Blitzen88 16 Posted April 19, 2019 Greetings I play long solo missions and often times find myself spending a lot of time moving up logistics trucks to injured/depleted vehicles. Although this adds a degree of realism its too time consuming. Is there a way to make vehicles regenerate their ammo, fuel, and health? I believe a “while fuel < 1” styled loop script would work but I dont have the knowledge to pull it off Also, how could the script be manipulated so that it ends when the vehicle is destroyed? Thank you for your time Share this post Link to post Share on other sites
AbueloCeboleta 36 Posted April 19, 2019 These codes act instantly: Fuel: vehicleName setFuel 1; // 0 = 0% fuel, 0.5 = 50% fuel, 1 = 100% fuel. Ammo: vehicleName setVehicleAmmo 1; // 0 = empty, 1= full. Health: vehicleName setDamage 0; // 0 = 100% health, 0.5 = 50% health, 1 = 100% health. I hope this is what you are looking for. Share this post Link to post Share on other sites
redarmy 420 Posted April 20, 2019 14 hours ago, Blitzen88 said: Greetings I play long solo missions and often times find myself spending a lot of time moving up logistics trucks to injured/depleted vehicles. Although this adds a degree of realism its too time consuming. Is there a way to make vehicles regenerate their ammo, fuel, and health? I believe a “while fuel < 1” styled loop script would work but I dont have the knowledge to pull it off Also, how could the script be manipulated so that it ends when the vehicle is destroyed? Thank you for your time Do you have the support waypoint working for logistical use? Its totally broken for me. Anyway ,why not add event handlers to the vehicles as well to handle their damage.I do this for friendly AI vehicles to increase their "staying time" and because as said,support waypoint is totally not working for me. Share this post Link to post Share on other sites
redarmy 420 Posted April 20, 2019 Do you have the support waypoint working for logistical use? Its totally broken for me. Anyway ,why not add event handlers to the vehicles as well to handle their damage,and half taken damage.I do this for friendly AI vehicles to increase their "staying time" and because as said,support waypoint is totally not working for me. Share this post Link to post Share on other sites
Blitzen88 16 Posted April 20, 2019 10 hours ago, redarmy said: Do you have the support waypoint working for logistical use? Its totally broken for me. Anyway ,why not add event handlers to the vehicles as well to handle their damage,and half taken damage.I do this for friendly AI vehicles to increase their "staying time" and because as said,support waypoint is totally not working for me. I play 98% of my missions with the Advanced AI Command module. I assign waypoints to support/logistics unit to bring them to damages units; I do not use the support waypoint. With the help of another forum member I was able to add an action that would refuel, rearm, and repair vehicles. Share this post Link to post Share on other sites
redarmy 420 Posted April 20, 2019 27 minutes ago, Blitzen88 said: I play 98% of my missions with the Advanced AI Command module. I assign waypoints to support/logistics unit to bring them to damages units; I do not use the support waypoint. With the help of another forum member I was able to add an action that would refuel, rearm, and repair vehicles. Hey thats awesome man. care to share? Im also using Advanced AI command mod,and never thought about doing something like this. Share this post Link to post Share on other sites