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Hey guys, since I have added the CustomAILevel line in my working difficulty config it has now stopped working, I have played around with it but for some reason still can't find the problem.

Here is the one that is broken:

 

Spoiler

version=1;
blood=1;
volumeCD=5;
volumeFX=5;
volumeSpeech=5;
singleVoice=0;
gamma=1;
brightness=1;


class CfgDifficultyPresets
{
    defaultPreset=Regular;
 
    // Parameters that affect difficulty and which are shared among presets
    myArmorCoef=1.5;
    groupArmorCoef=1.5;
 
    //Parameters that affect the Limited distance choice for Group Indicators, Friendly Name Tags, Enemy Name Tags and Detected Mines.
    //They determine on which distance the indicators are fully visible and how many more meters it takes until the indicator fades-out completely.
    fadeDistanceStart=200;
    fadeDistanceSpan=50;
 
    recoilCoef=1;
    visionAidCoef=0.8;
    divingLimitMultiplier=1.0;                   //Multiplier to limit capacity of lungs for soldiers.
 
    animSpeedCoef=0;
    cancelThreshold=0;                           //Threshold used for interrupting action.
    showCadetHints=1;                          // (0=disabled, 1=enabled)
    showCadetWP=1;                             // (0=disabled, 1=enabled)
 
    class Recruit
    {
        displayName=$STR_Difficulty0;          //Name of the difficulty preset.
 
        class Options
        {
            // Simulation
            reducedDamage=1;                   // Reduced Damage (0 = disabled, 1 = enabled)
            
            // Situational awareness
            groupIndicators=2;                 // Group Indicators (0 = disabled, 1 = limited distance, 2 = always)
            friendlyTags=2;                    // Friendly Name Tags (0 = disabled, 1 = limited distance, 2 = always)
            enemyTags=0;                       // Enemy Name Tags (0 = disabled, 1 = limited distance, 2 = always)
            detectedMines=2;                   // Detected Mines (0 = disabled, 1 = limited distance, 2 = always)
            commands=2;                        // Commands (0 = disabled, 1 = fade out, 2 = always)
            waypoints=2;                       // Waypoints (0 = disabled, 1 = fade out, 2 = always)
            tacticalPing=1;                    // Tactical Ping (0 = disabled, 1 = enabled)
            
            // Personal awareness
            weaponInfo=2;                      // Weapon Info (0 = disabled, 1 = fade out, 2 = always)
            stanceIndicator=2;                 // Stance Indicator (0 = disabled, 1 = fade out, 2 = always)
            staminaBar=1;                      // Stamina Bar (0 = disabled, 1 = enabled)
            weaponCrosshair=1;                 // Crosshair (0 = disabled, 1 = enabled)
            visionAid=1;                       // Vision Aid (0 = disabled, 1 = enabled)
            
            // View
            thirdPersonView=1;                 // 3rd Person View (0 = disabled, 1 = enabled)
            cameraShake=1;                     // Camera Shake (0 = disabled, 1 = enabled)
            
            // Multiplayer
            scoreTable=1;                      // Score Table (0 = disabled, 1 = enabled)
            deathMessages=1;                   // Killed By (0 = disabled, 1 = enabled)
            vonID=1;                           // VON ID (0 = disabled, 1 = enabled)
            
            // Misc
            mapContent=1;                      // Extended Map Content (0 = disabled, 1 = enabled)
            autoReport=1;                      // Automatic Reporting (0 = disabled, 1 = enabled)
            multipleSaves=1;                   // Multiple Saves (0 = disabled, 1 = enabled)

        };
            aiLevelPreset=0;                   // 0 = Low. 1 = Medium. 2 = High. 3 = Custom*
        };
            class CustomAILevel
            {
            skillAI=0.5;
            precisionAI=0.2;
        };
    };
    class Regular
    {
        displayName=$STR_Difficulty1;          //Name of the difficulty preset.
 
        class Options
        {
            // Simulation
            reducedDamage=0;                   // Reduced Damage (0 = disabled, 1 = enabled)
            
            // Situational awareness
            groupIndicators=1;                 // Group Indicators (0 = disabled, 1 = limited distance, 2 = always)
            friendlyTags=1;                    // Friendly Name Tags (0 = disabled, 1 = limited distance, 2 = always)
            enemyTags=0;                       // Enemy Name Tags (0 = disabled, 1 = limited distance, 2 = always)
            detectedMines=1;                   // Detected Mines (0 = disabled, 1 = limited distance, 2 = always)
            commands=1;                        // Commands (0 = disabled, 1 = fade out, 2 = always)
            waypoints=2;                       // Waypoints (0 = disabled, 1 = fade out, 2 = always)
            tacticalPing=1;                    // Tactical Ping (0 = disabled, 1 = enabled)
            
            // Personal awareness
            weaponInfo=2;                      // Weapon Info (0 = disabled, 1 = fade out, 2 = always)
            stanceIndicator=2;                 // Stance Indicator (0 = disabled, 1 = fade out, 2 = always)
            staminaBar=1;                      // Stamina Bar (0 = disabled, 1 = enabled)
            weaponCrosshair=0;                 // Crosshair (0 = disabled, 1 = enabled)
            visionAid=0;                       // Vision Aid (0 = disabled, 1 = enabled)
            
            // View
            thirdPersonView=1;                 // 3rd Person View (0 = disabled, 1 = enabled)
            cameraShake=1;                     // Camera Shake (0 = disabled, 1 = enabled)
            
            // Multiplayer
            scoreTable=1;                      // Score Table (0 = disabled, 1 = enabled)
            deathMessages=1;                   // Killed By (0 = disabled, 1 = enabled)
            vonID=1;                           // VON ID (0 = disabled, 1 = enabled)
            
            // Misc
            mapContent=1;                      // Extended Map Content (0 = disabled, 1 = enabled)
            autoReport=1;                      // Automatic Reporting (0 = disabled, 1 = enabled)
            multipleSaves=1;                   // Multiple Saves (0 = disabled, 1 = enabled)
            
        };
            aiLevelPreset=1;                   // 0 = Low. 1 = Medium. 2 = High. 3 = Custom*
        };
            class CustomAILevel
            {
            skillAI=0.7;
            precisionAI=0.5;
        };
    };
 
    class Veteran
    {
        displayName=$STR_Difficulty2;          //Name of the difficulty preset.
 
        class Options
        {
            // Simulation
            reducedDamage=0;                   // Reduced Damage (0 = disabled, 1 = enabled)
            
            // Situational awareness
            groupIndicators=0;                 // Group Indicators (0 = disabled, 1 = limited distance, 2 = always)
            friendlyTags=0;                    // Friendly Name Tags (0 = disabled, 1 = limited distance, 2 = always)
            enemyTags=0;                       // Enemy Name Tags (0 = disabled, 1 = limited distance, 2 = always)
            detectedMines=0;                   // Detected Mines (0 = disabled, 1 = limited distance, 2 = always)
            commands=1;                        // Commands (0 = disabled, 1 = fade out, 2 = always)
            waypoints=1;                       // Waypoints (0 = disabled, 1 = fade out, 2 = always)
            tacticalPing=1;                    // Tactical Ping (0 = disabled, 1 = enabled)
            
            // Personal awareness
            weaponInfo=1;                      // Weapon Info (0 = disabled, 1 = fade out, 2 = always)
            stanceIndicator=1;                 // Stance Indicator (0 = disabled, 1 = fade out, 2 = always)
            staminaBar=0;                      // Stamina Bar (0 = disabled, 1 = enabled)
            weaponCrosshair=0;                 // Crosshair (0 = disabled, 1 = enabled)
            visionAid=0;                       // Vision Aid (0 = disabled, 1 = enabled)
            
            // View
            thirdPersonView=0;                 // 3rd Person View (0 = disabled, 1 = enabled)
            cameraShake=1;                     // Camera Shake (0 = disabled, 1 = enabled)
            
            // Multiplayer
            scoreTable=1;                      // Score Table (0 = disabled, 1 = enabled)
            deathMessages=1;                   // Killed By (0 = disabled, 1 = enabled)
            vonID=1;                           // VON ID (0 = disabled, 1 = enabled)
            
            // Misc
            mapContent=0;                      // Extended Map Content (0 = disabled, 1 = enabled)
            autoReport=0;                      // Automatic Reporting (0 = disabled, 1 = enabled)
            multipleSaves=0;                   // Multiple Saves (0 = disabled, 1 = enabled)
            
        };
            aiLevelPreset=2;                   // 0 = Low. 1 = Medium. 2 = High. 3 = Custom*
        };
            class CustomAILevel
            {
            skillAI=0.8;
            precisionAI=0.7;
        };
    };
 
    class Custom
    {
        displayName=$STR_Difficulty_Custom;        //Name of the difficulty preset.
 
        class Options
        {
            // Simulation
            reducedDamage=0;                   // Reduced Damage (0 = disabled, 1 = enabled)
            
            // Situational awareness
            groupIndicators=2;                 // Group Indicators (0 = disabled, 1 = limited distance, 2 = always)
            friendlyTags=2;                    // Friendly Name Tags (0 = disabled, 1 = limited distance, 2 = always)
            enemyTags=0;                       // Enemy Name Tags (0 = disabled, 1 = limited distance, 2 = always)
            detectedMines=0;                   // Detected Mines (0 = disabled, 1 = limited distance, 2 = always)
            commands=0;                        // Commands (0 = disabled, 1 = fade out, 2 = always)
            waypoints=0;                       // Waypoints (0 = disabled, 1 = fade out, 2 = always)
            tacticalPing=1;                    // Tactical Ping (0 = disabled, 1 = enabled)
            
            // Personal awareness
            weaponInfo=2;                      // Weapon Info (0 = disabled, 1 = fade out, 2 = always)
            stanceIndicator=2;                 // Stance Indicator (0 = disabled, 1 = fade out, 2 = always)
            staminaBar=1;                      // Stamina Bar (0 = disabled, 1 = enabled)
            weaponCrosshair=0;                 // Crosshair (0 = disabled, 1 = enabled)
            visionAid=0;                       // Vision Aid (0 = disabled, 1 = enabled)
            
            // View
            thirdPersonView=0;                 // 3rd Person View (0 = disabled, 1 = enabled)
            cameraShake=1;                     // Camera Shake (0 = disabled, 1 = enabled)
            
            // Multiplayer
            scoreTable=1;                      // Score Table (0 = disabled, 1 = enabled)
            deathMessages=0;                   // Killed By (0 = disabled, 1 = enabled)
            vonID=1;                           // VON ID (0 = disabled, 1 = enabled)
            
            // Misc
            mapContent=0;                      // Extended Map Content (0 = disabled, 1 = enabled)
            autoReport=0;                      // Automatic Reporting (0 = disabled, 1 = enabled)
            multipleSaves=0;                   // Multiple Saves (0 = disabled, 1 = enabled)
            
        };
            aiLevelPreset=3;                   // 0 = Low. 1 = Medium. 2 = High. 3 = Custom*
        };
            class CustomAILevel
            {
            skillAI=0.9;
            precisionAI=0.5;
        };
    };
};


Here is what I added:

 

Spoiler

        };
            aiLevelPreset=0;                   // 0 = Low. 1 = Medium. 2 = High. 3 = Custom*
        };
            class CustomAILevel
            {
            skillAI=0.5;
            precisionAI=0.2;
        };
    };

 

And here is what was working fine before adding that:

 

Spoiler

version=1;
blood=1;
volumeCD=5;
volumeFX=5;
volumeSpeech=5;
singleVoice=0;
gamma=1;
brightness=1;


class CfgDifficultyPresets
{
    defaultPreset=Regular;
 
    // Parameters that affect difficulty and which are shared among presets
    myArmorCoef=1.5;
    groupArmorCoef=1.5;
 
    //Parameters that affect the Limited distance choice for Group Indicators, Friendly Name Tags, Enemy Name Tags and Detected Mines.
    //They determine on which distance the indicators are fully visible and how many more meters it takes until the indicator fades-out completely.
    fadeDistanceStart=200;
    fadeDistanceSpan=50;
 
    recoilCoef=1;
    visionAidCoef=0.8;
    divingLimitMultiplier=1.0;                   //Multiplier to limit capacity of lungs for soldiers.
 
    animSpeedCoef=0;
    cancelThreshold=0;                           //Threshold used for interrupting action.
    showCadetHints=1;                          // (0=disabled, 1=enabled)
    showCadetWP=1;                             // (0=disabled, 1=enabled)
 
    class Recruit
    {
        displayName=$STR_Difficulty0;          //Name of the difficulty preset.
 
        class Options
        {
            // Simulation
            reducedDamage=1;                   // Reduced Damage (0 = disabled, 1 = enabled)
            
            // Situational awareness
            groupIndicators=2;                 // Group Indicators (0 = disabled, 1 = limited distance, 2 = always)
            friendlyTags=2;                    // Friendly Name Tags (0 = disabled, 1 = limited distance, 2 = always)
            enemyTags=0;                       // Enemy Name Tags (0 = disabled, 1 = limited distance, 2 = always)
            detectedMines=2;                   // Detected Mines (0 = disabled, 1 = limited distance, 2 = always)
            commands=2;                        // Commands (0 = disabled, 1 = fade out, 2 = always)
            waypoints=2;                       // Waypoints (0 = disabled, 1 = fade out, 2 = always)
            tacticalPing=1;                    // Tactical Ping (0 = disabled, 1 = enabled)
            
            // Personal awareness
            weaponInfo=2;                      // Weapon Info (0 = disabled, 1 = fade out, 2 = always)
            stanceIndicator=2;                 // Stance Indicator (0 = disabled, 1 = fade out, 2 = always)
            staminaBar=1;                      // Stamina Bar (0 = disabled, 1 = enabled)
            weaponCrosshair=1;                 // Crosshair (0 = disabled, 1 = enabled)
            visionAid=1;                       // Vision Aid (0 = disabled, 1 = enabled)
            
            // View
            thirdPersonView=1;                 // 3rd Person View (0 = disabled, 1 = enabled)
            cameraShake=1;                     // Camera Shake (0 = disabled, 1 = enabled)
            
            // Multiplayer
            scoreTable=1;                      // Score Table (0 = disabled, 1 = enabled)
            deathMessages=1;                   // Killed By (0 = disabled, 1 = enabled)
            vonID=1;                           // VON ID (0 = disabled, 1 = enabled)
            
            // Misc
            mapContent=1;                      // Extended Map Content (0 = disabled, 1 = enabled)
            autoReport=1;                      // Automatic Reporting (0 = disabled, 1 = enabled)
            multipleSaves=1;                   // Multiple Saves (0 = disabled, 1 = enabled)
        };
    };
 
    class Regular
    {
        displayName=$STR_Difficulty1;          //Name of the difficulty preset.
 
        class Options
        {
            // Simulation
            reducedDamage=0;                   // Reduced Damage (0 = disabled, 1 = enabled)
            
            // Situational awareness
            groupIndicators=1;                 // Group Indicators (0 = disabled, 1 = limited distance, 2 = always)
            friendlyTags=1;                    // Friendly Name Tags (0 = disabled, 1 = limited distance, 2 = always)
            enemyTags=0;                       // Enemy Name Tags (0 = disabled, 1 = limited distance, 2 = always)
            detectedMines=1;                   // Detected Mines (0 = disabled, 1 = limited distance, 2 = always)
            commands=1;                        // Commands (0 = disabled, 1 = fade out, 2 = always)
            waypoints=2;                       // Waypoints (0 = disabled, 1 = fade out, 2 = always)
            tacticalPing=1;                    // Tactical Ping (0 = disabled, 1 = enabled)
            
            // Personal awareness
            weaponInfo=2;                      // Weapon Info (0 = disabled, 1 = fade out, 2 = always)
            stanceIndicator=2;                 // Stance Indicator (0 = disabled, 1 = fade out, 2 = always)
            staminaBar=1;                      // Stamina Bar (0 = disabled, 1 = enabled)
            weaponCrosshair=0;                 // Crosshair (0 = disabled, 1 = enabled)
            visionAid=0;                       // Vision Aid (0 = disabled, 1 = enabled)
            
            // View
            thirdPersonView=1;                 // 3rd Person View (0 = disabled, 1 = enabled)
            cameraShake=1;                     // Camera Shake (0 = disabled, 1 = enabled)
            
            // Multiplayer
            scoreTable=1;                      // Score Table (0 = disabled, 1 = enabled)
            deathMessages=1;                   // Killed By (0 = disabled, 1 = enabled)
            vonID=1;                           // VON ID (0 = disabled, 1 = enabled)
            
            // Misc
            mapContent=1;                      // Extended Map Content (0 = disabled, 1 = enabled)
            autoReport=1;                      // Automatic Reporting (0 = disabled, 1 = enabled)
            multipleSaves=1;                   // Multiple Saves (0 = disabled, 1 = enabled)
        };
    };
 
    class Veteran
    {
        displayName=$STR_Difficulty2;          //Name of the difficulty preset.
 
        class Options
        {
            // Simulation
            reducedDamage=0;                   // Reduced Damage (0 = disabled, 1 = enabled)
            
            // Situational awareness
            groupIndicators=0;                 // Group Indicators (0 = disabled, 1 = limited distance, 2 = always)
            friendlyTags=0;                    // Friendly Name Tags (0 = disabled, 1 = limited distance, 2 = always)
            enemyTags=0;                       // Enemy Name Tags (0 = disabled, 1 = limited distance, 2 = always)
            detectedMines=0;                   // Detected Mines (0 = disabled, 1 = limited distance, 2 = always)
            commands=1;                        // Commands (0 = disabled, 1 = fade out, 2 = always)
            waypoints=1;                       // Waypoints (0 = disabled, 1 = fade out, 2 = always)
            tacticalPing=1;                    // Tactical Ping (0 = disabled, 1 = enabled)
            
            // Personal awareness
            weaponInfo=1;                      // Weapon Info (0 = disabled, 1 = fade out, 2 = always)
            stanceIndicator=1;                 // Stance Indicator (0 = disabled, 1 = fade out, 2 = always)
            staminaBar=0;                      // Stamina Bar (0 = disabled, 1 = enabled)
            weaponCrosshair=0;                 // Crosshair (0 = disabled, 1 = enabled)
            visionAid=0;                       // Vision Aid (0 = disabled, 1 = enabled)
            
            // View
            thirdPersonView=0;                 // 3rd Person View (0 = disabled, 1 = enabled)
            cameraShake=1;                     // Camera Shake (0 = disabled, 1 = enabled)
            
            // Multiplayer
            scoreTable=1;                      // Score Table (0 = disabled, 1 = enabled)
            deathMessages=1;                   // Killed By (0 = disabled, 1 = enabled)
            vonID=1;                           // VON ID (0 = disabled, 1 = enabled)
            
            // Misc
            mapContent=0;                      // Extended Map Content (0 = disabled, 1 = enabled)
            autoReport=0;                      // Automatic Reporting (0 = disabled, 1 = enabled)
            multipleSaves=0;                   // Multiple Saves (0 = disabled, 1 = enabled)
        };
    };
 
    class Custom
    {
        displayName=$STR_Difficulty_Custom;        //Name of the difficulty preset.
 
        class Options
        {
            // Simulation
            reducedDamage=0;                   // Reduced Damage (0 = disabled, 1 = enabled)
            
            // Situational awareness
            groupIndicators=2;                 // Group Indicators (0 = disabled, 1 = limited distance, 2 = always)
            friendlyTags=2;                    // Friendly Name Tags (0 = disabled, 1 = limited distance, 2 = always)
            enemyTags=0;                       // Enemy Name Tags (0 = disabled, 1 = limited distance, 2 = always)
            detectedMines=0;                   // Detected Mines (0 = disabled, 1 = limited distance, 2 = always)
            commands=0;                        // Commands (0 = disabled, 1 = fade out, 2 = always)
            waypoints=0;                       // Waypoints (0 = disabled, 1 = fade out, 2 = always)
            tacticalPing=1;                    // Tactical Ping (0 = disabled, 1 = enabled)
            
            // Personal awareness
            weaponInfo=2;                      // Weapon Info (0 = disabled, 1 = fade out, 2 = always)
            stanceIndicator=2;                 // Stance Indicator (0 = disabled, 1 = fade out, 2 = always)
            staminaBar=1;                      // Stamina Bar (0 = disabled, 1 = enabled)
            weaponCrosshair=0;                 // Crosshair (0 = disabled, 1 = enabled)
            visionAid=0;                       // Vision Aid (0 = disabled, 1 = enabled)
            
            // View
            thirdPersonView=0;                 // 3rd Person View (0 = disabled, 1 = enabled)
            cameraShake=1;                     // Camera Shake (0 = disabled, 1 = enabled)
            
            // Multiplayer
            scoreTable=1;                      // Score Table (0 = disabled, 1 = enabled)
            deathMessages=0;                   // Killed By (0 = disabled, 1 = enabled)
            vonID=1;                           // VON ID (0 = disabled, 1 = enabled)
            
            // Misc
            mapContent=0;                      // Extended Map Content (0 = disabled, 1 = enabled)
            autoReport=0;                      // Automatic Reporting (0 = disabled, 1 = enabled)
            multipleSaves=0;                   // Multiple Saves (0 = disabled, 1 = enabled)
        };
    };
};

 

Can someone please help me fix it, does the "CustomAILevel" even exist anymore? according to the wiki it does, but I can't seem to get it to work 😛

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