 6

Share this post


Link to post
Share on other sites

08-08-2019

 

Global Mobilization v1.0.3192

 

Content Fixes:

 

  • Added: DLC information to all Campaign missions
  • Added: aiBurstTerminable = true to all Machine Gun type weapons firing modes
  • Added: burstRangeMax to all Machine Gun type weapons firing modes
  • Added: ZSU23 and FlakPz1 FCS setup
  • Added: Additional 500 Rounds AP for ZSU 23-4
  • Changed: T140639 License plate numbers set through the GM functions can now also be obtained by using the getPlateNumber scripting command
  • Changed: ZSU23 and FlakPz1 Main weapon split into AP and HE muzzle
  • Changed: Animation display names adjustment for BMP-1 SP2
  • Changed: Cleanup of weapon modes
  • Fixed: Adding missing gm_coutermeasure_expl sound file
  • Fixed: Duplicate weapon for East german tank crew
  • Fixed: Maljutka AI max range reduced from 5000m to 3000m
  • Fixed: Mass of Grenades
  • Fixed: Popup when switching to passenger seat in some vehicles
  • Fixed: T140351 Unable to enter the rear compartment of the East german medical truck
  • Like 4
  • Thanks 3

Share this post


Link to post
Share on other sites

29-11-2019

 

Global Mobilization v1.1.3738

 

New Content:

Added: KPz1A1 (Only Olive, Winter, Mud variants)
Added: KPz1A5
Added: M113A1DK APC
Added: M113A1DK Command
Added: M113A1DK Engineering
Added: M113A1DK Medic
Added: M113A2DK PNMK
Added: PT76B Light Tank
Added: SKOT-2A/OT-64A APC
Added: T55
Added: T55A with Dshk Heavy Machinegun
Added: T55AM2
Added: T55AM2B
Added: DK Army Infantry '90
Added: DK M/00 fragmentation vest and variants
Added: DK M/96 helmet and variants
Added: Poland as new faction
Added: PL Army Infantry '80
Added: PL Army Backpack "Kostka"
Added: PL Army Field Cap wz. 0433
Added: PL Army Field Suit wz. 4652
Added: PL Army Field Suit wz. 4652 (Rolled)
Added: PL Army Field Suit wz. 4652 (Autumn)
Added: PL Army Field Suit wz. 4652 (Winter)
Added: PL Army Helmet wz. 67 and variants
Added: PL Army Vests and variants
Added: C7A1 Assault Rifle
Added: GV M/95 Assault Rifle
Added: M16A1 Assault Rifle
Added: M16A2 Assault Rifle
Added: SVD Designated Marksman Rifle
Added: C79A1 scope
Added: PSO-1 scope
Added: ZFK 4x25 scope


New Variants:

Added: Wooden furniture texture for RPG7
Added: Wooden furniture texture for RPK
Added: AKM Assault Rifle
Added: AKMN Assault Rifle
Added: PL P2A1 flare gun clone (wz. 78)
Added: 6x3 Bayonet (Cosmetic Muzzle Attachment)
Added: DK Army display-name variants for G3A3, G3A4, MG3 ("GV M/75", "GV M/75 Carbine", "LMG M/62")
Added: 21 unique camo faces
Added: New music track "GM: Instigators"
Added: Beacon system for vehicles
Added: DK Army tactical signs
Added: DK Army textures for 2t truck (They had exactly one: 98.130)
Added: DK Army textures for all DK Vehicles (Desert, Tan)
Added: DK Army textures for recon KPz1 camo pattern (Black)
Added: DK Army textures for Type 1200 (Only Olive, Winter)
Added: GE Army textures for Type 1200 (Only Olive, Winter, Mud)
Added: PL Army license plate template
Added: PL Army specific display-names for T55A, T55AK (T55L, T55LK)
Added: PL Army textures for BRDM2 (Olive, Winter, Mud, Invasion)
Added: PL Army textures for BWP-1 (BMP-1SP2) (Olive, Winter, Mud, Invasion)
Added: PL Army textures for T55, T55A, T55AK (Olive, Winter, Mud, Invasion)
Added: PL Army textures for Ural 375d variants (Olive, Winter, Mud)
Added: PL Army textures for Ural 4320 variants (Olive, Winter, Mud)
Added: PL Army textures for ZSU-23-4V1 (Olive, Winter, Mud, Invasion)

Content Changes:

Changed: Adjusted fence type #10 to allow vaulting over when partially destroyed
Changed: Default fog base and decay values for Weferlingen
Changed: Antenna Mast animation is now toggleable in the customization screen for the BTR-60PU12
Changed: Antenna Mast animation is now toggleable in the customization screen for the M113A1G Command
Changed: Antenna Mast animation is now toggleable in the customization screen for the TPz1A0 Command
Changed: BMP-1 texture update
Changed: BPz2 texture update
Changed: BRDM2 texture update
Changed: BTR-60 texture update
Changed: FlakPz1  texture update
Changed: Lkw 0.5t texture update
Changed: KAT1 texture update
Changed: KPz1 texture update
Changed: M113 texture update
Changed: TPz1 texture update
Changed: Typ1200 texture update
Changed: U1300L texture update
Changed: Ural357d texture update
Changed: Ural4320 texture update
Changed: ZSU-23-4 texture update
Changed: Darkening bullet casing textures
Changed: MPiKM-72 texture update
Changed: Removed shininess of LATGM launcher and tube
Changed: Data optimization to reduce build size
Changed: Weapon direction memorypoint to follow Arma3 naming, for compatibility with community made weapon attachments
Changed: MBT Damage system balancing
Changed: Reworked group classifications to distinguish between '80 and '90
Changed: Former T55A adjusted to resemble early Czechoslovak T55, New T-55A model to resemble late Czechoslovak T-55A added, see Added section
Changed: Reduced general range and force of explosive damage for all HE and HEI ammunition

Content Fixes:

Fixed: 23mm 2A7 sounds
Fixed: 35mm L90 sounds
Fixed: AI firing modes for scoped G3
Fixed: AI View from BT-11 tower
Fixed: Church tower ladder opening no longer blocks grenades
Fixed: Clock on West German GL trucks being mirrored
Fixed: Default ammo in LP1 changed to eastern ammo
Fixed: Duplicate cap in inventory for DDR Borderguards
Fixed: Flipped fuel indicator on Typ1200 car
Fixed: Inverted right antenna mount on FlkPz1
Fixed: Loadout in backpack for East German PKM assistant
Fixed: Locality issue with West German vehicle smoke screen
Fixed: Missing bounding box memorypoints for ACEI and ACEII containers, now supports Vehicle in Vehicle (as cargo)
Fixed: Missing insignias in second lod of Type 1200
Fixed: Odometer counting the wrong way on TPz1
Fixed: Odometer not working on M113
Fixed: Outro "Tagesblick" Audio is now in German for German users
Fixed: Removed extra Gasmask from East German Borderguard, Police and Dress Uniform Officer
Fixed: Shadow artifact on BT-6
Fixed: Spelling error on M113A1G Dashboard
Fixed: Spelling error on MG3 Ammobox "Leutsput" to Leuchtspur
Fixed: Wrong rotation of squad.xml symbol on GE Tank Crew uniform.
Fixed: Wrong winter destruct variant in config for Office 1
Fixed: rpt error regarding gm_sound_spatial_Rain_vehicle_02, *_03 and *_04.
Fixed: Various loadorder issues
 

Campaign Fixes

Fixed: Campaign "First Impressions Matter" : Adjusted Enemy AI placement
Fixed: Campaign "Republikflucht" : End trigger logic changed to sustain through long playtimes
Fixed: Campaign "Tit for Tat" : Gate changed to let AI deal with it
 

  • Like 6
  • Thanks 6

Share this post


Link to post
Share on other sites

10-12-2019

 

Global Mobilization v1.1.3819

 

Added: "Group Friendship" anims

Added: 3d Cuthrough Periscope view for commander M113A2Dk PNMK

Added: 3d Cuthrough Periscope view for commander PT76

Added: 3d Cuthrough Periscope view for commander of BPz1

Added: 3d Cuthrough Periscope view for commander of FlakPz1

Added: 3d Cuthrough Periscope view for commander of all KPz1 variants

Added: 3d Cuthrough Periscope view for commander of all T55 variants

Added: 3d Cuthrough Periscope view for driver M113A2Dk PNMK

Added: 3d Cuthrough Periscope view for driver PT76

Added: 3d Cuthrough Periscope view for driver of BPz1

Added: 3d Cuthrough Periscope view for driver of FlakPz1

Added: 3d Cuthrough Periscope view for driver of all KPz1 variants

Added: 3d Cuthrough Periscope view for driver of all T55 variants

Added: 3d Cuthrough Periscope view for gunner of FlakPz1

Added: 3d Cuthrough Periscope view for loader of KPz1a1, KPz1a1a1, KPz1a1a2 and KPz1a5

Added: 3d Cuthrough Periscope view for driver of all M113 variants

Added: AFOR, LFOR, CFOR Mission insignias

Added: missing Arsenal Pictures for ACEI and ACEII containers

 

Content Changes:

Changed: Added PIP to SKOT commanders periscope

Changed: Danish M/00 Vest can now hide the shoulder caps through config. (3rd Hidden Selection index)

Changed: Polish T55 designations changed to T55A and T55AD1

 

Content Fixes:

Fixed: Missing displaynames for PT76 ammo

Fixed: East german ZSU234 woodland being a winter texture

Fixed: FFV Binoc anims' finger positions.

Fixed: M113A1DK M2 gunner anims to have less broken hands when aiming down.

Fixed: Mirrored formation insignia on T55AM2

Fixed: Missing selection in shadowlod of M113A1DK causing shadow artifacts

Fixed: Offcenter optics proxy on C7 and M95 rifle

Fixed: PT76 PK had a laser range finder

Fixed: RPK, MPi KM72 and variants not being able to mount scopes despite having the mounting bracket

Fixed: T-55 Crew Turnout Binocular Anims.

Fixed: T55, T55A and T55AK Wrong turret number order under turret stowing box

Fixed: Recon and mission large insignia selections in lower lods of all KAT1 Trucks

Fixed: Wrong useractions names for store and take weapon on some M113A1DK variants

Fixed: Runtime created Ammoboxes being transparent after JIP

Fixed: M16A1 being too large

Fixed: PZf84 ammoboxes were not available in Zeus

Fixed: M113A1Dk Medical variant was not available in Zeus

Fixed: Ural Trucks now have 1.5 meter fording depth

  • Like 11

Share this post


Link to post
Share on other sites

12-06-2020

  

Global Mobilization v1.2.4680

 

New Content:

Added: GE Army PAH-1

Added: GE Army PAH-1A1

Added: GE Army VBH-1

Added: GE Army VBH-1A1

Added: GE Army VBH-1A1 Swooper

Added: GE Army CH53G

Added: GE Army CH53GS

Added: GE Border Guards VBH-1

Added: GE Air Force Do 28 D2

Added: GE Air Force Do 28 D2 Medevac

Added: GE Police VBH-1

Added: GE Army SpPz 2A1 (Only olive, winter, mud variants)

Added: GE Army SpPz 2A2

Added: GE Army 0.5t truck with MG3

Added: GE Army static MG3 anti-air tripod

Added: GC Air Force Mi-2P

Added: GC Air Force Mi-2T

Added: GC Air Force Mi-2US

Added: GC Air Force Mi-2URN

Added: GC Air Force Mi-2SR

Added: GC Air Force L-410T 

Added: GC Air Force L-410S Salon 

Added: GC Border Guards Mi-2P

Added: GC Border Guards Mi-2US

Added: GC Civilian Mi-2P

Added: GC Civilian Mi-2R

Added: GC Civilian L-410S 

Added: GC Civilian L-410S Salon

Added: PL Air Force Mi-2P

Added: PL Air Force Mi-2T

Added: PL Air Force Mi-2US

Added: PL Air Force Mi-2URS

Added: PL Air Force Mi-2URN

Added: PL Air Force Mi-2URP

Added: PL Air Force Mi-2URP-G

Added: PL Air Force Mi-2Ch

Added: PL Air Force Mi-2SR

Added: PL Air Force Mi-2 Platan

Added: SG5A2, SG5A3, SG5SD2, SG5SD3

Added: PM-63

Added: PM-63 Silencer “Safloryt”

Added: FIM-43 Redeye

Added: 9K32M Strela-2

Added: ZVN-64 and ZVN-69 night iron sights (plus front post item)

Added: MN-111 Air-Droppable mine (Platan)

Added: T-10 Parachute

Added: RS9/2A Parachute

Added: Boonie hat (M/84, olive, woodland)

Added: Dust goggles

Added: GC Berets (Black, orange, strichtarn; Enlisted/Officer)

Added: FJH Model 4 helmet (Olive, white)

Added: Polish berets (Red, blue, black)

Added: Polish wz.63 parachutist helmets

Added: SPH-4 Helmet

Added: Wool Hat (Black)

Added: ZSh-3 Helmet (White, orange, blue)

Added: M62 Helmet Woodland camo variant

Added: M95 Helmet Woodland camo variant

Added: 12 different helmet foliage camo objects (Using NVG slot, not in Arsenal)

Added: Gloves for East German winter and crew uniform

Added: Gloves for West German summer field uniform

Added: Woodland BDU (Plus rolled sleeves variant)

Added: GE Army pilot uniform (Plus rolled sleeve variant; olive, green, orange)

Added: GC Air Force pilot uniform

Added: PL Air Force pilot uniform

Added: GE Pilot Vest (And variant with shoulder pads)

Added: M/00 Vest Woodland camo variant

Added: 2 new Polish vests for PM-63

Added: East German Combat Vest M3

Added: GE Army modular tent (Einheitszelt Typ 1) and templates in 3DEN

Added: Sandbag bunkers and walls

Added: NATO and East German camo nets

Added: Stretcher object is now available in the editor

Added: NATO and Warsaw Treaty flags and banners

Added: 14 fortification templates to 3DEN

Added: AA group templates to all factions

Added: SF group templates to all factions

Added: AI Airport Helper object

Added: Zeus Vehicle Styler module

Added: 21 black-stripe camo faces

Added: 6 cargo places on top of the PT-76 deck

Added: GE Army Paratrooper

Added: GC Army Paratrooper

Added: PL Army Paratrooper

Added: GE Army Special Forces, '80

Added: GC Army Special Forces, '80

Added: PL Army Special Forces, '80

Added: DK Army Special Forces, '80

Added: DE Voice 09

Added: GE Army aviation stencil font 

Added: GE Air Force stencil font

Added: GC green, blue and yellow stencil font

Added: FI Army insignia

Added: CS Air Force insignia

Added: GE Navy Aviation unit insignia

Added: PL Air Force insignia

Added: GC Air Force insignia

Added: NL Air Force insignia

Added: GE Army old iron cross insignia

Added: New Arm Patch Insignia

Added: Air Force tactical sign

Added: Anti tank helicopter tactical sign

Added: Army Aviation tactical sign

Added: New entries for CfgDustEffectsXXX (T131130)

Added: Option to select the position of nation insignia (BMP1, KPz1, M113, BPz2, OT-64)

 

Content Changes:

Changed: Adjusted cargo on deck animations for BTR-60PB

Changed: Adjusted color of blue, yellow and white formation markings

Changed: Adjusted driver default camera position in first person for all vehicles

Changed: Adjusted garage Fire Geometry bounds

Changed: Adjusted mipmapping of East German winter uniform

Changed: Adjusted position of the pistol in the holster of West German military police vest

Changed: Adjusted proportions of modern Bundeswehr iron cross vehicle insignia

Changed: AI no longer spawned in KPz1 loader turrets (Tank platoon AI behavior fix)

Changed: AI no longer spawned in T55 loader turrets(Tank platoon AI behavior fix)

Changed: AI vehicles will come to a stop when firing SACLOS missiles

Changed: Decreased weight of PKM, increased weight of PKM magazine

Changed: East German border guard to carry correct cap (Grey instead of green)

Changed: East German stencil font

Changed: Equipped Polish crewmen with PM-63

Changed: Fashion Police MP Deathmatch to make use of the new weapons and clothing

Changed: Front direction indicator of Ural4320 trucks moved to the bottom

Changed: Given correct binocular type to Danish crewman

Changed: Hammer animation of PM and P1

Changed: Increased Flare brightness

Changed: Increased rotation speed of pintle-mounted machine guns

Changed: Increased size of MP2A1 sight hole for 100m and 200m 

Changed: Increased spawn delay of empty LATGM tube to 0.04s

Changed: Increased weight of MG3 magazine

Changed: Decreased weight of PzF44 ammo

Changed: Increased weight of PzF84 and PzF84 ammo

Changed: Increasing wheel size of West German 5t, 10T trucks, and TPz1 slightly

Changed: LATGM 0.5t Truck can now toggle the storage bag on the hood

Changed: LATGM 0.5t Truck is now capable of adding a blue or orange beacon light

Changed: Lowered damage resistance of building chunks

Changed: Moved LATGM Fired-Eventhandlers from vehicle to weapon

Changed: New HE effect to all HE and HEI ammo types

Changed: PM and P1 shot sound

Changed: PT76B now has a full stabilized main weapon

Changed: Reduced AI confusion of friendly tanks in campaign missions

Changed: Reduced armor of TPz 1

Changed: Reduced weight of G3A4

Changed: Removed bolt catch from AK74 and AK47 rifles

Changed: Removed crew proxies from wreck LODs (Driver would not play death anim)

Changed: Removed gun stabilization from BMP1 main turret

Changed: Resized objects of dropped uniforms

Changed: Reworked building shadows, increased performance in dense urban areas

Changed: Reworked G3 rifle grenade AT power to be very useful now

Changed: Reworked West German infantry thermal signatures

Changed: Switched attenuationEffectType for 0.5t truck to OpenCarAttenuation

Changed: West German border guards now carry SMG5A2 (Old classnames preserved)

Changed: Improved amphibious behavior of BTR60 and BRDM2

Changed: Improved amphibious behavior of TPZ1

 

Content Fixes:

Fixed: 25mm KBA was using 35mm cartridge effect

Fixed: 73mm PG15V will no longer over-penetrate

Fixed: Added missing lods to MG3 vehicle magazine model

Fixed: C79A1 scope can be zeroed from 100 to 800m

Fixed: Centered West German compass on screen

Fixed: Clipping issue with West German rank insignia on summer uniform

Fixed: Cover animation issue on 5t mil gl 

Fixed: Damage material selection on T55 turret is now present in lower lods

Fixed: East German belt no longer provides magic storage space

Fixed: FeroZ24 can now set range up to 600m

Fixed: Fixed wrong penetration material on BMP1 armor block

Fixed: FlakPz1 Company Insignia selection was missing parts

Fixed: Improved thermal imaging on Weferlingen Winter

Fixed: Increased visibility of barbed wire in the distance

Fixed: KPz1 commander optics position was too low

Fixed: Ladder/Roadway combo in the winter church building

Fixed: M113 driving behavior in the first campaign mission

Fixed: M113 steering stick being reversed

Fixed: M2 and DSHKM reload sounds

Fixed: Malyutka 9M14 and 9M14M had their penetrator classes switched

Fixed: Misaligned windows in rear command and engineering TPz 1

Fixed: Missing light flares on OT64 vehicles

Fixed: Moving view inside mirrors when doors open on 5t trucks

Fixed: Polish Ural cargo trucks flatbed texture

Fixed: Possibility to switch to illuminated reticle on PSO-1

Fixed: Rank insignia on East German border guards can now be set

Fixed: Rear cover customization animations of 5t trucks

Fixed: Removed nonfunctioning nation insignia option on Typ 1200 car

Fixed: Shading issue on PM slide

Fixed: Shadowlod of MG3 magazine and vehicle weapon mount

Fixed: Skinning issue on DK Vest 54 magazine pouches

Fixed: Skinning issue on West German backpack

Fixed: Randomly kicked out of vehicles when switching to/from turreted weapons

Fixed: Swap selection issue with West German winter uniform

Fixed: Switched zoom levels on FlakPz1

Fixed: Missing texture swap selection in first lod next to driver hatch on BPz2

Fixed: TPN-1 night optic for T55 (all variants)

Fixed: Useable cargo seat to BRDM2UM

Fixed: Improved ZSU-23-4V1 vulnerability against AT weapons

  • Like 5
  • Thanks 5

Share this post


Link to post
Share on other sites

17-06-2020

 

Global Mobilization v1.2.4827

 

Added: GC Army LAK shelters as placeable objects
Changed: Default camo versions of all vehicles added to Zeus
Changed: Inertia, Dexterity, and recoil of MG3/PK Machine Guns adjusted
Changed: Inertia, Dexterity, and recoil of G3/AK adjusted
Changed: Inertia, Dexterity, and recoil of MP2 adjusted
Changed: Helmet Grass/Forest Camo to Facewear slot made it accessible in Arsenal. Removed deprecated Autumn variant.
Fixed: PL OT-64 can now steer while in water
Fixed: Nation insignia on nation position 02 was inverted on KPz1 variants
Fixed: Extended bolt on AK47 and AK74 rifles removed (visual change only)
Fixed: Weight of GE 2t trucks was too heavy for sling loading (was 7t should be 4t)
Fixed: Geometry lod of 0.5t truck adjusted to better match visual shape (was clipping while vehicle in vehicle in CH-53G/GS)
Fixed: [T151848] Mi-2US/URP not attacking all types of Targets
Fixed: [T151824] Mi-2URP NS23 muzzle flash not showing and using wrong memory points
Fixed: [T151824] Mi-2URP/URS should only have a single magazine for the NS23
Fixed: [T151832] MG3 Tripod Missing collision for Gunner
Fixed: [T151875] SpPz2 Added black interiors for transitional animation from turned in to turned out the state
Fixed: [T151850] 0.5t truck MG3 Front right seat position can no longer fire through the windshield
Fixed: [T151717] Mi-2 Copilot first-person exit clips camera
Fixed: [T151722] Mi-2 helicopters fall through the ground a bit or explode upon respawning in the editor if the helicopter flight model is set to "Advanced"
Fixed: [T151727] Lights on planes now produce light flares
Fixed: [T151727] Lights on helicopters now produce light flares
Fixed: [T151729] Mi-2URS Static crosshair while using Strela
Fixed: [T151734] Mi-2 Broken fire geometry for windows and other parts
Fixed: [T151855] Driver get in animation adjusted to better match the action
Fixed: [T151685] NATO and East German camo nets are impenetrable
Fixed: [T151686] Denmark AA group templates missing
Fixed: [T151689] Mi-2SR Camouflage Poland missing texture
Fixed: [T151690] T-10 Parachute transparency issue
Fixed: [T151692] Mi-2 helicopter family has the wrong interaction point
Fixed: [T151694] Mi-2 helicopters seem to be indestructible
Fixed: [T151720] CH53G / CH53GS - a reflection on the upper part of the cockpit does not correspond with the background environment
Fixed: [T151721] CH53G / CH53GS - Gear react to landing too soon
Fixed: [T151723] CH53G / CH53GS - part of the rear stand has no collision
Fixed: [T151724] CH53G / CH53GS - Soldiers in the back are protected by invisible walls
Fixed: [T151726] CH53G / CH53GS - Wreck have no collisions on cockpit and tail parts
Fixed: [T151728] CH53GS - Fuel pods on sides have a sand effect on hit
Fixed: [T151730] CH53GS - Missing string in the virtual arsenal on Fuel Tanks component
Fixed: [T151843] 0.5t Truck MG3 missing light flares
Fixed: [T151852] SpPz2A2 had searchlight configured
Fixed: [T151731] Mi-2URN Adjusted pilot First Person View to better center on the crosshairs.
Fixed: [T151847] SpPz2 Commander and Gunner get catapulted into the air when ejecting from moving vehicle
Fixed: [T151832] MG3 Tripod missing fire geometry
Fixed: [T151837] MG3 Tripod was reported as static AT
Fixed: [T151720] CH53G / CH53GS Hardcoded environment map on exterior green glass
Fixed: [T151833] Do 28 D2 Engines too vulnerable
Fixed: [T151831] Do 28 D2 standing in the air with both engines/wheels ripped off
Fixed: "Tracer" added to all SACLOS missile types for better trackability by gunner at longer distances (HATGM and 9M14 “Malyutka”)
Fixed: Missing GC/GE Police vehicle insignia
Fixed: Crews of K125 and Bicycle were still using old G3 variants of BGS soldiers
Fixed: 9M14 “Maljutka” missiles on Mi2 rails now has folded out wings (Visual change)
Fixed: Default mask for GC CIV airplane registration is now DDR-$$$
Fixed: Extremely high Fuel Capacity and fuel consumption of helicopters
Fixed: Disabled cargo place in Mi-2 Platan that would clip with the launcher
Fixed: GC AA Group template side (Was incorrectly Blufor)
Fixed: GC Combat Vest stretching artifact (Leaning forwards over would stretch the butt)
Fixed: Missing Head Shadow in First Person View for Woodland BD-Uniform (non rolled)
Fixed: Shadow artifact on Polish wz 63 helmets in 3rd person
Fixed: Enabled deactivated GC border guards helicopter insignia
Fixed: Missing GC police texture for civilian MI2 enabled
Fixed: VBH-105 center compass rotating the wrong way
Fixed: Cockpit labels in Mi2 (Polish spellcheck)
Fixed: Display Names of rear doors on VBS1A1 Swooper were using front door names
Fixed: Doors of L-410 can now be opened using animateDoor, not animateSource (Consistency with other vehicle behavior)
Fixed: East German Squad was not available in ZEUS
Fixed: HATGM missile was not able to reach 4km distance (exploded midair at 3km)
Fixed: GC Air Force L410 was missing all insignias
Fixed: GC Army Mi-2URN/URS did not have texture variants selectable
Fixed: PL Airforce Mi-2URN/URS did not have texture variants selectable
Fixed: Green/Red navigation lights were on the wrong sides of the CH-53G/GS
Fixed: HeadAimDown reset to 0 for CH-53G/GS to see straight out of the front window
Fixed: MN111 no longer triggered by people
Fixed: Planes Pilots had optics view (RMB button view)
Fixed: Rear number selection corner being cut off on L-410S
Fixed: Removed Counter Measures from CH53G, Only CH-53GS has them now
Fixed: GC/PL Mi-2URN/URS had advanced custom info panels available
Fixed: All Helicopters rotor collision detection larger than the visible rotor
Fixed: Static rotor visible in first-person view on VBH1A1, PAH1, PAH1A1
Fixed: ZVN64 sight picture lowered to align with a regular rifle
Fixed: VBH1, VBH1A1, PAH1, PAH1A1, Removed hidden cargo positions
Fixed: SpPz2 Removed last clipping round in MG3 belt (shared proxy as a consequence also on KPZ1 and BPz1)
Fixed: Removed parachute cargo from helicopters and airplanes
Fixed: Mi-2SR Wrong editor preview for East German Civilian version
Fixed: CH53G / CH53GS Rotor rotating the wrong way
Fixed: VBH1A1, PAH1, PAH1A1, Mi2, CH53 AFM takeoff explosions, when stress damage is enabled

  • Like 3
  • Thanks 2

Share this post


Link to post
Share on other sites

It appears not all updated files from this patch have been placed in the CDLC-RC update branch! This means this update does not contain all changes reported in the change notes. It will however function correctly. Expect an update to the Branch by tomorrow.

  • Thanks 1

Share this post


Link to post
Share on other sites

The CDLC-RC client and server have been fixed and updated to version 1.2.4843

  • Like 2

Share this post


Link to post
Share on other sites

05-03-2021

 

Global Mobilization v1.3.5448

 

New Content:

Added: GE Army SPz1A1+

Added: GE Army SPz1A1A

Added: GE Army SPz1A2

Added: GC Army UAS 469 Cargo

Added: GC Army UAS 469 SPG-9

Added: GC Army UAS 469 DShKM

Added: PL Army UAS 469 Cargo

Added: PL Army UAS 469 DShKM

Added: GE Army FlKfz 1000

Added: GE Civilian FlKfz 1000

Added: GC Army DShKM Tripod

Added: PL Army DShKM Tripod

Added: GC Army SPG-9 Tripod

Added: PL Army SPG-9 Tripod

 

Added: G36A1 Rifle

Added: G36E Rifle

Added: G3A3 DMR variant (Handguard RIS)

Added: G3A4 EBR variant (Handguard + Receiver RIS)

Added: M72A3 LAW

Added: PzF3

Added: GraPi 40mm

Added: wz. 83 Pallad-D

Added: AKM Pallad

 

Added: Civilian Worker clothes (Blue and Grey)

Added: Civilian T-Shirt clothes (Blue, Grey and Green)

Added: Backpack R-105M radio

Added: Backpack SEM 35 radio

 

Added: M92 Helmet (3-Color camo, 5-Color camo)

Added: M92 Helmet (Winter)

Added: M92 Helmet (Goggles, 3-Color camo, 5-Color camo)

Added: M92 Helmet (Goggles, Winter)

Added: Dust Goggles

Added: Field Cap (3-Color, 5-Color camo)

Added: Combat Suit (3-Color, 5-Color camo)

Added: Combat Suit (T-Shirt) (3-Color, 5-Color camo)

Added: Combat Suit (Rolled) (3-Color, 5-Color camo)

 

Added: Belt Rig (Rifleman)

Added: Belt Rig (Crew)

Added: Belt Rig (Demolition)

Added: Belt Rig (Leader)

Added: Belt Rig (Machinegunner)

Added: Belt Rig (Medic)

Added: Belt Rig (Officer)

 

Added: Flak Vest

Added: Flak Vest (Rifleman)

Added: Flak Vest (Crew)

Added: Flak Vest (Demolition)

Added: Flak Vest (Leader)

Added: Flak Vest (Machinegunner)

Added: Flak Vest (Medic)

Added: Flak Vest (Officer)

 

Added: Combat Backpack

Added: Combat Backpack (Winter)

 

Added: General Medikit for Medics used by East Germany and Poland

 

Added: Enabled GM Civilians for Weferlingen Terrains in Civilian Presence Module

Added: Extra West German Army rank insignia (Brigadier General, Lieutenant General, Major General)

Added: Siren sounds for West/East German emergency service vehicles.

 

Added: DK 80’s and 90’s Anti Tank units equipped with M72A3 LAW

Added: Two New Civilians in Worker clothing

Added: Three New Civilians in T-Shirt clothing

 

Added: GE group templates for new 1990's units

Added: GE Heavy Grenadier units

Added: PL Heavy Grenadier units

Added: MP2 30rnd Magazine with 9x19mm AP DM91

Added: SG5 30rnd Magazines with 9x19mm AP DM91

Added: Optional yellow license plate variant

Added: P601 engine starting animation

Added: RTO units to all factions

Added: Wooden roof object for compositions (Variant of the Wooden Shed)

Added: DK and PL nation vehicle nation stickers

Added: Additional hidden Config Variants of the KPz1 for modding support (KPz 1A5A1) (No visual and simulation difference compared to the visible 1A5)

 

Content Changes:

Changed: Adjusted maxZeroing Range of all hand weapons to match their maximum effective range

Changed: Adjusted Uniform Insignia color for West German Medical, Maintenance and Supply branches

Changed: AK47, AK74 and SVD attachment icons

Changed: All missile exhaust flames changed to use muzzle_flash_rocket_fade.rvmat

Changed: All vehicles enabled shadows on decal surfaces

Changed: BMP-1SP2 Added possibility to set tactical signs and license plates

Changed: BMP-1SP2 armor slightly reduced

Changed: BRDM-2, BTR-60, OT-64 gunner elev and trav anims adjusted.

Changed: BRDM-2 Added possibility to set tactical signs and license plates

Changed: BRDM-2 armor slightly reduced

Changed: BRDM-2UM Added possibility to set tactical signs and license plates

Changed: BTR-60PA/PB/PU-12 armor slightly reduced

Changed: BTR-60PA Added possibility to set tactical signs and license plates

Changed: BTR-60PB Added possibility to set tactical signs and license plates

Changed: BTR-60PU12 Added possibility to set tactical signs and license plates

Changed: Default selected category in 3DEN set to West Germany for Blufor, and East Germany for Opfor

Changed: Added reticle to DF7x40 

Changed: Added reticle to FeroD16 

Changed: DK MG3 Assistant no longer over encumbered with too much MG ammo

Changed: Equipped GC and PL medic with a dedicated medikit for healing others

Changed: Explosive shielding value for DK frag vest

Changed: Illum and Flare intensity adjusted (they are actually useful now)

Changed: Truck 0.5t namesound now correct

Changed: Increased visual bagginess of trousers around lower legs for GE combat uniforms

Changed: Increased sensibility of 100mm HE rounds

Changed: Increased transparency on periscope glass to not darken the outside as much anymore

Changed: KPz1 versions received 1x magnification periscope view for Gunners

Changed: T-55 versions received 1x magnification periscope view for Gunners

Changed: LP-1 fits better into hand now

Changed: M16A1 Barrel diameter reduced

Changed: Mi-2 sling load limit increased to enable airlifting the 469.

Changed: GM Mines are now spawnable in Zeus

Changed: PAH/VBH more vulnerable to missiles

Changed: Penetration ability of 100mm BM25 increased from 325mm RHA to 430mm RHA

Changed: Penetration ability of 20mm DM63 reduced from 100mm RHA to 60mm RHA

Changed: PL Vehicle's infantry ammo/weapon cargo to match Polish AK ammo.

Changed: PL Winter Uniform to prevent clipping with webbing.

Changed: KPz1’s Pzb200 switched from TI to NV mode

Changed: Removed CH-53 wheel damper animation to prevent jumping on "non-ground" surfaces

Changed: Removed Mi-2 skid damper animation to prevent jumping on "non-ground" surfaces

Changed: Removed Mi-2 wheel damper animation to prevent jumping on "non-ground" surfaces

Changed: Renamed Civilian Vehicle variants of Military vehicles to ensure distinction

Changed: Dedicated reload anim for AK 75rnd drum mag

Changed: Reworked AK reload animations

Changed: Reworked G3 reload anim

Changed: Reworked M16 reload animation

Changed: Reworked MP2 reload anim and reload sound

Changed: Reworked SG5 reload anim

Changed: Reworked SVD shot sounds

Changed: Reworked P1 tritium illumination at night

Changed: Smoothed out transitions of all weapon reload animations

Changed: SpPz2 armor slightly reduced

Changed: TPz1 armor slightly reduced

Changed: VBH-1, PAH-1, and variants improved flight behavior in AFM

Changed: West German Machine Gunners now carry P1 as sidearm

Changed: ZSU-23-4 Added possibility to set tactical signs and license plates

 

Content Fixes:

Fixed: 2t container Cargo position offset on the flatbed

Fixed: FIM-43 and 2K32 Strela Missile have longer smoke effect trail simulating marching engine

Fixed: Added Missing gm_vc_prototype vehicle category which was causing popups in 2d map

Fixed: BMP-1 Maljutka does not appear after reload

Fixed: VBH-1/PAH-1 Waypoint indicator animation was not animating properly

Fixed: BTR-60PA and PB see-through periscopes

Fixed: BTR-60PA Commander PIP fixed to face forward

Fixed: BTR-60PA metallic artifacts removed from front window shutters

Fixed: CH-53 Bottom part of main rotor rotating the wrong way

Fixed: CH-53 folding up seats in the customization menu will lock all cargo positions in the helicopter

Fixed: CH-53 door animation now functions properly

Fixed: CH-53 problematic AFM behavior

Fixed: CH-53 sound config containing 0.0.5 instead of 0.5

Fixed: CH-53G transportable mass changed from 9000 to 5500

Fixed: CH-53GS transportable mass changed from 9000 to 4600

Fixed: Default vehicle loadout of the polish vehicles changed from 5.45mm ammo to 7.62mm ammo

Fixed: Do28D2 Medevac cargo positions on stretchers

Fixed: Do28D2 Copilot door now opens outwards

Fixed: DK BPz2 loadout 9mm Mp2 ammo removed

Fixed: DK Vest magazine pouch skinning fixed

Fixed: DK winter suit clipping with gloves fixed.

Fixed: Enabled Minimap if the player carries GPs in inventory

Fixed: FIM-43 was not triggering AI counter-measures

Fixed: Gasmask shadow artifacts fixed

Fixed: GC BGS "Olive" trucks not available in zeus

Fixed: GC Medic not placeable in Zeus

Fixed: GE Crew uniform had wrong TI texture assigned

Fixed: GE G3 magazine pouches added to hiddenSelection for retexturing in LOD 0.

Fixed: Illumination rounds now produce the proper amount of light at night

Fixed: 0.5t Truck LATGM and MG3 rear-view mirrors were mirrored itself

Fixed: KPz1 wheels Ambient Shadow bug in lower lods

Fixed: KPz1 wreck see-through ammo hatch closed

Fixed: Launched Smoke Canisters no longer deal burn damage around them.

Fixed: Mission 03 in Campaign Stringtable issue in "Our Situation" segment of the briefing.

Fixed: M113 Enabled shadows on decal surfaces

Fixed: M113 M2 gunner view recentered

Fixed: M113 when opening the ramp the wire connector is not attached to the ramp

Fixed: M113A1DK side view mirrors missing in pilot lod

Fixed: M113DK tactical sign on the ramp not in ramp selection

Fixed: M92 bolts on turret animating with the gun

Fixed: M92 PNMK loadout Pzf44 removed

Fixed: M92 PNMK was missing nation insignia position

Fixed: Mi-2 Advanced flight model tail rotor position adjusted (no longer gets damaged/destroyed under abnormal conditions)

Fixed: Mi-2 rotor head smoothing groups adjusted.

Fixed: Mi-2 had duplicate animationSources for doors defined

Fixed: Missing fences on GZ1 and GSSZ water barriers

Fixed: Missing sleeve button on the right arm of the BDU

Fixed: P601 interior glass damage now visible

Fixed: P601 Speedometer was not showing correct speed

Fixed: PG-7VL now has the correct ballistic curve for Medium-sized RPG-7 rounds

Fixed: PL LMG assistant was not placeable in Zeus.

Fixed: Plastic Chair and Table were glitching through the ground

Fixed: PM-63 action now does cycle on last round

Fixed: PM-63 zeroing adjusted

Fixed: PT-76B turret movement no longer starts vehicle engine

Fixed: PT-76B commander internal view animating up and down when gunner leaves the vehicle

Fixed: Removed duplicate vehicles from the Virtual Garage

Fixed: Removed obsolete HitFuel,HitEngine and HitAvionics from plane_base_f that were wrongfully added

Fixed: SACLOS Missiles had the possibility to lock on targets

Fixed: SG5 collapsing stock distance reduced to prevent clipping

Fixed: SG5 had lower dispersion in full auto then in single fire mode

Fixed: SpPz2 Side view mirrors in an upright position in shadow lod

Fixed: SpPz2 Enabled shadows on decal surfaces

Fixed: SpPz2a1 removed floating geometry near the rear hatch

Fixed: SpPz2 radio operator weapon visible outside of the vehicle when turned out

Fixed: Strela no longer switching weapon when pressing change firing mode key

Fixed: Strela was not triggering AI countermeasures

Fixed: T-55 and T-55A fuel drum fire geometry would not hide correctly.

Fixed: T-55 variants floating screw on the back of the turret

Fixed: TPz1 Engineering: Rear Machine Gun turned out death animation fixed.

Fixed: TPz1 lower lods oversize signs not visible

Fixed: TPz1 wheel hitpoints naming fixed

Fixed: TPz1 cargo hatches added to last lod

Fixed: Truck gel. 5 Interior rear window fixed.

Fixed: Typ 1200 Glass can now be damaged a lot easier

Fixed: GE VBH1A1 Swooper not visible in Virtual garage

Fixed: Weferlingen Terrain - Minor object position tweaks

Fixed: Wheeled Vehicle tire squeal sounds on non-asphalt surfaces.

Fixed: GE Truck 0.5t Windscreen folding anim no longer instant

  • Like 10
  • Thanks 5

Share this post


Link to post
Share on other sites

11-03-2021

 

Global Mobilization v1.3.5647

 

Added: 5.56x45 M193 Ammunition as “low” tech alternative

Added: M92 with Field Cap variant

Added: Variant of the BDU without gloves

Changed: Adjusted "Never Say Never" Ai pathfinding and objective completion to be more accessible.

Changed: Adjusted Trigger-Finger placement for MG3, SG5, G36, G3, M16 and SVD.

Changed: Adjusted UAZ 469 SPG9 gunner get out position to prevent issues where the gunner exited into the vehicle

Changed: Adjusted skeleton of Leopard 1 turret structure

Changed: Adding capability to laser range on KPz1a5 when Coax MG3 is selected

Changed: Adding multi round magazines to BMP1

Changed: Adding multi round magazines to PT76

Changed: Adding multi round magazines to T55 variants

Changed: Adjusting FlkPz1 internal component size to make them damageable more easily

Changed: Reducing strength of engine brake of wheeled vehicles

Changed: Ammo base hit point adjusted to be more vulnerable

Changed: Ammo hit component part material adjusted

Changed: BRDM2 added Useraction to close armor shields

Changed: BTR60 added Useraction to close armor shields

Changed: Milan missile launcher, adding check to delete the empty tube if it is not further away than 2 meters 2 seconds after firing

Changed: SPz Lower armor slightly increased

Changed: Shadow effect on decal surfaces reduced

Changed: TPz1 added Useraction to close armor shields

Changed: Weight of Grapi adjusted

Changed: Adjusted Field Dress Olive with Gloves to have baggier legs

Changed: GE Armored Branch Color to be less pink and more salmon-colored

Changed: GraPi and Pallad-D now fit into vests and uniforms if space permits

Changed: Heavy Grenadiers now carry pistols

Changed: Increased cargo capacity of Radio Backpacks to allow storage of items

Changed: Increased volume of PzF3 ammo so that you can no longer carry more than one in your vest.

Changed: M72A3 position and hand anim

Changed: New Dust Goggles do not clip with Field Cap anymore in the front

Changed: Pallad received additional ranging distances.

Changed: Weight of GraPi and Pallad-D

Changed: Enabling Camonet and Foilage animation in virtual garage on Combat vehicles

Fixed: Adding dummy sources to unarmed 2t versions to avoid rpt spam

Fixed: 0 Range bug of Pallad fixed

Fixed: 2t civilian fire truck not zeusable

Fixed: 2t motorized infantry groups had 1 additional soldier

Fixed: AKM Pallad no longer able to mount bayonets

Fixed: AKM with Pallad preview icon was missing magazine

Fixed: Adding missing penetration material to some launchers

Fixed: Adding missing penetration material to some rifles

Fixed: Ammo Hit components are more vulnerable against direct hits

Fixed: CH53 using wrong components and DriveOnComponents

Fixed: Damage behavior of Ammorack hits on tanks are now more reliable causing a catastrophic kill

Fixed: G36 bolt handle stuck in forward position when magazine is empty

Fixed: G36 deployed causes unit to sink into ground

Fixed: G36 now zeroed at 200m

Fixed: G36 selector switch axis/animation broken

Fixed: G36E backup sights not configured

Fixed: G3A4 EBR optic attachment proxy too low in 1st person view

Fixed: Leo1a1 now uses DM13 round instead of DM33 round

Fixed: Muzzle effect not following gun movement on UAZ

Fixed: P1 Glow in the dark marks not part of slide selection

Fixed: Pallad AK launcher renamed to wz. 1974

Fixed: S5 HE rocket reduced in strength

Fixed: SPz turret wreck not burned

Fixed: SPz1 Milan optic and missile direction not properly aligned

Fixed: SPz1 Rh202 smoke effect not at muzzle of barrel

Fixed: SPz1 cargo getin positions

Fixed: SPz1 fording depth adjusted to be 1.5 meters

Fixed: SPz1 squad leader MG3 turret inverted recoil animations

Fixed: Sound Attenuation on BMP1 ffv positions

Fixed: Sound Attenuation on M113 ffv positions

Fixed: Sound Attenuation on SPz1 ffv positions

Fixed: Sound Attenuation on TPz1 ffv positions

Fixed: asserts related to tex1 vs texWateranim on river tiles. Results in better performance but changed aesthetics.

Fixed- Cursor not following elevation in 3rd person view

Fixed: BPz2 Enabled shadows on decal surfaces 

Fixed: BRMD2 Enabled shadows on decal surfaces 

Fixed: BTR60 Enabled shadows on decal surfaces 

Fixed: Belt Rig, Medic shadow artifact

Fixed: Beret with Headset clipping with head

Fixed: Dark color artifact on GE 90s uniform in the pelvis area

Fixed: Field Parka shadow artefact with legs

Fixed: FlkPz1 Enabled shadows on decal surfaces 

Fixed: Floating screws on SPz1 Turret

Fixed: G3 DMR and EBR placeable variants

Fixed: G36 bolt anim during reload magazine

Fixed: GE 90s Crew now placeable in editor and Zeus

Fixed: GE 90s unit now available in Zeus

Fixed: Insignia were not showing for GE 90s uniforms

Fixed: KPz1 Enabled shadows on decal surfaces 

Fixed: Minor Belt Rig clipping with new 90s combat suit in the back

Fixed: Minor clipping between GE Tank Suit and Belt Rig

Fixed: Minor clipping with the demo belt rig and combat suit collar

Fixed: Occluder in House 06 (all variants) was too exposed and would cull objects that should be visible.

Fixed: Ot64 Enabled shadows on decal surfaces 

Fixed: PNMK Enabled shadows on decal surfaces 

Fixed: PT76 Enabled shadows on decal surfaces 

Fixed: Removed unnecessary GE 90s Heavy AT assistant

Fixed: SpPz2 Enabled shadows on decal surfaces 

Fixed: SpPz2 groups were assigned to Opfor.

Fixed: T55 Enabled shadows on decal surfaces 

Fixed: TPz1 Enabled shadows on decal surfaces 

Fixed: ZSU234 Enabled shadows on decal surfaces 

Fixed: Vehicle sirens now stop once the vehicle is destroyed

  • Like 6
  • Thanks 3

Share this post


Link to post
Share on other sites

12-08-2021

 

Global Mobilization v1.4.6287

 

New Content:

 

Added: GE Army M109G

Added: GE Army BrPz1 (Bridgelayer)

Added: GE Army 110mm SF LARS 2

Added: GE Army Lkw 7t mil gl - Container 

Added: GE Army Lkw 10t mil gl Ammo Truck (Artillery)

Added: DK Army M109

Added: DK Army BrPz1 (Bridgelayer)

Added: GC Army 2S1

Added: GC Army BM-21

Added: GC Army 2P16

Added: PL Army 2S1

Added: PL Army BM-21

Added: PL Army 2P16

Added: BrPz1 Bridge

 

Added: 155mm M107, M795, DM21, DM111 HE-Frag Howitzer Ammunition (also available via Zeus FS)

Added: 155mm DM602 ICM  Howitzer Ammunition (also available via Zeus FS)

Added: 155mm M116, M110, DM105 Smoke Howitzer Ammunition (also available via Zeus FS)

Added: 155mm M485, DM106 Illumination Howitzer Ammunition (also available via Zeus FS)

 

Added: 110mm DM21 HE-Frag MLRS Ammunition (also available via Zeus FS)

Added: 110mm DM602 ICM MLRS Ammunition (also available via Zeus FS)

Added: 110mm DM711 AT-2 Mine MLRS Ammunition (also available via Zeus FS)

Added: 110mm DM15 Smoke MLRS Ammunition (also available via Zeus FS)

 

Added: 122mm OF-462, 3OF56 HE-Frag Howitzer Ammunition (also available via Zeus FS)

Added: 122mm D462 Smoke Howitzer Ammunition (also available via Zeus FS)

Added: 122mm S463 Illumination Howitzer Ammunition (also available via Zeus FS)

Added: 122mm BK6M, BK13 HEAT Howitzer Ammunition

 

Added: 122mm 9M22U HE-Frag MLRS Ammunition (also available via Zeus FS)

Added: 122mm 9M43 Smoke MLRS Ammunition (also available via Zeus FS)

Added: 122mm 9M218 ICM MLRS Ammunition (also available via Zeus FS)

Added: 122mm 9M28K, 9M22K Mine MLRS Ammunition (also available via Zeus FS)

 

Added: 3R9 SRBM with HE Frag (also available via Zeus FS)

 

Added: Laiktika PLC3A camera (Functions as Binocular)

Added: Sunglasses (West German Army issue)

 

Added: 5.56x45 M196 Ball-T ammunition

Added: DM1233 AT-2 AT mine

Added: PFM1 AP mine

Added: PTM3 AT Mine

 

Added: Ammo supply variant of the ACE II shelter

Added: Ammo supply variant of the LAK shelter

 

Added: Luftwaffe Rank Insignia to West German Units

 

Added: New ZEUS module to Change Vehicle Loadout (Ammo)

 

Added: Coop 04 Ninjas

Added: SC 16 Warlords (Klinze) (Summer & Winter versions)

Added: SC 16 Warlords (Rennau) (Summer & Winter versions)

Added: SC 16 Warlords (Velpke) (Summer & Winter versions)

Added: SC 16 Warlords (Groß Twülpstedt) (Summer & Winter versions)

Added: SC 16 Warlords (Eastern Half) (Summer & Winter versions)

Added: SC 16 Warlords (Western Half) (Summer & Winter versions)

 

Added: Small Shell Heap 122mm

Added: Large Shell Heap 122mm

Added: 155mm Shells on pallets

Added: Various small, medium, and large ammo box constellations as new objects

Added: Basic Weapons, Basic Ammo, Supply Box, and Weapon Cache objects for all GM Factions

 

Content Changes:

 

Changed: East and West German tents can now enable a medical symbol

Changed: Introduced 2.06 steam tag context for Workshop Scenario and DLC tagging.

Changed: Introduced Advanced Hint in Tank Missions to inform about Column formation that helps with navigating bridges.

Changed: AI path points to Tent 5x5m

Changed naming of East German ZSU-23-4-V1 to follow the correct naming scheme for East German vehicles: "Fla-SFL 23-4V1"

Changed: 100mm D10T Reload sound

Changed: 105mm L7 Reload sound

Changed: 73mm 2A28 Autoloader reload sound

Changed: 76mm D56T Reload sound

Changed: GSSZ 70 fence elements placeable in the editor

Changed: colorOutside parameters to Weferlingen outsideTerrain config classes

Changed: affectedByWind config entry to flare base class (2.04 compatibility)

Changed: Adjusted Ballistic and Flak Vest protection classifications

Changed: All "Flatbed" truck variants have platform cover hidden by default now

Changed: BTR60 transport capacity increased to 8 (not including FFV positions)

Changed: Campaign AI squadmates are now knocked out for some time when hit by the enemy instead of absorbing the bullet and continuing.

Changed: Campaign Missions "All Cats Are Grey by Night", "No Smoke Without Fire" and "The More the Merrier" now have the option to play at reduced difficulty without AI tank support. (Does not affect the tank mission "Murphy's Law")

Changed: Color of SPG-9 propellant charge from grey to green

Changed: Enabled scenario parameters in GM ZEUS missions

Changed: Coop 06 Magnetized (Summer/Winter): Players are now West German Special Forces. Reworked Enemy Compound garrison with new assets.

Changed: Coop 06 Radio Bahrdorf (Summer/Winter): Introduced 30 seconds respawn, reworked mission end logic, converted players to East German Special forces and equipment

Changed: Coop 08 Cleanup (Summer/Winter): Introduced 30 seconds respawn

Changed: Coop 08 Rainy/Snowy Day: Introduced 30 seconds respawn

Changed: Coop 08 Scrap Drive: Introduced 30 seconds respawn

Changed: Coop 10 Danish Lies(Summer/Winter): Introduced 60 second respawn, changed players over to Denmark '90s assets

Changed: Coop 12 Downhill (Summer/Winter): Introduced 30 second respawn, changed composition of enemy waves to also use new assets

Changed: COOP 22 Pressing Matters (Summer/Winter): Introduced 60 seconds respawn, changed composition of the enemy garrison to use SPz 1A2

Changed: Coop 12 The Pit: Introduced 60 second respawnChanged: Disposable weapons are dropped from inventory when the user switches to another weapon within 10 seconds after firing it. Otherwise, it remains equipped.

Changed: G3 now ranged to 100 by default, so that it starts with the open sight selected

Changed: GE 80s Vests "Gear, Leader, SMG" and "Gear, SMG" now selectable in Arsenal

Changed: GE SF Squad Leader Handgun (P1 -> P2A1)

Changed: GM M16/C7 rifles now accept the large capacity base-game magazines

Changed: Refactored GM recoil into base class gm_recoil_base

Changed: Firearm recoil overhaul (standalone classes)

Changed: KPz1 Loader default position changed to turned out on the AA MG 

Changed: T-55 Loader default position changed to turned out on the AA MG

Changed: M16A1 default magazine changed to 20rnd M193 Ball

Changed: M2 AI dispersion increased

Changed: M2 Cursor Type

Changed: Removed ability to set "Service Branch" for East German Field Service Uniform soldiers. (Dress Uniform still allows it)

Changed: Adjusted M62 shape slightly to be wider

Changed: SEM35 Backpack can now be retextured

Changed: SG5 and SG5SD Mass reduced to 2.6 and 3.1

Changed: Service Branch color for West German Armored Recon is now more golden/orange

Changed: Shell config refactor

Changed: Truck 5t, 10t crew proxy optimization

Changed: TypicalSpeed of rifle ammo increased to match Vanilla values (damage balancing)

Changed: General side mirror animations unified/simplified (folding and unfolding mirrors is now controlled through the “mirror_source” animationsource)

 

Content Fixes:

 

Fixed: "None" service branch can now be selected for GE and GC units.

Fixed: 23x115mm NS-23 ammo had the wrong initspeed configured in their magazine

Fixed: 25x152mm ammo magazines had initspeed to high

Fixed: BMP1 Maljutka reload animationsource

Fixed: BPz2 gunner view No mirror surface visible in the mirror

Fixed: BTR60 front row cargo seats are now useable

Fixed: Beacon lights no longer remain turned on when the vehicle gets destroyed

Fixed: Displayname of civilian Ural truck

Fixed: East German white smokeshell now has white smokeshell model and preview image

Fixed: F (Yellow) formation insignia now listed with the other F formation insignias

Fixed: G3 reload mag + isempty bolt pokes out of weapon

Fixed: G3 rifles no longer have dirt hit effect when shot at

Fixed: G36 can no longer be penetrated by small caliber arms

Fixed: G36 reload mag + isempty bolt pokes out of weapon

Fixed: GE Military Police vest no longer clips with GE 90s uniform

Fixed: GSSZ and GZ1 gates (Border Fences) occlusion bugs when gates were open

Fixed: Typ 1200 Interior sounds

Fixed: K125 was not able to adjust the license plates

Fixed: KPz1A3 coaxial MG3 muzzle flash offset

Fixed: KPz1A3 wreck shadowlod artifacts on the barrel

Fixed: KPz1a5 turret camo net not able to change textures

Fixed: M113A1DK had crosshair not the following aim in 3rd person view

Fixed: MG3 vehicle variant missing polygon

Fixed: MG3 vehicle weapons removed lockability

Fixed: MN111 popup when disarming the mine

Fixed: Odometer now has random starting value again

Fixed: P601 broken wheel hub mesh

Fixed: P601 mirrored nation insignia on the left

Fixed: PNMK useraction for Trimvane not functional

Fixed: PT76 shadowlod bug on gunner hatch

Fixed: RPT message created by water barrier fence objects

Fixed: SG5 smg no longer have dirt hit effect when shot at the gun

Fixed: SG5SD full auto was missing interior shot tail sounds

Fixed: SPz1 wreck and camo net are not able to change textures

Fixed: Skot inverted door_2_1 animation

Fixed: T55 camo net not able to change textures

Fixed: T55 variants all shared the same arsenal/garage image

Fixed: Texture artifact on East German Field Service Uniform

Fixed: Truck 0.5t mil gl MG LATGM beacon light position in the center of the vehicle  

Fixed: Truck 0.5t mil gl MG was missing option to turn on beacon light (if beacon light is present)

Fixed: Ural 375D cargo wreck shadowlod

Fixed: Ural 4320 Cargo last lod UV

Fixed: Winter GE SF Grenadier had the wrong editor preview picture

Fixed: Wrong radio reporting name ("namesound") assigned to SPz1

Fixed: ZSU23-4 gun memorypoints not correctly aligned

Fixed: Ural 4320 civilian variant, removed winch, and camo net customization option

Fixed: ACE I, ACE II, LAK shelters, enabling customization (color selection) in the virtual garage

Fixed: C79 geometry holes in the lens

Fixed: Truck 0.5t mil gl LATGM - Beacon is not visible in 1st person

Fixed: GSSZ70 fence and pole missing preview images added

Fixed: Truck gel. 5 MP cargo, removed rogue geometry in wreck lod

Fixed: Truck gel. 5 MP canister removed from wreck shadow lod

 

  • Like 10
  • Thanks 2

Share this post


Link to post
Share on other sites

Changes that were done between 1.4 RC and 1.4 Release
 

Global Mobilization RC v1.4.6287 to Release v1.4.6347


New Content:

Added: 110mm rockets as placeable objects

Added: 122mm rockets as placeable objects

Added: Luna rockets as placeable objects

 

Content Changes:

Changed: Adjusted width of DK M52 Helmet

Changed: Deployed BrPz1 Bridge can not be destroyed

Changed: Limiting BrPz1 deployment arm animation to 50°

Changed: Luna 3R10 (Nuclear) is available via Zeus Fire Support and the Vehicle Ammo Loadout module in Zeus.

Changed: BrPz1 bridge falls apart when destroyed (indestructible by default)

Changed: BrPz1 can now be placed without a bridge 


Content Fixes:

Fixed: 155mm baseammobox string missing

Fixed: 2P16 shows missile even if ammo set to 0 via the editor

Fixed: 2P16 was able to drive underwater

Fixed: 2S1 re-enabled shell ejection (Attributes already allowed to toggle between effect and a real ThingX being created)

Fixed: 2S1 gun not aligned with shell trajectory and optics

Fixed: 2p16 Adding "Artillery" to availableforsupporttypes

Fixed: 2p16 added missing camo foliage

Fixed: 2s1 Adding "Artillery" to availableforsupporttypes

Fixed: 2s1 added missing camo foliage

Fixed: 2s1 foliage clipping

Fixed: 7t truck and Lars 2 ammo belt not animating in first-person view

Fixed: Added missing camonet to M109 and 2s1

Fixed: BM21 Adding "Artillery" to availableforsupporttypes

Fixed: BRDM2 camonet only partialy retexturable

Fixed: BrPz1 bridge was not slingloadable

Fixed: BrPz1 Connecting rod on bridge clipping with smoke launcher

Fixed: BrPz1 added missing camo foliage

Fixed: BrPz1 bridge did not have fire geo material assigned

Fixed: BrPz1 missing animationSource rpt entry

Fixed: BrPz1 working light on all the time

Fixed: DK M109 was missing camonet

Fixed: F73 compass was very difficult to move on the map

Fixed: GE SF soldiers with G3 and GraPi were using the wrong vests

Fixed: KPz 1A5 - Loaders hands on mg are in unnatural positions

Fixed: LARS 2 - Back of the rocket pod is clipping to the vehicle's rear

Fixed: LARS 2 cannot set nation insignia

Fixed: LKW 7t black texture for the cover frame

Fixed: Lars 2 Adding "Artillery" to availableforsupporttypes

Fixed: Lars 2 Rocket launch position

Fixed: M109 Adding "Artillery" to availableforsupporttypes

Fixed: M109 added missing camo foliage

Fixed: M109G ammo belt not animating in first person view

Fixed: Picture Mine AP DM1233 Armed missing

Fixed: Picture Mine AP PFM1 Armed missing

Fixed: Picture Mine AP PTM3 Armed missing

Fixed: Pt76 using 2p16 support rollers

Fixed: RPK 75rnd magazine offset by 0.002

Fixed: RPT message from GC 5x5 Tent

Fixed: Recentered Mi-2R's spray position

Fixed: SpPz2 rear driver hatch animates through the periscope

Fixed: TPz1 Trim Vane mission insignia in wrong named selection

Fixed: m109 Adding missing orange reflectors to danish wdl and win textures

Fixed: m109 visual gun not aligned with shell trajectory

  • Like 4

Share this post


Link to post
Share on other sites

04-04-2023

 

Global Mobilization v1.5.7694

 

New Content:

Vehicles

Added: Typ 247

Added: Typ 251

Added: Typ 253

Added: W123

 

Added: Civilian Typ 247 (Firefighter, Post, Communal Services, Various colors) 

Added: Civilian FlKfz ELW (Firefighters) (Typ 247)

Added: Civilian Typ 251 (Firefighter, Post, Various GM companies, Various colors)

Added: Civilian Typ 253 (Firefighter, Police, Post, Taxi, Various colors)

Added: Civilian W123 (Firefighter, Police, Post, Taxi, Communal Services, Various colors) 

Added: Civilian 2t Truck Medical (Firefighter and Red Crystal) Texture Variants 

Added: Civilian 2t Truck Firefighter (Firefighter and Red Crystal) Texture Variants

Added: GC Army SPW60PA with DShKM

Added: GC Army SPW40P2 (Ch)

Added: DK Army M247 (Typ 247)

Added: DK Army M253 (Typ 253)

Added: DK Army M253 Military Police (Typ 253)

Added: GE Army PKW 8 Seats (Typ 253)

Added: GE Army PKW 8 Seat Military Police (Typ 253)

Added: GE Army PKW 5 Seats (Transport) (Typ 247)

Added: GE Army Pkw Heavy (W123)

Added: GE BGS W123

 

Weapons

Added: P1SD Silenced Pistol

Added: PiMB and PiM variant (East German variant of PM pistol)

Added: G3A3A0, G3A4A0 (wide handguard G3) and color variants

Added: G3KA4, G3KA4A1 RIS and color variants

Added: G3SG1 and color variants
Added: Golden G3

Added: G33A2, G33A3, G33KA1, G33KA2, G33SG1 and color variants

Added: G53A2, G53A3, MP M/85

Added: G8A1, G8A2 Precision Machine Gun

Added: MG8A1, MG8A2 Light Machine Gun

Added: PSG1

Added: MSG90, MSG90A1 

Added: G11K2, G11K2 RIS and color variants

Added: SG542, SG542 RIS and color variants

Added: SG550, SG550 RIS and color variants

Added: SG551, SG551 RIS and color variants

Added: SG551 SWAT

Added: MZF512, MZF512 RIS Shotgun

Added: P2, P m/49

Added: RPG-18

Added: SG5SD6, SG5A3 Flashlight, SG5A4, SG5A5, SG5N, SG5N Flashlight, SG5NSD1, SG5NSD2, SG5SD5

Added: LMG K 500, LMG K 500S, MPi KMS72K, MPi KMS, AKML, AKMSL, AKMS, AKMSN, MPiKMS72KSD and color variants

Added: Black Furniture texture variants for all East German AK variants (export models)

 

Attachments

Added: AR15 4x20 scope

Added: FeroZ24 BLITS

Added: FeroZ51 Night vision scope

Added: PK-A Red Dot Sight (Black and Grey variant)

Added: PSO-1 (Black variant)

Added: PSO-6x63-1 (Black and Grey variant)

Added: RV Reflex Red Dot Sight 

Added: ZF Fero Z 6x42 PSG1 Scope

Added: APP Aiming Point Projector

Added: ZF 10x42 Scope for MSG90

Added: NSPU Night Vision Scope (Black and Grey variant)

Added: Fero Z 1.5x-6x scope
Added: Fero Z11 (1x scope) for G11

Added: Fero Z11A1 (3x scope) for G11

 

Added: Flashlight P2 for AK weapons

Added: Beamlight LS20 (For Optics Slot)

Added: Beamlight L60

Added: Beamlight L6011

Added: Mclight 3D (For Optics Slot)

Added: McLight 2D

Added: LS Mini V Red Laser Aiming Device (For Optics Slot)

Added: LS Mini V IR Laser Aiming Device (For Optics Slot)

Added: LS1500 Red Laser Aiming Device (For Optics Slot)

Added: LS1500 IR Laser Aiming Device (For Optics Slot)

Added: LS45 Red Laser Aiming Device (For Optics Slot)

Added: LS45 IR Laser Aiming Device (For Optics Slot)

Added: L72 Red Laser Aiming Device

Added: L75 IR Laser Aiming Device

Added: L7211 Red Laser Aiming Device

Added: L7511 IR Laser Aiming Device

Added: ZLN-1K Green Laser Aiming Device (Black and Grey variant)(For Optics Slot)

Added: ZLN-1K IR Laser Aiming Device (Black and Grey variant)(For Optics Slot)

 

Added: PBS1 suppressor for AKM series weapons

Added: PBS4 Suppressor for AK74 series weapons

Added: KH Navy, NAC Navy, NAC Navy K, NAC Navy SD suppressors for SG5

Added: TGP-P Suppressor for PiMB

Added: TGP-V Suppressor for SVD

Added: A150 Suppressor for 7.62mm Weapons (For short and long barrels)

Added: A150 Suppressor for 5.56mm Weapons (For short and long barrels)

Added: M10 Suppressor for MP2 Submachinegun 

 

Added: G3 and G11 Bayonets (decorative weapon attachment)

Added: G3 Bipod for wide grip handguard variants of G3 and G33

Added: MSG90 Bipod for PSG1 and MSG90

Added: G8 Bipod for G8 and MG8

 

Items

Added: Fero 51 handheld night vision binocular

Added: FeroD-51 Night Vision Goggles

Added: NSG-66 Night Vision Goggles

Added: DM41 and DM41A1 Fragmentation Hand Grenade

Added: M26 and M16A1 Fragmentation Hand Grenade

Added: LP7 Laser Range Finder

Added: LPR-1 Laser Range Finder (A soviet copy of the LP-7, we didn't just copy paste! The soviets did!)

Added: PM-63 (now also available as pistol)

Added: PN-3 Handheld Night Vision Device (as pistol)

Added: G3 20 rounds double stacked magazines (40 rounds)

Added: SG5 30 rounds double stacked magazines (60 rounds)

Added: BR-412D APHE-T 100mm ammo for D-10T (can be added to vehicle via sqf commands)

Added: 57N231U 7.62 mm Subsonic Ammunition for AKM variants

Added: Boltcutter inventory item (See features section)

 

Units

Added: GSG9 80s

Added: GSG9 90s

Added: East German Special Police Force

Added: GE BGS Group templates for "Squad" and "Post"

Added: GE BGS Group template Special Police Force (W123)

Added: GC Group template East German Special Police Force

Added: Revolutionary Infantry Units (INDFOR)

Added: Group templates for Revolutionary Fighters

Added: GC Army Light Anti Tank Soldier (RPG-18)

Added: PL Army Light Anti Tank Soldier (RPG-18)

Added: Light Machine Gunner (G8A2) to West German SF

Added: Light Machine Gunner (G8) to West German BGS

Added: Danish 80's Special Forces Machine Gunner (Group Template also adjusted to include this unit)

Added: Danish 90's Special Forces + Group Templates

 

Character Gear

Added: Beanie with Headset Model Variant

Added: Berets for GE Border Guards and GSG9

Added: PSH-77 Helmet and variants with face shield

Added: PSH-77 variants in Strichtarn

Added: M38/72 Helmet with and without Acid Goggles

Added: Type 18 vest

Added: Type 3 vests

Added: Type 3A1 vests

Added: Special Operations Vest

Added: Special Operations Vest with Armor

Added: Combat Vest M3 (Police) Texture Variant

Added: Operator Suit BGS

Added: Operator Suit GSG9

Added: 9 new uniforms consisting of mixed civilian and military fatigues

Added: Headwrap in various colors and camos

Added: Headwrap with Headset in various colors and camos

Added: Glacier Glasses

Added: Storm hood Black

Added: Storm hood Black-Red

Added: Storm Hood Black with Dust Goggles

Added: Scarf in various colors and camos

Added: MP-Brassard without belt Model Variant

Added: M92 with Black Cover Texture Variant

Added: M92 with Black Cover w\ Goggles Texture Variant

Added: Standalone version of West German medic bag, usable in backpack slot

Added: Combat Suit (T-Shirt) Olive Texture Variant

Added: Battle Dress Uniform Olive Texture Variant

Added: Combat Backpack Black and Olive Texture Variant

Added: Field Cap wz.0443 (Frogscale) Texture Variant

Added: Field Uniform wz.4652 (Frogscale) Texture Variant

Added: Field Uniform wz.4652 (Rolled, Frogscale) Texture Variant

Added: Commando Flight Suit (Black, Gray, Olive) and rolled variant

Added: M92 with Cover Olive Texture Variant

Added: M92 with Cover w\ Goggles Olive Texture Variant

 

Features / Modules

Added: Automatic Furniture Module
Added: Automatic Furniture Module Support for Apex (Tanoa) style structures

Added: Automatic Furniture Module Support for Arma 3 vanilla (Altis) style structures

Added: Automatic Furniture Module Support for Enoch (Livonia) style structures

Added: Automatic Furniture Module Support for Malden style structures

 

Added: Module to place clutter (defaults to our new crates) around a given urban area. Will try to match nearby building's orientation.

 

Added: Module to allow the Photocamera to save screenshots to your user folder.

Added: Laiktica PLC3A photo camera has now shutter visual and sound effect when left-clicking while in view finder

Added: missionNameSpace variable "gm_photocamera_feature_disabled". Set this to true to disable photocamera sound/shutter feature.

Added: missionNameSpace variable "gm_photocamera_feature_type" which specifies the type of camera that allows taking pictures. (Default: "gm_photocamera_base")

Added: Scripted Eventhandler "gm_photocamera_takePicture"; Use via ' [missionNamespace, "gm_photocamera_takePicture", {screenshot "cameraPicture.png"; }] call BIS_fnc_addScriptedEventHandler; ' to enable camera to take pictures that are saved to user profile\screenshots

 

Added: Ability for bolt cutter to cut power to street lights (find a power box by the road to do this)

Added: Ability to prevent bolt cutter usage per object: _obj setVariable ["gm_noBoltCutting", true];

Added: GM Barbed wire fortifications can be deconstructed with bolt cutters

Added: Scripted Eventhandler "gm_boltCutterUsed", passes [_object, _actionType].

 

Added: gm_core_characters_fnc_genericTalkInit and gm_core_characters_fnc_genericTalk functions (Units in SAFE or CARELESS will randomly chat)

Added: 15 mission helper "logic" objects to help with location identification

 

Objects

Added: Couch

Added: 15 new desk stationary objects (mugs, pencils, papers) (supports custom textures)

Added: 19 new pre-made Fortification compositions for 3Den (Empty -> Groups)

Added: Two new SFX for ambience (gm_sound_club_music_01 and gm_sound_club_music_02)

Added: Two new Radio Tent Compositions

Added: Five new crates for scenery

Added: Five new piles of crates for scenery

Added: Five new piles of crates with tarp over them for scenery

Added: Seven types of aluminum multi purpose container in different sizes (with optional medical texture) (Can be used as ammo/weapon containers)

Added: Five Placeholder objects for use with compositions to reserve vehicle spaces

Added: Ammoboxes (GM, Virtual) [Editor placeable arsenal object that opens GM-content-only Virtual Arsenal]

Added: Berm Objects (and automatic clutter variation)

Added: Command Bunker

Added: Radio Antenna Object (With destruction model)

Added: Randomized Variant of Work desk

Added: GZ1 and GSSZ70 fence variants with holes

Added: Mud Pit object

Added: New Furniture (Coffee Jug, Coffee Mug)

Added: New Furniture (Coffee Machine (yes it works!))

Added: New Furniture (Map Board 2, (supports custom textures))

Added: New Furniture (6 new shelves)

Added: New Furniture (Table 6 and variant with random clutter)

Added: Camo Tarps (same shape as camo nets) in various colors (selectable from the editor)

Added: Placeable Radio scenery object (AN/PRC 371)

Added: Placeable Radio scenery object (R123M)

Added: Placeable Radio scenery object (SEM 25)

Added: Sandbag barrier made with barrels

Added: Soviet style wooden small caliber ammo box

Added: Telephone 2 (Split from Table 3)

Added: Telephone 3 (Split from Table 3)

Added: Winter Variants of Camo Net Objects

 

Missions

Added: Coop 12 Red Steel and Winter Variant. A conversion of Fat Cats playable as East German T-55AM2 platoon.

 

Misc

Added: Civilian vehicle first aid kits for east and west german civilian vehicles

Added: Editor place able version of the PETN and PLNP charge

Added: "gm_gc_bgs_searchlight_01_slow" variant of searchlight with very slow light traverse speed

Added: Additional vehicle insignias (Sofa, Dino Tape)

Added: 10 high resolution original classified east german maps of Weferlingen for use with map boards.

Added: GM's rain-on-tarp sound to camo tarps and net objects.

Added: Unit Insignias for RakArtBtl 12 and PzArtBtl 25

Added: Generic Soviet Union color Texture sources for all vehicles (ZIS 508, GKHS 5146, Oil Ochre, PKHV 4XB 518)

Added: Generic US color Texture sources for all vehicles (CARC Tan, Drab Olive, MERCS Green)

Added: “Woodland, Experimental” texturesources to all east german vehicles
Added: New Music Track "GM: Force Recon"

Added: New Music Track "GM: Lasers"
Added: New Music Track "GM: Redacted"

 

Content Changes:

 

Overhaul

Overhaul: Gigantic Texture overhaul of all ground vehicles

Overhaul: Gigantic Texture overhaul of all handheld weapons

Overhaul: PL Army Ground vehicles have the option to toggle domestic Road Priority Sign

Overhaul: AK74 variants model, animation and texture overhaul (AK74 with black paint finish)

Overhaul: AKM variants model, animation and texture overhaul (AKM with blued finish, MPiKM with powder coated finish)

Overhaul: BRDM2 Added additional customization options

Overhaul: BTR60 Added additional customization options

Overhaul: BMP1 Added additional customization options

Overhaul: PT76 Added additional customization options

Overhaul: ZSU23-4 additional customization options

Overhaul: Ural 375d additional customization options

Overhaul: Ural 4320 additional customization options

Overhaul: 2s1 Added additional customization options

Overhaul: KPz1 Added additional customization options

 

Changes

Changed: Desert and Winter variants of G3, MG3, PzF44, Pzf84 no longer accessible in arsenal (Still in configs for compatibility)

Changed: "searchlight" weapon to searchlight turret object for improved AI behavior.

Changed: 2t Truck Camo Net roll and camo net roll rack animation separated

Changed: 2t Truck damper animation adjusted to better match suspension travel distance

Changed: AK Bayonet no longer clipping when attached to AK74 variants

Changed: All scopes without a rubber eyepiece extension now feature a semi transparent 2d scope mask, all with a rubber eyepiece extension received an updated black border 2d scope mask

Changed: Ammo Piles can now have their color changed

Changed: Danish Army Typ 1200 Patrol renamed to M111

Changed: Explosives and Mines added to "All Magazines" ammo boxes

Changed: FeroZ24 additional optic mode with illuminated reticle

Changed: ZFK4x25 additional optic mode with illuminated reticle
Changed: PGO-7 additional optic mode with illuminated reticle

Changed: GM weapons attachments are now compatible with Standard A3 weapons

Changed: MG3 can now use its AA sight (last range mode)

Changed: New GC Army Camo paint variant “Woodland - Mud” (wds)

Changed: Switching texture related init eventhandlers to postInit eventhandler

Changed: West German Army Typ 1200 Patrol renamed to PKW 2

Changed: ZVN sight merged into single attachment component

Changed: 2S1 Added elevation capability to commander periscope

Changed: "COOP 04 Ninjas" is now "COOP 08 Ninjas", added two extra helicopters and 4 more playable slots.

Changed: COOP 08 Ninjas has a more aggressive helicopter respawn in regards to abandoned vehicle distance

Changed: COOP 08 Ninjas Enabled Weather and View Distance parameters.

Changed: Activation/Deactivation sounds of AT and AP mines.

Changed: Adjusted BT-11 tower geometry to make placement of searchlights easier and more stable

Changed: GZ 1 and GSSZ 70 can now toggle a hole via 3den attributes

Changed: Adjusted weight of all AK47, AK74 and SVD weapons

Changed: AK47 and AK74 related ammo boxes changed to soviet style wooden ammo box

Changed: AK47 Silenced Sounds

Changed: AK74 Silenced Sounds

Changed: G3 Silenced Sounds

Changed: G36 Silenced Sounds

Changed: M16 Silenced Sounds

Changed: SG5 (External suppressor) Silenced Sounds

Changed: SVD Silenced Sounds

Changed: MP2 Silenced Sounds

Changed: All cars and trucks have door sounds now

Changed: All Furniture received an empty last lod to ease performance in furnished cities (May cause sooner than wanted disappearing of furniture that is in the open)

Changed: All Scopes switched to semi transparent scope mask for better situational awareness

Changed: Applied a more consistent naming scheme for Uniform/Vest/Helmet objects (<name> (<variation>, then <color>))

Changed: Bicycle now has a bell to ring

Changed: Camouflaged variants removed from Arsenal to not clutter things up too much

Changed: Dedicated Horn sound for U1300L

Changed: Dexterity and Inertia rebalanced on all handheld weapons

Changed: Dexterity and Inertia rebalanced on all launchers

Changed: East German Compass F73 moved further up in the screen

Changed: East German Special Forces Group Template now contains Light Anti Tank (RPG-18)

Changed: Weapon Attachment switched to weapon mount specific config classes/Slot types/Display Names ( Claw, Stanag, SG Mount, RIS)

Changed: G3A3 DMR name changed to G3A3A1 RIS

Changed: G3A4 EBR name changed to G3A4A1 RIS

Changed: GM Camo net objects support retexturing

Changed: GM Furniture setup for SimpleObject creation (Vertical Offset configured)

Changed: GM's explosives (charges, mines) are now possible to be carried in uniform and vest slots (previously restricted to backpacks)

Changed: GM's Furniture is now available in ZEUS.

Changed: gm_fence_border_concrete_01_300 and gm_fence_border_concrete_02_300 now placeable in editor

Changed: KPz1 (and variants) reverse speed increased to 32km/h

Changed: Laiktica PLC3A Viewfinder looks

Changed: Luna no longer able to be reloaded on regular ammo truck

Changed: Mi-2 Audible distance drastically increased

Changed: PAH-1(A1)/VBH-1(A1/A1 Swooper)/LH 105M Audible distance drastically increased

Changed: PETN/PLNP charge now take just a quarter of inventory space than before

Changed: PhysX Geometry of Static weapons to increase stability when used

Changed: Polish Special Forces now use Frogscale Camo Uniforms

Changed: Polish vests with PM-63 holster now show the handgun

Changed: Reduced Mass of DM31 AP mine

Changed: Reload anim for AK47 family of rifles/lmgs

Changed: Reload anim for AK74 family of rifles/lmgs

Changed: Reload anim for SVD

Changed: Rivers and ponds are now visible on the 2D map

Changed: Shelf 1 and Shelf 2 TextureSources

Changed: smokeshell inventory icons appear no longer flat

Changed: SPz1 Additional Ammo for Main weapon added to the vehicle (stored ammunition)

Changed: Switched Laiktica PLC3A photocamera to "gm_photocamera_base" base class

Changed: Truck 0.5t tmil LATGM has spare ammo visualized in the LATGM rack

Changed: Typ1200 vehicle sounds (and horn)

Changed: West German black beret (no insignia) now available in arsenal

Changed: West German Flak Vests now fit better onto 80s Olive Drab uniforms (reduced clipping)

Changed: ZSU-23-4's radar can be hidden via virtual garage.

Changed: ZSU-23-4 Commander now has main weapon sight and commander periscope

Changed: BT 11 tower canopy can now be destroyed
Changed: Enabled reloading while in Prone Adjust stances (Prone, then CTRL + A or Ctrl + D) for all primary weapons in GM

Changed: "DM 24 Fashion Police" updated with new weapons, uniforms, vests and helmets for the random pool.

Changed: PM-63 slide now stays back on last round.

Changed: Adjusted the weapon rest point for C7A1/GVM95/M16A1/M16A2

Changed: Adjusted the weapon rest point for MP2A1

Changed: Thermal texture of all Vehicles adjusted for configured half cooling time (red channel at 100% white)

Changed: Thermal texture of all weapons and weapon attachments adjusted for configured half cooling time (red channel at 100% white)

Changed: Shot sounds for RPG-7, M72, PZF44, PZF3

Changed: Configured all the "outside cargo" position of the PT-76 to allow for rocket launcher use.

Changed: GM Campaign "State Scarlet" scenery changes to use some new objects

Changed: Switched from primary weapon slot PM-63 to have sidearm slot PM-63 for all units that had a PM-63 in the rifle slot (PL Crew, PL & GC SF units)

 

Content Fixes:

 

Fixed: 2S1 shadow issue on the right side of the turret

Fixed: 35mm FAPDS had huge explosion effect

Fixed: 9mm ammo had to high penetration values

Fixed: Added missing gm_magazineWell_23x152mm_2a7 magazine well

Fixed: All uniform models to use new FireGeometry setup

Fixed: Bicycle had wrong faction classed defined

Fixed: BMP-1 slow speed (ctrl+w) was causing the vehicle to jump between 11km/h and 19km/h (reworked gearbox and torque curve)

Fixed: BRDM2 damper animation now matches px damper simulation

Fixed: BrPz1 - Missing some shadow connection

Fixed: BrPz1 half bridge now has correct preview icon

Fixed: BrPz1 no longer has the chance of getting stuck with the arm lowered during pickup process

Fixed: BTR60 damper animation now matches px damper simulation

Fixed: BTR60 instruments illumination is now working

Fixed: COOP 08 Ninjas could sometimes have leftover infantry trigger an mission-fail

Fixed: Disposable launchers (M72, Stela, Fim43, RPG-18) no longer add excess magazines when equipped through Arsenal

Fixed: Do28d2 copilot can now take over controls

Fixed: Double user action on bargates, now only one is shown as appropriate

Fixed: DShKM tripod SensorPosition adjusted to match Optic Position

Fixed: Facewear items were not editor placeable

Fixed: Fagot tripod SensorPosition adjusted to match Optic Position

Fixed: G3 DM22A1 rifle grenade missing author

Fixed: Garage 3 and 4 Winter variants now placeable in editor

Fixed: GE GL trucks had co driver mirror rotated outwards

Fixed: GM Explosives (charges, mines) received dlc = "gm" tag

Fixed: GM snow is now tagged as "snow" so custom sound controller "snow" is true on GM Weferlingen Winter.

Fixed: GM Vehicle Customizer module will now correctly handle linked animations (forceAnimate, forceAnimate2 and onPhaseChanged context), this means toggling a beacon through this menu now works.

Fixed: gm_euro_mud_sound had incorrect "soundHit" configured

Fixed: gm_placeableweapon_g3a3_dmr and gm_placeableweapon_g3a4_ebr have wrong class names in TransportMagazines, lacks _blk or _des suffix on their magazine classes

Fixed: HE Rockets were inheriting from HEAT rockets

Fixed: K125 broken UVs in lower lods

Fixed: L410 copilot can now take over controls

Fixed: Lars 110mm artillery had a theoretic max range of 100.000km configured

Fixed: LATGM tripod SensorPosition adjusted to match Optic Position

Fixed: M109 had double "mission" insignia in the back

Fixed: M109 M2 barrel was not recoiling

Fixed: M109G, Texture issue on turret shovels

Fixed: M113DK M2 barrel was not recoiling

fixed: Medic vehicles have TransportMagazines with smokeshell that all have count = "smokeshells";

Fixed: MG3 tripod SensorPosition adjusted to match Optic Position

Fixed: Mi-2 URP and Mi2 URP-G Pilot now able to order gunner to fire

Fixed: Mi2 Platan is unable to deploy the MN111 Mine

Fixed: Minor loadout mismatches (DK SF had no watches, PL SF had wrong dust glasses, Civ Pilot's medical kit)

Fixed: Missing shadow from gm_ammobox_pallet_01

Fixed: MN111 could be picked up but not be deployed

Fixed: MP2 Reload anim had left arm badly twisted, also adjusted the transition to be smoother

Fixed: P601 East german police had police symbol flipped on the hood

Fixed: Placeable magnet tape item correct TransportMagazines class

Fixed: Placeable money items use correct TransportMagazines class

Fixed: PM-63 magazine switch phase

Fixed: Polish Tactical Suspenders (Rifleman) no longer weights 0 mass.

fixed: RH202 20mm was using 35mm cartridge effect

Fixed: S5K penetration power decreased to 130mm

Fixed: Scattermines no longer selectable in arsenal

Fixed: Guard Tower searchlight can now be shot out

Fixed: Skinning issue with hand clipping through leather jacket in gm_ge_uniform_blouse_80.p3d model

Fixed: OT-64 nation insignia on turret had strange shading

Fixed: SPG9 tripod SensorPosition adjusted to match Optic Position

Fixed: SPz1 Squad Leader MG optic view blocked by Camo Net

fixed: T55 loader can only be switched to from the outside

Fixed: TPz1 Shadow issue on front window armor

Fixed: Truck 0.5t tmil Armed variants no longer have darker insignias compared to the unarmed version

Fixed: UAZ Dashboard illumination

Fixed: Village sign north of Barmke said "Klein Sisbeck" at a distance.

Fixed: ZSU234 slowSpeedForwardCoef reduced to not be at a gear shift point

  • Like 8
  • Thanks 8

Share this post


Link to post
Share on other sites

Changes that were done between 1.5 RC and 1.5 Release

 

Global Mobilization RC v1.5.7694 to Release v1.5.7901

 

New Content:

Added: RPKN

Added: BFOR Mission insignia

 

Content Changes:

Changed: AKM and its varints have battelsight adjusted to 330m

Changed: Adding missing Burst mode to G8A2/MG8A2

Changed: Adjusted shadow of Beanie and Beanie with Headset

Changed: Bolt Cut scriptable function "code" added. See wiki for documentation.

Changed: Bolt Cut scriptable interactions now controllable with setVariable on the object itself

Changed: Couch bullet penetration materials, shadow issues

Changed: Frogscale camo uniforms and hat now editor placeable and in zeus

Changed: Furniture module now handles things 100% client side.

Changed: GC and PL units now use correct AKM magazines

Changed: Glacier Glasses lenses cast shadow now

Changed: Introduced "B_Parachute" into the inheritance chain of GM parachutes.

Changed: Laser intensity increased

Changed: MG8 Reload Animation and Sound

Changed: Operator Suit skinning issues

Changed: Operator Suit supports "insignia" on left arm

Changed: Penetration materials of desk furniture

Changed: Placeable radio penetration materials

Changed: Subsonic ammo for 9x19mm and ai params tweaked on subsonic ammo for 7.62x39

Changed: Swamp Camo texture on PSH-77

Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 06 Magnetized

Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 08 Cleanup

Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 08 Rainy Day

Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 08 Scrap Drive

Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 10 Danish Lies

Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 12 Downhill

Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 12 The Pit

Changed: Switched respawn mode back to "Respawn as free AI unit" for COOP 22 Pressing Matters

Changed: Type 18 vest more bullet resistant

Changed: Type 18 vest texture and preview icons

Changed: Updating Arma3 AK and RPG magazinewells to include all new compatible GM magazines

Changed: VIV added to Typ247 and Typ251

Changed: Winter bushes have smaller view and fire geometry extents.

Changed: photocamera module can now support multiple camera types concurrently. Added support for Western Sahara Digital Camera.


 

Content Fixes:

Fixed: LMG RPK, LMG RPK-74 (black) not available in 3den/Zeus

Fixed: 3den weapons misclassified

Fixed: AKM weight discrepancies

Fixed: Adding hiddenselectionTextures to civilian 2t truck as backup for randomized system

Fixed: Adding missing wds and des textures for LAK and ACE shelters

Fixed: Adjusted Fire Geometry of new shelves where it was too simply

Fixed: Attachment broken ground models

Fixed: BGS Light Machinegunner unavailable in Zeus

Fixed: BGS Squad unavailable in Zeus

Fixed: BR-412D can now destroy lightly armored vehicles

Fixed: BTR60PU12 had autocenter set to 0 (makes stuff drive on the bottom of the sea)

Fixed: Battle Dress Uniform (Olive) white seams

Fixed: Battle Dress Uniform unavailable in Zeus, 3den

Fixed: Biber Arm Mirror holder not part of animation

Fixed: Bicycle texturesource inheritence fixed

Fixed: Brassard clipping

Fixed: Bundespost vehicles had wrong license plate type

Fixed: CBRN marker Adding support for multiple launch positions on vehicle

Fixed: COOP 08 Ninjas Missing one player slot

Fixed: Changed: G3K versions and SG551 now have a lower muzzle velocity compared to their long barrelled versions

Fixed: Commando Flightsuit editor/zeus availabilty as placeable object

Fixed: Compositions: Radio Tent 1 Tent partially collapses upon spawn

Fixed: Compositions: Radio Tent 2 Tent collapses upon spawn

Fixed: Crate Piles with tarp have dedicated view geometry

Fixed: DK M111 was missing its OLS textures

Fixed: DK ammocrate was missing Explosives and Mines

Fixed: DSS and LIB missing for Ak flashlights

Fixed: DSS and LIB missing for KAC silencers, PBS 1 + 4 silencers, TGP silencers

Fixed: DSS and LIB missing for bipods

Fixed: Danish group templates used misspelled rank.

Fixed: Dedicated DLC purchjase message for each type of asset as per Arma standard

Fixed: Duplicate land_ prefix on coffeemaker, jug, toy dino and radio cfgPatches entry

Fixed: Equipment Hats Some assets are spawnable even they shouldn't be in the 3DEN Editor

Fixed: Fero Z 1.5x-6x inconsistent reticle

Fixed: FeroD-51 ZUB, NSG-66 unavailable in 3den and Zeus

Fixed: Firefighter P601 was missing boltcutter

Fixed: Fixes to the PBS-1 supressor model, adding the missing "spoon"

Fixed: Folder 1 has wrong fire geo material

Fixed: Furniture module would sometimes create floating objects.

Fixed: G36 Des was still cofnigrued and only set to protected, instead of being a full compatibility only class

Fixed: G8A1/MG8A1 had duplicated underbarrel proxies in pilot view

Fixed: GC and DK vehicles were referencing the wrong vehicle firstaiskit class

Fixed: GE SF Machinegunner classname spelling

Fixed: GE SF machinegunner classname spelling error

Fixed: GM Clutter module no longer creates objects that clip into houses

Fixed: Generic white texture added

Fixed: Ground clipping on deployment for various weapons

Fixed: Headwrap crew variant had wrong named selection in shadowlod (Head and head)

Fixed: Headwrap crew variant inside not modeled in first lod

Fixed: Headwrap lod issues

Fixed: Helicopters had rain sound on Winter Weferlingen.

Fixed: Iltis Milan has turret weapon dismount feature active (not hidden)

Fixed: Introduced variable for powerbox streetlight radius. "gm_boltcutter_lampradius", default is 300.

Fixed: Invisible lod on T55A

Fixed: Leopard 1 assets clipping, mismatch

Fixed: MPiKM dovetail rail removed

Fixed: MZF512 12 ga penetration adjusted

Fixed: Marder1a1muinus were listed in cfg patches, but arent actually configrued (removed from cfgPatches)

Fixed: McLight 2D ground model clips into ground

Fixed: Mixed Fatigues texture mismatch

Fixed: Mixed Fatigues unavailable in Zeus, 3den

Fixed: Mp M85 ground clipping on deployment

Fixed: Non existing gm_1Rnd_100x695mm_apfsds_t_bm8_none was referenced in the d10t gun config

Fixed: Operator Clan insignia skinning issue

Fixed: Operator suit's Turtleneck is no longer shiny

Fixed: PL 80s Autumn SF were exposed in ZEUS, they shouldn't be

Fixed: Pallad had faulty hiddenselectionstextures

Fixed: Parachute baseclass set to private

Fixed: Pkw Heavy / W123 Mirrors are flickering for backseat passengers

Fixed: Pkw Heavy / W123 Wreck Model issues

Fixed: Platan mine no longer available in the arsenal inventory loadout screen

Fixed: Polish Light Anti Tank with RPG-18 hidden

Fixed: RIs mounted scopes were floating above the rail on all SG55x and SG542 rifles

Fixed: RPG-18 (Spent) had bad iron sights

Fixed: RPK (all variants) the bipod model goes into the barrel hole and is pretty easy to spot.

Fixed: RPK (non N version) can mount scopes

Fixed: RPK weight discrepancies

Fixed: Removed ability for T55 commander to switch to Loader MG directly

Fixed: Removed empty lods from desk clutter and phones

Fixed: Revolutionaries Group Template had wrong side

Fixed: Revolutionaries Medic now has medkit

Fixed: SF Light Machinegunner unavailable in Zeus

Fixed: SFL 2S1 misaligned invasion stripes

Fixed: SG542 incorrect thermal signature

Fixed: SG542, SG551 (SWAT) ground clipping on deployment

Fixed: SG5A2 was missing all attachments proxies in lods 2 and lower

Fixed: SMDI textures for all glass textures adjusted to reflect less "white"

Fixed: SOV on Operator Suit would disappear completely.

Fixed: SPW-40P2UM leftover shadow

Fixed: SPW60(All APCs) Character's are clipping with objects applied on top

Fixed: Shadow issues with Commando Flight Suit (Rolled Sleeves)

Fixed: Shadow issues with Mixed Fatigues

Fixed: Shadow was missing for scarf

Fixed: Shelter ACE and LAK had their medic versions wrongly configured and were not accessible in Zeus

Fixed: Skinning issues with cable of Headseat with Beret, Headset with Beanie, Headset with Headwrap

Fixed: Spent Rpg-18 optics messed up

Fixed: Storm Hood Shadow Issues

Fixed: Storm Hood TI texture

Fixed: T55 (nothing) is missing Driver Machinegun hole

Fixed: T55 adding a glass in front of the loader periscope

Fixed: T55 engine flickering fixed

Fixed: TPz1 wrekc model were not using shared damage texture for tex_02

Fixed: Trainwagons now have wrecks

Fixed: TransportItems/weapons/magazines inheritance no longer being cleared out for trucks

Fixed: Typ 247 Wreck issues

Fixed: Typ 247/Typ 251/Typ 253 Issues with window destruction

Fixed: Typ 251 Certain Shadow issues

Fixed: Typ 251/253  Wreck issues

Fixed: Typ247/253 grn ge army variants were not zeusable

Fixed: Type 3 vest had weird white border texture issue

Fixed: Various fixes to the units and weapons array in CfgPatches

Fixed: W123 transparent center mirror fixed

Fixed: West german phone booth weird texture error in distance

Fixed: When placing a "revolutionary squad" from INDEP in Zeus, they spawn as OPFOR

Fixed: Wrong woodland on SOV

Fixed: ZSU searchlight radar hide anim was missing displayname string

Fixed: civi 2t were missing boltcutter amd medkit

Fixed: fixed: Flkfz ELW Incorrect get out position

Fixed: gm_mg3_base,had invalid soundset gm_mg3_internalShot_SoundSet defined (doesnt exist)

Fixed: illuminated scopes now are illuminated to the edge of the scope mask

Fixed: old macro was overwritting new macro with displayname for most shells

Fixed: shadow bug w123

Fixed: typ247 Sirenlights Large shadow did not contain the large frame

Fixed: typo in magnettape cfgPatches entries (palceableItem to placeableItem) 

Fixed: typo in placeable gear cfgPatches entries (palceableItem to placeableItem) 

Fixed: w123 had tyre treats the wrong way around

fixed: Empty doubled mags still showing bullets

fixed: Mp M85, G53, SG5 inconsistent ironsights texture

fixed: ZFK 4x25 backup sights clipping with the eye in backup iron sight mode and full auto

fixed: msg90 baseclass was referencing model that doesnt exists (why on earth would that casuea  popup in Warlords)

fixed: msg90 bipod and g8 bipod baseclass had scope = 2

  • Like 2

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×