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Argmax

Namalsk map Error with Namalsk Light Patch V2

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I m having an error message using the Namalsk Map. First, I tried without any addon or patch and i had this: 

 

No Entry for 'bin\config.bin/cfgWorlds/namalsk/WaterExPars.FogColorLightInfluence'.

 

Then i applied the Namalsk Light Patch V2, this solved the previous problem, but created another one:

 

Embedded skeleton building in 'nsts_structures\seb_mine_maringotka.p3d' has different [bones count ] in different p3d files. Skeleton/model 'nsts_a2\hlidac_budka.p3d' will probably not work correctly 

 

im creating a mission in Single Player and the doubt is : ¿this error will affect something and someone knows how to fix it?

 

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Same problem, here. So far it's not broken anything, yet it looks bad if I want to share a mission using these addons.

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Yep I also used  Namalsk Light Patch V2 and got another error : ui_namalsk_ca.paa not found

this one I fixed myself  by:

1. extracting pbo

2. using BINToCPP to extract config.cpp

3. changing line 130 from

pictureShot="nst\namalsk_light_patch\ui_namalsk_ca.paa";

to 

pictureShot="nst\namalsk_light_patch\Data\ui_namalsk_ca.paa";

 

but now I get this error (same as Argmax)

Embedded skeleton building in 'nsts_structures\seb_mine_maringotka.p3d' has different [bones count ] in different p3d files. Skeleton/model 'nsts_a2\hlidac_budka.p3d' will probably not work correctly 

 

and the problem is I cannot close it : EDIT: found out how to close it.. dont use TADST just launch server in command line like so:

@echo off
color 0a
title Exile Monitor
echo Launching Server
F: 
cd "F:\Games\Arma 3"
start "Arma3" /wait arma3server.exe "-mod=@Exile;@Zombies;@Enigma;@Namalsk;" "-servermod=@ExileServer;@ATKServer;" "-config=F:\Games\Arma 3\@ExileServer\config_Namalsk.cfg" -port=2302 -profiles=P_Namalsk "-cfg=F:\Games\Arma 3\@ExileServer\basic.cfg" -name=P_Namalsk -autoinit

also u need to copy config.cfg to config_Namalsk.cfg and change template = Exile.Namalsk;

 

looks alright .. although the shadows are really faint ..

OBzkDym.png

 

another solution would be .. add this to init.sqf and enable the theme you want ...

"ColorCorrections" ppEffectEnable true; 

//for this (frontliner's) cc just a bit brighter
"ColorCorrections" ppEffectAdjust [1, 0.88, 0, [0.2, 0.29, 0.4, -0.22], [1, 1, 1, 1.3], [0.15, 0.09, 0.09, 0.0]];

//for default colors and a bit brighter
//"ColorCorrections" ppEffectAdjust [1.1, 1, 0, [0, 0, 0, 0], [1, 1, 1, 1], [0.299, 0.587, 0.114, 0]];

//namalsk cold theme
//"ColorCorrections" ppEffectAdjust [1.1, 1.3, 0.0, [0.2, 0.2, 1.0, 0.0], [0.4, 0.75, 1.0, 0.60], [0.5,0.3,1.0,-0.1]]; 

//namalsk blue theme
//"ColorCorrections" ppEffectAdjust [1.1, 1.3, 0.0, [0.5, 0.5, 0.1, -0.1], [0.4, 0.75, 1.0, 0.60], [0.5,0.3,1.0,-0.1]]; 

"ColorCorrections" ppEffectCommit 0;

 

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