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DeadNuts

Custom mission sounds issue since latest patch

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Since the latest 1.92 patch the ability to increase volume on custom mission sounds in the description.ext file seems to be broken for me. Even huge, deafening amounts like going from "db+20" under "class CfgSounds" to "db+100" makes no difference. These are ogg audio files I'm playing in-mission with the "say3d" command via scripts, specifically. Only reason I noticed is some of the sounds in a mission that worked perfectly a few weeks back are now much quieter.

 

Can anyone confirm this?

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I cannot confirm but in general when I tried to use sounds they were in general in a lower volume than when defining the audio files as music. That is why I mainly define audio files as music. Maybe that can fix the problem but for a say3d I believe all audio has to be defined as CfgSounds :thumbsup:

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