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Turning off Enemy group markers in High Command

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Is there anyway in the editor when making a high command mission to stop enemy groups markers showing up when using the high command and friendly group markers who are not part of the high command? 

I'm trying to hide a hostage by making him start at random positions but it just shows the position with a group marker once I turn on High Command.

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Try this:

 

player setvariable ["MARTA_hide", (player getvariable ["MARTA_hide",[]]) + [_group]];


Should be run on client and _group is the group you want to hide

 

That's not editor though but script

 

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