jone_kone 158 Posted May 24, 2019 Does anyone know if it is possible to preview the new Livonia map without switching to dev branch? Share this post Link to post Share on other sites
stburr91 1005 Posted May 24, 2019 I just watched more video of the new terrain, my thoughts. If you would have shown people this terrain a month ago, without telling them what it was, everybody would have said it was user made, and there's no way this was official content. The A2/Dayz buildings look so out of place in Arma 3, they clash so badly with the Arma 3 structures, and some of the new buildings. I just can't shake the feeling that this terrain is an Arma 2 port (which in many ways, it is). So obviously this isn't feedback to improve this new terrain (it is what it is at this point) but feedback for future projects. That feedback is, do better next time, do much better. If you want us to pay for terrains, make them to A3 standards, with the A3 art style. 3 Share this post Link to post Share on other sites
krycek 349 Posted May 24, 2019 The idea is good but it's frankly laughable you call this an expansion. I look at this not from the point of what BI charges for it since some of the stuff will be free but strictly from the content it will have. Let's see, a few weapons(wasn't the Ak in Apex?) , an useless drone (remember the ultra advertised underwater in A3? or the great feature of throwing leaflets?), more useless deco objects&clothes for Sims 4....err A3. Oh yeah, and a tractor. Is this some sick joke? From all the list of assets you could do/missing in A3, all you could do was "hey let's make a tractor, we're sure this is the hottest item that was missing from the past games also fits great with the alien stuff"? I thought this is Apex level but it's nothing more than "horse armor" (from Oblivion in case some are too young to remember) with a campaign. The assets from the map look great (I'll always love Chernarus) except the friggin' scale, seriously no one noticed that in your internal builds? I also don't like the layout of the map. It looks like some frankensteined made in a hurry terrain that came with ACR dlc in A2. There's no feeling to it, and it looks like someone just scattered a few villages in a forest. Regarding aliens, considering how AI drives& flies🤣 I can't wait to see the aliens piloting their ships unless they're also(the ships).....even more statics. Cool idea, weak as hell/rubbish content. Nice touch with the weird trees and spheres but Stalker\Roadside Picnic vibe this ain't. Also I get it, I like having deco objects for more immersion in missions but if you keep advertising them that they need their own "omg look static objects" line in your presentation this is starting to look like a commercial for Sims object packs "decorate your mansion/smurf dungeon" or whatever EA scam those fools these days. ( oh crap, I hope I didn't triggered Sims fans) Looking forward to the campaign though. There was some good storytelling in LoW, and Tanks that made me remember good ol' OFP&Resistance. 2 4 Share this post Link to post Share on other sites
maxl30 81 Posted May 25, 2019 I like it, okay the locked doors of the Day Z SA buildings look strange but i think this is accepteble, but please animate the doors of the service hangar of the lukow airfield. And can we get some middle european animals like a deer, a cow and middle european fishes (the current fishes look strange in the river, but i was happy that i didnt see a turtle xD) ? Share this post Link to post Share on other sites
snakeplissken 96 Posted May 25, 2019 11 hours ago, jone_kone said: Does anyone know if it is possible to preview the new Livonia map without switching to dev branch? and https://community.bistudio.com/wiki/Game_Updater_Manual To run the game in "Dev" mode, run the "Arma3GU.exe" executable that is inside the "GameUpdater" folder that is inside the "ArmA 3 Tools" folder. 1 1 Share this post Link to post Share on other sites
DnA 5154 Posted May 25, 2019 19 hours ago, jone_kone said: Does anyone know if it is possible to preview the new Livonia map without switching to dev branch? Not currently, but we do also plan to open an early Release Candidate branch soon. The GameUpdater tool could work, but we've experienced some issues with it recently that we're investigating. 2 1 Share this post Link to post Share on other sites
maxl30 81 Posted May 25, 2019 And please fix the windows of the ATC tower, looks strange when you have a still in use mil airfield with tower and broken windows. Share this post Link to post Share on other sites
mistyronin 1181 Posted May 25, 2019 22 hours ago, krycek said: Oh yeah, and a tractor. Is this some sick joke? From all the list of assets you could do/missing in A3, all you could do was "hey let's make a tractor, we're sure this is the hottest item that was missing from the past games also fits great with the alien stuff"? I did miss a tractor in Arma 3. In all the instances of the OFP/Arma series there has been a tractor. Arma 3 was the first that missed it -now fixed-. I think that is a really good asset for landscape decoration and mission immersion (I only play MILSIM, so immersion is important to me). In addition, I think most of those who, like me, survived "After Montignac" thanks to a tractor, it has been an icon of the series. 1 Share this post Link to post Share on other sites
maxl30 81 Posted May 25, 2019 16 minutes ago, mistyronin said: I did miss a tractor in Arma 3. In all the instances of the OFP/Arma series there has been a tractor. Arma 3 was the first that missed it -now fixed-. I think that is a really good asset for landscape decoration and mission immersion (I only play MILSIM, so immersion is important to me). In addition, I think most of those who, like me, survived "After Montignac" thanks to a tractor, it has been an icon of the series. Shure good to have, but the cherno fire station + a fire truck would be better ! I am not shure why, but i think they also didnt give us the cherno fire station, so implement it, we have it and it musst be on the new map. 1 Share this post Link to post Share on other sites
zukov 490 Posted May 25, 2019 so the spetsnaz are quite ordinary, gorka 3 uniforms with a helmet like a altyn with rhino mount, the first from the left has a mop suit? just the guy in the middle has a plate carrier? finally the rpg 42 in olive! Chest holster ...... this means that the holster on chest rig in apex work too? Share this post Link to post Share on other sites
maxl30 81 Posted May 25, 2019 Please not again the zamak, give the LDF the Tatra T810, you have no work with it and we have a new vehicle in A3. 5 1 Share this post Link to post Share on other sites
zukov 490 Posted May 25, 2019 On 5/25/2019 at 7:52 PM, maxl30 said: Please not again the zamak, give the LDF the Tatra T810, you have no work with it and we have a new vehicle in A3. and also the MLRS on tatra and why not the DINGO........ 1 Share this post Link to post Share on other sites
zukov 490 Posted May 25, 2019 the cherry on top for the livonians 4 Share this post Link to post Share on other sites
maxl30 81 Posted May 25, 2019 2 minutes ago, zukov said: and also the MLRS on tatra and why not the DINGO........ Yes, the dingo too ^^ Share this post Link to post Share on other sites
R3vo 2654 Posted May 25, 2019 5 hours ago, DnA said: Not currently, but we do also plan to open an early Release Candidate branch soon. The GameUpdater tool could work, but we've experienced some issues with it recently that we're investigating. It very often fails to download for me or shows that 300mb downloaded from 0mb etc. If you need log files or so I could provide them. Share this post Link to post Share on other sites
harper1998 28 Posted May 25, 2019 What nations will be included in the Woodland NATO faction? I'm hoping for some more variety beyond strictly American units. 2 Share this post Link to post Share on other sites
maxl30 81 Posted May 25, 2019 Ouhm, do they add to the normal AAF comander uniform the arms of the normal AAF combat uniform (look at second pic) !? When yes, please add this feature with the long arms also to the CSAT comander variant wich have also just short sleeves. And i see on the second pic a offroader with rear roof and a orange beacon, i hope this beacon will run and also be in blue for a police or medic variant 😉 Share this post Link to post Share on other sites
maxl30 81 Posted May 25, 2019 Hay, i recognize that some road ends are like a cut off and there are some road crosses with texture glitches, hope you fix this. And please make the chirch enterable because the ruin model is enterable. Share this post Link to post Share on other sites
zukov 490 Posted May 25, 2019 On 5/25/2019 at 9:53 PM, maxl30 said: Ouhm, do they add to the normal AAF comander uniform the arms of the normal AAF combat uniform (look at second pic) !? When yes, please add this feature with the long arms also to the CSAT comander variant wich have also just short sleeves. And i see on the second pic a offroader with rear roof and a orange beacon, i hope this beacon will run and also be in blue for a police or medic variant 😉 look the second image (from the left) we will have the aaf and the syndiakat with shirt and (finger?) gloves finally! 1 Share this post Link to post Share on other sites
maxl30 81 Posted May 25, 2019 This would be interesting for @Hand of MoscoW . Whats happening with him and his S-300 project ? http://www.armaholic.com/page.php?id=18908 1 Share this post Link to post Share on other sites
krycek 349 Posted May 25, 2019 5 hours ago, mistyronin said: I did miss a tractor in Arma 3. In all the instances of the OFP/Arma series there has been a tractor. Arma 3 was the first that missed it -now fixed-. I think that is a really good asset for landscape decoration and mission immersion (I only play MILSIM, so immersion is important to me). In addition, I think most of those who, like me, survived "After Montignac" thanks to a tractor, it has been an icon of the series. As I'm not a tractor connoisseur seems I've missed the hidden benefits of this specific tactical asset. Regarding Montignac I've been to that place too a few times. I used something more archaic like my auto-legs to escape so I can't comment how would I have fared with the tractor vs Hind. 4 Share this post Link to post Share on other sites
DnA 5154 Posted May 26, 2019 16 hours ago, harper1998 said: What nations will be included in the Woodland NATO faction? This means some of the existing Arma 3 NATO gear is now available in MTP Woodlands, there are more olive / green props, the plain green vehicle set was completed, etc. There are no fully new NATO forces, besides the LDF. 1 Share this post Link to post Share on other sites
harper1998 28 Posted May 26, 2019 2 hours ago, DnA said: This means some of the existing Arma 3 NATO gear is now available in MTP Woodlands, there are more olive / green props, the plain green vehicle set was completed, etc. There are no fully new NATO forces, besides the LDF. I meant more along the lines of different flag patches, not a new faction. 1 Share this post Link to post Share on other sites
maxl30 81 Posted May 26, 2019 14 minutes ago, harper1998 said: I meant more along the lines of different flag patches, not a new faction. Yes, i started some months ago a thread about a Nation Flag pack for the Nato and the CSAT for the uniforms, i would like it maybe as free content ?! Share this post Link to post Share on other sites
maxl30 81 Posted May 26, 2019 Ouh, spoted this on my loading screen "Deer are not what they seem ..." 😮 But hey we get deers as animals. Share this post Link to post Share on other sites