Jump to content

Water sound following player after enableSimulation false

Recommended Posts

If I turn off simulation for a boat while a player is nearby, the sound of lapping water follows the player around, even through respawns.

1. I've deleted all (getPos player) nearestObject -1 objects

2. Nothing is attached to the player (attachedObjects player)

3. diag_activeSQFScripts shows only my own scripts

4. allMissionObjects "" shows only normally-typed mission objects or roads (typeof == "").

Does anyone know where this sound is coming from and whether scripts can get access to it to turn it off?

Share this post

Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in

Sign In Now