darkxess 60 Posted May 8, 2019 Hey guys, since I have added the CustomAILevel line in my working difficulty config it has now stopped working, I have played around with it but for some reason still can't find the problem.Here is the one that is broken: Spoiler version=1; blood=1; volumeCD=5; volumeFX=5; volumeSpeech=5; singleVoice=0; gamma=1; brightness=1; class CfgDifficultyPresets { defaultPreset=Regular; // Parameters that affect difficulty and which are shared among presets myArmorCoef=1.5; groupArmorCoef=1.5; //Parameters that affect the Limited distance choice for Group Indicators, Friendly Name Tags, Enemy Name Tags and Detected Mines. //They determine on which distance the indicators are fully visible and how many more meters it takes until the indicator fades-out completely. fadeDistanceStart=200; fadeDistanceSpan=50; recoilCoef=1; visionAidCoef=0.8; divingLimitMultiplier=1.0; //Multiplier to limit capacity of lungs for soldiers. animSpeedCoef=0; cancelThreshold=0; //Threshold used for interrupting action. showCadetHints=1; // (0=disabled, 1=enabled) showCadetWP=1; // (0=disabled, 1=enabled) class Recruit { displayName=$STR_Difficulty0; //Name of the difficulty preset. class Options { // Simulation reducedDamage=1; // Reduced Damage (0 = disabled, 1 = enabled) // Situational awareness groupIndicators=2; // Group Indicators (0 = disabled, 1 = limited distance, 2 = always) friendlyTags=2; // Friendly Name Tags (0 = disabled, 1 = limited distance, 2 = always) enemyTags=0; // Enemy Name Tags (0 = disabled, 1 = limited distance, 2 = always) detectedMines=2; // Detected Mines (0 = disabled, 1 = limited distance, 2 = always) commands=2; // Commands (0 = disabled, 1 = fade out, 2 = always) waypoints=2; // Waypoints (0 = disabled, 1 = fade out, 2 = always) tacticalPing=1; // Tactical Ping (0 = disabled, 1 = enabled) // Personal awareness weaponInfo=2; // Weapon Info (0 = disabled, 1 = fade out, 2 = always) stanceIndicator=2; // Stance Indicator (0 = disabled, 1 = fade out, 2 = always) staminaBar=1; // Stamina Bar (0 = disabled, 1 = enabled) weaponCrosshair=1; // Crosshair (0 = disabled, 1 = enabled) visionAid=1; // Vision Aid (0 = disabled, 1 = enabled) // View thirdPersonView=1; // 3rd Person View (0 = disabled, 1 = enabled) cameraShake=1; // Camera Shake (0 = disabled, 1 = enabled) // Multiplayer scoreTable=1; // Score Table (0 = disabled, 1 = enabled) deathMessages=1; // Killed By (0 = disabled, 1 = enabled) vonID=1; // VON ID (0 = disabled, 1 = enabled) // Misc mapContent=1; // Extended Map Content (0 = disabled, 1 = enabled) autoReport=1; // Automatic Reporting (0 = disabled, 1 = enabled) multipleSaves=1; // Multiple Saves (0 = disabled, 1 = enabled) }; aiLevelPreset=0; // 0 = Low. 1 = Medium. 2 = High. 3 = Custom* }; class CustomAILevel { skillAI=0.5; precisionAI=0.2; }; }; class Regular { displayName=$STR_Difficulty1; //Name of the difficulty preset. class Options { // Simulation reducedDamage=0; // Reduced Damage (0 = disabled, 1 = enabled) // Situational awareness groupIndicators=1; // Group Indicators (0 = disabled, 1 = limited distance, 2 = always) friendlyTags=1; // Friendly Name Tags (0 = disabled, 1 = limited distance, 2 = always) enemyTags=0; // Enemy Name Tags (0 = disabled, 1 = limited distance, 2 = always) detectedMines=1; // Detected Mines (0 = disabled, 1 = limited distance, 2 = always) commands=1; // Commands (0 = disabled, 1 = fade out, 2 = always) waypoints=2; // Waypoints (0 = disabled, 1 = fade out, 2 = always) tacticalPing=1; // Tactical Ping (0 = disabled, 1 = enabled) // Personal awareness weaponInfo=2; // Weapon Info (0 = disabled, 1 = fade out, 2 = always) stanceIndicator=2; // Stance Indicator (0 = disabled, 1 = fade out, 2 = always) staminaBar=1; // Stamina Bar (0 = disabled, 1 = enabled) weaponCrosshair=0; // Crosshair (0 = disabled, 1 = enabled) visionAid=0; // Vision Aid (0 = disabled, 1 = enabled) // View thirdPersonView=1; // 3rd Person View (0 = disabled, 1 = enabled) cameraShake=1; // Camera Shake (0 = disabled, 1 = enabled) // Multiplayer scoreTable=1; // Score Table (0 = disabled, 1 = enabled) deathMessages=1; // Killed By (0 = disabled, 1 = enabled) vonID=1; // VON ID (0 = disabled, 1 = enabled) // Misc mapContent=1; // Extended Map Content (0 = disabled, 1 = enabled) autoReport=1; // Automatic Reporting (0 = disabled, 1 = enabled) multipleSaves=1; // Multiple Saves (0 = disabled, 1 = enabled) }; aiLevelPreset=1; // 0 = Low. 1 = Medium. 2 = High. 3 = Custom* }; class CustomAILevel { skillAI=0.7; precisionAI=0.5; }; }; class Veteran { displayName=$STR_Difficulty2; //Name of the difficulty preset. class Options { // Simulation reducedDamage=0; // Reduced Damage (0 = disabled, 1 = enabled) // Situational awareness groupIndicators=0; // Group Indicators (0 = disabled, 1 = limited distance, 2 = always) friendlyTags=0; // Friendly Name Tags (0 = disabled, 1 = limited distance, 2 = always) enemyTags=0; // Enemy Name Tags (0 = disabled, 1 = limited distance, 2 = always) detectedMines=0; // Detected Mines (0 = disabled, 1 = limited distance, 2 = always) commands=1; // Commands (0 = disabled, 1 = fade out, 2 = always) waypoints=1; // Waypoints (0 = disabled, 1 = fade out, 2 = always) tacticalPing=1; // Tactical Ping (0 = disabled, 1 = enabled) // Personal awareness weaponInfo=1; // Weapon Info (0 = disabled, 1 = fade out, 2 = always) stanceIndicator=1; // Stance Indicator (0 = disabled, 1 = fade out, 2 = always) staminaBar=0; // Stamina Bar (0 = disabled, 1 = enabled) weaponCrosshair=0; // Crosshair (0 = disabled, 1 = enabled) visionAid=0; // Vision Aid (0 = disabled, 1 = enabled) // View thirdPersonView=0; // 3rd Person View (0 = disabled, 1 = enabled) cameraShake=1; // Camera Shake (0 = disabled, 1 = enabled) // Multiplayer scoreTable=1; // Score Table (0 = disabled, 1 = enabled) deathMessages=1; // Killed By (0 = disabled, 1 = enabled) vonID=1; // VON ID (0 = disabled, 1 = enabled) // Misc mapContent=0; // Extended Map Content (0 = disabled, 1 = enabled) autoReport=0; // Automatic Reporting (0 = disabled, 1 = enabled) multipleSaves=0; // Multiple Saves (0 = disabled, 1 = enabled) }; aiLevelPreset=2; // 0 = Low. 1 = Medium. 2 = High. 3 = Custom* }; class CustomAILevel { skillAI=0.8; precisionAI=0.7; }; }; class Custom { displayName=$STR_Difficulty_Custom; //Name of the difficulty preset. class Options { // Simulation reducedDamage=0; // Reduced Damage (0 = disabled, 1 = enabled) // Situational awareness groupIndicators=2; // Group Indicators (0 = disabled, 1 = limited distance, 2 = always) friendlyTags=2; // Friendly Name Tags (0 = disabled, 1 = limited distance, 2 = always) enemyTags=0; // Enemy Name Tags (0 = disabled, 1 = limited distance, 2 = always) detectedMines=0; // Detected Mines (0 = disabled, 1 = limited distance, 2 = always) commands=0; // Commands (0 = disabled, 1 = fade out, 2 = always) waypoints=0; // Waypoints (0 = disabled, 1 = fade out, 2 = always) tacticalPing=1; // Tactical Ping (0 = disabled, 1 = enabled) // Personal awareness weaponInfo=2; // Weapon Info (0 = disabled, 1 = fade out, 2 = always) stanceIndicator=2; // Stance Indicator (0 = disabled, 1 = fade out, 2 = always) staminaBar=1; // Stamina Bar (0 = disabled, 1 = enabled) weaponCrosshair=0; // Crosshair (0 = disabled, 1 = enabled) visionAid=0; // Vision Aid (0 = disabled, 1 = enabled) // View thirdPersonView=0; // 3rd Person View (0 = disabled, 1 = enabled) cameraShake=1; // Camera Shake (0 = disabled, 1 = enabled) // Multiplayer scoreTable=1; // Score Table (0 = disabled, 1 = enabled) deathMessages=0; // Killed By (0 = disabled, 1 = enabled) vonID=1; // VON ID (0 = disabled, 1 = enabled) // Misc mapContent=0; // Extended Map Content (0 = disabled, 1 = enabled) autoReport=0; // Automatic Reporting (0 = disabled, 1 = enabled) multipleSaves=0; // Multiple Saves (0 = disabled, 1 = enabled) }; aiLevelPreset=3; // 0 = Low. 1 = Medium. 2 = High. 3 = Custom* }; class CustomAILevel { skillAI=0.9; precisionAI=0.5; }; }; }; Here is what I added: Spoiler }; aiLevelPreset=0; // 0 = Low. 1 = Medium. 2 = High. 3 = Custom* }; class CustomAILevel { skillAI=0.5; precisionAI=0.2; }; }; And here is what was working fine before adding that: Spoiler version=1; blood=1; volumeCD=5; volumeFX=5; volumeSpeech=5; singleVoice=0; gamma=1; brightness=1; class CfgDifficultyPresets { defaultPreset=Regular; // Parameters that affect difficulty and which are shared among presets myArmorCoef=1.5; groupArmorCoef=1.5; //Parameters that affect the Limited distance choice for Group Indicators, Friendly Name Tags, Enemy Name Tags and Detected Mines. //They determine on which distance the indicators are fully visible and how many more meters it takes until the indicator fades-out completely. fadeDistanceStart=200; fadeDistanceSpan=50; recoilCoef=1; visionAidCoef=0.8; divingLimitMultiplier=1.0; //Multiplier to limit capacity of lungs for soldiers. animSpeedCoef=0; cancelThreshold=0; //Threshold used for interrupting action. showCadetHints=1; // (0=disabled, 1=enabled) showCadetWP=1; // (0=disabled, 1=enabled) class Recruit { displayName=$STR_Difficulty0; //Name of the difficulty preset. class Options { // Simulation reducedDamage=1; // Reduced Damage (0 = disabled, 1 = enabled) // Situational awareness groupIndicators=2; // Group Indicators (0 = disabled, 1 = limited distance, 2 = always) friendlyTags=2; // Friendly Name Tags (0 = disabled, 1 = limited distance, 2 = always) enemyTags=0; // Enemy Name Tags (0 = disabled, 1 = limited distance, 2 = always) detectedMines=2; // Detected Mines (0 = disabled, 1 = limited distance, 2 = always) commands=2; // Commands (0 = disabled, 1 = fade out, 2 = always) waypoints=2; // Waypoints (0 = disabled, 1 = fade out, 2 = always) tacticalPing=1; // Tactical Ping (0 = disabled, 1 = enabled) // Personal awareness weaponInfo=2; // Weapon Info (0 = disabled, 1 = fade out, 2 = always) stanceIndicator=2; // Stance Indicator (0 = disabled, 1 = fade out, 2 = always) staminaBar=1; // Stamina Bar (0 = disabled, 1 = enabled) weaponCrosshair=1; // Crosshair (0 = disabled, 1 = enabled) visionAid=1; // Vision Aid (0 = disabled, 1 = enabled) // View thirdPersonView=1; // 3rd Person View (0 = disabled, 1 = enabled) cameraShake=1; // Camera Shake (0 = disabled, 1 = enabled) // Multiplayer scoreTable=1; // Score Table (0 = disabled, 1 = enabled) deathMessages=1; // Killed By (0 = disabled, 1 = enabled) vonID=1; // VON ID (0 = disabled, 1 = enabled) // Misc mapContent=1; // Extended Map Content (0 = disabled, 1 = enabled) autoReport=1; // Automatic Reporting (0 = disabled, 1 = enabled) multipleSaves=1; // Multiple Saves (0 = disabled, 1 = enabled) }; }; class Regular { displayName=$STR_Difficulty1; //Name of the difficulty preset. class Options { // Simulation reducedDamage=0; // Reduced Damage (0 = disabled, 1 = enabled) // Situational awareness groupIndicators=1; // Group Indicators (0 = disabled, 1 = limited distance, 2 = always) friendlyTags=1; // Friendly Name Tags (0 = disabled, 1 = limited distance, 2 = always) enemyTags=0; // Enemy Name Tags (0 = disabled, 1 = limited distance, 2 = always) detectedMines=1; // Detected Mines (0 = disabled, 1 = limited distance, 2 = always) commands=1; // Commands (0 = disabled, 1 = fade out, 2 = always) waypoints=2; // Waypoints (0 = disabled, 1 = fade out, 2 = always) tacticalPing=1; // Tactical Ping (0 = disabled, 1 = enabled) // Personal awareness weaponInfo=2; // Weapon Info (0 = disabled, 1 = fade out, 2 = always) stanceIndicator=2; // Stance Indicator (0 = disabled, 1 = fade out, 2 = always) staminaBar=1; // Stamina Bar (0 = disabled, 1 = enabled) weaponCrosshair=0; // Crosshair (0 = disabled, 1 = enabled) visionAid=0; // Vision Aid (0 = disabled, 1 = enabled) // View thirdPersonView=1; // 3rd Person View (0 = disabled, 1 = enabled) cameraShake=1; // Camera Shake (0 = disabled, 1 = enabled) // Multiplayer scoreTable=1; // Score Table (0 = disabled, 1 = enabled) deathMessages=1; // Killed By (0 = disabled, 1 = enabled) vonID=1; // VON ID (0 = disabled, 1 = enabled) // Misc mapContent=1; // Extended Map Content (0 = disabled, 1 = enabled) autoReport=1; // Automatic Reporting (0 = disabled, 1 = enabled) multipleSaves=1; // Multiple Saves (0 = disabled, 1 = enabled) }; }; class Veteran { displayName=$STR_Difficulty2; //Name of the difficulty preset. class Options { // Simulation reducedDamage=0; // Reduced Damage (0 = disabled, 1 = enabled) // Situational awareness groupIndicators=0; // Group Indicators (0 = disabled, 1 = limited distance, 2 = always) friendlyTags=0; // Friendly Name Tags (0 = disabled, 1 = limited distance, 2 = always) enemyTags=0; // Enemy Name Tags (0 = disabled, 1 = limited distance, 2 = always) detectedMines=0; // Detected Mines (0 = disabled, 1 = limited distance, 2 = always) commands=1; // Commands (0 = disabled, 1 = fade out, 2 = always) waypoints=1; // Waypoints (0 = disabled, 1 = fade out, 2 = always) tacticalPing=1; // Tactical Ping (0 = disabled, 1 = enabled) // Personal awareness weaponInfo=1; // Weapon Info (0 = disabled, 1 = fade out, 2 = always) stanceIndicator=1; // Stance Indicator (0 = disabled, 1 = fade out, 2 = always) staminaBar=0; // Stamina Bar (0 = disabled, 1 = enabled) weaponCrosshair=0; // Crosshair (0 = disabled, 1 = enabled) visionAid=0; // Vision Aid (0 = disabled, 1 = enabled) // View thirdPersonView=0; // 3rd Person View (0 = disabled, 1 = enabled) cameraShake=1; // Camera Shake (0 = disabled, 1 = enabled) // Multiplayer scoreTable=1; // Score Table (0 = disabled, 1 = enabled) deathMessages=1; // Killed By (0 = disabled, 1 = enabled) vonID=1; // VON ID (0 = disabled, 1 = enabled) // Misc mapContent=0; // Extended Map Content (0 = disabled, 1 = enabled) autoReport=0; // Automatic Reporting (0 = disabled, 1 = enabled) multipleSaves=0; // Multiple Saves (0 = disabled, 1 = enabled) }; }; class Custom { displayName=$STR_Difficulty_Custom; //Name of the difficulty preset. class Options { // Simulation reducedDamage=0; // Reduced Damage (0 = disabled, 1 = enabled) // Situational awareness groupIndicators=2; // Group Indicators (0 = disabled, 1 = limited distance, 2 = always) friendlyTags=2; // Friendly Name Tags (0 = disabled, 1 = limited distance, 2 = always) enemyTags=0; // Enemy Name Tags (0 = disabled, 1 = limited distance, 2 = always) detectedMines=0; // Detected Mines (0 = disabled, 1 = limited distance, 2 = always) commands=0; // Commands (0 = disabled, 1 = fade out, 2 = always) waypoints=0; // Waypoints (0 = disabled, 1 = fade out, 2 = always) tacticalPing=1; // Tactical Ping (0 = disabled, 1 = enabled) // Personal awareness weaponInfo=2; // Weapon Info (0 = disabled, 1 = fade out, 2 = always) stanceIndicator=2; // Stance Indicator (0 = disabled, 1 = fade out, 2 = always) staminaBar=1; // Stamina Bar (0 = disabled, 1 = enabled) weaponCrosshair=0; // Crosshair (0 = disabled, 1 = enabled) visionAid=0; // Vision Aid (0 = disabled, 1 = enabled) // View thirdPersonView=0; // 3rd Person View (0 = disabled, 1 = enabled) cameraShake=1; // Camera Shake (0 = disabled, 1 = enabled) // Multiplayer scoreTable=1; // Score Table (0 = disabled, 1 = enabled) deathMessages=0; // Killed By (0 = disabled, 1 = enabled) vonID=1; // VON ID (0 = disabled, 1 = enabled) // Misc mapContent=0; // Extended Map Content (0 = disabled, 1 = enabled) autoReport=0; // Automatic Reporting (0 = disabled, 1 = enabled) multipleSaves=0; // Multiple Saves (0 = disabled, 1 = enabled) }; }; }; Can someone please help me fix it, does the "CustomAILevel" even exist anymore? according to the wiki it does, but I can't seem to get it to work 😛 Share this post Link to post Share on other sites