SGT J. Hards 0 Posted May 26, 2019 I'm making a simple Zeus mission and I want an outro for the mission that just fades to black and just shows up text, I've seen this done on a mission intro or at the beginning of missions on youtube but nothing on doing it when the mission ends, I can use things like triggers or just the mission failed or accomplished thing in Zeus, thanks! Share this post Link to post Share on other sites
JohnKalo 657 Posted May 26, 2019 Have not tried Zeus but if it is the same as in normal Eden missions you will need a script: titleCut ["", "BLACK OUT", 5]; sleep 5; ["<t color='#ffffff' size = '1.2'>PLACE TEXT HERE<br />PLACE TEXT HERE</t>", -1,-1,14,6,0,789] spawn BIS_fnc_dynamicText; sleep 12; ["<t color='#ffffff' size = '1.2'>PLACE TEXT HERE<br />PLACE TEXT HERE</t>", -1,-1,14,6,0,789] spawn BIS_fnc_dynamicText; sleep 12; ["<t color='#ffffff' size = '1.2'>PLACE TEXT HERE<br />PLACE TEXT HERE</t>", -1,-1,10,6,0,789] spawn BIS_fnc_dynamicText; sleep 10; To call a script via a trigger you can use: null = execVM "nameOfScript.sqf"; There are other wayts to have text and such but the above is a good basis 👍 3 Share this post Link to post Share on other sites