Jump to content

Recommended Posts

At the beginning of my mission, I have the player and an AI walking in a cutscene using Hubspectator_walk, but I want the AI walking with the player to turn left and walk that way out of the scene. How can I do this?

Share this post


Link to post
Share on other sites

Start by giving the AI a name (tut)

put down a trigger and in COND you put TUT in ThisList

inside OnACt you put TUT SetDir 90

 

That will make TUT turn 90 degrees and keep walking.

  • Haha 1

Share this post


Link to post
Share on other sites
7 hours ago, Play3r said:

Start by giving the AI a name (tut)

put down a trigger and in COND you put TUT in ThisList

inside OnACt you put TUT SetDir 90

 

That will make TUT turn 90 degrees and keep walking.

Thanks!

  • Thanks 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×