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JB47394

Water sound following player after enableSimulation false

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If I turn off simulation for a boat while a player is nearby, the sound of lapping water follows the player around, even through respawns.

1. I've deleted all (getPos player) nearestObject -1 objects

2. Nothing is attached to the player (attachedObjects player)

3. diag_activeSQFScripts shows only my own scripts

4. allMissionObjects "" shows only normally-typed mission objects or roads (typeof == "").

Does anyone know where this sound is coming from and whether scripts can get access to it to turn it off?

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