Pablo Diablo 1 Posted May 13, 2019 Hey fellow Arma peeps. I understand Arma uses the value IndirectHitRange to determine the blast radius of explosives and explosive ordinance (missiles, bombs, etc). Damage drops off to a maximum range of 4 x iHR. Does anyone know an easy way (or have an existing resource) to find the iHR for various types of ordinance? I'm trying to put together a comparison/cheat sheet for Hellfires, DAR, DAGR, etc, etc, etc. (I have a similar question about lock-on cones and finding a chart - I've only been able to locate 4 or 5 lock on cone figures out of the 10+ that are available in our game) TIA! Share this post Link to post Share on other sites
the_one_and_only_Venator 162 Posted May 13, 2019 Hi, to find out values regarding ammunitions simply go to 3den editor. Tools >> {} config viewer >> CfgAmmo Search for your desired class e.g. M_Scalpel_AT then find the values, in this case: hit = 150; indirectHit = 50; indirectHitRange = 4; and for AT capabilities (only HEAT weapons have these): submunitionAmmo = "ammo_Penetrator_Scalpel"; submunitionInitSpeed = 1000; then search for the submunition class: ammo_Penetrator_Scalpel caliber = 56.6667; //defines penetration hit = 900; //defines damage ------------------------------------------------------------------------------------------------------------------------------------- for the sensor cones go back to ammo class: M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components IRSensorComponent angleRangeHorizontal = 45; angleRangeVertical = 35; maxTrackableSpeed = 55; >> GroundTarget maxRange = 6000; LaserSensorComponent angleRangeHorizontal = 90; angleRangeVertical = 70; maxTrackableSpeed = 55; >> GroundTarget maxRange = 6000; Hope that is helpful 🙂 1 Share this post Link to post Share on other sites
Pablo Diablo 1 Posted May 13, 2019 Amazing. Thanks so much! Share this post Link to post Share on other sites