Jump to content

Recommended Posts

Hi guys this is my project

i recreating the Call of duty 4 missions on Arma 3 from the " Crew Expendable" operation to the "hunted" mission

playable in multiplayer with the help of an excellent zeus

 

i tried to recreate the settings in the greatest detail that Arma can offer

But as you will know, for many things it sins

 

I'm looking for a good guy who knows how to recreate various objects for this MP campaign (ex cargo ship) to then publish it on the workshop to make everyone participate in this fabulous campaign

Because you also know that when we talk about the MW campaign, a small part of us gets excited once again

 

For now I leave you only the screens of the environments but in the future I will provide you with a nice video dedicated to all this

 

Please comment and have your say and why not if you want to join the project 😎

 

 

C23B5889D550BBBE2508727839412A2136A8EF9C3D49C317217F8A636BC5653D0AE7C0B34F78FA95DE99144ADF6458EA6DB8759F9965A46939E84B7B46975881_363536817548427_324423877865032

 

 

MORE SCREEN AND VIDEO INCOMING

  • Like 4

Share this post


Link to post
Share on other sites

Awesome... The SP was amazing for a CoD game. I wonder how you are going to pull off the first mission escaping the flooding ship?

Share this post


Link to post
Share on other sites
39 minutes ago, Emanuele Lazzaro said:

Hi guys this is my project

i recreating the Call of duty 4 missions on Arma 3 from the " Crew Expendable" operation to the "hunted" mission

playable in multiplayer with the help of an excellent zeus

 

 

 

 

 

Benvenuto Emanuele, your project is ambitious at least, but it will be fun indeed.

As I experienced in the past, "porting" another game in arma and recreating the same feeling it's not an easy task. Especially if you don't wont to get tangled with mods dependencies. I wish I could help you, but my lack of talent in creating objects would be of no use to you.

 

13 minutes ago, Valken said:

Awesome... The SP was amazing for a CoD game. I wonder how you are going to pull off the first mission escaping the flooding ship?

Was wondering the same thing. The lack of civilian naval assets (beside the small trawler) is a plague for mission-maker.Perhaps that stopped me from even starting a "REDUX" of a ps2 game SOCOM: US NAVY Seals: first mission is a raid & sinking of 2 BIG commercial ships.How do you plan to overcome that problem, Emanuele?

Share this post


Link to post
Share on other sites
19 minutes ago, Valken said:

Awesome... The SP was amazing for a CoD game. I wonder how you are going to pull off the first mission escaping the flooding ship?

 

 

For now the part inside the ship is under construction because as you well know it is a casino to recreate interiors from scratch on Arma 3

 

Now the container with the radioactive material is on the deck of the ship

 

 

I hope one day I can finish the inside of the ship

 

17C5DDB02290246A7BE1E497EB6CA4E69C149D0B

 

896337871ADEC380B822A5007B94AE20AED9E76FDF5A47D95ADC753508EEF742BEF7A7BEFC3A2C67B841FB3E1071687DB215418DDB23CD77A26C2F1F

  • Like 4

Share this post


Link to post
Share on other sites
25 minutes ago, zagor64bz said:

Benvenuto Emanuele, your project is ambitious at least, but it will be fun indeed.

As I experienced in the past, "porting" another game in arma and recreating the same feeling it's not an easy task. Especially if you don't wont to get tangled with mods dependencies. I wish I could help you, but my lack of talent in creating objects would be of no use to you.

 

Was wondering the same thing. The lack of civilian naval assets (beside the small trawler) is a plague for mission-maker.Perhaps that stopped me from even starting a "REDUX" of a ps2 game SOCOM: US NAVY Seals: first mission is a raid & sinking of 2 BIG commercial ships.How do you plan to overcome that problem, Emanuele?

 

Hi @zagor64bz 

Thanks for your feedback 

For now, the players who have been able to watch my zeus play have praised me for this project 

I am not proud of it but rather I am proud to have brought back a little bit of this beautiful campaign on Arma 3 However using Ts3 I use the SoundBoard and start the official tracks of the game. For example sentences / music etc.

 

 

As I wrote above I'm working on the ship's interiors but obviously there won't be all the effects of the original game (ship wreck)

Share this post


Link to post
Share on other sites

Yeah man, It's gonna be lots of work but I see you're already on the right mind.set to succeed.

As far as the ship..I'm already impress.Cant wait to see where your're going with it.

 

Great job fratello.

Share this post


Link to post
Share on other sites

The mission Charlie Don't Surf 

 

TV station

 5485DA9DE4E2FE88F31B83D4A6F6AEC90850D2DE

 

 

I also added IAs, when going by helicopter, which have RP7s that they will use to pull down USMC helicopters

 

92FFAE717D5A77CB6DAE3E22B9C6E0DA6C262D64

9F980DA9F94263371D00FE075244F40F66F3CD33

 

 

In the area where you can play you will always hear the Al-Asad record from citizens' radios placed 

 

 

  • Like 2

Share this post


Link to post
Share on other sites
On 4/22/2019 at 7:20 PM, Emanuele Lazzaro said:

Hunted mission 

 

I know is not the same UH60 but Arma give me that =D

 

 

 

 

 

 

 

How did you pass this mission? Do you have some tricks?😅

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×