Argmax 1 Posted April 27, 2019 I m having an error message using the Namalsk Map. First, I tried without any addon or patch and i had this: No Entry for 'bin\config.bin/cfgWorlds/namalsk/WaterExPars.FogColorLightInfluence'. Then i applied the Namalsk Light Patch V2, this solved the previous problem, but created another one: Embedded skeleton building in 'nsts_structures\seb_mine_maringotka.p3d' has different [bones count ] in different p3d files. Skeleton/model 'nsts_a2\hlidac_budka.p3d' will probably not work correctly im creating a mission in Single Player and the doubt is : ¿this error will affect something and someone knows how to fix it? Share this post Link to post Share on other sites
grimwald 24 Posted August 18, 2019 Same problem, here. So far it's not broken anything, yet it looks bad if I want to share a mission using these addons. Share this post Link to post Share on other sites
Jaxx Rr 1 Posted September 25, 2019 Yep I also used Namalsk Light Patch V2 and got another error : ui_namalsk_ca.paa not found this one I fixed myself by: 1. extracting pbo 2. using BINToCPP to extract config.cpp 3. changing line 130 from pictureShot="nst\namalsk_light_patch\ui_namalsk_ca.paa"; to pictureShot="nst\namalsk_light_patch\Data\ui_namalsk_ca.paa"; but now I get this error (same as Argmax) Embedded skeleton building in 'nsts_structures\seb_mine_maringotka.p3d' has different [bones count ] in different p3d files. Skeleton/model 'nsts_a2\hlidac_budka.p3d' will probably not work correctly and the problem is I cannot close it : EDIT: found out how to close it.. dont use TADST just launch server in command line like so: @echo off color 0a title Exile Monitor echo Launching Server F: cd "F:\Games\Arma 3" start "Arma3" /wait arma3server.exe "-mod=@Exile;@Zombies;@Enigma;@Namalsk;" "-servermod=@ExileServer;@ATKServer;" "-config=F:\Games\Arma 3\@ExileServer\config_Namalsk.cfg" -port=2302 -profiles=P_Namalsk "-cfg=F:\Games\Arma 3\@ExileServer\basic.cfg" -name=P_Namalsk -autoinit also u need to copy config.cfg to config_Namalsk.cfg and change template = Exile.Namalsk; looks alright .. although the shadows are really faint .. another solution would be .. add this to init.sqf and enable the theme you want ... "ColorCorrections" ppEffectEnable true; //for this (frontliner's) cc just a bit brighter "ColorCorrections" ppEffectAdjust [1, 0.88, 0, [0.2, 0.29, 0.4, -0.22], [1, 1, 1, 1.3], [0.15, 0.09, 0.09, 0.0]]; //for default colors and a bit brighter //"ColorCorrections" ppEffectAdjust [1.1, 1, 0, [0, 0, 0, 0], [1, 1, 1, 1], [0.299, 0.587, 0.114, 0]]; //namalsk cold theme //"ColorCorrections" ppEffectAdjust [1.1, 1.3, 0.0, [0.2, 0.2, 1.0, 0.0], [0.4, 0.75, 1.0, 0.60], [0.5,0.3,1.0,-0.1]]; //namalsk blue theme //"ColorCorrections" ppEffectAdjust [1.1, 1.3, 0.0, [0.5, 0.5, 0.1, -0.1], [0.4, 0.75, 1.0, 0.60], [0.5,0.3,1.0,-0.1]]; "ColorCorrections" ppEffectCommit 0; 1 Share this post Link to post Share on other sites