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easyeb

Collimator dot showing faintly in front of sight when not aiming.

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Trying my hands on this modeling and texture work. When making a collimator sight the reticle is seen faintly, floating in front of the weapon when not aiming. It’s most prominant when wearing NVGs and it’s as if the brightest parts of the reticle is bleeding through.

 

what is causing this and what canI do to avoid it?

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rvmat render flags or alpha sorting or both

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Are you using this method? Sounds like it when you describe the reticle is floating out in front of the weapon

https://community.bistudio.com/wiki/Arma_3_Weapon_Collimator_Sights

 

That method is mostly outdated now (though still has its uses for some things). BI added a new shader that allows you to do collimator sights on a simple 2D plane

https://community.bistudio.com/wiki/Arma_3_Scope_3D

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