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Problem with my (config.cpp) please help

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As the title suggests, I am now lost and have given up on the number of times I have tried over and over to fix this, can someone please tell me what is im doing wrong?

The source folder is (GRU_Units) and within that folder I have (Uniforms) and the (config.cpp). Whenever I pack the mod into a .pbo all goes well, but getting into the game I get a simple error about "scopes" 

though this isn't the main problem. I get into the editor and see my units, just reskins actually... and I click on them with no errors and put them onto the map but they are spawning as DEFAULT soldiers lol.

I did use the "B_Soldier_base_F" as a class but this is normal, right?!?! anyway my reskins do not show and all it shows is the default units with all there gear etc.

I clearly put the path to my .paa images and I don't see why it's not working, please help. Thanks 🙂

Config.cpp

////////////////////////////////////////////////////////////////////
//
// By DarkXess (GRU Units)
//
////////////////////////////////////////////////////////////////////


class CfgPatches
{
	class gru_units
	{
		author = "DarkXess";
		authorUrl = "https://steamcommunity.com/id/DarkXess/";
		units[] = {"gru_unit_highlander","gru_unit_typhon","gru_unit_mandrake","gru_unit_raid","gru_unit_banshee"};
		weapons[] = {"gru_unit_highlander_uniform","gru_unit_typhon_uniform","gru_unit_mandrake_uniform","gru_unit_raid_uniform","gru_unit_banshee_uniform"};
		requiredVersion = 0.1;
		requiredAddons[] = {"A3_Characters_F_BLUFOR"};
	};
};
class cfgFactionClasses
{
	class gru_faction_units
	{
		displayName = "GRU Uniforms";
		priority = 1000;
		side = "TWest";
	};
};
class CfgVehicles
{
	class FlagCarrier;     // External class reference
	class B_Soldier_base_F;    // External class reference
	
	
	class gru_unit_highlander: B_Soldier_base_F
	{
		scope = 2;
		displayName = "GRU Unit Highlander";
		faction = "gru_faction_units";
		uniformClass = "gru_unit_highlander_uniform";
		model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d";
		modelSides[] = {1,3};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"GRU_Units\Uniform\Highlander.paa"};
	};
	class gru_unit_typhon: B_Soldier_base_F
	{
		scope = 2;
		displayName = "GRU Unit Typhon";
		faction = "gru_faction_units";
		uniformClass = "gru_unit_typhon_uniform";
		model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d";
		modelSides[] = {1,3};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"GRU_Units\Uniform\Typhon.paa"};
	};
	class gru_unit_mandrake: B_Soldier_base_F
	{
		scope = 2;
		displayName = "GRU Unit Mandrake";
		faction = "gru_faction_units";
		uniformClass = "gru_unit_mandrake_uniform";
		model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d";
		modelSides[] = {1,3};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"GRU_Units\Uniform\Mandrake.paa"};
	};
	class gru_unit_raid: B_Soldier_base_F
	{
		scope = 2;
		displayName = "GRU Unit Raid";
		faction = "gru_faction_units";
		uniformClass = "gru_unit_raid_uniform";
		model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d";
		modelSides[] = {1,3};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"GRU_Units\Uniform\Raid.paa"};
	};
	class gru_unit_banshee: B_Soldier_base_F
	{
		scope = 2;
		displayName = "GRU Unit Banshee";
		faction = "gru_faction_units";
		uniformClass = "gru_unit_banshee_uniform";
		model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d";
		modelSides[] = {1,3};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"GRU_Units\Uniform\Banshee.paa"};
	};
};
class cfgWeapons
{
	class Uniform_Base;    // External class reference             
	class HeadgearItem;    // External class reference
	class ItemInfo;        // External class reference
	class UniformItem;     // External class reference
	
	
    class gru_unit_highlander_uniform: Uniform_Base
	{
		scope = 2;
		displayName = "GRU Unit Highlander";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "gru_unit_highlander";
			containerClass = "Supply80";
			mass = 3;
		};
	};
	class gru_unit_typhon_uniform: Uniform_Base
	{
		scope = 2;
		displayName = "GRU Unit Typhon";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "gru_unit_typhon";
			containerClass = "Supply80";
			mass = 3;
		};
	};
	class gru_unit_mandrake_uniform: Uniform_Base
	{
		scope = 2;
		displayName = "GRU Unit Mandrake";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "gru_unit_mandrake";
			containerClass = "Supply80";
			mass = 3;
		};
	};
	class gru_unit_raid_uniform: Uniform_Base
	{
		scope = 2;
		displayName = "GRU Unit Raid";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "gru_unit_raid";
			containerClass = "Supply80";
			mass = 3;
		};
	};
	class gru_unit_banshee_uniform: Uniform_Base
	{
		scope = 2;
		displayName = "GRU Unit Banshee";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "gru_unit_banshee";
			containerClass = "Supply80";
			mass = 3;
		};
	};
};
class cfgMods
{
	author = "DarkXess";
	timepacked = "1540939041";
};
//};

 

Edited by darkxess
Working config

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Here is the image I have about the (less important) scope error:

Orm0Q4O.jpg

Still can't get the units to show the new textures in-game 😞

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OKAY! Finally got them into game and SHOWING!!! 😄

One slight problem with that though, they seem to be stretched or not in the correct place on the uniform, lol images showing what I mean.

k4FLsHN.jpg

rNFH4nw.jpg

Still have the scope problem, first post has been updated now with the working config.

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1 hour ago, darkxess said:

One slight problem with that though, they seem to be stretched or not in the correct place on the uniform

It looks like the wrong texture, check it matches the layout of the texture you're trying to replace on the model

 

Scope error: I'm not an expert but i have to set up something like:

 

class cfgWeapons
{
    class InventoryItem_Base_F;
    class ItemCore;
    class UniformItem: InventoryItem_Base_F
    {
    };
    class Uniform_Base: ItemCore
    {
        class ItemInfo: UniformItem
        {
        };
    };
class gru_unit_highlander_uniform: Uniform_Base
	{.....

to get uniform configs to work

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@lordfrith hey mate, the configs are now working as posted above, the only problem I have now is the textures are not aligned properly to the unit as shown in the images above too.

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27 minutes ago, darkxess said:

the only problem I have now is the textures are not aligned properly

 

like i said it looks like you are either using the wrong model for the texture (you are trying to retexture blufor Nato uiform?) or there is some alignment error with your new texture

 

e.g.  for the NATO uniform in pic above your texture should match in layout perfectly with

 

a3/characters_f/blufor/data/clothing1_co.paa

 

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Okay, so how do I get it to work on the model I am wanting, it's only a reskin - I don't see how it isn't working 😞

Edit: if it helps, here a link to the textures I made: LINK REMOVED

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ah, so that texture is for a different model, the independent uniform model like the AAF wear; 'a3/characters_f_beta/indep/ia_soldier_01.p3d' i think.

 

either change the model path in your config or make a new texture to the right template and it will work fine

 

if you want to reskin something find the uniform in eden then look at the config files to see what textures it uses, these should be the base of your template

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Okay, so I tried this "\A3\characters_f_beta \indep\ia_s oldier_ 01..p3d" and it says that it cant be opened upon placing the unit. That is all I need to place right? as such:

Config.cpp

////////////////////////////////////////////////////////////////////
//
// By DarkXess (GRU Units)
//
////////////////////////////////////////////////////////////////////

#define _ARMA_

//Class gru_units : config.bin{
class CfgPatches
{
	class gru_units
	{
		author = "DarkXess";
		authorUrl = "https://steamcommunity.com/id/DarkXess/";
		units[] = {"gru_unit_highlander","gru_unit_typhon","gru_unit_mandrake","gru_unit_raid","gru_unit_banshee"};
		weapons[] = {"gru_unit_highlander_uniform","gru_unit_typhon_uniform","gru_unit_mandrake_uniform","gru_unit_raid_uniform","gru_unit_banshee_uniform"};
		requiredVersion = 0.1;
		requiredAddons[] = {"A3_Characters_F_BLUFOR"};
	};
};
class cfgFactionClasses
{
	class gru_faction_units
	{
		displayName = "GRU";
		priority = 1000;
		side = "TWest";
	};
};
class CfgVehicles
{
	class FlagCarrier;         // External class reference
	class B_Soldier_base_F;    // External class reference
	
	
	class gru_unit_highlander: B_Soldier_base_F
	{
		scope = 2;
		displayName = "Kryptek Camo (Highlander)";
		faction = "gru_faction_units";
		uniformClass = "gru_unit_highlander_uniform";
		nakedUniform = "U_BasicBody";
		model = "\A3\characters_f_beta\indep\ia_soldier_01..p3d";
		modelSides[] = {3,1};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\GRU_Units\Uniform\Highlander.paa"};
	};
	class gru_unit_typhon: B_Soldier_base_F
	{
		scope = 2;
		displayName = "Kryptek Camo (Typhon)";
		faction = "gru_faction_units";
		uniformClass = "gru_unit_typhon_uniform";
		nakedUniform = "U_BasicBody";
		model = "\A3\characters_f_beta\indep\ia_soldier_01..p3d";
		modelSides[] = {3,1};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\GRU_Units\Uniform\Typhon.paa"};
	};
	class gru_unit_mandrake: B_Soldier_base_F
	{
		scope = 2;
		displayName = "Kryptek Camo (Mandrake)";
		faction = "gru_faction_units";
		uniformClass = "gru_unit_mandrake_uniform";
		nakedUniform = "U_BasicBody";
		model = "\A3\characters_f_beta\indep\ia_soldier_01..p3d";
		modelSides[] = {3,1};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\GRU_Units\Uniform\Mandrake.paa"};
	};
	class gru_unit_raid: B_Soldier_base_F
	{
		scope = 2;
		displayName = "Kryptek Camo (Raid)";
		faction = "gru_faction_units";
		uniformClass = "gru_unit_raid_uniform";
		nakedUniform = "U_BasicBody";
		model = "\A3\characters_f_beta\indep\ia_soldier_01..p3d";
		modelSides[] = {3,1};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\GRU_Units\Uniform\Raid.paa"};
	};
	class gru_unit_banshee: B_Soldier_base_F
	{
		author = "DarkXess";
		scope = 2;
		displayName = "Kryptek Camo (Banshee)";
		faction = "gru_faction_units";
		uniformClass = "gru_unit_banshee_uniform";
		nakedUniform = "U_BasicBody";
		model = "\A3\characters_f_beta\indep\ia_soldier_01..p3d";
		modelSides[] = {3,1};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\GRU_Units\Uniform\Banshee.paa"};
	};
};
class cfgWeapons
{
	class Uniform_Base;    // External class reference             
	class ItemInfo;        // External class reference
	class UniformItem;     // External class reference
	
    class gru_unit_highlander_uniform: Uniform_Base
	{
		scope = 2;
		displayName = "GRU Unit Highlander";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "gru_unit_highlander";
			containerClass = "Supply80";
			mass = 3;
		};
	};
	class gru_unit_typhon_uniform: Uniform_Base
	{
		scope = 2;
		displayName = "GRU Unit Typhon";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "gru_unit_typhon";
			containerClass = "Supply80";
			mass = 3;
		};
	};
	class gru_unit_mandrake_uniform: Uniform_Base
	{
		scope = 2;
		displayName = "GRU Unit Mandrake";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "gru_unit_mandrake";
			containerClass = "Supply80";
			mass = 3;
		};
	};
	class gru_unit_raid_uniform: Uniform_Base
	{
		scope = 2;
		displayName = "GRU Unit Raid";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "gru_unit_raid";
			containerClass = "Supply80";
			mass = 3;
		};
	};
	class gru_unit_banshee_uniform: Uniform_Base
	{
		scope = 2;
		displayName = "GRU Unit Banshee";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "gru_unit_banshee";
			containerClass = "Supply80";
			mass = 3;
		};
	};
};
class cfgMods
{
	author = "DarkXess";
	timepacked = "1540939041";
};
//};

 

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"\A3\characters_f_beta\indep\ia_soldier_01..p3d"

should be...

"\A3\characters_f_beta\indep\ia_soldier_01.p3d"

 

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^they are the same no? unless I'm seeing things 😄

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one dot too many before p3d

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Okay, fixed that typo - but still getting this:

otFK0t1.jpg

:(

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the path in the game config is:

 

Quote

model="\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";

 

that should work,

 

you could also add "A3_Characters_F_Beta" to your required addons in cfgPatches section
 

class CfgPatches
{
	class gru_units
	{
		author = "DarkXess";
		authorUrl = "https://steamcommunity.com/id/DarkXess/";
		units[] = {"gru_unit_highlander","gru_unit_typhon","gru_unit_mandrake","gru_unit_raid","gru_unit_banshee"};
		weapons[] = {"gru_unit_highlander_uniform","gru_unit_typhon_uniform","gru_unit_mandrake_uniform","gru_unit_raid_uniform","gru_unit_banshee_uniform"};
		requiredVersion = 0.1;
		requiredAddons[] = {"A3_Characters_F","A3_Characters_F_beta"};//added characters_f_beta here
	};
};

 

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^Added the above and still the same message about "Cannot open Object". This is getting really frustrating now 😞

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Okay so excuse my language but this is bullshit, lol.... IT'S WORKED!!! 

I literally changed it from this:

\A3\characters_f_beta\indep\ia_soldier_01.p3d


To this: 

\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d


Only difference was it was case sensitive lol.... thank you so much guys 😄

Only thing now is im still getting this (scope) error posted further up, anyone know how to fix that?

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1 minute ago, darkxess said:

this (scope) error

 

Hello there darkxess !

Just , delete this line.

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Just now, GEORGE FLOROS GR said:

 

Hello there darkxess !

Just , delete this line.


Hey mate, you mean this line:

scope = 2;

 

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3 minutes ago, darkxess said:

IT'S WORKED!!! 

 

haha i was starting to question everything i've learned 😉

 

2 minutes ago, GEORGE FLOROS GR said:

Just , delete this line. 

 

...which line? 😄

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19 hours ago, darkxess said:

class ItemInfo; // External class reference

 

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^^ not mate, that is not it, it does remove the scope error but then gives me this:

bNfTJ0h.jpg

Lol without half my body too 😛

Maybe because of this

 

 3l591vo.jpg

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somethins wrong there...! i think George is right the error is to do with class itemInfo, might relate to see my first reply. I don't know enough about this to explain it confidently but the base classes need to be set up right. if you post your new config i can maybe show you

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Just now, lordfrith said:

somethins wrong there...! i think George is right the error is to do with class itemInfo, might relate to see my first reply. I don't know enough about this to explain it confidently but the base classes need to be set up right. if you post your new config i can maybe show you


Yea sure, here is the new config which is working only with the said (scope error)

config.cpp

////////////////////////////////////////////////////////////////////
//
// By DarkXess (GRU Units)
//
////////////////////////////////////////////////////////////////////

#define _ARMA_

//Class gru_units : config.bin{
class CfgPatches
{
	class gru_units
	{
		author = "DarkXess";
		authorUrl = "https://steamcommunity.com/id/DarkXess/";
		units[] = {"gru_unit_highlander","gru_unit_typhon","gru_unit_mandrake","gru_unit_raid","gru_unit_banshee"};
		weapons[] = {"gru_unit_highlander_uniform","gru_unit_typhon_uniform","gru_unit_mandrake_uniform","gru_unit_raid_uniform","gru_unit_banshee_uniform"};
		requiredVersion = 0.1;
		requiredAddons[] = {"A3_Characters_F","A3_Characters_F_beta"};
	};
};
class cfgFactionClasses
{
	class gru_faction_units
	{
		displayName = "GRU";
		priority = 1000;
		side = "TWest";
	};
};
class CfgVehicles
{
	class FlagCarrier;         // External class reference
	class B_Soldier_base_F;    // External class reference
	
	
	class gru_unit_highlander: B_Soldier_base_F
	{
		scope = 2;
		displayName = "Kryptek Camo (Highlander)";
		faction = "gru_faction_units";
		uniformClass = "gru_unit_highlander_uniform";
		nakedUniform = "U_BasicBody";
		model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
		modelSides[] = {3,1};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\GRU_Units\Uniform\Highlander.paa"};
	};
	class gru_unit_typhon: B_Soldier_base_F
	{
		scope = 2;
		displayName = "Kryptek Camo (Typhon)";
		faction = "gru_faction_units";
		uniformClass = "gru_unit_typhon_uniform";
		nakedUniform = "U_BasicBody";
		model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
		modelSides[] = {3,1};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\GRU_Units\Uniform\Typhon.paa"};
	};
	class gru_unit_mandrake: B_Soldier_base_F
	{
		scope = 2;
		displayName = "Kryptek Camo (Mandrake)";
		faction = "gru_faction_units";
		uniformClass = "gru_unit_mandrake_uniform";
		nakedUniform = "U_BasicBody";
		model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
		modelSides[] = {3,1};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\GRU_Units\Uniform\Mandrake.paa"};
	};
	class gru_unit_raid: B_Soldier_base_F
	{
		scope = 2;
		displayName = "Kryptek Camo (Raid)";
		faction = "gru_faction_units";
		uniformClass = "gru_unit_raid_uniform";
		nakedUniform = "U_BasicBody";
		model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
		modelSides[] = {3,1};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\GRU_Units\Uniform\Raid.paa"};
	};
	class gru_unit_banshee: B_Soldier_base_F
	{
		author = "DarkXess";
		scope = 2;
		displayName = "Kryptek Camo (Banshee)";
		faction = "gru_faction_units";
		uniformClass = "gru_unit_banshee_uniform";
		nakedUniform = "U_BasicBody";
		model = "\A3\Characters_F_Beta\INDEP\ia_soldier_01.p3d";
		modelSides[] = {3,1};
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"\GRU_Units\Uniform\Banshee.paa"};
	};
};
class cfgWeapons
{
	class Uniform_Base;    // External class reference   
    class ItemInfo;        // External class reference	
	class UniformItem;     // External class reference
	
    class gru_unit_highlander_uniform: Uniform_Base
	{
		scope = 2;
		displayName = "GRU Unit Highlander";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "gru_unit_highlander";
			containerClass = "Supply80";
			mass = 3;
		};
	};
	class gru_unit_typhon_uniform: Uniform_Base
	{
		scope = 2;
		displayName = "GRU Unit Typhon";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "gru_unit_typhon";
			containerClass = "Supply80";
			mass = 3;
		};
	};
	class gru_unit_mandrake_uniform: Uniform_Base
	{
		scope = 2;
		displayName = "GRU Unit Mandrake";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "gru_unit_mandrake";
			containerClass = "Supply80";
			mass = 3;
		};
	};
	class gru_unit_raid_uniform: Uniform_Base
	{
		scope = 2;
		displayName = "GRU Unit Raid";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "gru_unit_raid";
			containerClass = "Supply80";
			mass = 3;
		};
	};
	class gru_unit_banshee_uniform: Uniform_Base
	{
		scope = 2;
		displayName = "GRU Unit Banshee";
		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier";
		class ItemInfo: UniformItem
		{
			uniformModel = "-";
			uniformClass = "gru_unit_banshee";
			containerClass = "Supply80";
			mass = 3;
		};
	};
};
class cfgMods
{
	author = "DarkXess";
	timepacked = "1540939041";
};
//};

 

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Hold Up! it was my bad.... removed that line again and it worked! reason was because I changed the source folder from "GRU_Units" to "GRU_Uniforms" and now I just 

changed it back and all is good. Sorry, my bad.

THANK YOU so much to you all, I will be sure to add you to the credits upon release soon, thanks again 🙂

  • Thanks 1

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@lordfrith hey man, just one thing I noticed, I have no blood textures on the uniform when injured, lol how to add that?

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