The_BlackHusky 0 Posted May 11, 2019 Hi, As from the title of this post, I am looking at how I set-up a new respawn position in a mission after completing a Task. I'm expecting to set up a trigger, and not wanting to make any external folders/files in the file location. Share this post Link to post Share on other sites
pierremgi 4738 Posted May 12, 2019 Usually, there is a trigger already for you task completion (or a script with a condition, but that doesn't seem your case). You can add a "respawn_someSide_someNewMkr" marker for type 3 (base), with createMarker. 1 Share this post Link to post Share on other sites
JohnKalo 657 Posted May 12, 2019 And if you have already got a marker, where respawning takes place, there might be a simple solution, since you want it to be trigger bassed. Just add in the activation field of the trigger: "marker_where_you_respawn" setmarkerpos getpos spawn_helper; Where spawn_helper is an object located at the new desired spawn location. An invisible helipad for example. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted May 12, 2019 8 hours ago, JohnKalo said: An invisible helipad TIP : There are a lot of examples using the "invisible helipad" but actually it's wrong , because the ai pilots will use this helipad. 2 Share this post Link to post Share on other sites
pierremgi 4738 Posted May 12, 2019 It takes more time to place an helipad than to copy a position in 3den (right click/log). So why ever add an object? 2 Share this post Link to post Share on other sites
JohnKalo 657 Posted May 13, 2019 Quote TIP : There are a lot of examples using the "invisible helipad" but actually it's wrong , because the ai pilots will use this helipad. Thanks for the tip! If a chopper is in play then an invisible helper object will do the trick. Although I never had such an issue to be honest. Most likely because chopper landing waypoints are connected to other helipads Quote It takes more time to place an helipad than to copy a position in 3den (right click/log). So why ever add an object? Just like to have everything clear when designing any sort of mission. Taking a weeks break for example and coming back, I prefer knowing where the respawn location is and not start searching for the coords. That is also the case with waypoints and such. 1 Share this post Link to post Share on other sites
sarogahtyp 1105 Posted May 13, 2019 14 hours ago, GEORGE FLOROS GR said: TIP : There are a lot of examples using the "invisible helipad" but actually it's wrong , because the ai pilots will use this helipad. i use an invisible pen in such cases but could be any object one likes except potentially mission breaking objects like helipads 2 Share this post Link to post Share on other sites
pierremgi 4738 Posted May 13, 2019 13 hours ago, JohnKalo said: Just like to have everything clear when designing any sort of mission. Taking a weeks break for example and coming back, I prefer knowing where the respawn location is and not start searching for the coords. That is also the case with waypoints and such. Then, markers are made for that! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted May 22, 2019 On 5/13/2019 at 11:56 AM, sarogahtyp said: i use an invisible pen On 5/14/2019 at 1:01 AM, pierremgi said: Then, markers are made for that! I do use in some cases #particlesource Spoiler 1 Share this post Link to post Share on other sites