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DanJohn

Remove Hexagons from players on same side.

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I have seen other missions where it automatically removes the hexagons you see from players on your same side. I have been trying to figure out how to do this but i am unsure. I know you can do this through setting the difficulty through the arma profile but if anyone could tell me how to do it without messing with the difficulty that would be great.

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Maybe disableMapIndicators , not sure

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1 hour ago, gc8 said:

Maybe disableMapIndicators , not sure

this did not work

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6 hours ago, pierremgi said:

Setting/ Game options/group indicator.
 or groupIndicators in difficulty settings.

yes but this defeats the purpose of the question. I want to be able to set this within the mission file so anyone who uses my mission file can use it without having to set up the difficulty settings.

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1 hour ago, DanJohn said:

yes but this defeats the purpose of the question. I want to be able to set this within the mission file so anyone who uses my mission file can use it without having to set up the difficulty settings.

You have to define the preset in description.ext (class CfgDifficultyPresets)

 

See also.

 

 

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On 5/7/2019 at 1:38 AM, pierremgi said:

You have to define the preset in description.ext (class CfgDifficultyPresets)

 

See also.

 

 

just tried this and for some reason i still see teammates hexagons

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So I tried this and have custom difficulty selected but doesn't seem to work.

class CfgDifficultyPresets
{
    class Custom
    {
        class Options
        {
            groupIndicators = 0;
        };
    };
};

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19 minutes ago, Janez said:

So I tried this and have custom difficulty selected but doesn't seem to work.


class CfgDifficultyPresets
{
    class Custom
    {
        class Options
        {
            groupIndicators = 0;
        };
    };
};

yea same here even if i enable vetran difficulty which has it disabled it still shows

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https://community.bistudio.com/wiki/server.cfg#Server_Administration

 

below server.cfg headline:

Quote

Also the difficulty of the each mission can be overridden


class Missions
{
	class Apex
	{
		class EXP_m01
  		{
  			difficulty = "veteran"; 
  		};
	};
};

 

 

 

means that u maybe have server settings which override your description.ext class definitions.

 

EDIT:

Also this some lines below:

Quote

Arma 3 - Forced difficulty

Enforces the selected difficulty on the server.

forcedDifficulty = "<difficultyClass>";
 

If Recruit, Regular or Veteran is passed as the parameter, the particular difficulty options will be taken from data config, from the class CfgDifficultyPresets.

If Custom will be passed as the parameter, the particular flags will be taken from CustomDifficulty class from server's profile (only Custom is saved to the profile).

If mission cycle is defined in the server.cfg, the difficulty set in the mission cycle overrides the difficulty set by forcedDifficulty parameter.

 

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On 5/8/2019 at 1:14 PM, sarogahtyp said:

https://community.bistudio.com/wiki/server.cfg#Server_Administration

 

below server.cfg headline:

 

 

means that u maybe have server settings which override your description.ext class definitions.

 

EDIT:

Also this some lines below:

 

i wasn't using a dedicated server so nothing should of overwrote the settings.

  • Confused 1

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figured out a way to disable the hexagon through the mission file.

 

For anyone wondering just add this into the Init.sqf

 ["Initialize"] call BIS_fnc_dynamicGroups;

This enables dynamic groups on the server but won't actually allow clients to create groups.

 

https://community.bistudio.com/wiki/BIS_fnc_dynamicGroups More information on it.

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