Rodeostar42 17 Posted April 14, 2019 Replacing weapons with Airsoft Guns and Game system. Current version 1.4 Steam Workshop•add 15 weapons. •Three game mode systems. •ArG Weapons Box. •gamer units and groups. •HitCall System. •TimeCounter operation Items. •Kill Count operation Items. •Capture The Flag Operation Items. (WIP)--Ver1.4 Changelog-- Add •GameMaster Menu.--Ctrl + Shift + Y is the default key to open. Key setting is possible. •Capture The Flag Operation(Stable). •Combo starter (multi-operation compatible). Change •start music can be selected from the ArG Game Setting Module or GameMaster Menu(27 songs). •To the new work which made the sample mission correspond to Ver 1.4. Remove old missions. Delete •TimeCounter Operation Call Ready(Blue) •TimeCounter Operation Call Ready(Red) •kill Count Operation Call Ready(Blue) •kill Count Operation Call Ready(Red) Fix •Lots of small fixes .... •Works on single player, listen server, dedicated server. •Include sample mission file(@ArG_Core\optional_files\Missions). [For the mission editor] 1.Place markers on the map that will be the game area. Marker name is "GameArea" 2. [case of “Kill Count operation”] Place GameStart Call Ready[Blue] and GameStart Call Ready[Red]at the start positions of west and east respectively. [case of “Time counter operation”] Place GameStart Call Ready[Blue]and GameStart Call Ready[Red]at the start positions of west and east respectively. And place the time counter box and the buzzer sound source anywhere. [case of “CaptureTheFlag operation”] Place GameStart Call Ready[Blue]and GameStart Call Ready[Red]at the start positions of west and east respectively. And place the Capture the flag and Place markers of variable names "westHQ" and "eastHQ" anywhere. 3.If you want to make it possible to recover after a hit, place a revive object at each start position or place an ArG Gamer Medic unit with revive ability 4.You can change the mission details with "Game Setting" Module. ※The hit call system works within the range of the marker "GameArea" & the game start. The game start variable is InGame = 1; PublicVariable "InGame"; ※If you go out of the game area for about 10 seconds after the game starts, it will be treated as a hit. You can return to the game if you revive. 1 Share this post Link to post Share on other sites
michy_REV19 2 Posted April 18, 2019 Today, I joined this project from Japan TRI Gaming XD Share this post Link to post Share on other sites
Rodeostar42 17 Posted May 1, 2019 I am working to release ver1.4 now. We will prepare a tutorial as soon as it is finished. Mission making is very easy Share this post Link to post Share on other sites
Rodeostar42 17 Posted May 1, 2019 Is the variable name of the game area marker "GameArea"? Share this post Link to post Share on other sites
Rodeostar42 17 Posted May 1, 2019 Maybe my explanation is not enough. It is necessary to start the game by pressing the action menu of kill count or time counter starter (blue & red) Share this post Link to post Share on other sites
Rodeostar42 17 Posted May 3, 2019 Place the starter object and start the game from the action key. Starter object in "Props / ArG Objects / KillCounter Items / or TimeCounter Items /" Share this post Link to post Share on other sites
Rodeostar42 17 Posted May 3, 2019 Is there an ArG air gun? Share this post Link to post Share on other sites
Rodeostar42 17 Posted May 3, 2019 Right click on ArG on arma3 launcher and select Repair. Probably the file is broken Share this post Link to post Share on other sites
Rodeostar42 17 Posted May 3, 2019 I have not uploaded mods to Almaholic. Can you link me? Share this post Link to post Share on other sites
Rodeostar42 17 Posted May 3, 2019 Although ArG Objects were displayed correctly in the link mod of Armaholic, we recommend downloading from the steam workshop Share this post Link to post Share on other sites
Rodeostar42 17 Posted May 3, 2019 We frequently sell ARMA3 on sale Share this post Link to post Share on other sites