SaltyNewt 11 Posted June 1, 2019 At the beginning of my mission, I have the player and an AI walking in a cutscene using Hubspectator_walk, but I want the AI walking with the player to turn left and walk that way out of the scene. How can I do this? Share this post Link to post Share on other sites
Play3r 143 Posted June 1, 2019 Start by giving the AI a name (tut) put down a trigger and in COND you put : TUT in ThisList inside OnACt you put TUT SetDir 90 That will make TUT turn 90 degrees and keep walking. 1 Share this post Link to post Share on other sites
SaltyNewt 11 Posted June 1, 2019 7 hours ago, Play3r said: Start by giving the AI a name (tut) put down a trigger and in COND you put : TUT in ThisList inside OnACt you put TUT SetDir 90 That will make TUT turn 90 degrees and keep walking. Thanks! 1 Share this post Link to post Share on other sites