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Pablo Diablo

Finding Blast radius for aircraft ordinance?

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Hey fellow Arma peeps.

 

I understand Arma uses the value IndirectHitRange to determine the blast radius of explosives and explosive ordinance (missiles, bombs, etc).  Damage drops off to a maximum range of 4 x iHR.

 

Does anyone know an easy way (or have an existing resource) to find the iHR for various types of ordinance?  I'm trying to put together a comparison/cheat sheet for Hellfires, DAR, DAGR, etc, etc, etc.

 

(I have a similar question about lock-on cones and finding a chart - I've only been able to locate 4 or 5 lock on cone figures out of the 10+ that are available in our game)

 

TIA!

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Hi,

to find out values regarding ammunitions simply go to 3den editor.

 

Tools >> {} config viewer >> CfgAmmo

 

Search for your desired class e.g.

M_Scalpel_AT

 

then find the values, in this case:

hit = 150;
indirectHit = 50;
indirectHitRange = 4;

 

and for AT capabilities (only HEAT weapons have these):

submunitionAmmo = "ammo_Penetrator_Scalpel";
submunitionInitSpeed = 1000;

 

then search for the submunition class:

ammo_Penetrator_Scalpel

caliber = 56.6667; //defines penetration
hit = 900; //defines damage

 

-------------------------------------------------------------------------------------------------------------------------------------

 

for the sensor cones go back to ammo class:

M_Scalpel_AT >> Components >> SensorsManagerComponent >> Components

 

IRSensorComponent
angleRangeHorizontal = 45;
angleRangeVertical = 35;
maxTrackableSpeed = 55;
>> GroundTarget
maxRange = 6000;

 

LaserSensorComponent
angleRangeHorizontal = 90;
angleRangeVertical = 70;
maxTrackableSpeed = 55;
>> GroundTarget
maxRange = 6000;

 

 

Hope that is helpful 🙂

 

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