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Welcome to Vandeanson’s Apocalypse

Version 2.17

 

WrANTKC.png

 

 

Vandeanson's Apocalypse (VA) is a dynamic spawn system that spices up ever mission you play or create by adding sites of interests, events, enemies and loot to your world.

 

NOTE: This is not a MISSION. This is a dynamic site and event spawner, that runs on top of any mission that you start while the mod is active. 

It spawns in sites based on player position, terrain and your settings.


THIS MOD CREATES NO DEPENDENCY

 

THE MOD MUST BE INSTALLED ON BOTH SERVER AND CLIENTS TO WORK


Check the FEATURES to see what is added by the mod.

 

Link: Vandeanson's Apocalypse


INSTALLATION:

Spoiler

-       Subscribe to VA in the Steam Workshop and activate the Mod in your A3 Launcher
-       Subscribe to CBA_A3 in the Steam Workshop and activate the Mod in your A3 Launcher
-       Subscribe to CUP Terrain - Core in the Steam Workshop and activate the Mod in your A3 Launcher


 

USAGE:

Spoiler

 

Default:
-       Start your mission, VA will start spawning in its FEATURES
-       Non-island maps such as Chernarus need further setup in the eden editor for best performance, see below

OR

Customize VA Settings:
-       Open your existing or a new Mission in the A3 Eden Editor
-       Open - > Settings - > Addon Options -> Vandeanson’s Apocalypse (various sub-menues)
-       Adjust the settings to your liking (you may save your preferred settings to easily copy for another project (press save within the CBA_A3 settings menue)
-       Save your mission in the Eden Editor. Your current settings are saved to this mission now
-       Further adjust your mission or start to play
-       To test the VA settings, you can activate ZEUS support and Debug Markers under the “Vandeanson’s Apocalypse
-       General” settings. Then place the ZEUS Gamemaster module in the editor and assign it to your player.

NOTE: the PLANE SPAWNER requires you to markers on potential spawn points, else the planes spawn in the debug zone or not at all.

Place and name markers on the map and enter the marker names into the respective field in the plane spawner settings under Vandeanson’s Apocalypse – Sites.

 
NOTE: if you play on maps like Chernarus, cover the empty terrain with large area markers and name them. Enter the area markers name into the field under “Vandeanson’s Apocalypse - General" settings to blacklist that area from landsite spawns, separated by commas.

 
Similar for SHIPWRECK SPAWNER and BOAT SPAWNER (cover inland lakes our out of territory coastal sites with blacklist markers for coastal sites) so the shipwrecks and boats wont spawn in lakes inland or at the coast which belongs to empty territory.

 

 

 


FEATURES :

Spoiler

NEW - Dynamic Loot Economy (must be activated in settings)

- Bandit Camps

- Hideouts

- Shipwrecks

- Crashsites

- AI Patrols

- AI Stalkers

- Animal Spawner (Goats & Sheep, can be gutted and eaten with the Ravage mod)

- Boat Spawner

- Helicopter Spawner

 

- Zombie Infection Script for the RAVAGE mod (change the zombie parent if you want this to apply to other zombie mods) 

- JBDOG/LSValmont feral dog spawner

- JBDOG/LSValmont AI patrol dogs

- DBO Horses spawner (you need to subscribe to this mod separately, if you wish to use the spawn feature) 

- loot spawns at all sites

- Anti virus pills to heal zombie infection drop from non zombie AI and spawn at most sites

- Max Joiners melee weapon mod is automatically included in the loot economy and player equipper. AI wont spawn with melee weapons however. This requires the max_melee weapons mod subscribed and activated. No dependency is created. 


Disabled by default:

- Plane Spawner (disabled by default, mission maker editing needed) 
- Tradercamp (custom weapon attachment trader, custom trader for ravage respawn tent backpacks, all ravage traders) -> WIP

- No Rest! spawner (checks if player stays at a place for too long, if so, might spawn AI hunters) -> WIP

 

 

 

GENERAL:

Spoiler

 

- random and automatic position finder for all features.

- FEATURES spawn and despawn based on player locations and despawn timers

- FPS saving mechanics: Assets are only spawned if any player is near a FEATURE. Spawned sites/AI have simulation disabled and or are Hidden whenever no player is near. After some time, or if all players are very far away, the FEATURES are despawned and spawn new.

- automated loot arrays based on active mods (e.g. CUP, RHS,... will be integrated into the features)

- option to blacklist items from loot arrays

- option to exclude Arma 3 Vanilla and DLC items from loottable

- option to exclude various mod sub content (e. g. CUP Uniforms, or IFA3 Backpacks...) 

- adjustable AI equipper (or option to use Ravage Equipper)

- adjustable player equipper (or option to use Ravage Equipper)

- CBA_A3 Settings to tune features in Editor while making a mission

- possibility to add blacklist area markers for land sites (e.g. Bandit Camps) and coastal sites (e.g. shipwreck and boats)

- adjustable spawn ranges and despawn timers

- MP compatible

- the default currency is the ravage money, fyi. Without ravage mod active, it will just not spawn without error

- adjust the amount of sites/features that at spawn to your needs or disable specific features if you dont like it

 


  

KNOWN ISSUES/WIP:

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- the TRADER CAMP feature needs to be remade from scratch and is disabled by default
- the No Rest! spawner needs some rework



REQUIREMENTS :

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Note that this mod requires CBA_A3 and CUP Terrain - Core.

Ravage has been the inspiration for the mod and this mod is made with Ravage in mind.
There is however no dependency, you can use the mod with our without Ravage.

 

 


THANKS:


Thanks to all the great guys on the BI forum for their help and advise.

With special thanks to Dedmen, sarogahtyp, gc8, LSValmont, George Floros GR, Johnnyboy, Mr H., HazJ, Larrow, pierremgi, Haleks, Grumpyoldman, Gunter Severloh, the Ravage folks, all followers of my topic thread and anyone I might have forgotten right now. 

 

The biggest thanks goes to @zagr for all the hours he and his crew tested every aspect of the previous versions of VA and provided valuable feedback!

 

 

HELP TO IMPROVE:
 
Please subscribe & rate on Steam and let me know about any issue that might occur, I would appreciate receiving any feedback that helps me improve the mod.

Please be specific when reporting a potential issue and try to test your potential issue with as little mods as possible, in order for me to replicate and fix a problem.

 

Cheers

VD

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Tried to do the reddit thing: 

Spoiler



 

did i do the reddit thing right oO?

cheers

vd

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my first survivor in v2.0 - ofc with ravage and eo's gear ❤️

He lasted 4 minutes - but FPS where great!;)

 

2F33ABA2A54F33C6DC2999A4B8D005D886A1053F

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updated to v2.01 to fix an issue with blacklisting weapons from specific mods.

Loot spawners, AI and PL equipper would cause an error when trying to equip/spawn a weapon type from a pool where all weapons where excluded by the mission maker (e.g. you blacklist all launchers from spawning, it now would not attempt to spawn a launcher type weapon)

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Thanks for the update but...things are much worse on my end now. No spawns whatsoever.Turned on marker debug and still nothing(no markers).I hopped all over Altis looking for sites but came up empty.I  even exported my VDA settings to a file  in the mission folder,loading it from there & still nothing.I have tested this mission the last 2 hours before I came back here.Any troubleshooting tips you can throw my way would be  greatly appreciated since I've  become extremely attached to this mod like a flea on a dog.The only thing I had against the previous version was the  disappearing corpses,everything else  I could live with.Just my 2 cents.

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What mods are activated? 

 

I found one more bug that pops up if a lot of gear mods are loaded, will fix it this evening. This would prevent the sites from spawning. 

Did you get an error message? (must be enabled) 

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Posted (edited)

Firstly,only gear mods loaded is Breaking Point weapons,EO's gear,SN Backpacks and TRYK uniforms.Secondly the only error is this.."File VDA\VD_Script_Pack\Functions\VABC_PosChk.sqf, line 8".;"\@VanDeanson\addons\vda.pbo - unknown".Guess I'll go back and unload everything 'cept Ravage and your mod,use vanilla assets only and see if any change.

Edited by miasdad
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42 minutes ago, Vandeanson said:

What mods are activated? 

 

I found one more bug that pops up if a lot of gear mods are loaded, will fix it this evening. This would prevent the sites from spawning. 

Did you get an error message? (must be enabled) 

You were right..loaded a mission with just your mod,BP weapons plus ravage  and all sites spawned.Tanks a bunch.I'll make do till the update.

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Keep up the good work Vandeanson ! 

This is a must have !

 

22 hours ago, Vandeanson said:

He lasted 4 minutes

It's because as i noticed , you didn't got prepared for .!  :rofl:

Spoiler

Since there will be no law in the apocalypse :

1qoit4.jpg

 

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17 minutes ago, miasdad said:

You were right..loaded a mission with just your mod,BP weapons plus ravage  and all sites spawned.Tanks a bunch.I'll make do till the update.

 

Getting to it now, shouldnt take long:) 

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V2.021uploaded with fixes fot the bugs reported and some more (planespawner and hideout issues) 

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Greating Vandeanson, after a long break of arma i comming back and see your GREAT UPDATES!! KEEP IT UP !

But over one thing im wondering , what happens with the Base Building Projekt ? Abdoned ? Arma Still a ........?  

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Thanks and welcome back! 

Nono, i just had to focus on VA first. 

 

The below projects are WIP and i ll work one one by one:

 

- VA basebuilding & crafting 

- VA The Living (survival mod) 

- expanding the infection script, adding sickness, food poisoning, movement impairing injuries (broken foot.,...) and bleeding either standalone or as part of VA the living

- dynamic loot spawner for VA (in buildings) 

 

I ll very likely finalize the dynamic loot spawner next and will integrate it into VA. This way we can have some aditional loot for maps where ravage can not spawn in furniture. 

 

These project all have a WIP playable form yet, just need some tuning and testing. 

 

Cheers

Vd

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I have more or less finalized a loot economy tonight. 

Will need to add some cba settings for user tuning and will then integrate it as a feature into VA. 

 

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HM now something weired happened . VA are completly stop working and cant figure out why . have tested with a empty mission , dissable all mod that are not for va , tested a view maps. But absolut nothing changed 

EDIT : It was my gerneral config in the Documents Folder , not know what but im happy now

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HeyHO VA im Again . Yesterday i was talking about VA stopp working completly because of my Config Folder....NOPE.. get the same issue Today. 

And now i know why , Its an issue with the Blacklist Zones. I can Type anything what i want in it and the Mod stop working .

So i have created a eclipse and name it b1 , then i go tho VA settings and write b1(or  b1,) in the BlackList Land settings and get the issue (same by coast i Think)

In Game a getting a Script error report about Arma3, can talk later what exactly

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What did u change in the config folder? 

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1 hour ago, Vandeanson said:

What did u change in the config folder? 

uhm nothing . the reason why VA working yesterday again was that the VA settings gonna reset with the blacklist stuff/lines and all other custom settings (by delete my config folder) . 

I saw this today , write again the blacklist and found the bug

 

So actuall the blacklists for Land and Coast arent working as i write before

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Ok thanks, i ll try to replicate the error:) 

It worked for me so far, with 2 blacklisted areas each for coast and land. 

 

What do you mean by :

 

11 minutes ago, Weapon-Fetish said:

(by delete my config folder) .

Just for me to understand what was done. 

 

Cheers

Vd

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6 minutes ago, Vandeanson said:

What do you mean by :

 

Just for me to understand what was done. 

I delete all the Files in direction ; C:\Users\PC\Documents\Arma 3

Now i see it would be better to write this before lol sorry

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Vandeanson's Apocalypse is updated to v2.03!


VA Loot Economy added:
- loot spawner in buildings at building positions
- dynamic spawn/despawn based on player location
- blacklisting areas with spawned loot (so other players wont spawn in loot as well)
- should be MP compatible
- all settings can be adjusted under "Vandeanson's Apocalypse - Loot Economy"
- equipment settings are considered (disabled mod features, e.g. disable CUP Pistol)

 

This is disabled by default, you need to access the CBA settings for VA - Loot Economy to activate the feature and adjust the settings

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15 hours ago, Vandeanson said:

This is disabled by default, you need to access the CBA settings for VA - Loot Economy to activate the feature and adjust the settings

 

Hello Vandeanson,

 

Can you tell how how this is done? I have adjusted the loot spawns to 100% but no loot is spawning. Is there something else needed to activate it? Do I need to place the ravage loot module?

Any assistance is appreciated.

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I entered a last minute error to the code, before updating.... will be fixed tonight:) 

 

After that, the lootspawner should work. 

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22 hours ago, Weapon-Fetish said:

I delete all the Files in direction ; C:\Users\PC\Documents\Arma 3

Now i see it would be better to write this before lol sorry

Will doublecheck tonight, thanks! 

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37 minutes ago, Vandeanson said:

Will doublecheck tonight, thanks! 

Now im no more Sure if you know what i mean, when not im soory for my bad

statement. To make Shure i make screens in the next hours to show exactly what i mean sometimes is not so easy for me to write all in english about bug because all people have a other way of thinking and explain 😄 

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