Ex3B 265 Posted May 12, 2019 As it was pointed out here: My attempt to update the LHD as a standalone has resulted in a ship that mostly lacks the sound of footsteps when walking over it. I imagine this could have some gameplay impacts if someone wants to make a CQB scenario using the ship. So how can I fix this? Share this post Link to post Share on other sites
TeTeT 1520 Posted May 12, 2019 Try to add the following texture to the roadway lod model: a3\data_f\surfaces\plechprolis.paa Good luck, TeTeT Share this post Link to post Share on other sites
Ex3B 265 Posted May 12, 2019 Ahh, I have many of them defined as .tga, do you think that's it? Share this post Link to post Share on other sites
NightIntruder 710 Posted May 13, 2019 Yeap, that's it. Take a look at your P:\a3\data_f\surface\ folder that contains only .paa files, which are the only valid source of surface sound samples in the roadway LOD. Share this post Link to post Share on other sites
Ex3B 265 Posted May 20, 2019 On 5/13/2019 at 10:19 AM, NightIntruder said: Yeap, that's it. Take a look at your P:\a3\data_f\surface\ folder that contains only .paa files, which are the only valid source of surface sound samples in the roadway LOD. I could swear that I've replaced all the .tga extensions with .paa extensions. On my computer I hear the sounds all over, but at least one person using "my" mod (and update of @j0nes' mod) reports that they don't hear footsteps in many places: Yet, I clearly hear them: Is there any thing you can think of that would cause me to hear footsteps, but not someone else using the mod? Share this post Link to post Share on other sites
x3kj 1247 Posted May 26, 2019 you probably put an absolute path into your config? C:\myfolder\mytexture.paa works for you, because the file is on your drive. Someone else wont have it. Share this post Link to post Share on other sites